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Everything posted by byrgesen
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Nobody is stopping you :D @Topic I doubt there will ever be customization like we see in fallout and skyrim. We will hopefully get a ton of different faces, hair types and skin colors, so making a "unique" character will be more feasible. But i dont think it will get much more complex then that, and imho it doesnt matter in my world, because most of the gear people run around with, will cover 95% of the entire body, including the face.
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Filling magazines with rounds should take time (animations)
byrgesen replied to 0.64 Freerider's topic in Suggestions
Tbh mate, it sounds like you are looking for a much more casual RPG centered game. If you really feel like this, DayZ is most likely not something for you :) Not trying to be a dick, just stating things as i see them. @Topic I completely agree with pretty much everything in this thread. We need a timer and an animation for loading mags/clips and the more bullets you have to load, the longer it should take. Ive read pretty much all of the thread, but did anyone mention not being able to run and load a mag? I guess its a no brainer tbh, as its close to impossible to run and load a mag anyway, but i said it now hehe. I can imagine this being something they do when we get closer to Beta imho, perhaps not even until we are in Beta. -
zombies no clip - sorry if already done
byrgesen replied to boonaroony's topic in General Discussion
I am not being "defensive" i am stating facts. If you had followed development, you would know that from the very start of this, they had been planning to improve the engine and tailor it for DayZ, thats the main reason it went from a mod to a standalone game. To overcome the limitations of the RV3 Engine (3 as in 3rd version of the RV engine!) But the engine isnt outdated, its like almost every other engine out. The core was build long ago and then they updated it over the years and made it into what it is now. Its exactly the same as Frostbyte, CryEngine and Source..... The engine's purpose was very different from what they want to achieve now, and that takes time to change, on the core level. The reason i was so "enthusiastic" about it, is because this is public knowledge, right there for you to read. But you have choosen not to do so, so someone had to tell you the facts of it tbh. Broken and alpha, go hand in hand in video game development. Things are ment to break, they are trying to get as much as possible out of it, as they can and that will break it over and over again. Thats why we have a beta phase you know mate. To fix what the alpha broke. But like every single engine out there, theres some kind of limitation in it. You wont find any engine without limitations. The fact of the matter is that they are trying to overcome as many of them as possible, during this development, hence the looooong development phase. I am not defending anything, but looking at this with realistic expectations. Its a "small" studio, compared to most AAA titles. Granted they have aquired A LOT of new personal, but that wont make the game develop any faster. It takes time for new people to learn the code and learn how to work together aswell. More doesnt mean quality tbh. -
Different types of "Helicopter chrashsites"
byrgesen replied to Arthur Dubrovka's topic in Suggestions
I would love to see medical vehicle crashes aswell. I think its safe to assume, with the outbreak, there would be alot of medical response teams driving around and crashing :) Perhaps a medical chopper, ambulances and other vehicles with low or high amount of medical gear in them. -
Theres an easy fix for this tbh. Do what ever the f*** they want with the game, give us they're vision of what DayZ is and stop catering to the masses. To many good games have gone down the drain because they try to please the crowd. Let BI do what they want to do, f*** people's opinion and buy the game if you want to :) Easy.... Theres plenty of other zombie survival games out there, who will go down the drain eventually, because they try to please everybody. I really wish more companies would have balls and create a product they want to play, and not a product that will make as many people "happy" as possible, because its an illusion. Yes its all about the money, and that makes it even more sick tbh.
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Chatacter wipe next stable build(.49) possible
byrgesen replied to cels's topic in General Discussion
Awsome news tbh. They should have done this every 1-2 months during development imho. The sooner the better :) -
New graphic renderer - graphics improvements?
byrgesen replied to Ben_uk's topic in General Discussion
The renderer "swap" was announced way before PS4 release was, so its not news tbh. The main reason they want to disconnect the renderer from the simulation, and eventually update it, is to control what is being rendered on the screen. Right now, everything is being rendered, and i mean everything! The axe 1km away inside a building is being rendered, the chair behind the wall 500m away is being rendered. This is why performance is bad in towns, it is rendering every little object in the entire city, as soon as you look at it. That is the main purpose of the diconnection of the renderer :) -
zombies no clip - sorry if already done
byrgesen replied to boonaroony's topic in General Discussion
:facepalm: If you had any idea what you where talking about, you would know that the "new engine" was planned from the very beginning. And its not a new engine, its a branch of the RV engine, tailored for DayZ, called Enfusion. They have been working on this from dayz one, and will keep working on it. Come back when you actually know what you are talking about mate, and stop spewing mis-information around tbh...... @OP Like others have mentioned, it has gotten alot better, but the nav mesh is still VIP, so its far from perfect. Its not game breaking though, because the amount of zombies atm, is extremly low. -
Tbh if you are so lazy you dont even want to read up on the updates and the ongoing development, you arent really interested in the game :) Its not hard to keep up imho.
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^^this And this: http://dayzdev.tumblr.com/archive And this: http://forums.dayzgame.com/index.php?/forum/134-development-blogs-status-reports/ Start reading my friend :)
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Any of you guys wonder what time period dayz is in.
byrgesen replied to Azzerrrr's topic in General Discussion
Damn i missed that one. Its abit strange they do it in such a minor post though, when its such a big deal to the community tbh. Lore and background story has been discussed on the forums a million times by now, so i would have hoped for some kind of very tranperant post from the devs about it really :) Anyway, if anyone has a link, i would really love to read it, as im not a reddit user and i really hate browsing that website haha. -
Thats exactly what i mean, as we are discussing this one in this thread, and not bicycles in general mate ;)
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DayZ Stable 0.48 Full Showcase *New Animations + Craftables*
byrgesen replied to [email protected]'s topic in Gallery
I only have the 480p option on youtube though :/ Will check again now mate. EDIT: And now its there, odd haha. Youtube must have been "crapping up" when i watched it the other day :) -
The problem with DLL files is that you can inject anything you want into them. You have no idea if this is sending information from your PC to the creator, you have no idea if its injecting your computer with malware/spyware. DLL injection is the most common way of cheating in game to btw. Im not saying this cant be trusted, but i would never ever download a DLL file from a non trusted site.
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Any of you guys wonder what time period dayz is in.
byrgesen replied to Azzerrrr's topic in General Discussion
Must have missed it then. Will try and find it :) But its good to know. I always wanted it like that anyway, so it makes me happy. The question is, when does it take place then? Arma III doesnt take place before 2035, so there alot of time in between tbh. Which kinda makes sense, with the amount of new towns and buildings and such. That would take a long time to create IRL. If you can find it, i would be very happy :) I am searching for it my self though atm. -
Be very very very VERY carefull with dll files from untrusted sources mate. It could be some kind of malicious software tbh, nobody knows, but the creator. I wouldnt do this, never ever!
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DayZ Stable 0.48 Full Showcase *New Animations + Craftables*
byrgesen replied to [email protected]'s topic in Gallery
Yep it was great mate, good information and easy on the ears. Although i do miss HD hehe, espcially for showcasing ingame items and animations, but its not a deal breaker :D -
Any of you guys wonder what time period dayz is in.
byrgesen replied to Azzerrrr's topic in General Discussion
Unless you can find official words on this, we have no idea if its actually true. :) Ive yet to hear any confirmation as to DayZ being a part of the ArmaVerse timeline. But i agree, none the less mate :) Although its pure speculations at this point, as we dont have any official lore or background story of DayZ. But it might actually take place several years after, as Chernarus has been "buld up" quite alot (new towns and cities, bigger apartments, more people in general) and that takes time. -
Dayz Origins is BACK! easily the best mod out there too!
byrgesen replied to Dr.Dan's topic in DayZ Mod General Discussion
It might be a good mod, but suppoting the team behind it, is not something i want to do tbh. They have made to much of a mess in the community, and all they want to do is make money off a free mod, which goes against the whole idea of DayZ mod. Martin and the other guys have done nothing but act like self entitled pricks. -
Well Arma II and III have linux dedicated servers, so theres a big chance we will get it for DayZ aswell. But not untill we are closer to final release and private server files have been released :) I dont remember any official words on it though. I doubt it will ever run on linux/mac though. Especially if they go for Directx11.
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Any of you guys wonder what time period dayz is in.
byrgesen replied to Azzerrrr's topic in General Discussion
Tbh ive always wanted to "link" DayZ with the current ArmaVerse Timeline :) Althought it might be abit difficult to do, and DayZ might be an alternative timeline, Arma II events in Chernarus takes place from 2009 and onward, for a couple of years. So its closer to present time then anything in my world. The M4, the broken down HMMWV's and the heli crashes would also suggest its quite recent times. But thats just my opinion :) -
That isnt a bad idea at all tbh, but if it should carry over from one server to another, it has to take up a pretty large space in the backpack tbh. So you either have to choose if you want this with you, or more ammo/food/medical stuff. Ohh and it should be controlled by the hive, so X amount of them spawn on ALL servers, making it quite rare tbh.
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What is it that makes the fps so bad? Engine? DX9?
byrgesen replied to Halven (DayZ)'s topic in General Discussion
Well thats not true at all.... The "problem" in Arma III, is that the server setup and mission layout rules the FPS. So if its a bad server setup and a cluttered mission, all will suffer from it. But its perfectly possible to do a 40 man mission in Arma III, with 100's of AI, with no lag or FPS drops. Ive played missions like that every sunday since the game was in Alpha (ive even created some of them my self), with a milsim community and it works just fine, if the mission is created without clutter and scripts draining resources. @OP One of the major FPS drawbacks in the game atm, is the renderer. Basicly the game renders EVERYTHING within your view screen, that includes trees, grass, rocks, bildings, ALL things inside buildings (which you cannot see) and all loot. This is extremly demanding and this is why most people get FPS drops when looking at towns/cities. They are well aware of this problem and that is why they want to disconnect the renderer from the simulation, so they can upgrade it and have a much easier way of controlling what will be rendered on the screen. As soon as they can control the rendering of stuff inside buildings, loot and what ever else is actually hidden in your view screen, we will see a increase in FPS. There really is no reason to render the fireaxe inside the building, which is 1km away from the player, at all times, but that is how it works right now. And the fact that we now have 64-bit server architecture, also means more stuff can be moved from the client onto the server, so the clients wont have to handle much else, but the rendering process. Should also help. This is gonna take a tremendeous amount of time, but in the end we will feel the difference and hopefully we will have full DirectX 11 support aswell, which will help the FPS aswell :) -
Annoying...Steam auto-launches with Arma 2 now? PLEASE make it stop
byrgesen replied to mjp808's topic in DayZ Mod General Discussion
Ohh btw, i figured out why your cd-key kept resetting mate. Its because with the new 1.63 update, the registry key became obsolete and it will now use the key you have put into steam. From BattlEye's website: It should answer your question tbh :) How to change the cd-key in steam, i cannot answer though. -
Because the bag it self is a backpack, unless you attach it to the vest, as far as i understand. So like other backpacks, it should be fairly easy to find, but the vest should be quite rare, because of the huge amount of space you can get from combining them :)