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Everything posted by aux7
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personally , I do bury stuff. Especially before going into a mil base. I have a stash of weapons, rounds and other items buried as a back up on death. I dont store stuff I value in tents, because they are easily found. I regularly find tents . . .. . I dont currently have any "special weapons" (VSS, SVD, FAL, AKM or M4) buried or on me, partly as I play stealth but also because I havent seen them for a while (I recently changed server). But I do not begrudge those who have found them to have them. For me it is part of the game to find these special items. If they were not special, it would not be fun/exciting to find them. People have found my buried stashes, and I have found other peoples so its not impossible to find them. the change in the persistence of buried items is a pain, so I now add that check to my rounds to ensure persistence. I would also make the argument that Dayz is a victim of its own success, from a peak of 3200 players in august 2018 to a peak now of 24000 some of the official servers are now very busy compared to the old days, maxed out with 60 players at peak times. It used to be that even on a relatively popular server it would not max out in the same way. This can mean that on that server a lot more than 100 players are registered to the server. This is DayZ US NY 6032 persistence on (not my server) I would however make the argument that the CLE does need to be revised with a potential increase/change in count locn for some weapons because of this increase in numbers. Having run on modded servers, having unlimited (traders) items doesnt "seem" to have a bad effect, but I dont know for sure.
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they should have a front end that for you or not? Or do you have only remote access? If you only have remote access then you can use a batch file, of which there are numerous examples around. The link takes you to one of the latest I have seen. https://gist.github.com/marchershey/e34416f3480c19bc3fa81b48b92b7f89 I personally dont update my server by remote login this way, but its up to you
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is your server still on the hetzner data center?
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Apples seem to be very rare. Pears, mushrooms, & elderberries are far more common (I find)
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I dont think the wolf behaviour is determined by the numbers, I am still looking . .. .
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try it & see what happens . .
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I learnt it by playing with it, I still use the arma tools . . . the link below goes to a pbo file editor instruction for scripts. This link talks about stamina editing https://josephtwheeler.wixsite.com/dayzstandaloneguide/forum/introductory-topics/scripts-and-stamina it will help you get started . .. . from the pbos you can then get into the bin file editing (toolbox) Matthew Longtime also does some good videos, he posts on here too. mostly about map editing this forum under the modding section has some interesting references and comments. Most of it (well for me anyway) has been a work it out for yourself thing .. . there are two of these "double" spots I go past, and I almost always get two packs arrive. Wolf spawning is triggered and also random so . .. I dont know yet really how it works. there is a spawn point up the road from my main base location, and I hear wolves there regularly, even though no one (other player) is there and I havent/am not anywhere near their trigger area I use several map providers, but Izurvive is the main one for this spawn point 540 is the x axis and 4252 is the y axis ( I dont know why they call it the z) and d is the height I presume d is the spawning area. I have had wolves appear right next to me . . . . looking in the dayz workshop, there are several wolf mods available . . . . . .
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This generates packs of 12? would have thought that the children max should also have been increased. I believe that this is "wolf behaviour" and its hard coded this is mod territory. Do you know how to use the tools? there are on some spawning areas, double spawns. so you get two packs from wolf territories so two different spawn groups with the same point
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hi so youve changed sea chests (and the others) nominal and min. to what numbers exactly? It counts in player and map, but not hoarder. I suspect that burying the sea chest would result in it not being counted The tents are counted in map, player and cargo, but I am not sure about tents set up . .. How long has your server been running since a wipe? Is your server public or private (passworded) what are your average daily player numbers (new & regular)? You have to remember that there are a huge number of locations for these items to spawn in and a huge number of items to spawn through these points. Tied into which they seem to be changing the spawn points of a lot of things. At one location I monitored for a couple of hours, there were nearly nineteen items spawning through it, and there seems to be a format to what spawns as it was repeatable. Its the whole reason that people loot cycle . . .. Basically, there will be more chests etc, but you have to be patient.
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you describe my playstyle exactly . .. . but I would say, "if you dont want to be KOS or KOS . .. ."
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sure with the date setting in the cfg file, it meant (june 21 longest day) a long twilight (15mins) then dark (half hour), then 15 mins dawn then day again (four hours) I had the server running a 24 hour restart cycle
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trouble is, I used to see a lot of players logging out as soon as it got dark . .. . so I made days really (relatively) long and nights (relatively) short (half an hour)
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They have only the basic "required" options in the config, other stuff is custom (additional) and you have to add it yourself. This is mostly in their server documentation on this forum. Problem is they dont seem to be updating it (server documentation), and so now you have to hunt for it. hostname = "Aux7 DayZ"; // Server name password = ""; // Password for connection to the server passwordAdmin = "*********"; // Password to become server admin maxPlayers = 10; steamqueryport = 27116; motd[] = { " ", " ", }; motdInterval = 40; verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2) forceSameBuild = 1; // Server will allow connection only to clients with same exe revision as server when active (value 0-1) maxPing= 500; // Max ping value until server kick the user (value in milliseconds) respawnTime = 15; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 30; // Voice over network codec quality (values 0-30) enableDebugMonitor = 0; // Enable status window (value 1) // shows info about the character using a debug window in a corner of the screen (value 0-1) allowFilePatching = 1; // if set to 1 it will enable connection of clients with "-filepatching" launch parameter enabled disable3rdPerson = 0; //turn on/off 3rd person view for players on the particular server instance (value 0-1) disableCrosshair = 0; //turn on/off cross-hair on the particular server instance (value 0-1) disablePersonalLight = true; // disable the personal nightlight lightingConfig=1; // 0 for bright, 1 for dark serverTime = "2019/6/21/06/00"; // Server Start Time // Initial ingame time of server. "SystemTime" means local time of machine. // Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" serverTimeAcceleration = 3; // Accelerated Time (value 0-24) // This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour. serverNightTimeAcceleration=4; // Accelerated Night Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. // Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent = 0; // Persistent Time (value 0-1) // Actual server time is saved to storage, so when active, next server start will use saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time. loginQueueMaxPlayers=10; // Maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) adminLogPlayerHitsOnly = 1; // log player hits only (no infected/animal hits) adminLogPlacement = 1; // log placement ( traps, tents, ... ) adminLogBuildActions = 1; // log basebuilding actions ( build, dismantle, destroy, ... ) adminLogPlayerList = 1; // log periodic player list with position every 5 minutes class Missions { class DayZ { template="dayzOffline.chernarusplus"; //used mission //first part is mission name, second part is used map }; }; this is my cfg. I edit it in notepad++ notice the admin logs
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I suspect countdown should only be "1" as well not "60"
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<messages> <message> <delay>10</delay> <onconnect>1</onconnect> <repeat>45</repeat> <text>Welcome to #name - https://discord.gg/qQqFafh</text> </message> <message> <deadline>360</deadline> <shutdown>1</shutdown> <countdown>60</countdown> <text>! TRIPLE A RUTHLESS WARZONE ! Will restart in #tmin minutes! </text> </message> <message> <delay>15</delay> <onconnect>1</onconnect> <repeat>30</repeat> <text>Remember to join our discord!! You never know what else is in the making! ;)</text> </message> <message> <delay>12</delay> <onconnect>1</onconnect> <repeat>30</repeat> <text>! TRIPLE A RUTHLESS WARZONE ! ; NO RULES ;)</text> </message> </messages> try the above
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show your current messages program, you have written, for debugging
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looks like you are on a modded server, so it could be a mod. Its sure you cannot do that on vanilla (as far as I know, I tried today)
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no not really, I find plenty of fruit and veg. Look under specific trees and bushes, or in the greenhouses
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helicopters are three per 50 mins or so. completely random wolves are likely to spawn if you trigger them ie pass through their area there are only a number of bears so its more random
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I am finding them (leather & sewing kits) on wrecked cars i am also finding sheds are not spawning so much loot
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nope, no save option. You die, thats it, a trip back to the beach. you can bury some stuff for your next respawn, and or if you respawn near where you die, you can recover stuff from your dead body but other wise, you die, you respawn anew on the beach
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to buy or to rent? pc or console? to rent - fragnet for pc or nitrado for console. Ive used fragnet before . . .. but there are other providers . .. . just have to search to buy, just build your own . .. . or you can run it on the pc you already own.
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on pc, I find the rubber bullets in police stations and guard houses. The repeater I find in houses in village locations, so far three. ..
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I can help for pc What time zone are you in?
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Anything under 200 ping is playable. I am in Germany and play on US servers with around 200 set in serverdz.cfg maxPing= 650; // Max ping value until server kicks the user (value in milliseconds)