ElRolle
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Everything posted by ElRolle
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What do you think about non-hive servers?
ElRolle replied to DeadManDan's topic in DayZ Mod General Discussion
Why would we ask for permission? Server and mod files are publicly available, you don't need anyone's permission to run an ArmA2 server. -
If Day Z Had a New Engine, What Would You Want to See?
ElRolle replied to Ywain's topic in DayZ Mod General Discussion
Frostbite engine with realistic damage system and big maps. -
How to provide proof of, say admin abuse.
ElRolle replied to yoshimanitsu's topic in Mod Servers & Private Hives
Thousands of people run FRAPS everyday, you won't get banned for it. Those who were banned were running "something else" and made a pretty story on how they got banned because of harmless FRAPS. Once you get the FRAPS, or any other screenshot taking toll for that matter, just make screenshots of conversations together with visible server name (I button). -
All weapons have a chance of spawning together with 0-3 magazines of ammo. So it is perfectly normal.
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Use search? This has been discussed before many times, for example http://dayzmod.com/forum/index.php?/topic/33477-battleye-failed-to-initialize/
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Staff: Need clarification on ban-able offenses
ElRolle replied to walkerbait421's topic in Mod Servers & Private Hives
+1 Adron Your rules are allowing hackers and exploiters to destroy the experience of the game for other players and they are allowed to roam servers without any consequences. If you won't do anything about it I guess it's up to us admins to take things into our own hands.- 170 replies
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Taking away even more access to our servers?
ElRolle replied to Soujyo's topic in Mod Servers & Private Hives
You can still use BattleEye and create a global GUID ban list for the unofficial HIVE. I like the idea of creating a community around single server - so private database is the way to go IMO. I hate being restricted by other people and their silly rules on my own server. +1 for OP. -
Please stop getting mad a DayZ devs
ElRolle replied to yue0707 (DayZ)'s topic in DayZ Mod General Discussion
I'm not mad, It's an alpha, it's NOT supposed to be working. What I am frustrated about is not the mod but how disorganized the DayZ team is, but that's a completely different story. -
No ammo for you? What the flying fuck?
ElRolle replied to vitality's topic in DayZ Mod Troubleshooting
You got banhammer'd. Contact the server admin. -
Are these new server requirements approved by rocket? Is there an official statement? The requirements are so unnecessarily high that I find it hard to believe that someone with server hosting experience would write this. Is DayZ team trying to get rid of non-commercial hosters? I'm getting Battlefield/Call of Duty vibes. Yes, it works best with a fast quad core cpu, but it shouldn't be a requirement. You can easily run a 40 slot server with a > 3.5GHz dual core, especially now with improved server performance. I tested a 3.8GHz Core2Duo with 1.7.5, so if anything it is even more viable now. 8GB RAM? Never seen ArmA2 server exceed 2GB RAM usage. 500 IOPS drive. Seriously? After the server has started and the mission file loaded there is barely any HDD activity. This one is completely ridiculous. 100Mbit connection is pretty useful, although my test show that with 50 players online there were no bandwidth spikes over 40Mbit. I would say 50Mbit is the minimum to be safe.
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Then it seems like the admin that handled your request has no idea about hosting ArmA2 servers. The requirements from the support portal are gibberish. My server never used more than 2GB RAM, and that after 16 hour uptime.
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It worked for me, I guess your problem must be something else. Have you updated to the latest beta patch 94945?
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Had the same problem, downloaded the latest 1.61 BattleEye files from http://www.battleye.com/download.html and replaced both BEClient.dll and BEServer.dll in Expansion/BattleEye on my server. You need to do the same for the client - people who haven't updated their .dll's won't be able to connect.
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Forum: Lower minimum search characters to 3
ElRolle replied to ElRolle's topic in DayZ Mod Suggestions
Shameless bump -
You know you play DayZ too much...
ElRolle replied to Tabris07's topic in DayZ Mod General Discussion
When you carefully open all doors afraid of breaking your legs and falling unconscious. -
DayZ Unofficial 500 Slot Public Teamspeak!
ElRolle replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
As much as I respect your opinion I think that discussing voice servers in a thread about a voice server is pretty on topic. That being said I'll leave this thread to rest now. ;) -
DayZ Unofficial 500 Slot Public Teamspeak!
ElRolle replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Fanboy discussion? I just expressed my personal opinion on how Mumble is a better choice than TS3. That's what the forums are for - to comment on things, right? And where do you see anyone arguing? What's with the bold red text anyway? -
DayZ Unofficial 500 Slot Public Teamspeak!
ElRolle replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
TeamSpeak is free up to 500 slots, but you still have to obtain the non-profit licence which is a hassle. Mumble has no restrictions, no licenses - it's open source. TeamSpeak3 is a huge improvement to TeamSpeak2, but it's still not at the same level of latency and quality of Mumble. Although they seem to use the same codec - Speex - the TS3 doesn't sound as good. Compare here: I like the administration interface of TS3 though. It is much more easier to administer and manage :) -
1. Fix the Zombie aggro 2. Add more vehicles like helicopters 3. Prevent player disconnecting 4. Do a complete database reset 5. ??? 6. Profit!
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DayZ Unofficial 500 Slot Public Teamspeak!
ElRolle replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Duh, Mumble is way better in terms of audio quality and latency. And it's open source / free. -
New Server Signup and Ticket System
ElRolle replied to shawnbayer75's topic in Mod Announcements & Info
Why the need of full name and address? What does it have to do with hosting a DayZ server? Where do I find information how my personal data will be stored? -
Just disable the DayZ under Expansions in main menu or delete the folder @DayZ in ArmA2:OA directory.
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It depends if it is the ArmA2 server/client or your Internet connection. Try running ping in background while you play, if it starts dropping at the same time when you get DC from server then it is your Internet connection. If it doesn't then something is wrong with your client and/or the servers you are playing on. To run ping: Start -> Run... -> type "cmd" without quotes -> type "ping google.com -t" without quotes -> Let it run and go play -> Cancel with CTRL+C when you're finished.
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With 40 players online on my server the server process is using between 9-15Mbit with spikes up to 25Mbit. Hope that helps.