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Posts posted by aux7
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DayZ & Arma are connected, DayZ would not of existed if Arma did not exist .. .
DayZ is the child of Arma . . . & now surpasses itrelatively DayZ standalone is approaching the condition it was in as DayZ mod
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On 2/17/2023 at 9:05 PM, RadistR said:What is the name of the file that specifies the threshold of server fps for icons? And what is the path to this file?
serverDZ.cfg
path
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1 hour ago, RadistR said:Question: What is the value of the server fps when these icons appear?
default settings in server config file
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1 hour ago, Nenic said:carfluids.Fill( CarFluid.OIL, 1000 );
carfluids.Fill( CarFluid.BRAKE, 1000 );
carfluids.Fill( CarFluid.COOLANT, 1000 );these (oil & brake) dont exist anymore, & coolant isnt required for the humvee
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9 minutes ago, Nenic said:the new M1025 Humvee
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made a mistake . ..
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I have an event server. These are my specs
soft - Intel win 10 - You dont need win server unless you are running multiple VM
CPU - i7 8086K min 4GHz max (single core) 5GHz - DayZ is a single core game, So you need a CPU with a fast CPU speed. It may be win 11 with its Perforemance CPu & economy CPU
with tasks scheduling to specific CPUs, will improve this. I dont have a win 11.
RAM - 16 GB DDR4 3200MHz - fasterlower latency ram is better
storage - M2 970 pro - faster is better
Intel Gigabit ethernet
On 5/4/2022 at 10:21 PM, Ceseuron said:- Wildly fluctuating tick rate on the server. At idle, with zero players, the server will sit at 4500 FPS but tank regularly to below 2000. I've seen people showing logs of tick rates well into 10K+.
- Server tick rate dramatically lowers once everyone is online and playing. I'll see below 2K and it will routinely tank even further when people's clients crash.
- Players in game will desync when someone loads into the server or when someone's client crashes. This results in vehicles rubber-banding and flipping out all over the place.
- Players get kicked with some nonsense about an "unstable" connection but I have fiber internet at 1000Mbps synchronous (meaning both upload and download are the same speed). I've even been kicked with this message and I'm on the same gigabit hardwired LAN as the server. I've somewhat eliminated this by setting "maxPing" to some obscenely high setting and setting the "speedhackDetection" to 10.
- Among my startup options, I'm setting "cpuCount" to 20 but it doesn't have any effect on how much CPU resources DayZ will take. Nor does any of the changes I make in "dayzsettings.xml" seem to have any effect. The DayZ server application still uses just one core, which I'm more attributing to lazy development choices and bad application design
1 - happens, see attached performance curves. more mods/events makes it worse
2 - see curve
3 - more dependent on peoples ping (in my opinion)
4 - Happens, even for me, & the server is sitting in front of me
5 - DayZ is a single core game
54 minutes ago, Kym Haniford said:Getting information of what specs are needed to run a DayZ server seems to be a classified subject.
maybe just a bit arcane
This is my 8086 server performance. (lightly modded)
Orange line is average of my i7 6700k. Over 30 players was getting problematic. More mods got problematic
Grey line is an extrapolated expectation of the performance uplift for when I moved to the i7 8086
Blue line is actual performance. Note the framerate fluctuation. Interestingly, my prediction didnt quite fit.
The framerate dropping to zero is only during server start up. Once up & running, it is up around 10K - 12K
But I had no issues with this & no issues were highlighted to me or seen. A large number of streamers were also streaming, so I could see the "playability".
Moving up to an 19 12900K would improve this further
This is my i7 6700k. Note the frame rates approaching 0 as the players increased. This was causing problems. Observed through streamers outputs
As long as the framerate doesnt go below 100fps on the server, things generally seemed ok .. . but more mods & cars, doesnt help
1 hour ago, Kym Haniford said:Have you added multithreadedReplication = 1; to your serverDZ.cfg?
never saw any benefit from this
Hope this helps
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On 4/30/2022 at 4:49 PM, Riddick_2K said:, would you be kind enough to explain to me how you run that "scheduler.xml" file on your server to do the cyclic reboot
the "scheduler file" is run inside the BEC program available at this link
https://github.com/TheGamingChief/BattlEye-Extended-Controls
the scheduler shuts dayz down, then you have a .bat file running that restarts DayZ, an example is in the link below
These are pretty simple versions, there are other more complex versions available, if you search for them
https://write.corbpie.com/the-ideal-dayz-server-start-bat/
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On 4/18/2022 at 1:22 AM, roxvpod said:Hi
Can anyone help me solve this issue I'm having on my Server.
Battle eye disconnects all players at once. it used to happen every now and then, But now its happening more frequently, sometimes 5 times within an hour.
Can anyone point me in the right direction in solving this as its becoming very frustrating for players as well as Server owners.
There is no drop in connection so that's not the cause.
Any help will be much appreciated.
Thank you
RoxHi
you need to raise this as an issue for assistance
set up an account here - https://feedback.bistudio.com/project/view/2/
or also with battleye direct - https://www.battleye.com/contact/
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On 1/5/2022 at 9:26 AM, rfxcasey said:"Server owners are receiving additional tools to manage their servers without the need for directly modifying game files through the addition of server-side gameplay settings." OK so how do we access this on PC?
Through your server.cfg & other files
details available through these links
gameplay
https://community.bistudio.com/wiki?title=DayZ:Gameplay_Settings
weather
https://community.bistudio.com/wiki?title=DayZ:Weather_Configuration
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1 hour ago, Maicon Garcia Pires said:Do you guys know how many time the fireplace stay at the server with loot inside?
eight hours, contents do not affect the time . ..
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51 minutes ago, William Sternritter said:Have you tried pulling a structured report out if it?
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13 minutes ago, McWendy said:Anyone know how long does:
A dynamic toxic zone lasts?
lifetime is 1500 seconds by the look of it, so 25 mins
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Car or Kart
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Try the following . . . . but note that this will only stop your server, you will need to restart the server through another program . . .your batch file for example . ..
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<messages>
<!--
See https://community.bistudio.com/wiki/DayZ:Server_Messages for more informationExample messages:
1) following message will be displayed to every player in countdown manner
and shuts down server in 5 hours from its start-->
<message>
<deadline>298</deadline>
<shutdown>1</shutdown>
<text>El reinicio será dentro de #tmin minutos</text>
</message><!--
2) following message will be displayed every 15 minutes to every player
-->
<message>
<repeat>15</repeat>
<text>You're playing on my server (#name). Thank you .)</text>
</message><!--
3) following message will be displayed every 30 minutes to every player
and 5 minutes after player connect
-->
<message>
<delay>5</delay>
<repeat>30</repeat>
<onconnect>1</onconnect>
<text>Visita nuestro DISCORD: discord.gg/KVryPCUTPy</text>
</message><!--
4) following message will be displayed once
and 1 minutes after player connect-->
<message>
<delay>0</delay>
<onconnect>1</onconnect>
<text>Bienvenid@ a Zurrupios Land</text>
</message>
<message>
<delay>0</delay>
<onconnect>1</onconnect>
<text>Los reinicios del servidor son cada 5 horas</text>
</message></messages>
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Important information for players on my, Derleths, Tarkules & other servers
Tarkules has raised this as a ticket to Bohemia T159840
PlayersAs of the 1.13 update, it is now possible for Battlemetrics &
Gametracker to see your player names, joining & leaving times - time durations.
So anyone can see when you are online on any specific server
This information used to be only available to server owners but now
this information is available to anybody watching.
This has an impact on player privacy, but it is also enabling a new form of stream sniping.I would recommend that you no longer use a name on DayZ servers,
to be anonymous leave the name field blank
This will be pain for server owners, but as its a major privacy issue,
I cannot see another optionUnfortunately I do not think this will allow you to stay anonymous for long,
as it will be possible to code for your steam id.
For players in my events, this should not be an issue as the events are all password access only
so please continue using names - in the events
Thanks- 2
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5 hours ago, Printaix said:BEC is not able to connect to the battleye service from DayZ though it is running on the same machine (127.0.0.1) since update 1.13
Before 1.13 i used port 2302 (or 2702 for 2nd server) for DayZ Server AND battleye.
Now i tried switching battleye to 2305 (2705) but BEC can not connect even with firewall off.
Are those ports open?
You should never switch off your firewall
Mine (two server instances on the same pc) are running fine
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2 hours ago, Printaix said:Bec, Arma OA/3 Server Tool V.1.608
18:21:09 : Connecting to Battleye server 127.0.0.1:2705
18:21:09 : Lost Connection!
18:21:09 : Closing socket & exiting!
(i use port 2702 for the DAyZ Server so port 2705 for BE)is port 2705 open?
2 hours ago, Printaix said:Until 1.13 update it worked fine. Used Dart Tool to connect to Server.
I have no idea with the Dart tool
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47 minutes ago, elitachi said:Since the 1.13 update, can no longer connect to the rcon port. Have created a RConPort entry in BEServer.cfg, its starting on that port from the server console, bec can no longer connect as well as battle rcon.
12 minutes ago, ArseymoTTD said:I can’t get on too. It’s keeps saying unable to get servers
you need to edit the port to server port +3
so if your server port is 2302, set bec & bercon to 2305 in their respective configs and start up bats
bec config
bercon
bercon bat entry
https://feedback.bistudio.com/T159179
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7 hours ago, hazey_b said:Nitrado is $20 a month 😞
you would probably pay that in electric bills to run the server 24/7
also the room where I have my server is around 28 - 29 degrees C
If you really want to run a server and not use a provider, why dont you just get a pc license and keep running a pc server?
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1 hour ago, hazey_b said:Can I host a server for X Box clients from my PC?
no
1 hour ago, hazey_b said:I have downloaded the Day Z server through Steam and I believe it is configured correctly (have forwarded ports 2302/27016 in router and sever is visible in Battlemetrics)
However I cant see my server in the Community server list on my xbox
I noticed a slight version mismatch between pc server (1.12.153904) and my x box (1.12.153902) but have updated server config to support this
i have also read that cross platform is not supported but not sure if that means i just have to configure server to support x box only or that server is for pc clients only.
you have set up a Dayz pc server. Only PC servers are available
You have to go through Nitrado or some other xbox provider to set up a server for xbox
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Aux7 Server - Deer isle - Event 10 - May 8th - 20:00 CEsT Deer Isle Kart Race
Main Race Solo - 6 laps
Endurance race Team - 3 laps ea
Race around Mt Katahdin Solo - 1 lap
Some Driving & Navigation skills may be required
To enter - register on my discord - https://discord.gg/s7nqM2K
Stable Update 1.24
in PC Stable Updates
Posted
As with everything . . .you pays your money & makes your choice
Xeon w9 3495 - 6229.58 euros
i9 - 14900K - 611.57 euros
xeon w-1390P - 459.67 euros
xeon e- 2488 - 694.00 euros
xeon e-2286G - 711.31 euros