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resident emil

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About resident emil

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    Helicopter Hunter
  1. Great! Will check out the forum. Global channel off fri-sun would be a nice compromise. Br, Ijon
  2. Had some really nice evenings on this server. Been playing just about every night since being whitelisted. Me and my buddy tend to keep to ourselves but have spotted quite many people while traveling the countryside. A couple of suggestions: Is it possible to set the global channel to text only? Sneaking around the forest and suddenly having someone yelling in your ear can be a bit irritating. Especially if the guy speaking is on the other side of the map. (I would rather have the global channel turned off completely, but this would be an ok compromise) Would it be possible set up a forum somewhere for the server? With a private server there will probably be a need for after action reports, letting of some steam :) and just general talk. Could the server be set up so that it changes timezone, say every third week or something? Would be nice to have some night time playing once in a while (or for the players from the other side of the world to have some day time). Thanks for a nice server! Ijon Tichy
  3. Check your mail :) Stevie sent you a mail for both of us. Br, IJ
  4. That sounds truly great! our player names are "Ijon Tichy" and "Stevie Stiff". Is third person disabled on the server? We prefer playing on servers with third person off, but it's not a deal breaker :) Also, what timezone do you run the server on? We usually play on servers that are GMT-2 to GMT-7 to catch at least some daylight in the game. We're not opposed to playing in the dark (actually we kind of like it), but not all the time. Br, Ijon
  5. Hi, We're two serious guys from Sweden (both 25+) looking for a good private server to play on. This last week really put the last nail in the coffin for DayZ regarding hacking... We're so fed up with all of it and just want a good, stable server to play on. We've both been playing DayZ regularly since May. You can see some of our DayZ gaming in my YouTube channel: http://www.youtube.com/user/TheResidentEmil Br, Ijon Tichy and Stevie Stiff
  6. resident emil

    Sincere apologies to DeQz

    I've added some comments to the video, clearing up what we are talking about.
  7. resident emil

    Sincere apologies to DeQz

    Yep, we were convinced the bandit got him, so I decided to take out that mofo bandit... Unfortunately DeQz apparently found and changed to a ghillie suit while we were inside the hospital. You might have guessed that i'm not a KOS player :) This was something like my fifth or sixth player killing since starting playing DayZ in early May. 60 days is my "stay alive" record so far. It seems most people don't agree, but not KOS has resulted in many interesting experiences.
  8. resident emil

    Sincere apologies to DeQz

    Yesterday was a strange day. First I played on a German server where everyone suddenly was teleported out in the ocean. After this I noticed I could not "restart" so I was stuck in the ocean no matter what server I logged in on. So I started swimming. After about one hour I finally set foot on Skalisty Island. My friend was freshly spawned west of Elektro, so we decided to meet up somewhere in Elektro. Once getting to each other we started moving in towards the hospital. Just south of the hospital we ran into another player named DeQz. We had a short talk where he informed us there were bandits on the hospital roof. We asked if he needed assistance taking them out but he was already moving out of the area. While we were cautiously staking out the hospital DeQz suddenly launched an assault on the hospital by himself. We approached in the aftermath, unsure of who was still alive... The unfolding of events can be seen in the video:
  9. resident emil

    Stuck in the ocean

    This happened to me yesterday and was the first time ever seeing a hack in DayZ. Everyone on the server was teleported far out in the ocean. I logged out and in on another server but was still in ocean. Tried switching servers a number of times but with no success. The tricky part is that you can no longer commit suicide as the "restart" option is grayed out. So in the end I spent more than an hour swimming towards land (putting a weight on the W key), finally reaching land at Skalisty Island. I was hoping that I would die of dehydration/starvation, but it seemed like neither of those decreased while I was swimming.
  10. resident emil

    I'm Now a Deathmatch Player

    No, but some people have broken from the pressure and tension of interpersonal communication and cooperative collaboration with people who can´t automatically be trusted. The game however is more or less the same. Instead of racking up loot, days and kills, think of the game as a challenge of your integrity. How long can you keep your integrity in this harsh and unfriendly environment? The people posting on the forum that they somehow turned to shoot on sight players though they really didn't want to, those people lost the game. In the end, when you log of for the night, it's not the loot that counts. It's the experiences.
  11. resident emil

    I'm Now a Deathmatch Player

    I'm happy to say that you are wrong. There's actually plenty of us who refuse to shoot on sight. Several of us are 20+ days survivors. Some people say that shooting on sight is the best (even only) option and that you don't loose anything by doing it. That's true if you got your head stuck so far up the ass of the god of loot that you can't see the alternatives. For me that playstyle would mean missing out on all those great experiences that actually mean something to me in the game. I'm not saying that there's anything wrong with your style of playing (to each his own) but if your main argument is to protect your precious loot, I think you should talk to your psychologist about your unhealthy obsession with material things. Just my 2 cents...
  12. resident emil

    Some feature ideas requesting feedback

    To me this seems to be a roundabout and strange (radiotowers preventing login) solution to a problem that could be prevented by prohibiting A > B > A server hopping within, lets say, 20 minutes. On the other hand, setting up radiotowers to enable long distance communication would be great, but doesn't seem to be discussed much in this context. How about this to prevent people accidentally stumbling in on each other on login: For each person within a 50 meter radius the area in which other players can't login is increased by 1.8. Example: 1 person within 50 meters. Anyone can login outside of a 2 meter radius (the suggested default) from this person. 2 people, closest login 3,6 meter away from averaged center of these two people. 3 = 6,5 m 4 = 11.7 m 5 = 21 m 6 = 37,8 7 = 68 m 8 = 122,4 m 9 = 220,4 m 10 = 396,7 meters 11 = 714,1 meters. and so on... Probably there should be some upper limit to this. So how could this be implemented? Instead of checking every person alive on the server for vicinity of others (which could lead to heavy calculations chaining around all of Chernarus) you check within a 50 meter radius of the person logging in. Then the average position of all people within this area is calculated and the player who is logging in is moved away from this averaged center. The distance moved is calculated according to the number of people in the 50 meter radius, as described above. Of course ocean and other "bad" positions would need to be handled.
  13. Hi, I've been messing around with different video capturing programs lately and was trying out Dxtory today. It seems promising, but today's videos was all garbled and messed up. Apparently I need to finetune the compression settings. Instead of editing today's adventure, I spent some time going through and deleting past videos when I found this. Thought I should share it... This is one of my most tense moments in DayZ so far. Alone in the dark, and not very well equipped, I happen upon two guys with a car looting the Balota Military Field Hospital... I do not fire my gun in the video, although the other two guys kill a couple of zombies. However, the situation with zombies all around me and not knowing the intentions of those guys were really tense. My plan was to move up behind and to the left of the car, slowly approaching the driver and try talking to him. If they were hostile I would try shooting the driver and stealing the car before his buddy catched up. As before, feedback is welcome!
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