Jump to content

white

Members
  • Content Count

    108
  • Joined

  • Last visited

Community Reputation

44 Good

1 Follower

About white

  • Rank
    Survivor
  1. so what i gather by that is that there is no excuse for the same engine issues/limitations inherited from arma 2, which went ignored before, to still exist. http://feedback.arma...view.php?id=716 / https://dev-heaven.net/issues/59932
  2. i wish rocket was leading arma 3 development aswell. he is fully aware and taking care of all the things that are most annoying/game breaking in the arma engine. and has the balls to extend development to fix them.
  3. white

    DayZ Developer Blog 8th March

    i dont even want dayz anymore, i want DinossaurZ
  4. white

    DayZ Developer Blog 8th March

    custom gear, server side AI (zombies spawn with the server), custom zombie models, custom zombie animations, custom buildings. it is an stand alone after all and not a new game from scratch. client sided scripting blocked so that will take care of a lot of hackers. lots of goodies imho, just those make the game worthwhile. as long as the minimum fps is acceptable on mid-high end machines. if they are able to fix the bottleneck the game engine has on the first cpu core that plague arma 2 and 3 for now (which i would guess they did with the serverside stuff) and get decent minimum framerates, then ill be very happy with dayz.
  5. white

    DayZ Developer Blog 8th March

    I would buy it like i did arma 3 if it where released as an alpha on steam, no doubt about it. The biggest issue and complain with arma 3 is the low fps caused by most of the game being handled by 1 thread and 1 core, and never using more than the equivalent of 2 cores overall on any given cpu no matter how many cores you have. just like arma 2 has ever been, so it has nothing to do with being aplha or not. People expected arma 3 to be able to use at least 4 cores since it gets 10fps with 30-50% cpu/gpu usage and i believe thats reasonable. (please dont argue with me on this, if you want to argue about this issue go to the 30+ pages thread on the arma 3 forum or the highly voted bug report on the matter). Im just stating this to show the difference between arma 3 and dayz SA. BUT, since dayz stand alone changed a lot of stuff and went server side, i doubt stand alone would suffer from the same ia/cpu limitations inherent to the arma 2 engine. so again, i would love to see stand alone on steam, even as an alpha. why? because i want to play dayz and the mod is fully riddled with scripters/adm griefers and low fps from the same previously stated issue, i played hundreds of hours of it but since it became too popular the amount of hackers rendered it unplayable for me, imho. anyway, Stand Alone is looking good.
  6. white

    DayZ Mod 1.7.6.1 Hotfix

    bought arma 3, would be very cool if you guys ported the mod over =D
  7. white

    DayZ Mod 1.7.5.1 Update

    this patch was great but dayz is unplayable right now every single day theres a hacker no matter the server, battle eye is useless, im gone till stand alone comes out. good luck all. and like i said in another topic, bohemia shoudl watch out, theyre selling arma 2 collection using dayz mod as its driving force (the press release for arma 2 colletion mentions dayz 4 times while not saying a single word about arma 2 features), all while not mentioning a single time that the stand alone is suposed to come out soon. that is gonna disappoint a lot of people.
  8. so, monkey zombies again. would be cool to have a few animations for zombies without some limbs.
  9. same here, one of the last betas did this.
  10. white

    DayZ Devblog 4th February 2013

    the issue here has nothing to do with having or not money to pay for it, which i have to spare on my steam wallet already. is misleading people into buying a game to play dayz while the same company will launch a whole another dayz in a couple of months, and charge for it again. as you can notice, the press release mentions nothing like "play dayz mod while the stand alone isnt out yet" or something like that, which mislead most of the consumers which also arent well informed. and it would be fair to do so, after all its the same company behind both games. its a matter of being clear to costumers and not misleading them into having to pay twice. it was either a very poorly made press release or a clear engagement of milking the mod prior to the stand alone launch while withholding more information that could help ill-informed costumers. and i believe your estimated price is wrong, ive read it would be something like 28 euro.
  11. white

    DayZ Devblog 4th February 2013

    well just saw bohemias press release on the arma 2 complete collection it kind of negates the argument of arma being a game for itself to render the argument of buing dayz twice invalid when they mention dayz 3 times while trying to market arma. Perfect choice for all new DayZ devotees! Everything you need for the DayZ Mod* and more. *DayZ Mod requires Arma 2 and Arma 2: Operation Arrowhead to run, plus Arma 2: Private Military Company to display all textures in the highest quality - all are included in Arma 2: Complete Collection http://www.bistudio....lete-collection im sorry but thats kind of sad and cant get clearer than this. making people pay 2 times for dayz is clearly intended. like ive said in the past, people that buy arma, at least from now on, should get dayz stand alone for free, why?, they are marketing arma 2 as a base for dayz and not because arma 2 is a good game by itself. at least theyre now stating the obvious, that people are buying it for dayz, i give you that.
  12. white

    DayZ Devblog 4th February 2013

    people get used to the way most people play, and third person became the "default" for dayz. but its easier gameplay, and you can perceive a lot more than your character would be able to. if people find that the game gives you an not frowned upon way to get advantage they will not only use it, but get used to it. personally, a war simulator with the option to play the game like lara croft´s tomb raider or spongebob squarepants, or even mario, is a joke, and to my knowledge the option was just left there because it has always been there, and people just got used to it. ive played a lot on first person only servers, last few times i tried there were always people talking in sidechannel which bothered me a lot and made me give up, and to consider playing in first person on third person enabled servers is a joke, you will have no awareness of your surroundings compared to third person players, you might aswell play blindfolded when engaging on pvps. i give an example, i spawned next to cherno, when in, found an axe, heard a pvp inside firestation, both had aks ,one died. i sneaked near the firestation and to my luck started to rain, i crouch sneaked next to its wall and using third person camera i looked inside and saw a player, when he looked the other way i rushed inside and axed him. he had no chance whatsoever and the only reason is that i could see what my character could not. i understand how most people prefer the easier tomb raider arcade style gameplay, simply because its easier to be aware, easier to not get ambushed, easier to spot treats if you are carefull enough. but if you only had first person, now you would have a real challenge and a whole new set of tactics on dealing with other players, since they no longer would be able to use the 4 meter camera pole to easily scout everything without putting yourself at risk. i also understand that probably a lot of people would stop playing if they took third person off, since most are used to it, and to me its because the game would become a lot harder.
  13. white

    DayZ Mod 1.7.5.1 Update

    i really prefer zombies as they are now, they agro more but are easier to shoot. also they seem more predictable and ive found to be easy to avoid them while sneaking. the only thing is that since most towns have an open field around them its pretty easy for another player to spot you sneaking inside. also the thing with how the zombies spawn (that and no hackers is why i really want the stand alone, i see hackers on everyserver every single day). but i guess if third person was scrachted off would be harder for bandits to have vision across a huge area, like it is now. another thing, was the bug on elektro hospital fixed? ive been completely avoiding that since i saw a few people exploiting it a while ago. but overall i really liked the changes to the zombies in this latest patch, good work!
  14. white

    DayZ Mod 1.7.5.1 Update

    run forest! *pun intended
  15. white

    DayZ Mod 1.7.5.1 Update

    i would say not to change anything and just focus on zombie behaviour, when thats dealt with then think of improvements. let them walk inside hospitals, let them not lose focus so easily inside churches and markets, and let them run inside big warehouses. but lower their sight range, they shouldnt be able to tell a human from an infected after 30 meters or so, even standing, its not like theyve mutated into half humans half hawks. and they shouldnt run faster than healthy humans. also could make zombies drop some guts that you can use to temporarily (for 5 mins) disguise yourself from them has long you dont run or shoot. and get rid of silenced weapons, afaik they dont exist, there are supressors but they are still loud and would attract zombies.
×