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ElRolle

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Everything posted by ElRolle

  1. www.dayzrp.com Hello! DayZRP is the role playing community focused on player cooperation, increasing the player interaction and fair play. In the post-apocalyptic world of DayZRP we have our own lore as well as rules that regulate the role play in order to achieve a fair and enjoyable environment for everyone. All our servers use a strict whitelist system and only the best applicants who show dedication and will to role play are allowed to join our servers. We have been running our community and servers for over 5 years now, we are much more than a DayZ server with rules and a whitelist. We are an active role playing community with over 1 600 000 posts and over 30 000 accounts created on our website since the launch. We are striving to create an unique DayZ experience and customize our server to promote authentic experience for our players. Our DayZRP modification based on official DayZ mod in ArmA2 was a huge success, drawing in over 6000 whitelisted players to enjoy the custom features like weapon attachment systems, group/clan system, custom map additions, settlements, a trade post, events - both PvP and PvE and more. DayZRP community now hosts DayZ Standalone servers connected to a single private HIVE. A completely new lore and rules have been created for DayZ Standalone, our website has gotten a new look and tons of new features and systems have been added, here are a few examples: - Whitelist system - Newcomer guide - Mentor programme - Group system - Player driven events - Radio chatter forums If this sounds interesting, register on our website: www.dayzrp.com, read the newcomer guide and apply for the whitelist! Your story begins here, on DayZRP! Community Information Established: July 2012 Website: www.dayzrp.com Password: Given once whitelisted (to prevent in game chat spam of "Not whitelisted" kick messages when randoms join)
  2. Bump, several years later we are still online! Next year it will be 10 years since DayZRP has been created and we have prepared something special to celebrate. We are excited to announce a new map called Nyheim which will be releasing exclusively on DayZRP on June 18th. Nyheim has been developed entirely in house for the past two years, we worked to create a new terrain specifically designed with role play in mind that can offer new and unique experience for our players. This map creates an opportunity for DayZRP to offer unique content for our players and make us stand out in the crowd of other role play servers similar to ours. Since it's a custom made map developed in house we will be able to offer the players ability to change the map over time with their actions, something that we've been wanting to do for a long time, but were limited by only adding new objects to existing map. This new map includes a fictional city and its close surroundings located in northern part of Norway in the year 2071. The map is a 5km by 5km urban oriented map with outskirts of the city covered by forests and barren tundra, with some makeshift settlements set up, a nuclear power plant, a stranded ship and of course, an airfield. We have decided to go with such a small map for several reasons, to keep development time to a minimum but most importantly to increase population density and reduce time spent in the running simulator part of DayZ. While down in size compared to Chernarus, the sheer density of the city of Nyheim will allow for some amazing roleplaying opportunities we've never seen before in our community. Watch the trailer of DayZRP Nyheim below! If you still haven't joined our community, make sure to go to DayZRP.com and follow instructions there. See you in Nyheim!
  3. ElRolle

    Experimental Update 1.13 (Changelog)

    What's the difference between -nopause (how it is today), -nopause 1 and -nopause 2 ?
  4. ElRolle

    Stable Update 1.07

    Server browser shows server side only mods as required for clients Server browser shows mods in incorrect order, order load is extremely important, for example for Community Framework which must be loaded first. It should show the mods in the order they are loaded on the server.
  5. ElRolle

    Experimental Update 1.05

    Thank you so much for priority queues and VOIP additions. Much appreciated!
  6. ElRolle

    Experimental switch for private servers

    Yeah, GDPR has already been like 1 month in effect, kind of late to the party there ;) Still waiting...
  7. ElRolle

    Experimental switch for private servers

    The latest status update said that the memory leak issues have been fixed as of 19th June. Does this mean the next experimental patch will include ability for us to switch our servers to experimental? @Baty Alquawen
  8. ElRolle

    Personal 0.63 Server Files

    @Baty Alquawen do you know the latest status/info about release of server files? Can you confirm or deny that the above is still the plan?
  9. ElRolle

    Experimental switch for private servers

    Dang it.
  10. Bump, we're still the largest, despite all setbacks with development and all naysayers claiming the community is dying! Here's our latest newsletter that was sent out to all DayZRP members, check it out! ===== Welcome to another newsletter from DayZRP! Despite slow game development, the server activity in our community is still well and we are hovering above 300 unique players who play on our server every week. We are able to get a full server most days, with peak numbers around evening server time (UTC). It's great to know that despite all the setbacks with development, existing limitations of the game, other game releases and steadily declining DayZ playerbase population some people still stick with us to get that unique role playing experience in DayZ. We've recently made some changes in the rules and the community to spice things up a little, and do things a little differently. Here are some highlights of these changes that we think you might be interested in. Happy reading! --- GROUP CHANGES We have decided to make a line of changes to the way groups work on DayZRP. All groups must now define a set of achievable goals, this is to help with group stagnation and define a clear purpose of the group and how the group progresses through their role play. This should also give groups incentive to create ambitious goals that may affect not only their own group but also the larger population on the server. We have also decided to remove the dynamic groups from the server and limit the kill right sharing to established, staff approved groups only. This has several reasons: It prevents and helps to quickly pinpoint rule breaks related to unnecessary hostilities and invalid reason for initiations. Dynamic groups have often been used to play as PvP groups which have no role play related goals, cannot be easily tracked or monitored, could not be held responsible or would not face consequences of their actions in game, had no leader, contact person, official thread or presence on the forums which made it extremely difficult to prevent this kind of PvP gameplay. It allows the staff team to balance power on the server, by keeping a ratio of hostile vs friendly groups to a reasonable level and more closely monitor groups progress. It gives incentive to players to create larger official groups. Looking back it is these large official groups that have always been the ones to affect the lore and drive the storyline on the server and we would like to see that happening again. LIST OF OFFICIAL GROUPS KEEPS GROWING This change means that players who are not members of an official group do not share kill rights with each other. They are effectively considered individual units that must gain kill rights on their own, through for example an own initiation. This may sound a little complicated to begin with, but we hope that players will quickly adjust to this change and we've already seen an increased interest in creating new official groups. Read more... --- OTHER RULE ADJUSTMENTS We have also made changes to other rules, although not as drastic as the ones for groups: All hostile players must now be able to justify being hostile through role play. It is not a valid reason to be hostile or attack other players because your character or group story on the forums says so. All hostilities must have origin from actual role play, be it in game or radio chat. Events are now protected from 3rd party hostile initiations, sabotage and disruptions. You may not attack an official event unless given permission by the event organizer. This is due the amount of events that have been "crashed" and never completed because they were attacked by bandit groups. Griefing rule has been added, to make it clear destroying other peoples camps, containers or vehicles without a in character justification is not allowed. Read more... --- 0.63 HYPE DayZ new patch - 0.63 which will put the game into beta is just around the corner. We are all eagerly waiting to get our hands on it and lots of community members are patiently waiting to get back into DayZ once the patch releases. We hope that is will be released within a few months. Unfortunately we won't be getting any base building, new vehicles or anything like that in this new patch, it's more of a technology update and most of the actual content will follow in subsequent beta patches. It is however a large step that will change how the game feels and plays and will allow for more frequent new content and features deployed in the future! Read more... --- RADIO CHAT NOW PUBLIC Radio chat rules have also changed. We have disabled the ability to create private radio conversations on public radio chat forum. It was strange to have publicly visible information like that and not allow most people to use or react to it. All threads in radio chat are now considered public broadcasts and all characters may respond and use the information in these conversations in game. Also, only active players may use the radio chat section of the forums. If you haven't played for at least an hour in the last 7 days, you won't be able to create new threads or reply in radio chat section. Once you have the required time played, the permission to do so will automatically switch on. This is to prevent people who don't play the game from replying as radio warriors and whose characters cannot really face any consequences as they do not appear in game. RADIO CHATTER IS NOW ALL PUBLIC. GET IMMERSED. We advise players who still want to hold private radio chat conversations to use our PM system. It is private and allows adding up to 10 members to a single conversation which works similarly to a thread. Read more... -- DISCONTINUED FEATURES As you may remember, in the last newsletter we announced a new Promotion feature, where you could earn points for recruiting new members, spreading the word about DayZRP etc. Then these points could be exchanged for Premium ranks. With sadness we must announce that the system has been discontinued, due to low participation and no noticeable increase of new members or engagement. If you still have points that you haven't converted to account credit, you can still do so now on the Promotion page. We have also discontinued our safe zone concept. It has been removed from the game due to low popularity of the hotspot. Players and groups have taken upon themselves to create new hotspots, like pubs or camps. Character damage has been disabled because of a limitation on our server access by the game developers. Of unknown reasons, DayZ developers have told all game server providers to disable access to server logs for server owners through FTP. Access to logs through FTP allowed us to automatically fetch and analyze server logs for kill an death statistics, character damage system and log archival. All of these things are no longer possible. Read more... and more... and more... --- PLAYER COUNCIL SOON? Recently an idea was suggested to create a group of players who would represent interests of the larger playerbase and bring them forward and discuss them in meetings with the staff team. Thus, the idea was refined to concept where all official group leaders would automatically be members of this player council and represent interests of their group and general player population, suggesting changes and improvements to the community in refined meetings with clear agenda and every speaker having an assigned time to talk. We believe this will be much more constructive and productive than the large community meetings we have used to do, where 80+ people tried to talk over each other. A prototype Council page has been created that showcases this idea and how it might look like once implemented. We are still ironing out the details, as the group changes have happened very recently, but you can expect this to go live in the near future. Read more... --- That's all updates we have for this time. If you wish to start role playing in DayZ again after a long break, visit our website, get updated with the new rules and start playing! If you have any questions, don't hesitate to create a thread in the question forums, we have lots of active members who often respond within minutes! See you in Chernarus! Rolle www.dayzrp.com
  11. ElRolle

    Exp Update 0.62.139507

    Has the VOIP quality improved or do people still sound like talking through 60s phone?
  12. Bump, updated the thread with new relevant information, last update was over a year ago and A LOT has changed since then. DayZRP has a brand new website Whitelist system has changed slightly, if you have been denied in the past or run out of attempts, you can give it a try once again The rules have been completely rewritten into a numbered point form, to make them more structured and easy to understand We have introduced mentor programme, to help guide people who need help with their role play skills
  13. Updated the OP, new community features added. Currently we have yearly community awards ongoing where community members vote the best players in multiple categories. Winners receive a MVP status on the forums (second highest) and a special badge below their name to proudly wear for upcoming year.
  14. ElRolle

    Stable Branch - 0.59 Discussion

    What happened to the 75 slot servers, it was mentioned in the changelog, is that still a part of the stable 0.59 release? If so, when can we expect providers to update their packages?
  15. Make sure to follow us on Twitter, as we announce important changes and events there!
  16. Unfortunately, our hosting provider - FragNet - does not offer servers in Australia or Oceania, only US and EU.
  17. We now have 3rd server based in EU, with 1st person view only for more realistic and immerse role play!
  18. So, the private shards are here, despite some quite limiting rules they are OK for what the game currently is and finally give us some more freedom - definitely a step in good direction, even though it's just a step, not a leap forward. I'd obviously prefer the server files to be released to the public, so we don't have to host our servers on overloaded machines from GSPs for ridiculous prices, but I suppose EA methods spread fast throughout the gaming industry. This is however not what this thread is for, one of the new private shard rules makes no sense to me and I'd like to know the reasoning behind why it was added: http://dayz.com/files/pdf/Server_Hosting_Rules_Private.pdf I get that we shouldn't do any modifications (not that we can access any of the server files to actually do something), but what is wrong with RCON tools? What possible abuse or advantage do they give to admins compared to in game BEC commands which do exactly the same thing, the difference being you have you to be at home, start the game, connect to the server, log in with your password and manually type in commands to kick/ban someone from your server? Why force people to use BECs archaic text-file based whitelist when in 2014 nobody uses flat file data storage, everything is done through SQL? Since these rules are private shard specific, what possible damage would community or players suffer on private shards if these features would be allowed? I realize that it says "at this time", but taking the SA history I'd take that as "maybe in 2 years, if we feel like it" more than an actual temporary restriction. I don't demand the rules to be changed, I just would like to know If any of the devs or even someone involved in decision making when these rules were defined could chip in with a reasoning, that would be plenty. Thank you!
  19. Thread updated! Due to increased demand and player numbers we now have two servers - EU and US! EU server is now ranked 2nd worldwide on GameTracker!
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