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Experimental Branch: 0.51 Discussion
Irenicus (DayZ) replied to SmashT's topic in PC Experimental Updates
Can you guys once and for all fix the issue plaguing us since day one where you have a 1 in 20 chance of actually jumping when you press the jump button? The other 19 times you either don't jump at all or you vault instead. Never have I played a game before where a button pressed does not result in the corresponding action instantly. It's ridiculous! -
Wow. An actual changelog and update posted on the forums.
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Pending Changelog: Experimental Branch: 0.42.116002
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Pretty slack nowadays with the updates aren't they? Not so much the updates themselves but actually posting about it. Experimental 43 has been out for weeks and still not a topic about it. Very poor form IMO -
Rolling Update Rev - 0.43.116251
Irenicus (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Aaaaand. Stil no thread on the latest experimental. Rubber banding is back in a big way. -
Rolling Update Rev - 0.43.116251
Irenicus (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Might actually be a good idea to provide us with changelogs and threads with the current versions...you know? 43.116.251 not mentioned anywhere -
Pending Changelog: Experimental Branch: 0.42.116002
Irenicus (DayZ) replied to rocket's topic in News & Announcements
what the hell does the time have to do with there being food? -
Pending Changelog: Experimental Branch: 0.42.116002
Irenicus (DayZ) replied to rocket's topic in News & Announcements
ummm. The patch came out last week dude lol -
Hotfix changelog: Stable Branch: 0.35.115188
Irenicus (DayZ) replied to mattlightfoot's topic in News & Announcements
Most people do however. But he should post in the bug tracker about it, not here. Well known glitch Incorrect. Plenty of people visit the airfields -
Update Rev. 0.36.115535 (Experimental branch)
Irenicus (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Yeah it is broken actually. Even Rocket has confirmed as much. Not as much loot does not equate to NO LOOT. Which is what there is now. In fact Rocket has someone looking into the fact that many many buildings never spawn loot. -
Update Rev. 0.36.115535 (Experimental branch)
Irenicus (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Yup. It's like that for everyone. It doesn't happen all the time but quite often on a server that's full or has been up for a few hours. It's been an issue from the very beginning. 10fps would suggest your PC has serious issues, your configuration is wrong on some level, or you're simply trying to run the game on too high settings. Have you applied the Frames Ahead tweak? What is your CPU/GPU/Ram? Close to recommended specs is never good, if you mean above recommended then great but if below then forget it. You need something much more powerful than recommended. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Holy wall of red text. I won't be reading that for the simple fact it's pretty obnoxious to post in red text like that. -
Update Rev. 0.36.115535 (Experimental branch)
Irenicus (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Nowhere near as good as the Ak-47 though. -
Update Rev. 0.36.115535 (Experimental branch)
Irenicus (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Previously if you had PP on normal or higher but chose to turn SSAO off, it would turn back on when you restarted the game. I imagine this has now been fixed judging by that description -
Pending Changelog: Experimental branch: 0.34.XXXXX
Irenicus (DayZ) replied to rocket's topic in News & Announcements
I know I can be a wanker sometimes, but that particular post I said nothing untoward. Not sure what your problem with it is, but I re-read what I said and it makes sense and is not derogatory. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Irenicus (DayZ) replied to rocket's topic in News & Announcements
And I could retort similarly. Your first 3 words were all that was needed, in fact you didn't even need to post at all. You don't even need to play dayz, or post here, like, ever.