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Everything posted by Rumiac
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I'm just curious myself if the old .45 is in the loot table now. I love that thing and would really like it if I can still get one somehow.
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Honestly. If you see someone doing that, you're better off just shooting them yourself. Then put the flare out and get the hell away. Flare newbs are a serious risk to anyone around them.
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I think the idea is the Makarov is a little less suited to killing players, so new players won't just open fire on other players for no reason with so much success as the .45 currently gives.
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I checked twice, for some reason on US server 4 it's currently daytime. Around 4 PM almost. Is this sort of time oddity acceptable? Or does it not matter how server owners run their time?
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Ah. I was curious if it was something the server ops did. Guess it was just a fluke then.
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How to see player names ingame?
Rumiac replied to bullet purveyor's topic in DayZ Mod General Discussion
A way to check names is something that should make it back in. But it DOES need something so it doesn't become a cheat. Otherwise you might get people scanning the horizon jamming whatever button to see if someone is out there as a one pixel speck -
Are you running the game in combined ops mode? Day-Z requires both ARMA II and ARMA II: Operation arrowhead running in combined ops mode. Chernarus is the map from the original Arma II and the playable space in Day-Z.
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1506 that downloaded the most recent dayz_code.rar as of when I checked last. While that many people I imagine could be active all over Chernarus and things still feel not too crowded I think whatever server attempting to handle all those players would melt.
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Problems with the Morality System
Rumiac replied to -A2L-Jono's topic in DayZ Mod General Discussion
I think if they were to somehow tie the skin to the amount of murders commited instead of humanity past a certain threshold it would work better. Though this would mean the bleeding out problem would need some fixing. Or put bandit skins on the honor system and forcefully switch to it and lock it for a set amount of time if certain things are done. -
Why don't you both take the garbage to private messages or something so that maybe some actual discussion on the current state of PVP can go on?
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More servers would definitely help. Though I wonder if in the end a huge increase in the global amount of servers will crush HIVE like an overripe melon.
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Arma II already assumes body armor in damage calculation for the most part. In other words it does effectively nothing to stop you from being incapacitated, but a bit safer from being killed outright. I think right now the humanity system just needs a long hard look. Currently skin doesn't mean much if anything for how you should judge other players.
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Can anyone on this message board get into a pvp discussion without bringing up CoD comparisons and turning it into mudslinging contests? PVP AND teamplay are both just facts of life in Day-Z right now, and as an above poster pointed out, zombies aren't the focus of any but the most simple horror storys that involve them. Unless the zombies are far different than the flesh eating norm. Anyone even watch and understand what the first three George Romero zombie movies were about? It wasn't the zombies, it was about the human condition. And yes. Some of us are Bens, or Peters. But some of us are definately more Captain Rhodes than either of them, and that's where the urge and feel to take what isn't yours by force or coercion comes from.
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I think methods to obtain night vision should remain. But outright goggles might actually be a bit much. Maybe what we need is a night vision optic that goes in the binocular slot. Low zoom comparatively, but of course wonderful clear night vision. That way you can SPOT someone, but you can't use it to aim a shot unless they're standing perfectly still or something.
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So it was garbage collection all along. Interesting.
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1.4.15 Works for me too from a quick test. Good work guys! Just don't burn yourselves out okay?
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I don't think we need even more reasons to have players develop bad blood between eachother.
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What I want to know is how this is gonna make any sense with the game scale. You get a minute or two as a zombie in a game that can take several minutes or even hours to get where you're going to? It's a lot of work for a feature that in effect, does nothing. And in the end is revenge killing even that big a deal? If someone shoots you just shrug and move on.
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Can't you already not use NVGs with optics? If the TWS was the only night sighted gun and it's gone now I question if they'd need an outright removal. Maybe some kind of limiting mechanic, but if it still works like I remember it working for standard ARMA not a removal.
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I'm Rumiac both here and in game. As of right now I am NOT friendly in game. Having decided to take on the role of a bandit for the increased tension and willingness of wanting to play the bad guy. Every zombie thing needs raiders and I don't mind being one at least for now. However I'm very friendly out of game at least. And I assure if I ever do shoot one of you guys it's not personal, in the same feel free to shoot me if you see me. I won't mind as I understand it's part of my role.
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An odd first post here from me but. Yeah I agree Goatsenator. Head full of fuck.