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xwhitemousex

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Everything posted by xwhitemousex

  1. As the topic says.. how long does it take to actually get dry again? Also, is there any way to speed this up? I was just running from building to building in a small town to minimize time in the rain, but still I got "soaking wet". So I went into a building, made a fireplace and trying to get my character dried up again. But it is taking forever (been sitting doing nothing for 15 minutes or something). Does fire even help you dry faster? Why does it take so long to get dry again, or am I doing something wrong? As it is right now, due to the rain in the game, I feel like I am stuck in a house unable to play much. Optionally, run into rain and risk getting sick or whatever... which is pointless. Whenever it rains, should I just go into a building and log off and hope the rain stops an hour later or something? Feel like the game isn't even playable when it's raining... and yes, I have a raincoat too which I am using, but I still get "soaking wet" in a matter of minutes.
  2. xwhitemousex

    How long does it take to get dry after exposure to rain?

    Alright, didn't realize rain had no effect. Thanks for the quick replies on that. However, why would they even implement the messages saying you are wet or soaked if it has no effect? Kinda stupid to 'release' those messages before adding the penalties and methods to mitigate them as it only serves to confuse players. Pretty sure there's plenty others who aren't aware that there are no negative effects from the rain and then are running around trying to keep dry. Oh well... since the game is in alpha and probably will be for another 2+ years I guess we'll have to deal with it.
  3. xwhitemousex

    Is DayZ Popularity declining?

    I had a long break from DayZ because I was tired of the lack of content (i.e. not much to do after you got food, water and guns) and because of the huge amount of cheats and scripting making the game pretty frustrating to play. Started on a whitelisted server instead and had quite some fun there. However, I do feel it is a bit pointless knowing the stand-alone will be comming down the road. But for now I suppose I can just view it as practice if nothing else. When stand-alone is out though I will probably shut down the characters I have on the servers for the mod.
  4. xwhitemousex

    Why banditing?

    I dunno if this is really true. If I am killed it takes me at most 1 hour to be fully geared again. Either my friends loot my stuff and gives it back afterwards. Or I go to one of the tents / stashes that me and my friends have set up and gear up there. Or I get picked up on the beach and we drive back to my corpse where I can loot it. So when do you actually lose *everything* ? Only when you are lone wolfing. The whole "DayZ is like Diablo 3 Hardcore mode for FPS games" is entirely untrue. If you die in Diablo then you truly lose everything. There is no way for you to run back and recover what you just lost. That is not how DayZ works. Now, if your corpse automatically was despawned the second you died in DayZ then sure, it would be true... and then there would be this so-called high-octane rush. But it's not true... it's an illusion people have created in their minds because they are so used to lonewolfing when they started the game. As long as you play with friends, you never lose everything. You rarely even lose anything.
  5. xwhitemousex

    Public character finally died, day 164.

    Pretty fantastic job if he just peeks around corner and in a few seconds spot you at 700m range and lands his shot on first try. Sounds to me like cheats, but who knows. This is why I never play public servers.
  6. xwhitemousex

    is dayz 100% PvP on the long term?

    I don't mind being killed in DayZ. I played EVE Online for years, long before DayZ had even a line of code, and I don't worry about losing digital items nor time. It's part of the game. However, I do find the games (both EVE and DayZ) to have alot more than just PvP. My goal in both games isn't to hunt and kill whatever I can just because I firmly belive there is no other goal in the game other than proving my greatness through a statistic. The goal is working together with a clan / corporation to expand, to have fun, to improve yourself both ingame for the character and skillwise as a player outside the game. Do I PvP? Sure I do. The goal of the PvP however isn't kill ratios or forcing newbies to be paranoid about everything because that is my concept of what the game should be about; PvP and fear-factor. When I PvP it's for self-defence, expansion of territories, for blockading enemies, for raiding supplies and so on. The PvP is never about "lets add 1 more frag to the statistic". I suppose that is the game for some people though, and while I can respect that people play games differently, I don't always agree that their justifications for shooting newbies so they can add +1 to their statistics is a good one. Anyways, that's how I play the games, which include DayZ, EVE, Planetside 2 and many other persistant-world games with PvP elements in them. I suppose you also can-flip or can-bait at Duripant to make newbies understand that; I just can't find it in myself to respect a can-flipper and rookie-killer though... and shooting fresh spawns at Komarovo or Elektro is pretty much the exact same ballgame.
  7. xwhitemousex

    Public character finally died, day 164.

    The real question is; does it matter how old or young the character is? If I die, my friend loots my corpse, or he comes to pick me up with a car or something so I can get back and loot. So even if I die, most of the time I will be getting exactly the same equipment back again within relatively short time. Does it matter then whether my character is 3 hours old or 200 days old? Seems the character age is completely irrelevant. It's made even more irrelevant by the fact that your character still "ages" if you are offline. So if I create a character on a private hive, then I leave it there while I play another character on a different official hive or private hive for 8 months... then I log back on the first character again and voila... I've survived 240 days without leaving the beach, equipped with only a box of painkillers, a flashlight and a bandage. Character age = pointless.
  8. xwhitemousex

    is dayz 100% PvP on the long term?

    Have to say that the way you specifically state you are hunting fresh spawns comes off more like a grief-team, aka, driving around in a van up down the Cherno-Kamenka road to pad murder count than anything else. Especially the whole "camping in Elektro" thing. What is there in elektro other than fresh spawns? Most not-fresh spawned players are at Berezino, Stary or Zelenogorsk/NWA. Maybe too many people shooting back there? lol Anyways, if you want to reduce your game to PvP only, thats your cup of tea. Just saying there are loads of much better games, aimed specifically at PvP, than DayZ. DayZ, in contrast to other games, gives you option to shoot at people who are undergeared or even not armed. I suppose some people get a thrill out of that.
  9. xwhitemousex

    is dayz 100% PvP on the long term?

    Sounds like what you really want is vanilla ArmA2 multiplayer, possibly Wasteland mod. DayZ seems more like a clubbing baby seals kind of thing if your goal is shooting fresh spawns and other unprepared players. I dunno, doesn't sound very challenging. It's also the reason why people refuse to interact with strangers. I don't mind the PvP element in DayZ, I just don't understand why people who ONLY want PvP are so hellbent on playing a game that forces you to be a carebear 85% of the time, i.e. finding food, water, ammo and even guns just to be able to actually PvP.
  10. xwhitemousex

    Dumb ways that you have died?

    You need to add the link to the youtube video of that safety commercial :P The song is much to catchy to be belittled into lines of text.
  11. xwhitemousex

    'Trust no-one' - is that really good advice?

    What is a primarily friendly server? Whitelisted? On Whitelisted servers most people are friendly because you get to recognize the names that frequent the server and your reputation based on your behaviour carries alot more weight on whitelisted servers than it does on completely random servers. If I start shooting everyone in sight, or betray them often, or steal from other people's supplies then I will get a bad rep on the server and obviously people will know who I am and what I stand for (which in this case would mean I get shot on sight by everyone). Of course, if I really want to (role)-play as a bandit then that would be how I rolled. But for the most part, people enjoy friendly chatter and helping eachother out, so whitelisted servers are by default friendly. On random servers noone cares because the migration of players is so large that names don't matter. Only a very few are regulars, and most often regulars will create or move over to a whitelisted server anyhow. So you have a much more lawless community frequenting random servers, and thus there are (even) less consequences for your actions on random servers than whitelisted ones. On random servers... don't know them, and not on teamspeak... then shoot them or leave the area. On Whitelisted servers if someone starts shooting, at least on the whitelisted server I am on, it's very common to ask who is shooting and state whether you are friendly or not. For the most part it leads to a ceasefire, though not always (which is how it should be anyhow).
  12. xwhitemousex

    Why do people consider Kamenka a bad spawn?

    Your definition of interaction is exactly the reason why a majority of players prefer not to interact with players they don't know.Also, while DayZ is multiplayer that doesn't mean DayZ = FPS game where the goal is to kill everyone else. If that is your cup of tea, then honestly, I think vanilla ArmA2 multiplayer is what you need. Then again, play DayZ the way you want, just don't expect everyone else to play the game your way. For me, multiplayer in DayZ is teamwork to stay alive and help friends and teammates get equipped as well as getting vehicles and so forth. The added element of potential hostile survivors just helps enhance the fun when entering towns and cities. However, if I wanted just a pure PvP FPS game, then I would play Battlefield, "vanilla" ArmA, Blacklight Retribution, Ghost Recon or even The War Z (which is much more FPS oriented than DayZ). As for Kamenka. I don't mind that spawn point. Where I spawn doesn't matter as much since friends can pick me up with a car or motorcycle anyways, so I never stay long in those areas. Only times I spend time there is if we need spare parts for vehicles, then I just sprint through all the loot locations and get a quick overview if there is anything worthwhile grabbing before I get picked up. If I was a fresh spawn then Kamenka would be fine. Grab whatever you can from Kamenka, then hit deerstands as you run to Zelenogorsk, raid the supermarket and you are set to go whereever afterwards. My favourite spawn point must be Quarry. I dunno, but I like spawning on the east side of Chernarus.
  13. xwhitemousex

    'Trust no-one' - is that really good advice?

    If you want to team up with someone in DayZ, then team up with them before you log into the game. I.e. bring your IRL friends into the game, or join a gaming community or similar. Then you have friends in the game already and it saves you the never-works-out-anyways problems of trying to befriend strangers using the very limited group option and chat tools in the game. Example... why would you want to run around with a stranger, talking on Direct Chat so everyone can hear your conversation, when you can do the same on teamspeak, ventrilo or mumble and noone but your friends / clan can hear it? It's simply counterproductive to attempt to make friends using the direct chats and random encounters, and 9 out of 10 times it ends up with one survivor getting shot by the other. Make friends outside game, not in the game. You'll live longer if you do. That much has been proven over, and over and over and over and over again. There is a reason, based on the experience of hundreds if not thousands of players after interacting with eachother, why the rule "Trust noone" is the most prominent rule when it comes to surviving.
  14. xwhitemousex

    Dumb ways that you have died?

    I find that I rarely die anymore in the game. Most of the common problems I'm already aware of, i.e. crawling through doors, running over rocks, vaulting over tents and so on. I guess one of the most annoying deaths I've had was when I was driving our brand new 4x4 Hilux out of the woods, across a field and did a gentle left hand turn onto a road... what happened next I have no idea... but the car exploded and I was thrown from the car and knocked unconscious on the road. I might have touched a small branch of a tree next to the road, but I was going about 10kmh while doing the turn, trying to be careful. Or I might have been shot by a .50 caliber or something like that, causing the car to explode. Anyways, it was extremely moronic how it blew up for what seemed like no reason :P
  15. xwhitemousex

    Should we be able to play as zombie?

    Absolutely brilliant. It would be rage inducing for sure. The problem would of course be knowing when it's a murder and when it's self defense. E.g. 1 - If someone shoots at you and miss, and you shoot back and kill them... will the game be able to recognize it as self-defense? E.g. 2 - If you are in the woods providing overwatch with binoculars while your friend is raiding the supermarket and you see another survivor that starts shooting at your friend, and you proceed to kill the other survivor, did you committ a murder or was it self-defence? Anyways, being forced to be a zombie as punishment for murders would be brilliant. It could also be a timer thing, i.e. if you have 20 murders you get 20 x 10 minutes of being a zombie = 200 minutes where you'll be unable to do anything but eat brains :D
  16. xwhitemousex

    is dayz 100% PvP on the long term?

    Considering the heavy kill on sight mentality the game has evolved itself into, I live by a really simple rule. If they are not IRL friends, nor in the same channel on Teamspeak as myself, then I will shoot if they spot me and leave the area if they haven't. There is absolutely no benefit whatsoever to approach random strangers and attempt to interact with them. If you need friends to play with in DayZ, join a gaming community and team up with them or get your IRL friends to join you. Random people on the internet can never be trusted. People who think otherwise end up with a 9mm in their liver and their cans of beans lost forever.
  17. xwhitemousex

    What's the point?

    This is absolutely true. I was quite frustrated myself due to all the hacking, not to mention excessive amounts of high quality military weapons due to duping and hacking them in. Not really fun to be shot at half the time because people have an overload of scoped weapons they can use. Now I play on a whitelisted server, and sure, people may still shoot at me and my friends (after all, whitelisted doesn't necessarily mean no-PvP). But there is alot less military grade guns floating around, which means less sniper-whoring. When I meet other people they mostly carry Winchesters, Lee Enfields, Double-barrels and in some cases AK's. Very rarely I see people using M4 or sniper rifles such as CZ550, M24 and so on. I believe this is also largely because without duping/hacking the access to ammunition also restricts overusing these weapons. I have personally found M24's with 2 clips and simple leave it behind because I know 2 clips won't get me far, and I had no space to pick it up. The ammo is pretty scarce and I don't plan to visit NWA daily to replenish ammo. That will only get me shot which means no more rifle anyways. Put simple, the game became alot more interesting and fun to play once you are on a whitelist server. Quite happy with the one I am on since people by and large seem friendly and helpful (in the chat at least, they still shoot at you haha) and the admins are very active which is always a huge plus!
  18. xwhitemousex

    Should we be able to play as zombie?

    Maybe when you die from the infection your corpse becomes an AI zombie that starts to attack players :D
  19. xwhitemousex

    Should we be able to play as zombie?

    You should never spawn in as a zombie. You should get infected and become a zombie. And if friends don't kill you first, then you can roam around whereever and find players to eat... maybe even have a 25m range thermal sight so you can spot players who are crawling or trying to hide... but with just 25m range you can't exploit it to see people at treelines 300m in distance... anything beyond 25m when thermal sight is active is just a black fog. Anyways, I don't think it's a good idea to have player zombies, but just throwing out some ideas for the fun of it.
  20. xwhitemousex

    Should we be able to play as zombie?

    You should have a chance to become infected (and not just regular disease infection) which slowly turns you into a zombie over time. Your hunger bar will no longer be filled from canned food as a start... but cooked meat still works... Then only raw meat works... And then only eating survivors works... An empty hunger bar never kills you, but being empty means you die faster. In other words, your hunger bar is your health... the more survivor meat you have in the belly the more shots you can take before you die.
  21. xwhitemousex

    is dayz 100% PvP on the long term?

    Physical traits? So when you spawn after a death, you have a random physical trait? :D Sometimes you spawn as a short and skinny guy, and you get colder faster and die from pneumonia. Next time you spawn as a fat guy and you can't outrun zombies, so you get eaten alive.. also you need 2 cans of pasta to fill the hunger indicator. Then you spawn as an alcoholic, and you need to find whiskey else you start shivering (like when you are hurt and use painkillers or when you are cold and need to warm up), except to stop this shiver you need whiskey. Then, you spawn as a morphine addict and you need morphine shots to stop your character from randomly going crazy and running around without you being able to control him trying to find drugs. Then, you spawn as an old man, and even though you are really wise, you catch disease real fast and get cold if there is a draft near you. Also you can't run, only walk or fall over and break your hipbone. Furthermore you need glasses else you can't see more than 25m, anything beyond is a fog. Then you spawn as a deaf person and you can't hear... ever. Then you spawn as a blind person and you can't see... ever. Then you spawn as a really strong person, but you also have Downs, so zombies sometimes look like survivors and you can't tell them apart. So much potential in a random physical / psychological trait feature.
  22. Sure there is wild animals, and even more so in a post-apocalyptic scenario (based on how long after the event of course) since wildlife would slowly crawl back into areas that have been previously occupied by humans. But, would wildlife be more aggressive than usual? Most predators in the wild will stay away from trouble. Bears don't smell you and instantly run after you to pad their K/D ratio :P If you are walking along, especially if you are jogging along, through the woods, most of the wildlife both herbivores such as deer, elks and so on as well as predators like bears, wolves, lynx, bobcats and so on would be loooooong gone. They hear you comming, they don't have an interest in you so they walk away from the noise. Now, if you corner a wild animal, any wild animal, they'll of course attack. If you surprise a wild animal by crashing through a bush and staring in their face, it is very likely they'll attack if they are predators. But for wild animals to randomly chase and attack players... I dunno... must be some famished animals then, like a very hungry wolfpack or similar to come after humans. Or do you propose to add infected wildlife? Sure the current wildlife could be improved and given better AI to make hunting more of a task rather than "Oh look, 3 boars just walked over to my tent so I can kill them". TheHunter is an awesome hunting game and I really wish they had added some of the animals and AI from that game into DayZ. Obviously I don't expect a full-blown TheHunter copy within DayZ, but still... some elements would be good... like having deer in the game, but deer getting spooked fast by noise or smell (we already have noise indicators in DayZ). In fact, all the wild animals should have a chance to get spooked. Sure, sheep and cows might not run, but rabbits (think they do already, or it's just that they run around like mad and random by default), boars and goats should run from players. Arguably, boars might attack and kill you but hey... More wildlife would be good, but it would need to be implemented in a sensible way, and not just as wandering, braindead things to shoot. It's part why getting food in the game is so simple once you got hatchet+matches+hunting knife... so many animals and so easy to kill them... and loads of meat per kill.
  23. xwhitemousex

    is dayz 100% PvP on the long term?

    DayZ summed up. Find water (preferrably water bottle) Find food Find weapon (axe or crowbar is sufficient) Find hunting knife Find hatchet (if you didn't find it as part of step 3.) Find box of matches Find water bottle (unless you did so already in step 1.) Once you have all the above you no longer need to visit a single building in the entire game. You kill animals in the wild, harvest wood, make a fire and cook the meat. Likewise, you use water bottle at lakes and drink that (granted, after 1.7.5.1. you need a tin can to boil the water, but the tin can is not consumed in the process so you only need one.) Put simple, once you complete the steps above you "won" the game from a "not going to die from hunger or thirst" point of view. I had the same sentiments as the OP and I found DayZ to be the most fun when I was new in the game, as he cleverly put it... you get more from the game the less you know about it. Because the less you know the more exciting and dangerous it feels. I haven't died to a zombie in ages either. In fact, the last time I died was when I broke my leg due to a stupid tent bug and rather than having my friend waste 2-3 hours and risk his gear by finding morphine on the opposite side of the map at Cherno, Elektro or Berezino, he shot me in the face, put my gear in the tent and I ran back to loot it. However, after 1.7.5.1 I find the zeds to be alot more challenging. I fired off one shot with a winchester just yesterday and suddenly it looked just like the scene in 28 Weeks later when he is running from the old house at the start... with zeds rushing at me from every angle across an open field. Madness! And I loved it! Teaming up is what it is about! Now, if you want the game to offer more than just finish the list at the start of this reply, then I strongly suggest teaming up with other people. Either join a gaming community and join their voicechat (mumble, TS, vent et.c.) or have some friends join you and set up your own voicechat servers. The game is LOADS more fun when you play as a group, even as a small one. Here are some examples why. You run around alone, you find a vehicle... it has a broken tire, damaged hull and low on gas... what do you do? Well... it's going to take you awhile to find all those things and carry them back alone. And most likely the vehicle is in an area full of zeds crawling around as well. So the survivalist choice is to leave it behind and move on. But with friends, the workload is much less... and the inventory space bigger... so that tire taking up 6 slots, the scrap metal taking 3 slots, the jerry cans (which you may need 2-3 of at least for a car) take 3 slots each... but when you spread that across several people it's much easier. Also, with more friends you can split up and scavenge different locations for items rather than doing it all alone... so fixing motorcycles, cars and trucks is much easier... And let me tell you... the game changes alot once you got some wheels. Those 5km journeys to the next supermarket is a breeze rather than an annoying run. Not to mention, as was the case last night for me and my friend. He got smacked through a wall by a zombie, broke his leg and was basically eaten alive. We were quite far from the coast as well which meant at least a 4-6km run from respawn back to his body. Quite daunting if you are alone and have to run all the way, perhaps only able to navigate using DayZDB or other sites since you have no ingame map anymore. But since we were two, and we still had our motorcycle... I simply got on the bike, drove down to the coast, picked up my friend on the mainroad by Komarov, drove back to where he died. I ran out on a field, fired a shot in the air, all the zeds ran after me and he ran in to loot himself. Very easy and done quite fast as well (compared to doing it all alone). Now we have found a few tents during our raids and set up a couple of camps... we found a boat, a 4x4 truck, 2 motorcycles (which we are still fixing up) and a V3S truck which we need to get out of a city (it was missing only a tire). And this is with just me and a friend working together as a pair. It's even cooler if you have more people and a larger group. In conclusion Put simple... You can "win" the game by just finding the right tools and then live in the woods as a lone wolf. Or you can group up with friends and start all sorts of small projects, such as fixing up vehicles, setting up camps, start gather ammo for military guns (which can be quite sparse on white listed servers since there is no, or at least very limited, duping and cheating) and so on. As a group, DayZ becomes a whole new ballgame!
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