Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

byrgesen

Members
  • Content Count

    2512
  • Joined

  • Last visited

Everything posted by byrgesen

  1. byrgesen

    A temporary rage stopper. Increase fall required to die.

    First off, the engine is what we have, it will not change, theres no "new engine" coming, they are developing the engine as we play. Second, while i agree, sometimes the fall damage is abit to retarded, its easy to avoid imho. Untill we get some kind of weight system into the game, theres no reason to touch the falling damage what so ever. But fyi, you can easily break your leg, when falling 4 meters, in fact you can die from falling 4 meters. It depends entirely on the weight you are carring and how you land.
  2. byrgesen

    Favorite things about .49 so far

    Very true, im just used to aiming at the head with everything, because i often run around with other melee weapons :D
  3. byrgesen

    Favorite things about .49 so far

    Then you are doing it wrong mate. One punch to the head of the zombie and it will drop to the ground, its so easy. And once it goes down, just keep hitting it in the head and it will drop over and over until it dies, 15 secs later :) As far as axes goes, its just take one step to either side and swing at the head, boom its dead.
  4. byrgesen

    FULL customization of player

    Imho theres so much other stuff to spend precious development time on, even after 1.0, because we can all agree the game wont be "finished" when it hits 1.0. Just look at Arma III, it was released as a final version but was far from done and is still being worked on and improved. I think the same will happen to DayZ. As others have mentioned, having the ability to fully costumize the face of a character, isnt that important, because the only time you will be close to people, are if you know them or if you find that extremly rare friendly stranger. And when you run around with your friends, you pay a lot more attention to what they are wearing, not how they're eyes look like. If they got nothing else to do after release, sure, but this is at the very buttom of the priority list in my world, because it adds nothing to the game and the time and effort could be spend on much more valuable mechanics/features in game.
  5. byrgesen

    Damn Grafik Bugs, never happend till .49

    Are you using Vsync? If not, try to enable it, it might be tearing/artifacts caused because the game is trying to render the image faster then your screen will allow.
  6. Tbh i dont see this as a bad thing. Going to the military camps should be one of the most dangerous things to do ingame, and going alone should be a certain death sentence. I am glad they moved it away from the shore, it was to easy to go to balota and gear up, in less them an hours after spawn.
  7. Ok haha, i will explain better :D I would love for him to give his opinions on the topics in the status report. So if he could read it, talk about it, maybe try and find pictures or other graphical information relevant, to the topics, i think it would be a really good source of information and oppinions :) I know what i think about the status report, but i would also like to know what Septic thinks, based on his experience. But yeh, it might just be an excuse to hear his voice haha.
  8. Again, im talking entirely about the status report, not the patch...... Everything you just said doesnt apply at all mate, the status report is final, for this week, and it wont change. We are talking about to very different things, and the video isnt about any patch, its about the weekly status report :)
  9. Yeh i know he makes patch videos, and i love them :) But there arent gonna be added any more "features" to the weekly report. I just missed a more indepth analasys of the stuff in the report and i think it will be a big help for people who are having trouble reading that much english at once. I dont mind reading it, but i would love to hear it instead, its much easier to understand in my world :) I only say this because i like Septic's videos and i want more haha. Constructive critisism is always a good idea.
  10. I liked it, but instead of a 3 min highlight, why not make a 5-10 min detailed summary, for people who are either having trouble reading or to lazy to read it all? :) Put some lists and pictures, in there and summarize everything into a nice video.
  11. No stable update today http://forums.dayzgame.com/index.php?%2Ftopic%2F210584-reddit-eugenharton-on-stable-servers-are-down-for-scheduled-maintenance-this-period-usually-lasts-3-hours%2F
  12. byrgesen

    Polaroid Cameras

    That would be so awsome, if it is possible :) Imagine breaking into a barricaded house and finding 100's of pictures all over the walls lol.
  13. byrgesen

    Newbie here on Wednesday Maintenance.

    Think of it more as a testing ground for the Alpha, not a Beta at all. Its just Steam's wierd choice of words imho. Experimental is nothing but the first iteration of content BI pushes to the public for testing, once it somewhat works it get pushed to stable, and the cycle continues. Its a great place to catch bugs and gamebreaking issues, before 2.5 million people get the patch downloaded on stable. If you think its stupid, its obviously because you have no idea how game development works and what public alpha/beta testing means mate, no offense, but this is a great way to test out new builds.
  14. byrgesen

    Player Degridation While Logged Out

    Well internet humor and sarcasm is not easy for me hah :D Apologies mate.
  15. byrgesen

    Player Degridation While Logged Out

    So that would be me and my friend or?? Lets keep the personal attacks to a minimum shall we mate.....
  16. byrgesen

    Player Degridation While Logged Out

    I know several people who do actually :) One of my friends played the new diablo expansion for almost 30 hours straight at release (yes he has no life, but thats beside the point) Im sorry mate, but all i see is a bad idea and another bad idea imho, and i asure you im not doing this to be a dick :)
  17. byrgesen

    Player Degridation While Logged Out

    Theres such a thing as "to realistic" for a video game :) And basicly what you are suggesting punishes people for not logging off. Let the player behind the screen, suffer and deal with the consequences, we dont need the video game telling us we are tired and need sleep tbh. This goes into the same box as having to take a piss, a dump, cleaning your nails, brushing teeth, washing your hair and so on, its just to realistic and without a point in this game imho. Instead of using the word realistic, use the word authentic. Its much more suited for video games. Nobody wants a "Real Life Simulator", we play that game every day hehe. People want authenticity in games.
  18. byrgesen

    Player Degridation While Logged Out

    So when people get together to do a weekend lan, they can only play for x hours before they are forced to log off and play something else. Some people dont sleep for an entire weekend, and do nothing but play games you know. I would call it punishment tbh.
  19. byrgesen

    Player Degridation While Logged Out

    So you want to punish people for playing to much? Cmon mate. Its just as bad as the OP's suggestion imho.
  20. byrgesen

    Player Degridation While Logged Out

    Was just about to mention state of decay :) But no, this is not a good feature to have in a video game, it does nothing but punish people who doesnt have time to play every day imho.
  21. byrgesen

    Private Shards with 0.49? Features? Price?

    Just to clarify, im not talking any mod of the mod, im talking vanilla dayz mod installation of the server package. Epoch, Overpoch and what-ever-poch has most likely done things differently. And the public HIVE is not "new" to the SA, it was what the mod started with :) But it died out because of the poor level of security in Arma II (cd-key theft) which basicly gave the script kiddies free reigns. Thus whitelisting was created, along with private server packs, which wasnt even allowed or endorsed by BI or Dean in the beginning. It took them several months to actually come out and say it was OK to host a private server. I can almost garantuee you aswell, that BI wont allow admins to sell anything on this game. Why should they allow people to monotize on something they have spend so much time on? It will be exactly like Arma II and III, mods will be free and the creators will have to chose between different licenses, which allows people to do different things with it, but if people try to make money off it, the mod will get "shutdown", its been seen before many times. The community is very protective of each other and the work members do, so something like stealing code, making money or just being a dick in general, towards other modders, will be looked down opun. Its also very clear to see what direction BI wants to go with DayZ SA, and its as far away from the mod's mod's as possible and "back to basics" so to speak. So im very confident BI wont allow people to do what ever they want, because the last time they did this, it turned into a giant clusterfuck. But lets leave it at this, you and I will most likely never agree on this, and thank god its not up to either one of us :) You gotta love BI for that though, they make what they want and not what people want.
  22. byrgesen

    Private Shards with 0.49? Features? Price?

    In the mod EVERYTHING was written into the SQL database directly, usually MySQL, not any of the Arma II DB scripts mate. It didnt matter what server package you used (Pwnzor's, Bliss, etc.) And the DB didnt write logfiles, the server and BE did, and thats where you got the information from, that you needed. But if you had to find the location of a player, his inventory or health status or what kind of skin he was using, you had to go into the DB, there was no logs to tell you this. And its true we dont know exactly how the DB works in the SA, but i doubt theres been any major changes, because it was a good server/DB system, it just needed a much bigger server to host the DB on, for the public HIVE. If they kept it the same way, it will be very safe to give people log acces, as long as they dont have acces to the log filters, because the filters are tailored to only write exactly what you want it to. Thats the beauty of BE, you can make it do what ever you want to, and thats what they are in the progress of doing, but it takes a long time to set them up correctly :) Im not trying to decide anything for the other 2.5 million players, but i think we an both agree, that giving the same tools as in the mod, will lead to a shitstorm of complaints, and that does nobody good in the end imho. It gives more work to BI, who should be focused on development and it gives a ton of false positive bans.
  23. byrgesen

    Private Shards with 0.49? Features? Price?

    Im talking about server and BE logs, thats the logs we have to look at. And you remember wrong, there are no DB logs, only logs of what is going on on the server, but it doesnt show peoples location or what theyre inventory look like or theyre health status, in order to see that you need DB acces. The pos log you are refering to is a BE log called setpos. Ive hosted several servers, both for Arma II, III and the DayZ mod, so i know what im talking about. Actually i hosted one of the first private HIVES in the mod and it became one of the most popular whitelisted servers, the thread is right here.... Ive also been in several milsim communities, doing server maintenance and making missions for the games. So get off your high horse and listen to people who actually know what they are talking about mate, im not trying to be a dick, but it sure sounds like you are tbh. Im also not pulling numbers from my ass, im basing these statements on the past years of experience on this forum and on many others related to DayZ. Its like you dont understand that most admins in the mod where in contact with each other, sharing ban lists, helping with the log outputs and creating anti cheat software for the servers. Just because i find out there are bad admins on a server and doesnt go there, does that mean the other 2.5 million players do the same? no of course not. So instead of giving admins full control, give them proper tools they cant manipulate for they're own benefit. But you are mixing things up here, nobody is saying you shouldnt have tools, but giving admins the ability to look into the DB, have a magic map of peoples locations and teleport around the map, doesnt make them better admins. Im talking from experience here, its perfectly possible to maintain a great server and a awsome community, without having "magic skills". You dont need to teleport to a player anyway, all you need to do is look at the logs and viola, it tells you all you need to know. Saying you dont need logs for banning, is like saying you dont need evidence to convict someone of murder......
  24. byrgesen

    Polaroid Cameras

    Well, it brings about the same to the game as writting on a piece of paper imho :) Immersion and RP elements.
  25. byrgesen

    Private Shards with 0.49? Features? Price?

    Its not a bad idea at all, but i doubt something like that will ever happen. The coding it self might take a while to work out and then BI has to hire people to work as a "look-out" for known cheaters and 1 guy wouldnt be enough for 2.5 million players tbh. It would be better if they made some kind of deal with BE and let them handle this, they have the experience and they have the ban lists and complete log acces. Vote kicking and vote banning was a part of Arma, so it should be very possible, the system just need adapting.
×