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Deadboy (DayZ)

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About Deadboy (DayZ)

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    Woodland Warrior

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  1. DayZ Stable Update 1.0

    Same. I've been carrying a Tent from A to B for about an hour, only to find that I can't do anything with it there. https://steamcommunity.com/sharedfiles/filedetails/?id=1590237097 Please fix this!
  2. Stable Update 0.63.149525

    Even while normally playing now, I get "Out of memory" crashes. I have nothing big running in the background. I even shut down discord and what have you. Yes, I realise this computer only has 8 GB of RAM, but that's what a lot of people play the game with. I have eliminated so many memory hogs, and still. I cannot even connect to the community hive anymore because my character there seems to have *some* memory hog issue, possibly the inventory. I don't know what it really is. I've submitted something to the bug tracker yesterday, and I tweeted. No reaction yet -- I don't know how long this would typically have to wait. Is *nobody* else having this? I can't be the only one?
  3. Stable Update 0.63.149525

    Errr. Help? Every single time I am connecting to a public hive server now, I'm not getting "Out of Memory (requested 0KB). footprint 1181394367 KB.". What is going on?
  4. Stable Update 0.63.149464

    I've done this a number of times now, and the blue screens returned at totally unpredictable time intervalls. It may take a day, or half a day, or half a minute.
  5. Two BSOD's

    I've had a number of BSODs as well. Not every one of these was obviously about BattlEye, but since this is a KNOWN issue, they all must be, even if it says PAGE FAULT or something about IRQ. I also did get one about a BattlEye DLL file. Not a very STABLE game for us, is it. It apparantly broke some PCs already. This has been going on for over a week now, and I'm getting worried that Bohemia/BattlEye aren't taking it seriously enough.
  6. Character Movement, Gestures and Actions

    What do you think about the speed of climbing and getting on/off ladders? It seems good as is, to me. Perhaps it would be good to be able to slide down the ladders faster even with low stamina -- but risking a mild damage when impacting with the ground. Like a mild fall. What do you think about the speed of vehicle enter/exit? What do you think about the speed/representation of swimming? Also, absolutely no problem that I see, in either of these. We changed all stances to the C-button, do you get used to it? No. When I want to go prone, I awkwardly double tap it or keep it pressed, and a lot of the time, nothing happens. For instances, almost every time I stand in front of a tall stone wall with a hole at ground level. Do you use the 360 degree turning while prone? I've never used it to actually accomplish anything, but it's cool having that there. Regarding the gestures, we soon will introduce the radial menu. What do you think about how they behave and how their cancelling works? It's not always obvious when a gesture has another option. Like thumbs up and thumbs down, for instance. That needs to be made clearer. Some gestures are endless, and repeat, some don't. It is easy enough to memorise which ones, but again, for consistency, I feel something could be done to improve this. Being able to quickly rebind gestures to F keys *within* the radial menu sounds like a suggestion I want to make, though. Hovering the mouse over one and pressing the key to set it up. The swapping between items takes some time. There are still animation glitches in there, but we hope you get the hang of it? These are getting better and better. However I would propose an additional small animation, like a small shrug, a headshake, or a look down to one's own feet, whenever swapping an item out for another is failing due to inventory space. What are your thoughts on the injured movement? I've gotten used to it, although I hope that it becomes a little more varied, so that it's visible from looking on, why a character is slowing down.
  7. New Actions & Crafting

    About the inventory: At night times, bringing up the inventory, can be blinding. It is very bright. It would be nice if that could be addressed in some way. Furthermore, I would like it very much, that even though we cannot interact in any way with the inventory, as we walk or run, we should at least be able to just look at it.
  8. Status Indicators in the HUD

    I would like the ability to enlarge/shrink the quick button bar. On higher resolutions, these are too small. Also, the compass in the quick bar is not readable any longer. It barely used to, before, but now it is impossible to me.
  9. New Actions & Crafting

    Please bring back toggling functions. Alt-Look-Lock. Double Tap W to sprint or jog. ToggleWeaponRaise, being the most important. When in the role of an overwatch, having to hold a button to look through a scope, or binoculars, is causing discomfort in my wrists, fingers, and hands. And I know that I am absolutely not alone, in this. Somebody earlier stated that holding mouse buttons for a long time, strains the muscles, tendons, and this something that I also think is being overlooked. I did send this feedback a number of times in the hopes that someone would take notice. My carpal tunnel syndrome happy hands will feel so much better. So this is two-fold. Make holding of mouse buttons optional, perhaps by introducing a "second click to cancel".
  10. I click on servers with that cute SUN icon, right? I connect. And it's night. And it's raining. What is UP with this weather system? Then I start server hopping. Frantically. Temperature is blinking RED already. Sometimes it's day, sometimes it's night. But yeah. It's always raining. If at least this raincoat wasn't utterly useless. Rant over. I mean, I'm counting servers here. FOURTEEN servers. Raining.
  11. Addressing the most pressing issues

    What happened to ToggleRaiseWeapon?? There is <input name="UAToggleRaiseWeapon" loc="" /> In the core.xml file, but if you call that and bind a key to it, nothing happens. At least I can't get it to work. It was already finicky in the earlier versions but at least it KIND OF worked half the time. I cannot stress enough how important this is. The idea to force players to constantly and at all times press multiple buttons/keys is poison for my frail carpal tunnel happy hands and wrists. Please put that back in, or show me that it still works, or that it's going to be back? I'm usually the guy with the binos, watching over my friends. For heavens sake, I beg of you, Dev team. Consider my health here. <3
  12. Addressing the most pressing issues

    I so hope you can address the name changes of the items. It is so annoying now to have to call an AKM a K-AM or something. Just because a few players will look at you stupidly and ask you: Eh? Say what? Whash an EshKayEsh? I have a KWK! Tacical bacon was such a cool in-joke, too, and now it's just boring canned bacon! XD How about superior bacon or ... just anything to retain an ounce of the humour? And why can't we rename the guns in a different way? Such as inserting a single letter into everything. AKDM for example. SKDS. UDMP. Just put a D into everything somewhere. That way we can still call it what it IS, and it'll be recognised by everyone. What Beavis is suggesting up there also sounds like a good idea. Anything but these random changes.
  13. Hoping that my thoughts are not entirely offline in this section of the Forum. I'm talking servers, and I do need to vent. And more importantly ask for advice. Hoping some of you understand why I feel troubled about this. Over the past few years, my friends and I have always chosen busy servers to play on. We're in Europe, so we typically pick German and UK servers. Both the Community and the Official HIVE servers, to be more precise. In the past few months we've run into a problem. We've started playing Experimental only, because the .62 servers are seeing a bit of a player drought, understandably. I'll be quick: Every single Tuesday, at 20 CET, we play. A lot on the UK ones these months. I do play a lot more than just that, and most of us not only just once in a week, but that day, that time? That's the one we picked because every single one of us can usually make it. Now in the past, we've enjoyed days, nights, weather and sunny times. Until a few months ago that is. When it started to rain. All day. All night. So it seems. CERTAINLY every Tuesday at 20 CET. And on ALL the servers of the hive! They're all in perfect sync with the night time, and it's like we've bouncing from server to server to not have it rain for a few minutes. And we're tired of it. So damn tired of it. Give us a break, please? Some of us are still trying to get the hang of this new version with it's changed controls; and some players have dark screens that even enhance the blackness in contrast, sitting in a well lit room, because they are not "hard core". And every Tuesday it's the same: it's dark. Foggy. And raining. God dammit, I wish I could say I've seen it happen even just once that this pattern is broken. Just for ONE damn time! For petes sake, what is up with this? Who operates these? Who decides it's a good idea to not have the time be random across hive servers anymore? Or let it rain buckets every day? I'm not expecting anything outrageous, but I'd like to see the SUN *sometimes* on Tuesday! Or walk without the constant torture of hearing the rain for hours. I hate this! Everyone in the group is getting increasingly annoyed. And I have NOTHING I could say to reassure them.
  14. Exp Update 0.63.148815

    I've just read the latest status report, mainly looking for something specific on player footsteps, but did not find anything. Can somebody confirm or deny that player footsteps will become detectable audibly in a stereo/surround environment? The current implementation is monoaural, and the footsteps become louder, the closer they are, but you will not be able to discern the direction they're coming from. Which is something that I've been hoping to see working, for a long time.
  15. Newsletter Registration for Server Owners

    What if I am not a server owner, but still interested? I don't have an IP to supply, but I am interested in the newsletter regardless!