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Evilsausage

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Everything posted by Evilsausage

  1. Evilsausage

    Is this game officialy dead ?

    It's not just about working hours. I can bet money that the devs working on DayZ is very few. Or even spend alot of times on other projects. They have to secure future income with Vigor, maybe Ama 4? Or something else. That will be higher priority, then DayZ which won't really generate much more money. It's the sad truth.
  2. Evilsausage

    Is this game officialy dead ?

    The game has one review on metacritic that isn't a user review. And that is PC gamer which gave it 69/100. DayZ mod was one of the most talked of games of 2012. Now 2019 it completly passed under the radar. Maybe thats what they hoped for because they knew what a unfinished state it was in. Still sad what the product turned out to be. I still love parts of DayZ but it easily is on my top 3 dissapointing games ever made. Damn what mess this game has and still is today. However the game isn't dead, 5k concurrent player isn't too bad. Think it's different to many other survival games, so think it will live on for some time. However I doubt the game will get alot of support from the devs though, they know they won't reach many new customers that buys the game.
  3. Evilsausage

    Who else misses bow and arrow?

    It will be added in 2 years or so. But something needs to be removed when it gets added. It's the DayZ development way!
  4. Evilsausage

    Why i would prefer bikes over cars

    Eve online tested a new technology with 14 thousand ships in a battle. Six thousand where players. Besides that there where 100.000s of thousands of rockets. Its a server technology that can scale no matter what server load. Aether Engine, which is basically used intigrated with whatever game engine. Just think of the possibilites in a game like DayZ....you could have hoards of Zombies, vehicles that actually work etc... Now I doubt DayZ would ever afford this. But one can always dream.
  5. Evilsausage

    Thoughts on QnA Dev. Stream yesterday

    I remember a couple of months ago when DayZ had just gotten released. Some people said that "they knew that the development would seriously pickup now". Only based on that they got the new engine up and running now. I on the other hand stated that after 6 years of developmemt issues and finally a rushed release. There is zero indications that the DayZ development would pick up. Hate to say it. BUT YOU WHERE SO DAMN WRONG! Wish DayZ had a bright future, but I doubt we will see any major stuff from the devs. And if we do it will still be at a snails pace. There is no big money in DayZ and they know it. Only hope is some seriously talented modders. But eben that has its limits, due to messy core game.
  6. Evilsausage

    Why is it so difficult to drive?

    Still things work quite well in Arma 3. Even if this is more demanding you would think they would have it fixed by now. After all they have had many years to solve the issue....
  7. Both basebuilding and car repair is something I haven't even bothered with. It feels too much of a hassle for such a small payoff. By the looks of it, this is what most people seam to think. Now I'm a bussy man and haven't played that much since 1.0. Maybe 30 hours in total. On the unmodded server I played on, which usually is full. I have found tents and barrels. But haven't seen a snigle built base. I also haven't seen a single car driving around or any sign of people trying to repair them. Now I'm sure I will get some reaponses from players who talk about how they got 10 cars and blabla, because they are so pro etc... But atleast to me it feels like 98% of the players don't bother with this feature. I know both cars and basebuilding is wonky, but ffs its 1.0. Can't this be balanced properly? This is supposed to be a major part of the endgame, isn't it a massive failure if barely anyone bothers with it? How many more years are we gonna have to wait for the game to be conciderd finished? Atm once I get decent endgame weapons I just use that time to hunt players. Because lets face it, there really isn't anyhing else that is exciting enough. The PVP is DayZs most exciting aspect, the survival vs enviroment becomes easy quite fast. Once you have hoarded enough loot, there really isn't much else to do.
  8. Evilsausage

    why mods are better then the regular game

    Its a mixed bag for me. Modders get shit done waaaay faster then DayZ devs. But most modders and server owners seam to think just handing people loot is good gameplay. The majority of servers are too generous with loot. If you can get full millitary geard in 30 mins it means a huge part of the game get lost and most weapons you will never get a reason to use. There is a certain charm with those Bk18 and shotgun fights near the coast on offical servers.
  9. Evilsausage

    So is this normal? One punch death in melee.

    There are enough BS ways you can die of in DayZ. If Zombies are all RNG it will be really frustrating for that lone survivor that has lived for days to run into one zombie and boom dead. Meanwhile in other scenarios people can get hit by multiple zombies without any issue. It becomes too rng. Thats why I think it should be based on your blood or health instead. But i'm all for making zombies harder in other ways. It just needs to be concistant.
  10. Evilsausage

    Who actually build bases and repair cars?

    I don't know why people keep getting hung up on the damn Endgame therm. Yes I know its a Sandbox game, when I'm saying endgame I'm not comparing it to the Endgame in Diablo or some shit. But I'm just saying that you aren't building a base as a fresh spawn or hunting military geared players with your steak knife. Its stuff you usually do when you have gotten a bit established on the server. The issue is that basebuilding and vehicles are features the devs no doubt have spent alot of time on. Yet very few bothers with it. Its fucking basic game design 101 to then ask....maybe....maybe....if it got a few tweaks more people would find it worth doing? Yes its a sandbox game, but people still need reasons to do certain things. You can technically spend the game picking mushrooms only and yeah its a option. But I think most people would't really consider doing that. Having a couple solid options would help DayZs longevity. I don't really understand why some people are gonna argue no matter what. Can anyone seriously state cars and base building is just fine? Seriously? It can't be better then this? Low exepectations isn't exactly gonna help DayZ developing in the right direction. Your question, what was the question?
  11. Evilsausage

    Who actually build bases and repair cars?

    Yes you need things to do. But if lets say hunting required you to sit and wait hours for a deer and then you need to gut the animals for one hour. Also if unlucky your character just expload and die when he try to gut the deer( because DayZ) . If you by any chance manage to gut it. You then get rewarded with one single steak. I'm sure some diehard DayZ hunter would do that shit. But 99.9% wouldn't bother. Then its a failed game mechanic when none does it. Ofc this is a extreme example but it can to some extent be applied to base building and car repair. Base building and car repair could be so much better. Then you would have a solid option to just PVPing, cuz there isn't much else to do.
  12. Evilsausage

    Who actually build bases and repair cars?

    Endgame is just a word to explain what you usually do when you get to a certain point in the game. (Observe that I said usually) People tend to not build bases or repair cars when they are fresh spawns without gear. Its a thing you usually do when you have geared up. (all you people, observe... Said Usually) Thing is right now very few actually bothers with the basebuilding/ car repairing "endgame". If only a tiny % bothers with it, then something is poorly designed. Just like a unit in a RTS, that none uses. Then there is usually(observe that i wrote usually boys and gals) a reason for it.
  13. Evilsausage

    Who actually build bases and repair cars?

    Cool I would like grenades in the game, to flush people out of buildings. But not for blowing up walls. Think C4 fits that role better. If the game is supposed to be realistic, then grenades cause very little destruction. Unlike the typical hollywood movie where they expload buildings. Grenades have a very small amount of explosives, its the shrapnel that is deadly.
  14. Evilsausage

    Who actually build bases and repair cars?

    I would much rather see that there was some kind of explosvies that could be used to blow up walls. However it is super rare and when you detonate it everyone will hear that shit for a long distance. Increasing the chance other players will also come there aswell. Just needing an axe to break in feels too simple.
  15. Evilsausage

    Who actually build bases and repair cars?

    I guess you have a point, DayZ has no specific endgame. But usually there is a typical way most players seam to play. Fresh spawn loot towns and move inland. Then begin upgrading weapons by looting military areas. At a certain point they don't really need more loot and alot of them choose to hunt players. Thats why I refered to it as Endgame. Because you get to a point when you have most of the equipment you need. This is when people usually look for pvp and some few choose to repair cars or build bases etc... Now I'm sure there is some dude that only play DayZ by picking mushrooms in the forest. And they have fun with that. But the average player usually doesn't bother doing that.
  16. Evilsausage

    Who actually build bases and repair cars?

    I do not possess any statistics, I can only talk out of my own personal experiance. But when I played the DayZ mod, bases where quite a common thing to find. Here I have so far not seen any traces of it. (not counting a few tents). Who knows maybe my server is just unusually barren. But I doubt it. Think you and your friends is a small % that bothers with it.
  17. Evilsausage

    So is this normal? One punch death in melee.

    The zombies knockdown chance seams very random. As if its a 5% chance they will knock you down no matter what. Sometimes they can hit you 20 times without sucess other times they are lucky and knock you down on first hit. My friend and I played on a unmodded server and he got knocked down in two hits. Despite wearing a helmet and having full health/blood. Since he was in another town he died from that and we never managed to retrive his loot. I'm all for more threat from the Zombies, but things like that feels so unconsistant. As if you are playing a lottery. It would be far better if the knockdown chance was based on your blood and health level.
  18. Evilsausage

    Who actually build bases and repair cars?

    I have heard those arguments since the Alpha. I hope you do understand that the whole point of alphas and betas is to judge the game. That way the devs have an idea of what the people like and not like. So they can focus on fixing what needs to be fixed. Here we are 2019, like six years into development. DayZ reached 1.0 two months ago and they now charge full price for the game. Yet even now we can't judge it? Sorry but thats rubbish.
  19. Evilsausage

    Who actually build bases and repair cars?

    It's always very black and white with the DayZ community. Where there can't be a middle ground. I remember when people before complained rain killed people really fast and you couldn't make a fire indoors. Such a fun gameplay that was...ofc some players defended that Sure now its too easy to survive the cold instead. Which isnt good either... Thats why we need to have a discussion about things. To find a middleground. I'm sure there are custom servers that have more easy access to cars. But custom servers tend to go too far towards casual gameplay on all aspects. Thats why I think its good if the core game is properly designed by default. I agree bases should not be 100% safe. But if barely anyone even bothers with it. Then something is clearly wrong. True it is about doing things. Like I said i'm sure there are some devoted people out there that take time to do that. Like your people that have six cars. But this very very rare. Very few people out there actually do it. If its so rare, could it be that its not properly designed? Who knows maybe more people would team up and "do things" if it was more encouraging to do so?
  20. Evilsausage

    DayZ 1.0(2018) VS DayZMod(2012)

    Well Survivor1431 lets see in a year what the state of DayZ is. Belive me, I want that to be true aswell. However stating it as a fact that it will, just because of a new engine, that is naive. Not saying it can't. But its far from a certainty. You have know idea the amount of people working on DayZ currently and how high priority it is to complete the game as fast as possible.
  21. Evilsausage

    DayZ 1.0(2018) VS DayZMod(2012)

    A bit naive to asume that, when based on BiS record. DayZs development hasn't shown any sign that things will get done faster. Sure they say this Engine is easier to work with. But there are many other factors that can play a role in DayZs slow development. Like the things I mentioned. We have no idea how many are really working full time on DayZ currently. I might sound negative, but after more then 5 years of the Devs delaying stuff. It doesn't give me any hope the development will pick up. I'll belive that when I see it.
  22. Evilsausage

    DayZ 1.0(2018) VS DayZMod(2012)

    How do you know it will be quicker? Even after the "new" engine which we don't really know how different it really is. They had a long stress test period where very little happend. Still they went beta and shortly after 1.0. Even when much stuff was broken. It is not at all "basic logic facts" that the speed will pickup. BiS has other projects in the works and its not unusual that crew move between projects. The Vigor project is something they get payed by Microsoft to make. Probably with many deadlines. They can't fuck around like with DayZ there. DayZ is the only project where they have already made most of the money from. DayZs hype is more or less gone and reviews are mediocre at best. So it will take alot of work to fix the game and get the reputation back to get some new paying players. So DayZ is no doubt on a lower priority then other projects. So no it's not at all certain the speed of DayZ development will pick up. If anything judging from DayZs slow development pace, there is NOTHING that indicates stuff will pick up. Year after year the development has been slow. So to say its a fact that the speed will pick up is ludicrous, when nothing really point towards that it will happen. I mean it would be great if it did, because I don't think people want another 5 years for a real 1.0. But so far BiS has not in any way indicated that the development has picked up.
  23. Evilsausage

    Reviews starting to come out

    Yeah DayZ was fresh 5 years ago, they where way too slow and ineffective at getting it done. I asked one of the biggest Swedish PC reviewing sites if they where gonna review DayZ. One working on that site responded that DayZ felt so irrelevant that they didn't know when or if they would bother to review it. In this case I wonder if thats maybe lucky for BiS. Because I doubt it would get much praise. DayZ is so irrelevant that they wont get big youtubers like Jim Serling, Downward trust, Cleanprice gaming tearing its horrible 1.0 launch to peices. Kinda wish they do though..
  24. Evilsausage

    Reviews starting to come out

    You forgot the zombies. They are in some ways worse then the zombies in the dayz mod(atleast they where a threat) . These Zombies has like no pathing and get stuck on random stuff. They can hit you at times while their backs are turned. They can run through you. Boring melee combat vs em etc... Really hope close combat fire fights get better aswell. Thought they would fix this with the new movement patterns. But its still weird and twitchy. Had a close combat fight with 2 hostiles in a building(I had no weapon) . Both of em had two shotguns and they fired like 10 rounds in total and only hit me once. The fight was point blank but i just ran around like crazy, they finally killed me with a pistol. Thats not exactly good or realistic gameplay.
  25. Evilsausage

    Night is a problem.

    From a logical argument, DayZ seams to take place in the autum. I myself come from Northern Sweden, close to the polar circle. Its bright during the summer, but already in August nights are dark again. But in DayZs case a bit brighter nights would be nice.
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