Jappe Hallunken
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Experimental Update 1.21 (Change Log)
Jappe Hallunken replied to Kyiara's topic in PC Experimental Updates
Sounds more like "normal" behaviour of a server crash, I experienced this in the past on non exp servers too. -
Experimental Update 1.21 (Change Log)
Jappe Hallunken replied to Kyiara's topic in PC Experimental Updates
Seems to be fixed! -
Experimental Update 1.21 (Change Log)
Jappe Hallunken replied to Kyiara's topic in PC Experimental Updates
yes -
Chill, they tweeted they have some delays.
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Experimental Update 1.19 (Change Log)
Jappe Hallunken replied to Kyiara's topic in PC Experimental Updates
You can also find US helicopters and US military weapons. Did you ever played the game? 😉 -
Experimental Update 1.19 (Change Log)
Jappe Hallunken replied to Kyiara's topic in PC Experimental Updates
"Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong)" -
maybe this is not the right game for you. What about Rust, or Scum? 😂
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"Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update"
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Experimental Update 1.17 (Change Log)
Jappe Hallunken replied to Kyiara's topic in PC Experimental Updates
Ok I thought a while about this and searched online for the 0.62 crosshair and now I realized that you are talking about the crosshair when you're hipfiring in TPP? (I didn't know that bc I only play FPP) So you are already in 3rd person and now you still want more assistance? I think this is a nice feature to make it more difficult, bc with the dynamic crosshair it would even more OP than TPP already is. Let's be honest, in TPP the players camp more bc they can overwatch the area from safe cover. What about auto aim, maybe this is also a feature you want? 😄 Sry, not sry. -
Experimental Update 1.17 (Change Log)
Jappe Hallunken replied to Kyiara's topic in PC Experimental Updates
What do you mean by that, what is not working? -
Experimental Update 1.17 (Change Log)
Jappe Hallunken replied to Kyiara's topic in PC Experimental Updates
Make a bug report, it is useless to write about here. -
Experimental Update 1.17 (Change Log)
Jappe Hallunken replied to Kyiara's topic in PC Experimental Updates
But a hiccup is not a good connection and I can only speak for experience I had. So what could be a countermeasure against this "non physical" behaviour (from a laymans perspective)? There is already a protection against speed hack movement, maybe their could be a similiar mehod to detect rapid movements of cars to prevent this? Does anyone know how other games handle this, especially racings sims? -
Experimental Update 1.17 (Change Log)
Jappe Hallunken replied to Kyiara's topic in PC Experimental Updates
Should be fixed with the 2nd update of exp 1.17 -
Experimental Update 1.17 (Change Log)
Jappe Hallunken replied to Kyiara's topic in PC Experimental Updates
Got ya, but this is the limitation of the sandbox. A workaround would be to limit the loot drastically, so it's a real day #1.... But then you have to wipe almost weekly? xD -
Experimental Update 1.17 (Change Log)
Jappe Hallunken replied to Kyiara's topic in PC Experimental Updates
Ok, but what exactly do you mean with broken? I played a while ago on a RP server with lots of cars. And when my connection was stable, driving cars was fine. Ok with a high ping it is a pain in the ass, but IDK how hard it is to work around bad network connections.