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JamesButlin

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About JamesButlin

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    Survivor

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    JamesXButlin

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  • Gender
    Male
  • Location
    UK
  1. June 10th, next Monday mate
  2. Just.. please say you're not keeping that font for the UI. There are a million and one better ones you guys could use!
  3. JamesButlin

    DAYZ Developer MINI Blog April 10th

    This.. Keeps the immersion immersive ;)
  4. JamesButlin

    DayZ Standalone Closed Testing?

    I do really hope we get some form of lottery with this, but I fear it could be already decided who gets in! This is why I'm not fussed. :D I seem to be one of the few people that actually enjoyed frankie's videos, staged or not. -shrug-
  5. JamesButlin

    L85 Should it stay or go

    I say take it, or limit it to NV only
  6. JamesButlin

    New Dev Blog Report: November 2012

    With this and Sui Generis now getting made, 2013 is looking to be an awesome year for unique and somewhat revolutionary game alphas :D
  7. JamesButlin

    New Dev Blog Report: November 2012

    Lmao, those console names.. :D
  8. JamesButlin

    Special Event "Race day!"

    Looked really fun, love it when people come up with ideas for things like this in games :D Reminds me of races I used to have on FarCry online! :D
  9. JamesButlin

    ATV Jump turned into MEGA FAIL!

    That ATV is having none of your shit :P
  10. JamesButlin

    DayZ: Epic Tower Glitch (video)

    Hiding inside objects is the cheapest trick in FPS games, stop it and play like a real man.
  11. JamesButlin

    Can Dodging - Matrix Style

    As you do! :')
  12. JamesButlin

    Day-z Standalone Hackers?

    Me too mate, me too. Checking the forums and dev blog pretty much daily in anticipation, I reckon we'll have standalone alpha by the end of the month. Fingers crossed :D
  13. JamesButlin

    Day-z Standalone Hackers?

    In this post on the development blog they state the following: "When the world is as complex and changing as that which DayZ creates, it has created an environment where hacking and performance issues abound. This is not an issue with ArmA, this is an issue of the designer (me) making a design that far outreaches it’s foundations. It is a testament to the Real Virtuality engine that this is even possible. So, what we are doing right now is removing these operations completely from the clients and ensuring the server runs the world. DayZ does not require the complex array of player and AI interactions that ArmA does, so these are all gone. What we are left with is a very heavily optimized solution where the server “call’s the shots” so to speak." Tl;dr - Completely removing the ability to script anything into the game unless it's done via the server (only the admins will have control of this - if at all). I imagine they will give the admins the ability to trace and ban people if any hacks do start to arise. Also what Erizid said as they posted at the same time as me :)
  14. JamesButlin

    How smooth?

    Yeah the Arma II engine isn't very forgiving with multi-core CPU's, until one of the newest Arma II patches I was better off disabling the other cores!
  15. JamesButlin

    hey rocket look at this mod to DayZ

    This is the community build that will eventually be 1.7.4, though it's subject to change further, it is by the community that have just released 1.7.3 yes. As to whether this Drifter guy is involved in the production of 1.7.4 i'm not too certain, the changelogs are very similar except his additions!
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