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byrgesen

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Everything posted by byrgesen

  1. byrgesen

    Can we agree this is feesable?

    So you are saying that if you had wooden planks, nails, an axe and a hammer, you would not be able to put up a crooked improvised shack, because you are missing a saw, a carpenters square, a string line and a spirit level?? Its possible to build things that arent 100% level and straight, you know ;) It wont be pretty and it might have leaks and be about to tip over, but it would work as a temporary shelter for sure.
  2. byrgesen

    The mod was so much better.

    He says he doesnt wanna play it anymore, so i dont understand your comment. But he is complaining about obvious bugs and missing stuff, that has been fully covered in the past what, 5 dev blogs? Im just saying nobody has awesome frames in this game and you can tweak it to death, with either no effect or some effect, still, its pointless to try at the moment, because the results vary so very much, from PC to PC. I stand by my advice, go play something else for a year and come back to DayZ. We wont have high FPS any time soon, we wont have infected anytime soon and we wont have 200% military loot or "easy-mode" anytime soon. If you keep up playing DayZ now, you will recent it by the time it hits release and proberly wont want to play it anymore. Exile or Wasteland is what you want to play atm or perhaps even H1Z1 Battle Royal.
  3. byrgesen

    So everyone is right handed?

    Let someone mod it after launch, its a waste of Bohemias resources to do lefthanded. Would most likely require new animations for every single gun in the game (unless its easy to "mirror" them), not to mention new models so the casings doesnt fly into your face when you fire a right handed gun with your left hand. Nobody in there right mind would use a right handed weapon in the left hand, unless we are talking handguns.
  4. byrgesen

    The mod was so much better.

    Then go play the mod or wasteland and come back in a year or two.... Complaining about obvious bugs/glitches/errors/alpha state just makes you look silly. Instead you should spend an hour and read up on the current state of the game. If you are looking for an easy mode, you should definitely play Wasteland or Exile for Arma III, nothing but good old COD spawn-run-die-spawn-run-die action.
  5. Getting a good spawn is like trying to get a girlfriend. The first 100 you find are crap, like the first 100 times you spawn you die, but then that special one comes along and you are happy. That special spawn will come to you, if you are patient enough :P
  6. Ofc its a loss for the person doing the capturing lol, he wastes time, handcuffs, a bag and for what? Nothing, because people will log out. A respawn timer wont do anything either, it does nothing for server jumping, so unless its 15+ mins people will choose that over being captured. McTabish is on to something there. Force the restraints to stay on and make them near impossible to break out of alone. It should not be permanent, but it should be more difficult to get out of :) That might actually make people play out the hostage situation, because they could end up being even more ****ed, if they disconnect and join another server.
  7. Wont fix anything, it will actually only encourage people to do it, because they will start fresh again fast and not spawn handcuffed and with a bag over theyre head, on another server :)
  8. byrgesen

    The Psychology of Understanding Alpha

    I know its not going to close and i was there at Arma III alpha, got 1200+ hours in that awsome game :) It might be slowing down development, because they find things they didnt expect to find or they come up with new ideas because the old ones only worked as a theory but not in reality, can see that happening, but overall for a game like DayZ, i think EA is the best way to go, because they are so very "new" at developing games like this and wasnt a big company at the time of development start. They are bigger now and have alot more resources, but that would never have happened without early acces, in the first place. They would proberly still be a very small team of less then 20 people working on the game, instead of the 80+ now (as far as i remember at least). Does that make it better or worse? I dont know, but it certaintly gave them more options and more resources during development. Look at a game like Killing Floor 2. That EA is a disaster, IMHO, in the sense that they dont even need an early acces program because they havent released any updates in over 5 months, because they want to "polish" them before they release them. Theres a ton of communication to the public, but they arent relasing anything that might be broken. In my world thats not very clever, and completely defeats the putpose of early acces, but it could give them more silence to develop the game they thought out in the beginning. Bohemia does things in a much different way and i really prefer it that way. I loved the development branch af Arma III during the alpha and beta, it had almost daily updates, both big and small, but it was a joy to be part of and experience the process. DayZ is almost similar, but they are moving towards that model. At least according to the devblogs, they want to focus more on experimental and have longer time between stable updates, which is exactly what they should do IMHO.
  9. byrgesen

    The Psychology of Understanding Alpha

    I dont believe closing a public alpha would speed up development, on any game tbh. A public alpha/beta is a VERY strong and resourcefull tool for a developer and the way Bohemia is using it with DayZ (and did with Arma III) is a great way of doing it. Everything is tested must faster, bugs are found much faster and ideas are developed much faster, during open development, because thousands of people pitch in.
  10. As awsome as it would be, what is stopping people from logging out? If this gets into the game, only a handfull will actually stay logged in. Most people chicken out when the ods arent in there favor :) But +1 anyway, let us at least be able to grab someones arm and lead them somewhere when they are handcuffed :) And ofc they should be able to struggle against it aswell, eventually breaking free, like the handcuffs in game atm.
  11. byrgesen

    what a game this is

    You are gonna have a hard time in .58 ;) unless you server jump like theres no tomorrow ofc.
  12. byrgesen

    The Psychology of Understanding Alpha

    You can lead a horse to water, but you cant force it to drink, like the old saying goes hehe. People know what alpha, beta and release client means, as a single word, but they dont understand that no two alphas are the same, no two betas are the same and no two release clients are the same. If DayZ is your first ever alpha experience, its both a good and a bad thing. Good as in its actually been completely playable throughout the entire public alpha, i cant remember a single bug/glitch/error of some sort that caused thousands of people to not be able to play the game, until next update, can you? Ive been in many other alphas that was either "time-limited" (guild wars 2), down right impossible to even get into the game at times (Project Zomboid) or doesnt get any updates for 5+ months (Killing Floor 2), DayZ is neither and that makes me happy. We also have two branches to actually play/test the game, which most alpha's doesnt, so you can chose if you want buggy alpha or super buggy alpha ;) Bad as in this is a very "rough" alpha because they invited us into it so very very early in development. 95%+ of all alphas out there have a finished engine behind it, DayZ does not. During the DayZ SA development, the entire engine is being developed, side by side, with the game and implemented as we go along. Most other companies doesnt do this. DayZ EA has had its ups and downs, but i would not consider it a failure. If people cant comprehend that developing a game in this way is extremly time consuming (as in 5+ years most likely), even after being hit in the face with big red letters, tons of public information and numerous warning, im really not sure how to get through to them....
  13. Hey guys. As you might have seen, the spambots and "oneliners" are having a feast on these forums, because you can sign up and just start new topics :) How about changing this? Perhaps force people to make 10 posts (example) before you are allowed to start a new topic? It would stop the spambots and also prevent raging new users from creating pointless topics. In fact it could help the moderators keep the forum more clean. Now it can stay as is ofc, but i have to admit its tiresome to see spambot posts and people asking/suggesting the same thing every day, especially when you can see its they're first post and they didnt do any kind of search before hand. I can only imagine how it is for the moderators of the forums. So how about making a post limit to create a new topic? maybe 5 or 10 posts? Whats the communities thoughts on this? Moderators thoughts?
  14. This guy.... LOL! Its to ironic. EDIT: Btw, i did notice the spam has pretty much stopped now, but i also spend less time here because of work. Has it decreased? Did you do something or did it just stop?
  15. byrgesen

    Is this the root of all evil?

    It was never an issue in Arma, because the RV engine was never ment to do what it should do in DayZ :) Thats why its always been like this and it hasnt been an issue until now. Your GPU usage drops because youre CPU bottlenecks and cant keep up with the information it needs to process, which in turn leaves the GPU idling more and doing less. I think the reason you cannot edit view distance ingame, is to give BI some kind of bench mark scores. If everyone is using the same settings, its much easier to find out how it runs on certain hardware :) If i were you, i would wait on the new render, instead of trying to squeeze something out of this game. You might make it run decend, but it will become a pixel war on your screen and you wont be able to see anything beyond 300m.
  16. byrgesen

    Is this the root of all evil?

    Thanks mate, i havent kept up with the news in a bit, but i know what the origional struggle was all about :)
  17. byrgesen

    Is this the root of all evil?

    Large view distance has always been an issue with "this" engine (RV spinoff), thats one of the reasons they are working on a new render. One of the biggest issues so far, was that the render and the simulation was 100% synced and connected, which ment that EVERYTHING within the "camera angle" of the player would be processed and rendered by the CPU/GPU and cause FPS drops. And i mean everything. Every single piece of loot, every single rock, every single grass straw, etc. and thats a major performance problem. Ideally you only want to render what is actually witnin view of the "camera" ingame. If they can make the new render so that it does NOT render things inside buildings, outside of view range, and stuff behind buildings, rocks and what ever else is on the map, we will gain a big performance boost. That is the major reason you are having these FPS drops and *sigh* they are working on it :P Hate to leave a standard reply like this, but it really is what we have to work with atm. Await the new render and cross your fingers that an updated DirectX, combined with the render/simulation detachment, will make a huge difference in performance, and open up alot of opportunities for the team. Example: Picture series 1, you look at the floor, theres not much to render, just the floor and the ground under it. Then you look up and it is rendering EVERYTHING behind the wall in the shack, thats why you are getting FPS drops. Its even rendering that shirt, in that house, 500m away. A shirt you have no chance in hell to ever see anyway :) Picture series 2 is the same thing, you look at ground and you look up, it start to render everything within the camera angle. -nosplash still works wonders aswell :) Just fyi, but you are correct in the others. Its redundant.
  18. byrgesen

    Steam Achievements concept

    I wonder if that even possible with Steam, do you know of other games who have done this on Steam? But +1 for the idea, it would make achievements much more fun and challenging.
  19. byrgesen

    Steam Achievements concept

    Give the kids what they want, as long as it doesnt take away from the actual development. Personally i could not care less about acheivements, but i know alot of people who love them, for no reason :P Let them have it, in the last month of BETA.
  20. byrgesen

    Tell us why we died

    Wrong, because chances are they wont hear the shot, running and talking on TS. Sure they can figure it out, but it will take longer then the 0.5 secs it takes to read you where shot. But a text explaining what happened leaves no doubt. My point is, doubt will create more exciting gameplay then no doubt at all.
  21. byrgesen

    Tell us why we died

    I agree that this has nothing to do with realism, absolutely nothing :) This is about "meta gaming" and the flow of information. I am still 110% against anything like this, because it will take clans/groups less then 5 secs to find a way to abuse the system, to theyre own winning. If 5 guys are running down the beach, one dies and he is able to tell the others on TS how he died, complete advantage is gained, over the attacker. No matter how you do this, it will do nothing but hurt the "hermit playstyle" and give advantages to team play. Nobody should have any advantage over others, except numbers and player skills ofc. But not intel and certaintly not life saving intel like this.
  22. byrgesen

    Dayz Core Fucntionality

    To answer as short as possible, every single thing you mentioned is currently under development and being actively worked on. If you are truly a mod player and have followed development, you would know the answers to all your questions :) Also, theres a clear difference between the art department and the engine coding department. Its far easier to make a new gun, then to code a core part of the engine, thats why you get more new items then funtionality. Patience is a virtue, and im afraid you dont posses it.
  23. Hey people. Today i ran into something, i can only describe as fishy. As some of you may know http://www.monster-gaming.net/ is a quite big DayZ community, with multible servers. Today i found out, that in order to gain acces to the whitelisted server (which shares HIVE with the non-whitelisted server) you have to "donate" at least 10£. Basicly making the whitelisted server a private pay-2-win loot paradise. Isnt this against the EULA? They are basicly selling acces to a "gear me up" server, and hiding it under the donation name. One of the admins openly admitted to this, on facebook, in a group called "DayZ Standalone Community". https://www.bistudio.com/community/game-content-usage-rules Is there any acceptable way I can make money on my server/website?Yes. Voluntary donations are allowed and are not considered to be a commercial use. Nevertheless, in any way making the “donation” as part of a condition to receive access to/or getting any part of offered content would be in breach of the License Agreement. The content you create must be available to all whether they donate to you or not. The fact that you are getting donations is not a problem, but they must be provided voluntarily, i.e. not providing donations must not prevent anyone from accessing the content, download it or store it in another place and operating it there. To avoid misunderstanding, all access or the content has to be free of any charge.
  24. Being rude ussually gives rude answers, you should work on your attitude Caboose, and read the actual questions. Not true. Example: A friend of mine joins the community, pays to be whitelisted and start to loot up on a pvp free server, with other people who just wants to gear up. He then joins the server i am playing on, wheres its pvp madness and proceedes to engage me in PVP. Now because its private servers, we should have about the same chance of finding items right? Wrong, because the server im on, is full of people ready to kill me, while the server he is on is full of happy carebears, not harming anyone. I dont understand how that isnt gaining an advantage, by paying money for it? And i dont understand how its legal, when the current rules clearly states its not? Heres another link with some Arma 3 monetisation rules, which i belive also applies to DayZ: https://www.bistudio.com/monetization Charging players to access your server, if the fees and associated perks do not affect gameplay in any way, is allowed. Cosmetic perks are allowed. Limiting access to only paying players is allowed.Product placement, in-game advertising and sponsorship is allowed.Selling of in-game items, that don’t affect gameplay, is allowed.Accepting donations is allowed, but to avoid any doubts: not providing donations must not prevent anyone from accessing the content.
  25. But do you think its alright for them to actively force they're players to buy acces to a loot server, or simply be at a disadvantage? Is it alright for them to make money on server acces, on a game people have already payed for? Its not that its a big issue, but if everybody does it, it will be a giant issue, and if its allowed, we will see tons of this pop up in the future, effectively making DayZ p2w.
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