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Drake84pl

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About Drake84pl

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  1. Drake84pl

    Icons Feedback

    Thanks for pointing that out, didn't notice it during the stream, most of the time it was only white and red arrows. Wonder what was the cause of it changing color. Edit: I've clicked trough the stream and there is also the food icon going yellow a few times (for example 1:06:34) and red (1:50:40), the health icon going red, for example when injured from a fall (1:09:14) and right after that going yellow, and also yellow when being shot (2:02:44). I'm curious how they are set, what are some of the causes that make them go color.
  2. Drake84pl

    Icons Feedback

    Maybe something like this :D
  3. Drake84pl

    Icons Feedback

    Good idea, the only problem I have with it is distinguishing between consecutive states, from what I can tell from the stream there are four of them - one white arrow, two white, three white, two white and one red. I think it would be rather hard to distinguish between them if it relied solely on different states of "fade in/out" = transparency. Maybe if we would add color to them similarly like we have it now it would be more noticeable, so it would be - no icons -> yellow icons -> orange -> red. Some might say that with adding color to them they would stand out more and thus be more distracting, but I have to admit that the current 0.63 solution with arrows is not alerting enough. When watching the stream, I wasn't paying attention to the status icons till one of them has gone red and by that time it might be already too late (in some situations) to come out of that state. What we have now (0.62 colored labels in the inventory) does a better job, so I think that adding color (without green, that one would be replaced by "no icon") to the 0.63 icons would be a better solution, and if it would be too distracting for some they could always just turn of the hud and check their status in the inventory (I know that there is no status indication in the inventory as of now in 0.63 as seen on the stream, but from what I remember the devs said it would be there at some point) OR even better, keep the current system with arrows for those that don't want to be distracted to much but want to monitor their state constantly but also add the "fade in color" option to the settings menu, so that we can change between them. I'm not a programmer, but I don't think it would be too much work to add a second display option like that, and by doing so we would gain some form of hud customization, and we all know how some of us like to fiddle with the hud ;)
  4. Drake84pl

    Icons Feedback

    I understand what you mean, that it could get quite annoying when those arrows constantly move since your status constantly changes, but I personally didn't notice it during the live stream, maybe because the status icons are grey, semi transparent and positioned in the lower right corner so if you don't specifically look there you don't notice it. Also I have to agree with Dancing.Russian.Man that the original position of those arrows is more intuitive. The problem here is that no matter what we change in those status indicators they will always "dance" since our status always changes. Maybe if those arrows would fade in and out at a slower pace instead of instantly popping up it could be better. Another solution would be to just turn off the hud and check the status indicators in the inventory menu. No offense but I personally think that when you would walk into a small room with items all around you flashing it would be more annoying than that one box that pops up whenever you look at an item ;) maybe instead of the highlight flashing it could be static and it would get brighter and more visible the more you look in the direction of the item, that I think would be better.
  5. Drake84pl

    Icons Feedback

    Tried to make them more eyes friendly ;)
  6. Drake84pl

    Icons Feedback

    After watching the 0.63 stream an idea came to my head. 0.63 will introduce the "hold button" mechanic to perform a certain action and I would like to suggest a little change for the icons, for example when Baty tried to load the magazine they looked like this: A square with the key F and the description of the action and a mouse icon with description and instruction to HOLD the button to perform it. So, why is there a HOLD instruction but not a PRESS for the first action? that's because people already know this from other games and sources that an icon like this represents a PRESS so there's no need to type it, why don't we do the same for the HOLD action, here is my suggestion: I'm not an artist by any means so excuse my crappy icons, it's just to illustrate what I have in mind. First of all a better icon (in my opinion) that illustrates the Left Mouse Button, second - since a circle pops up when we hold a button when doing something, let's teach players that a circle means holding a button to perform an action. So, squares would mean PRESS and circles HOLD. In the spirit of this idea, here are a few more examples: Edit: More polished and eyes friendly set of icons: Also, another suggestion regarding the action icons, when Baty loaded that magazine, the circle popped up indicating that the action is being done and it's progress, but also a counter in the bottom left corner indicating the progress in numbers of bullets loaded, so why are we showing the progress with two indicators of the action in two places at once? where should we look? wouldn't it be better to just do it in one place, in the middle of the screen where we are looking at the object the action is being performed on, like this: I've also added the "Loading" description to inform players what action they are doing, because sometimes there might be two actions with two buttons and each one of them requires to hold it and a simple circle showing the progress of that action would just not be enough to inform players what action they are performing for example in the heat of a battle players could hold the wrong button and would not know it till they finish the action and see that they did something else, with a description they see what they are doing and can immediately cancel it. Other descriptions could be: Eating, Drinking, Crafting, Fishing, Applying, Injecting, Filling, Stitching, Cooking etc. Any thoughts about those ideas?
  7. Drake84pl

    Status Report 11 July 2017

    Does that mean we will get something like this: would be cool to have tourist / hiking / bike trails with markings like this throughout Chernarus that guide you to different locations.
  8. Drake84pl

    Status Report 11 July 2017

    Name proposition for this village -> http://www.dayztv.com/map/#6.081.038 Diddylevka a RDiddyAU original name, it's one of his favorite villages so he claimed it for him self :D
  9. Wonder if actions like this would be possible with the new player controller, as I think it would benefit player interaction: Performing a High Five to become friends (aka form a group) (4:05), in DayZ it could be a handshake and after you do it it would show you the name of that person every time you look at them. Giving items to players by stretching you arm to them with said item in hand (5:57) and an animation of taking it of course, instead of the awful drop item on the ground and search for it.
  10. Drake84pl

    DayZ at PAX East 2016

    I'm just going to leave this here :) DayZ at PAX East 2016 Live Stream, latest 0.60 build show off
  11. Drake84pl

    A few thoughts on.. (New Anim System, Bug Fixing, etc)

    With the implementation of the New Animation System, New Player Controller and probably various other things further down the line, is it possible that DayZ SA's melee combat will someday in the future be as fun, fast and responsive as in The Culling?
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