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byrgesen

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Everything posted by byrgesen

  1. byrgesen

    Dealing with the frustration

    I can agree that DayZ was never intended to be a crowd funding game and early acces wasnt on the table from the beginning. However, i remember a certain Mr. Dean Hall (or maybe it was youy Hicks, cant really remember), way back in the day, telling us that the increased revenue from the early acces program, ment that the scope of DayZ got expanded quite abit. As far as i remember, Enfusion was never an actualy idea from the start, it became that down the line and Enfusion is one of the results of the increased money flow, am i wrong? I am not saying you are relaying on early acces money to stay afloat or develop the game, it was never like that, but i distinctly remember getting told the development had been broadened alot because of the increased money, hence why you bought the bratislava studio. Can you confirm that the money made from early acces had no effect on the DayZ development, what so ever? Would Bohemia still have bought the bratislava studio, did they not go early acces? Im not trying to be an ass, but you cant really dismiss the fact that you got alot more oportunities from the Early Acces revenue, just want to clarify so less people mix things up :)
  2. byrgesen

    Dealing with the frustration

    Nobody creates a "new engine" and just use if for a single game, especially when its an engine as complex as this. Thats why we have 1000 different versions of Unreal Engine, Source Engine, Crytek Engine, Frostbite Engine and even the famous (infamous?) Real Virtuality Engine, from which Enfusion is being created (forked). I personally had to step away from DayZ development and only casually follow it. I made the mistake in the mod of over-playing the game, over-following the development and thinking it would be done in a year or so, oh how i have become wiser now lol... This made me kinda hate the mod in the end, what a shame, because i got so many hours of absolute fun in it! I dont wanna make that mistake with DayZ SA, simply because i expect it to become so much more then the mod ever was, and i dont wanna get sick of it before even playing the final game. So i find other stuff to do and only boot up the game for some hours at each stable patch, just to feel the improvements. If you play this game every day and you follow development intenstly, you are most likely gonne end up hating the game when it comes out, simply because of the unrealistic expectations you have set for it, to begin with. However, like you mention, Bohemia is not know for making games because they want huge profits. They are known for making games, that they themselves love to play. Theres countless examples from the Arma-verse and Take On Mars, of player suggested ideas that never made it into the game, because the developers didnt like it. That, in it self, is not really a good thing, but combine it with a company that knows what they are doing and are producing games for a niche part of the gaming market, you usually end up with a brilliant product. I for one cant mention a Bohemia game i didnt like at launch, they are all pretty fantastic, in theyre own way. So im thankfull a company like bohemia is spearheading DayZ. Had it been Ubisoft or one of the developers under EA publishing (mainstream examples), we would have gotten the full release all ready and about 500 DLC's down the road, with content that should actually be in the core game to begin with.
  3. byrgesen

    HELP! battleye problems

    Did you start steam as admin? That might be the cause of this issue, because Battleye needs admin acces to write in the folders.
  4. byrgesen

    Skybox

    For the love of GOD make sure it will be like this again, mighty overseer!!!
  5. You are absolutely right and again i must point you in the direction of the status report, as it touches the very subject of player controls, hit detection and general interaction, in depth :) As far as physx, DayZ does have that, but its not fully integrated/developed yet. as far as i remember, its called Bullet PhysX SDK (could remember wrong). The Arma engine (Real Virtuality) is amazing and its also this engine, in a different fork, that is used for the most advanced virtual military simulater, in the world, called VBS. It can do alot of stuff, but the way it does this is also the core problem if the engine. You can do what ever you want, but the more you add the more the server/client performance suffers and the limit as to what you can do, at the same time, is actually quite limited. Not saying you cant do alot of stuff, no doubt, but finding the balance in AI amount and orders, scripts to handle events, weather, triggers and the amount of players moving around and what they are doing and are able to do, at any given time, is EXTREMLY difficult!! DayZ seems to take a different aproach, with alot more functions tied directly into the engine, so people might not have to write so many custom scripts and functions, simply adapt engine scripts to work the way you want. I for one cant wait to see how they are going to handle mods and what they can "hook" into in the engine. It might be more restricted then Arma, because of the whole server/client architecture setup difference, but who knows! As far as i understood the render talk in the latest status report, they have it well underway in internal testing. They are using it right now and making it work. But they dont want to push it to experimental, until they have a significant performance increase, when comparing renderers, so people will see and feel the shift. I bet you, if they switched it now, you would most likely not be able to tell the difference, perhaps we would get even worse framerate, because it isnt optimized or "finalized" yet. Cant tell you for sure :) You really need to take 15 mins and read that status report mate hehe, this one is very good and packed with information about lots of the things you speak of here.
  6. The latest statur report, october 30th, has alot of info about the renderer :) This is what im basing my statement on, although i must admit its just speculation, in essence. Read it here mate, if you havent! As far as Enfusion goes, we have had it for a long time. Enfusion is, simplified, a engine-module-replacement "mission". They are changing bits and pieces on the engine, as they develop the gameplay. So they are developing the engine and the game, along side, and thats why it seems like development is slow at times. So much going on under the hood, we cant really see or feel yet. As far as i know, they want to develop a robust engine, from which they can create future titles, but that might just be rumors.
  7. Enfusion, yes. - You are playing on Enfusion engine right now. New renderer, i doubt it. - Internal testing/development is far from done, so i doubt they will show anything about that, as i understand theres nothing to show yet. The lastest status report has a good amount of information about the renderer and how far along they are. You should read it :)
  8. byrgesen

    Resting - The fourth survival need.

    Sleeping should never be implemented, but we should be in need of resting (sitting or laying down for 30-60 seconds, maybe abit more) to regain stamina and possibly increase current maximum stamina, simulating taking a rest and gathering strenght. Say if you run for 5 mins, you are gonna be tired in game and in need of rest, to be able to regain your lost stamina, from the running. Stuff like that needs to be in the game, but we dont need actual sleeping, it can be done in better ways.
  9. byrgesen

    How did you discover DayZ?

    This was both one of the most amazing gaming stories and also one of the most horrifc, did not see that twist at the end mate!! Hmm, im having trouble remembering really. Lets see... Ive always been a vivid fan of anything zombie related. Books, comics, films and games! Absolutely love the idea of zombies and the true horror it gives me, when i read/watch/play something good :) I was fooling around with Arma II, because ive been playing Battlefield and Medal Of Honor for years and loved them, so Arma was right down my alley. I then realized the massive amount of usercontent and my true Arma adventure began! I jumped from mods to mod and had so much fun, with a group of guys, that actually just banded over random things happening in random mods on random servers. We then found DayZ..... And all hell broke loose! It didnt take us long to realize we needed a server, and we needed one fast. At that time i was living with my x gf and we had 30/30 mb internet, so i had no problems hosting a Arma server and i had the knowledge to get a database going and some basic server editing, so we jumped into it. Out of this random mess, came something amazing! DayZ @ Byrgesen. That was our community and server name. In fact we where one of the first groups to ever start, what would later become, a breathing, living DayZ mod community, and my old thread is still on these forums :) The server and community grew, we could see my home network and computer had issues dealing with everything and we wanted more. So i got in contact with 2 german guys, who where already renting a server, but had issues getting the popularity it needed. They also had a TS and a website, but it didnt have much traffic. We ganged up with them, and where now an admin team of 6 people, including some pretty good website programmers and Arma scripters, so we moved out entire database to the hosted server (which i forgot to mention was a box, not just an Arma server) and started branding out new name: Pl@net DayZ. Everything was amazing and we grew into something quite big, had several forum admins play on the server on a regular basis (including the one who should not be mentioned), basicly things couldnt be better. We had a small encounter with Villayer, when they launched theyre own HIVE, called DayZ Planet, which resulted in tons and tons of complaints to us, about villayer and theyre service. Hence the small disclaimer found in the bottom of my old thread hehe, but it was nothing major, just felt abit like they where trying to leach on something good and we did take it kinda personal, for a time. Time passed and DayZ mod died out slowly, we died out aswell and our community disbanded. Some kept in contact, some started new projects (one of the old admins is working on 2017 mod for Arma III) but i will never remember that time and the amount of fun i had, as a DayZ mod admin/player. Fast forward to 2015 and ive got about 70 hours in DayZ SA, waiting patiently for the finished product, so i can have fun again, like old times. The memories of DayZ will stay with me forever, it has been an amazing journey so far and im sure its not over yet. We just hit a few bumps in the road, but the road is long, so we got plenty left :)
  10. byrgesen

    DayZ, Arma3 and Macbook Pro

    Ok not native linux, but they are like dirty cousins who almost use the same drugs tbh. :) You are facing many of the same issues when you try to get windows apps running on Linux and Mac. Yes, forgot to mention the client is also in beta stage on Linux and severely limited compared to the windows version, so you are right :) But you wont get the true Arma experience on Mac atm, without issues. For example, theres no BE support for the linux client yet and it only supports v. 1.42, so you have very few servers to play on, since the game has been updates to 1.52 by now. You can find the Linux/Mac requrements here: http://dev.arma3.com/ports Quote from BI on Arma III on Linux and Mac.
  11. byrgesen

    DayZ, Arma3 and Macbook Pro

    DayZ Mod is for Arma II OA, not Arma III :) And neither of them is native linux software. You will have to try out wine or run bootcamp with windows to run these games on mac atm. Its not officially supported in any way and can be a real headache to get to work. In fact, im not sure anyone has actually gotten Arma II, Arma III and DayZ to run "well" on a mac yet. Theres next to no info on this forum about running DayZ in a linux envoirement, because its still in development and changes all the time, but on Bohemia Interactive Forums, im sure you can find many threads about Arma II/III and linux :) I know they have server setups for linux (Arma III linux server is in open testing atm) so chances are someone else is running Arma on a Macbook.
  12. byrgesen

    All you Hardcore players packed it up and left?

    For me, PVP is a minor part of the whole gameplay, and since we dont have any infected atm, its not a very fun game for me tbh. Im waiting, patiently, for more features and for proper infected AI to come back and then i will be all over it again :) Im also NOT a fan of how the 3pp camera works and gives you such huge tactical advantages, always prefered 1pp and PVE elements in DayZ. For now, the game is not for me.
  13. byrgesen

    Improvised Water Proofing

    What a great idea, but lets make it more complicated then that tbh. Something like this guy does here, its made out of beeswax, turpentine and linseed oil, all are things we could easily find in Chernarus :) Just stuff it into a cooking pot and wait a min or two (in game) and viola. We need more crafting like this, DIY crafting ftw :)
  14. byrgesen

    Smear yourself with blood

    And yet every almost single thread has something to do with making the game more realistic and every single thread has the sentence in it "you can/cant do it IRL". Its a game, which aims for realism and authenticity, which means that exact point is very valid. Dont get me wrong, we will never be able to do all the stuff we can do IRL, but the stuff we can do is aiming towards making it as realistic as possible. Anyway, to each his own, dont think we will agree on this one :)
  15. byrgesen

    Smear yourself with blood

    He still has a point because DayZ aims for realism and authenticity over arcadish and insta-action game mechanics, so dont deny it tbh. I still think its a terrible idea, but you cant deny that point, especially when its used in EVERY single suggestion on these forums mate. People always talk about what you can and cant do IRL here, with every single suggestion but like i said i agree its not worth development time. Just dont say that the whole realism argument isnt valid, because its expesiially valid with dayz.
  16. byrgesen

    Smear yourself with blood

    You have a point there for sure. I just dont feel like its a good feature to spend time developing, when theres so much else to do.
  17. byrgesen

    Smear yourself with blood

    Why would you do that? Do you have a deathwish? Honestly, if you found yourself in a post apocalyptic world and you just had to kill another human, would you even consider taking blood from him? You have no idea what kind of illness he could have, you have no way of keeping it sterile and as soon as he dies the blood will start to coagulate and break down, becoming toxic over time. Covering yourself in blood would also result in you becoming sick and atracting millions of insects, which will eat it, lay eggs in it and shit in it! If you have any kind of scratches or wounds (which you would have after surviving in a post apocalyptic world) you would get infections very fast. Gonna have to say no, this idea is beyond insane tbh and would be a waste of development time.
  18. byrgesen

    Char Skills / Player Skills

    Always loved servers like that, but they are few and far between ;) Might check it out, not sure if my BP/Exile days are over though. True, persistence will make a big difference, especially when barricading comes into play. Tbh tents, vehicles and barrels arent enough, for me at least. I guess im gonna have to see it before i believe it :) And i am of course talking about playing on your everyday average DayZ public server, when i say stuff like i did in the previous posts here, just in case it wasnt obvious hehe. Its a difficult topic.... I truly love the perma death aspect of the game and the fact that you can loose everything in the blink of an eye, but at the same time, it would be really nice to not loose all your stuff everytime you try to trust people or help out another player :) I dont know the "perfect solution", dont even know if it excists, but many other games have tried before DayZ and not quite hit it right. I hope the devs look at the other games and take notes, to try and make DayZ different. It feels like they do exactly that tbh.
  19. byrgesen

    Char Skills / Player Skills

    Lol, you cant seriously mean that KOS is "solved" in either of the mods you mention there? BP, Exile and Overpoch has the exact same level of KOS as standalone, if not higher and thats exactly why i dont play them anymore. Thoose mods are all about spawn, get gear, build a base and kill everything that moves. You cant even spawn in Exile, without being in a firefight within minutes and ive yet to find a single person who actually wants to talk rather then shoot. I never said there are no rules in sandbox, what i ment is sandbox is essentially a tool to create the game you want, Arma is a prime example of this. (as you also pointed out) DayZ SA will be a tool in the same sense, we have freedom to do "as we please" and with that freedom comes easy playstyles (bandits/KOS) and hard playstyles (hero/medic). What i ment was, as long as people are free to do what they want and as long as Bohemia gives us more reasons to invest in our character, the KOS will stay as it is or become worse. If nobody wants to take the chance of talking with a fresh spawn now, because of a shiny rifle, imagine what they will do when they have softskills, which takes many more hours to train up? If theres no "punishment" for killing people, why stop doing it? All im saying is, players in general wants to take as little risk as possible, especially in a game with permadeath and thats the root of this problem really.
  20. byrgesen

    Char Skills / Player Skills

    I agree whole hearted that we need some kind of softskills (NOT plain MMO leveling skills) badly and as far as i know the devs have already said they want it aswell, so thats good news :) I kinda agree with the idea of giving "random" or selective skills to players, so not everyone has the same skills, but you should NOT be able to choose between them. On the other hand, can you "fix" KOS? Not really. Its a player condition, and no matter what the developers throw at the game, unless they force PVE elements on EVERYBODY, people will still KOS. Especially if they have hard earned soft skills to protect aswell. In fact i think skills like that will encourage KOS even more, because people will have more reasons to keep that specific char alive and most players are simply to scared of loosing there stuff, to do any kind of player interaction. In a sandbox game, the majority will choose the "easy" play style, and theres nothing easier then to shoot everything that moves and never talk to anyone you dont know, in this game.
  21. byrgesen

    The Psychology of Understanding Alpha

    Many of the Arma II limitations are still in Arma III, because the RV engine still does the same thing, just better. Arma is essentially a "tool", if you download arma and nothing else you will only have a short campaign, a few bootcamps and VR to play. You will get bored fast. The strenght of the game is user created content and the ability to create almost whatever you want, without it Arma would have died out long ago. Arma also has what you call a non-authoritative server/client design. It trusts the client and lets it do what ever it want, hence why cheating in Arma is so "easy" and why cheating in the early days of DayZ SA was so rampant, legacy left overs of the server design. This does not fit into DayZ at all, we need a game not a "tool", but strict rules and a very authoritative server/client design, like you see in all MMO games today. Basicly the server needs to be the boss and dictate exactly what the client is capable of and that includes usercreated content, so a whole new server design has to be developed. The renderer in Arma III, obviously better then Arma II, is still limited because it does the same thing as it did in Arma II, render EVERYTHING within your view distance, litteraly everything. The new render for DayZ will not do this (amongst many other differences), thus boosting performance on the client. While Arma III is a huge improvement over Arma II, the RV engine is still very much limited in the exact same things as it has been limited in for years. People on Bohemias official forums still talk about features, limitations and bugs they have been wanting either added or fixed since OFP or Arma II. Dont get me wrong, i love Arma, spend so much time in it and it is an ever improving game, but the core design of the game simply does not fit into DayZ at all and that is why it didnt really matter what engine they took to begin with. At least RV3 (Arma II OA, Take On Helicopters and VBS2 2.0) was a finished engine while RV4 and Arma III was still very new and almost fresh out of development. Imagine what could have happened, if they had taken a new engine full of bugs and not properly tested, and started gutting it like they did? That would have ended bad imho. In short, the RV engine simply cannot do what it needs to do for DayZ to work the way it is intended. This information is based on years of playing BI games, actively scripting for Arma II and III, reading pretty much every single devblog the last 5 years and spending way to much time then i will admit, in this forum and BI's own forum :)
  22. byrgesen

    So everyone is right handed?

    Lol you are absolutely right, wtf did i smoke yesterday!
  23. byrgesen

    Can we agree this is feesable?

    I will gladly admit when im wrong, and in fact i did this yesterday on this very forum :) Im just trying to get you to see your statement from a different angle. We are talking about an emergency situation here, not a weekend hike to the wilderness, so "everyday" logic doesnt always apply and humans have been known to go to extreme lenghts to survive and build a shelter.
  24. byrgesen

    The mod was so much better.

    Runs like a dream? Thats a statement ive not heard, regarding DayZ, in a very very very very VERY long time. Honestly i dont believe you and the forums is littered with evidence of the contrary, so lets just leave it at that and focus on the OP. @OP If you would be so kind as to provide some more information: 1. What graphics card is used when you launch the game? GPU monitoring tools should be able to provide this information easily. 2. Is your CPU running at stock speed (2.5 ghz) or have you enabled turbo setting in the BIOS/UEFI? Depending on your cooling setup, it might not be a good idea to enable it, its basicly overclocking at a "factory tested" level. 3. Have you tried any of the "how to optimize DayZ" guides on google? If not, give it a go. Some people get good results, some people get no results, it varies greatly. 4. Do you have the latest GPU drivers installed? A reinstall or update would never hurt. Newest Nvidia driver is also very important for Windows 10, so make sure its the latest WHQL version (currently 355.82, released today!) 5. Do you have alot of background processes running? If you do, try software like gamebooster and see if it makes a difference. I also want to add that in many instances you will get the best FPS if you match your rendering resolution with your actual resolution (100%)
  25. byrgesen

    The mod was so much better.

    Pound sand? I dont understanding the reference :) But you are proberly right, i guess. Apologies for coming off as a dick, had a long day, but its not your fault ofc. Still, the OP smells alot like a troll imho. It is very low, but it is also only a 2.5 ghz mobile processor (still quad core, but very midrange i7 though), barely making the minimum reqs and you know how important CPU is for this game, im sure. It would be nice if the OP could confirm what GPU is used during gameplay? Is your processor set to "turbo" settings in BIOS? Also, dont compare Arma to DayZ, Arma is a whole other beast and theres so much more that determines FPS, then DayZ. You can keep the same setting in Arma and get anywhere from 15-200 FPS, depending on the server, mission, mod and amount of AI/items/vehicles/players on the map. Some of the same things apply to DayZ, but far from all of them and much of the information is handled in a very different way, hence Enfusion engine.
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