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Aux711
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DayZ server exe works on a single server core - this permits multiple server instances running on a windows server (or other machine). This will not change in the short term When sharing a server with other instances, maybe one of those servers will have the optimal cpu performance The performance of the server depends on how many items are being generated in the players bubble, when there are a lot of items to be generated in the bubble, then the server performance will drop. If that drop takes you below 100fps (server generated) you will have lag It is up to the server owner to determine where on the scale of performance they are & control player numbers or other parameters to enable lag free operation As a server operates, dead bodies & other unwanted junk accumulate (loot cycling etc) hence server restarts tending to prefer restarts every four hours (other factors are at play here) graph shows a fresh restart and a subsequent player build up (orange trace - axis to right) Dip at 22:25 shows a restart. Note 1 - the increase in frame rate (blue trace axis to left) for the same number of players .This is due to the clear out of junk build up over the server time 2 - on the frame rate (above) you can see dips in performance, this allows you to calculate how much free fps you have. For this server (dark blue straight line on second graph) I estimate I can run 50 players without issues The orange & gray lines represent other servers performance that maxed out at 40 players & lower server memory can have an effect if you run with the bare minimum . . . Data shown is for a server running with eight medium size mods I currently use Dart to manage the server Player ping rate can also adversely affect fps (lag & desync) in that (high ping) players bubble
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64 slots
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As with everything . . .you pays your money & makes your choice Xeon w9 3495 - 6229.58 euros i9 - 14900K - 611.57 euros xeon w-1390P - 459.67 euros xeon e- 2488 - 694.00 euros xeon e-2286G - 711.31 euros
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Do we know the day of the official public release of 1.24?
aux7 replied to Riddick_2K's topic in General Discussion
DayZ & Arma are connected, DayZ would not of existed if Arma did not exist .. . DayZ is the child of Arma . . . & now surpasses it relatively DayZ standalone is approaching the condition it was in as DayZ mod -
Do we know the day of the official public release of 1.24?
aux7 replied to Riddick_2K's topic in General Discussion
today -
serverDZ.cfg path
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default settings in server config file
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these (oil & brake) dont exist anymore, & coolant isnt required for the humvee
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made a mistake . ..
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I have an event server. These are my specs soft - Intel win 10 - You dont need win server unless you are running multiple VM CPU - i7 8086K min 4GHz max (single core) 5GHz - DayZ is a single core game, So you need a CPU with a fast CPU speed. It may be win 11 with its Perforemance CPu & economy CPU with tasks scheduling to specific CPUs, will improve this. I dont have a win 11. RAM - 16 GB DDR4 3200MHz - fasterlower latency ram is better storage - M2 970 pro - faster is better Intel Gigabit ethernet 1 - happens, see attached performance curves. more mods/events makes it worse 2 - see curve 3 - more dependent on peoples ping (in my opinion) 4 - Happens, even for me, & the server is sitting in front of me 5 - DayZ is a single core game maybe just a bit arcane This is my 8086 server performance. (lightly modded) Orange line is average of my i7 6700k. Over 30 players was getting problematic. More mods got problematic Grey line is an extrapolated expectation of the performance uplift for when I moved to the i7 8086 Blue line is actual performance. Note the framerate fluctuation. Interestingly, my prediction didnt quite fit. The framerate dropping to zero is only during server start up. Once up & running, it is up around 10K - 12K But I had no issues with this & no issues were highlighted to me or seen. A large number of streamers were also streaming, so I could see the "playability". Moving up to an 19 12900K would improve this further This is my i7 6700k. Note the frame rates approaching 0 as the players increased. This was causing problems. Observed through streamers outputs As long as the framerate doesnt go below 100fps on the server, things generally seemed ok .. . but more mods & cars, doesnt help never saw any benefit from this Hope this helps
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the "scheduler file" is run inside the BEC program available at this link https://github.com/TheGamingChief/BattlEye-Extended-Controls the scheduler shuts dayz down, then you have a .bat file running that restarts DayZ, an example is in the link below These are pretty simple versions, there are other more complex versions available, if you search for them https://write.corbpie.com/the-ideal-dayz-server-start-bat/
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Hi you need to raise this as an issue for assistance set up an account here - https://feedback.bistudio.com/project/view/2/ or also with battleye direct - https://www.battleye.com/contact/
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Through your server.cfg & other files details available through these links gameplay https://community.bistudio.com/wiki?title=DayZ:Gameplay_Settings weather https://community.bistudio.com/wiki?title=DayZ:Weather_Configuration
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eight hours, contents do not affect the time . ..