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aux7

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Everything posted by aux7

  1. aux7

    types.xml need explanation

    I learnt it by playing with it, I still use the arma tools . . . the link below goes to a pbo file editor instruction for scripts. This link talks about stamina editing https://josephtwheeler.wixsite.com/dayzstandaloneguide/forum/introductory-topics/scripts-and-stamina it will help you get started . .. . from the pbos you can then get into the bin file editing (toolbox) Matthew Longtime also does some good videos, he posts on here too. mostly about map editing this forum under the modding section has some interesting references and comments. Most of it (well for me anyway) has been a work it out for yourself thing .. . there are two of these "double" spots I go past, and I almost always get two packs arrive. Wolf spawning is triggered and also random so . .. I dont know yet really how it works. there is a spawn point up the road from my main base location, and I hear wolves there regularly, even though no one (other player) is there and I havent/am not anywhere near their trigger area I use several map providers, but Izurvive is the main one for this spawn point 540 is the x axis and 4252 is the y axis ( I dont know why they call it the z) and d is the height I presume d is the spawning area. I have had wolves appear right next to me . . . . looking in the dayz workshop, there are several wolf mods available . . . . . .
  2. aux7

    types.xml need explanation

    This generates packs of 12? would have thought that the children max should also have been increased. I believe that this is "wolf behaviour" and its hard coded this is mod territory. Do you know how to use the tools? there are on some spawning areas, double spawns. so you get two packs from wolf territories so two different spawn groups with the same point
  3. aux7

    types.xml need explanation

    hi so youve changed sea chests (and the others) nominal and min. to what numbers exactly? It counts in player and map, but not hoarder. I suspect that burying the sea chest would result in it not being counted The tents are counted in map, player and cargo, but I am not sure about tents set up . .. How long has your server been running since a wipe? Is your server public or private (passworded) what are your average daily player numbers (new & regular)? You have to remember that there are a huge number of locations for these items to spawn in and a huge number of items to spawn through these points. Tied into which they seem to be changing the spawn points of a lot of things. At one location I monitored for a couple of hours, there were nearly nineteen items spawning through it, and there seems to be a format to what spawns as it was repeatable. Its the whole reason that people loot cycle . . .. Basically, there will be more chests etc, but you have to be patient.
  4. aux7

    The State of DayZ PVP

    you describe my playstyle exactly . .. . but I would say, "if you dont want to be KOS or KOS . .. ."
  5. aux7

    Night Darkness and Personal Light

    sure with the date setting in the cfg file, it meant (june 21 longest day) a long twilight (15mins) then dark (half hour), then 15 mins dawn then day again (four hours) I had the server running a 24 hour restart cycle
  6. aux7

    Night Darkness and Personal Light

    trouble is, I used to see a lot of players logging out as soon as it got dark . .. . so I made days really (relatively) long and nights (relatively) short (half an hour)
  7. aux7

    Night Darkness and Personal Light

    They have only the basic "required" options in the config, other stuff is custom (additional) and you have to add it yourself. This is mostly in their server documentation on this forum. Problem is they dont seem to be updating it (server documentation), and so now you have to hunt for it. hostname = "Aux7 DayZ"; // Server name password = ""; // Password for connection to the server passwordAdmin = "*********"; // Password to become server admin maxPlayers = 10; steamqueryport = 27116; motd[] = { " ", " ", }; motdInterval = 40; verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2) forceSameBuild = 1; // Server will allow connection only to clients with same exe revision as server when active (value 0-1) maxPing= 500; // Max ping value until server kick the user (value in milliseconds) respawnTime = 15; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 30; // Voice over network codec quality (values 0-30) enableDebugMonitor = 0; // Enable status window (value 1) // shows info about the character using a debug window in a corner of the screen (value 0-1) allowFilePatching = 1; // if set to 1 it will enable connection of clients with "-filepatching" launch parameter enabled disable3rdPerson = 0; //turn on/off 3rd person view for players on the particular server instance (value 0-1) disableCrosshair = 0; //turn on/off cross-hair on the particular server instance (value 0-1) disablePersonalLight = true; // disable the personal nightlight lightingConfig=1; // 0 for bright, 1 for dark serverTime = "2019/6/21/06/00"; // Server Start Time // Initial ingame time of server. "SystemTime" means local time of machine. // Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" serverTimeAcceleration = 3; // Accelerated Time (value 0-24) // This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour. serverNightTimeAcceleration=4; // Accelerated Night Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. // Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent = 0; // Persistent Time (value 0-1) // Actual server time is saved to storage, so when active, next server start will use saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time. loginQueueMaxPlayers=10; // Maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) adminLogPlayerHitsOnly = 1; // log player hits only (no infected/animal hits) adminLogPlacement = 1; // log placement ( traps, tents, ... ) adminLogBuildActions = 1; // log basebuilding actions ( build, dismantle, destroy, ... ) adminLogPlayerList = 1; // log periodic player list with position every 5 minutes class Missions { class DayZ { template="dayzOffline.chernarusplus"; //used mission //first part is mission name, second part is used map }; }; this is my cfg. I edit it in notepad++ notice the admin logs
  8. aux7

    In Game Server Messages

    I suspect countdown should only be "1" as well not "60"
  9. aux7

    In Game Server Messages

    <messages> <message> <delay>10</delay> <onconnect>1</onconnect> <repeat>45</repeat> <text>Welcome to #name - https://discord.gg/qQqFafh</text> </message> <message> <deadline>360</deadline> <shutdown>1</shutdown> <countdown>60</countdown> <text>! TRIPLE A RUTHLESS WARZONE ! Will restart in #tmin minutes! </text> </message> <message> <delay>15</delay> <onconnect>1</onconnect> <repeat>30</repeat> <text>Remember to join our discord!! You never know what else is in the making! ;)</text> </message> <message> <delay>12</delay> <onconnect>1</onconnect> <repeat>30</repeat> <text>! TRIPLE A RUTHLESS WARZONE ! ; NO RULES ;)</text> </message> </messages> try the above
  10. aux7

    In Game Server Messages

    show your current messages program, you have written, for debugging
  11. aux7

    Stacking wooden logs up to 4 pcs

    looks like you are on a modded server, so it could be a mod. Its sure you cannot do that on vanilla (as far as I know, I tried today)
  12. aux7

    AutoRunning, loot on official servers

    no not really, I find plenty of fruit and veg. Look under specific trees and bushes, or in the greenhouses
  13. aux7

    helicopter crash lore

    helicopters are three per 50 mins or so. completely random wolves are likely to spawn if you trigger them ie pass through their area there are only a number of bears so its more random
  14. aux7

    Where did the sewing kits go?

    I am finding them (leather & sewing kits) on wrecked cars i am also finding sheds are not spawning so much loot
  15. aux7

    Save game?

    nope, no save option. You die, thats it, a trip back to the beach. you can bury some stuff for your next respawn, and or if you respawn near where you die, you can recover stuff from your dead body but other wise, you die, you respawn anew on the beach
  16. aux7

    Where to get my own server

    to buy or to rent? pc or console? to rent - fragnet for pc or nitrado for console. Ive used fragnet before . . .. but there are other providers . .. . just have to search to buy, just build your own . .. . or you can run it on the pc you already own.
  17. aux7

    Console Update 1.07

    on pc, I find the rubber bullets in police stations and guard houses. The repeater I find in houses in village locations, so far three. ..
  18. aux7

    NEED SERVER HELP

    I can help for pc What time zone are you in?
  19. aux7

    Chinese Hackers paradise

    Anything under 200 ping is playable. I am in Germany and play on US servers with around 200 set in serverdz.cfg maxPing= 650; // Max ping value until server kicks the user (value in milliseconds)
  20. aux7

    Help me to play with my friends guys

    there is something called "partyme" mod that you can load onto ther server. But you or someone you know would have to be running the server https://steamcommunity.com/sharedfiles/filedetails/?id=1582671564
  21. aux7

    Stable Update 1.07

    as @TheSzepy says, find a new car. The car is badly damaged, and will probably despawn soon. If you look at the car, it will(should have) have heavy scratches all over the bodywork. You can speed up the process by shooting into the car (after removing all recoverable items) If you dont need another car, just use it for storage (thats what I tended to do, but at some point it will despawn)
  22. aux7

    Night Darkness and Personal Light

    In serverdz.cfg disablePersonalLight = true; // disable the personal nightlight lightingConfig=1; // 0 for bright, 1 for dark
  23. aux7

    DayZ free weekend

    thurs feb 13th 10am pst should be from tonight 10am pacific standard time
  24. aux7

    DayZ free weekend

    I dont know about satisfied with the release, but they must be satisfied with the player numbers improving. sure I would have thought that its more of a data fishing expedition, looking at the number of new players playing, to check on interest in the title
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