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aux7

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Everything posted by aux7

  1. sure, in types you can change them from lifetime 604800 (seven days) to 3888000 (45 days)
  2. aux7

    Official HC (Hardcore) Server

    cfgrandompresets gives the chance of stuff spawning in infected cargo. So delete the food . .. . Hermit/army/city/village
  3. aux7

    Cars per Server

    from events - civil sedan (olga), hatchback 02 (gunter), & sedan 02 (sarka) share - 25 max mostly I see Gunters -off road sedan (ada) - 15 max from my experience, damage to the cars (scratches etc) indicate condition of the car chassis
  4. sure, with the weapon cleaning kit, or with the duct tape. See Dayz wiki. role play stuff, dont ask me either ... . its the way it works. I had an ak once for two weeks before I found a magazine . . . . .
  5. aux7

    What killed me?

    it was a headshot, instant kill .. . . the player was either camping or following you
  6. aux7

    Heli crash smoke theory

    from my experience on pc, they work fine. they dont stay for ever, maybe five or ten minutes. If you are outside their radius, they can despawn before you reach them. Once inside their radius, they should not despawn. The trick is to keep looking at them it seems . . .
  7. aux7

    New mags 1.06

    it is in the types file, dynamic event loot . ..
  8. aux7

    Heli crash smoke theory

    thats the way it is. US heli sites smoke, Russian sites do not. the timing of the spawn and despawn is not precisely on the hour or half hour ..
  9. aux7

    levonia lan server?

    In your serverDZ.cfg change template="dayzOffline.chernarusplus"; to template="dayzOffline.enoch"; should work
  10. aux7

    Bears working?

    from what I can see in the PBo's Bliss (Livonia) has a selection of specific items which are not replicated in the base map. so bears will only spawn in Livonia
  11. aux7

    Aux n Hawke's PVE/PVP Server

    server now closed - apologies
  12. Do you want to play Dayz without hackers and the ' shoot on sight' Campers? We are hosting a Dayz Community server and we are looking to expand our community to other like-minded Dayz enthusiasts. About us: We are a group of gamers who across a wide variety of ages looking to create a different kind of gaming experience. Some of us are new to Dayz...some are learning the basics...gun play, the crafting mechanics, learning the map etc and some are long time players. As people get more confident with the game mechanics and the game becomes more stable, we want to expand the server to people with all levels of experience, who are friendly, do not shoot on sight, and are willing to support others to learn the game. The focus is on community and PVE: we aim to cooperate with each other, maybe help each other build each other's bases (or not...but you WILL NOT destroy/raid other people's bases, if you find a base you will leave it as you found it if it is not in a major city or military loot area). It won't be cooperative all the time, (what fun is it just shooting zombies??) but the aim is not to shoot on sight. We realize that there are going to be elements of PVP and hunting each other with a focus on learning tactics (especially down the road), but our thoughts turn to more respectful clan battles or factions. There will also be activities as a server As it stands right now, we have a 30 slot vanilla server which is located in the east Rules 1 - This is a PVE server 2 - KOS only in Tisy, NW Airfield, Troitskoe, Pavlovo, Zelenogorsk, Dichina 3 - NO Baseraiding - Leave them as you found them 4 - Abusive comments/behaviour/spam of any form will NOT be tolerated We run a 4 hours day, with 15 mins of sunset, 30 mins of night, and 15 mins of dawn on a 3 day cycle before cycle reset (15 hours between restarts) We now have mods, to help accentuate the play experience. - No Stamina - Build Anywhere - Easy Map (using the ingame map) We do not want to change things too much, but there might be some that significantly better the game. All proposals from the player base will be considered. Our dedicated server is here: Aux n Hawke's PVE/PVP Server at 96.230.61.86 on the east coast With the 1.0 release, subsequent update to1.04, and now 1.05 we decided to dive in to DayZ. DayZ is not perfect...there are wonky game mechanics, stuff doesn't work 100 percent of the time...and many times we've been frustrated to the point of rage quitting! However....slowly but surely...it is becoming more playable and rewarding. Persistence is working so we are looking forward to realizing our ultimate gaming vision: Getting to know other Gamerz and having unique in game experiences. With your help, it could be a game worth investing in. These are still early days yet, but if this sounds something you might be interested in, feel free to join us! There is a Twitter channel (https://twitter.com/Aux711) for server information and there will be a Website and Discord later for more player chat and interaction. We will also have Whitelisting for increased security for your play experience. The server is currently open to access for all Or if you want more information, please contact [email protected] or [email protected] . Next server meetup is saturday 2nd November 16:00 USA eastern time at the witch ring
  13. aux7

    Ammo Can DeSpawned!?

    condition affects persistence too . .. but it should be 45 days . . I havent done the 1.06 yet . . . but last I looked at (1.06 experimental) was the same
  14. aux7

    Shutdown server with Admin Commands?

    You dont need to use bec rcon, its an addon. your bat file doesnt seem to be calling the "bec rcon" you can shut your server down through messages or .bat file. If you get your "BEC rcon" working you can do it in the scheduler
  15. aux7

    How do I load a Mod in a Server?

    ports required for Dayz TCP: 2302,27015-27030,27036-27037 UDP: 2302,4380,27000-27031,27036 27015-27030 means 27015, 27016, 27018 etc . . . to 27030 UDP is for low latency loss tolerating connections. TCP has error and flow control and resends its messages if garbled. TCP sends messages - host to host communication with data checking, UDP sends packets. UDP has no data checking hence a lower latency. TCP can cause latency issues and have a higher data overhead You can see which ports are actually being used for network traffic and shutdown the ones that are not being used If you dont want to use dayzsa launcher, it means that your server visitors have to load the mods themselves . . . and in the command line you use the number identifier for each of the mods As mine is in the c drive I just copy and paste stuff . . . . bikeys too, which go in a separate folder. You can use steamcmd to update but it means you have to have a steam login active. On my server I do not. Ive not found any documentation on the web re which ports are really necessary, its all a bit of a shotgun approach . . .but as I said you can check which ports are active, and close the inactive I see your bat file, but I cannot see your mods in it? If your friends can join, you can ask them if they have to load mods ... yours start "DayZ Server" /min "DayZServer_x64.exe" -config=%serverConfig% -port=%serverPort% -cpuCount=%serverCPU% -dologs -adminlog -netlog "-bepath=%battlePath%" -freezecheck -  mine start DZSALModServer.exe "-config=serverDZ.cfg" -port=2302 -adminlog -freezecheck -noFilePatching -BEpath=C:\DayZServer\battleye "-mod=@BuildAnywhere;@Easy Map;@Unlimited Stamina" -profiles=C:\DayZServer\Admin "-dayzserver=DayZServer_x64.exe" so for your eg mod start DayZServer_x64.exe -config=serverDZ.cfg -port=2302 -adminlog -freezecheck -noFilePatching -BEpath=%battlePath%"-mod=@1559129763" -profiles=C:\DayZServer\Admin note the profiles which is where you tell it to send the adm/rtx logs You do not have the BEC installed. The BEC RCOn writes logs cpu count is irrelevant, dayz only uses one . So the faster your server chip the better. RAM is also critical I can see your server online If you send me the password by pm I can try it tonight and check for you . . . what mods are you trying to load DAyzsa helps people loading to your server, otherwise thay have to know what mods to install, but if its a private server I suppose thats ok. It also shows what mods are on directly Its up to you if you want to use Dart Omega or what ever, I dont. I wrote my own.
  16. aux7

    How do I load a Mod in a Server?

    your server is on your pc or another on your lan? please show your bat file command line. below is mine using dayzsa start DZSALModServer.exe "-config=serverDZ.cfg" -port=2302 -adminlog -freezecheck -noFilePatching -BEpath=C:\DayZServer\battleye "-mod=@BuildAnywhere;@Easy Map;@Unlimited Stamina" -profiles=C:\DayZServer\Admin "-dayzserver=DayZServer_x64.exe" Ive put the server directly on the c drive because of the BE rcon note the mod names. if you dont use dayzsa you will need to use the numbers the mods need to go in the root directory of the game as below. numbers if normal steam launcher, or names if dayzsa launcher C:\DayZServer\@1560819773 here are two bat file examples with a kill process (no mods) https://gist.github.com/cp6/04ae70c87c44496d4288482958e7b2db if you want to run mods you will need to include Dayzsa launcher this is a link to that instruction set https://dayzsalauncher.com/#/tools this also shows how to install mods. for the normal launcher you use the numbers, for dayzsa you use the names dayzsa uses your port + 10. you can see transmission on that port by dayzsa this is a youtube from matthew longtime on how to set up a server https://forums.dayz.com/topic/246141-for-people-who-are-struggling-setting-up-a-dayz-server/?tab=comments#comment-2444926 ports required for Dayz TCP: 2302,27015-27030,27036-27037 UDP: 2302,4380,27000-27031,27036
  17. aux7

    Shutdown server with Admin Commands?

    #shutdown is an RCON command usually issued in the scheduler. No BERcon then no scheduler, no # commands If DART isnt working then that almost always points towards ports not opened BERcon can be very fussy. Check for spaces in your command line .. . the latest version also likes to try to dial home. You have to block that you can do shutdowns through your batch file . . . might be easier
  18. aux7

    Guns per server

    I cannot imagine having ten characters . ..
  19. aux7

    Guns per server

    it can be so it seems
  20. aux7

    Guns per server

    your numbers look ok six vsd should not be possible
  21. aux7

    Guns per server

    sorry, I dont have an xbox. what do you see? Do you have numbers/examples?
  22. aux7

    Guns per server

    From my understanding of the CLE . . . . The AKS 74u is pretty much an unlimited spawn, it only counts 10 in the map, so ten at a time. The moment someone picks one up off the map, another will spawn somewhere after half an hour. It doesnt count on the player or stashed or whatever . . . The same for other weapons only counted in the map For the rare weapons (M4 and AKM etc) the system doesnt count on the player, so 60 players could have one on them (none buried or stashed or whatever other) and ten would still be spawning somewhere. The moment ten get buried or stored, youre done. The top weapons are counted on the player (SVD, LAR, and VSS) and as these are so rare any way, an extra one or two would not be noticed (in my opinion) Relatively therefore what the player carries into another server is irrelevant. You only have to think about players dying of "natural causes" (falling off ladders/buildings, car crashes, wolves etc) Also despawning before the other player has a chance to loot . . I remember dying (by car) on the hive with a VSD and an M4. I dont know how for sure the hive CLE works, but I would doubt it runs any differently. Everything kind of points to one implementation of the system across the hive and player interface . . . in my opinion . .
  23. aux7

    Guns per server

    That is from PC. Why would it be different?
  24. Wolves and bear spawn points . . . 1.06 Infected too . ..
  25. aux7

    Possible Values in Restock configuration

    not from what I know . .. In restock the current max value is 14440 or four hours. The 3888000 or 45 days comes from the lifetime of the item. Server restart just sets everything to zero, the original settings for the map. It then decides what to spawn according to the CLE settings Is there a max value on restock or lifetime, probably not . ..
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