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NTX_Nitrix

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Everything posted by NTX_Nitrix

  1. NTX_Nitrix

    zombies no longer spawn

    You can look at this file economy.xml <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <economy> <dynamic init="1" load="0" respawn="1" save="0"/> <animals init="1" load="0" respawn="1" save="0"/> <zombies init="1" load="0" respawn="1" save="0"/> <----------- <vehicles init="1" load="0" respawn="1" save="0"/> <randoms init="0" load="0" respawn="1" save="0"/> <custom init="0" load="0" respawn="0" save="0"/> <building init="0" load="0" respawn="0" save="0"/> <player init="1" load="0" respawn="0" save="0"/> </economy>
  2. NTX_Nitrix

    Adjust Thirst and Hunger Values of Foods

    I have this mod published in Steam Workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=1700581293 This Mod completely eliminates hydration by eating cereals and milk powder and reduces the amount of hydration of certain canned foods. It also changes the hydration received by the food if they are raw, boiled, baked or burnt. Raw, rotten, burned meat will make you vomit. Some raw mushrooms will make you vomit. ======================================= 03/04/2019 Updated to 1.02 The negative value has no effect, not for the moment.
  3. NTX_Nitrix

    Not a happy Ending

    You can also try to stay lying on the floor, in a long time they usually calm down and leave.
  4. NTX_Nitrix

    Server not showing in server browser

    Verify that these ports are open. TCP: 2302,27015-27030,27036-27037 UDP: 2302,4380,27000-27031,27036
  5. NTX_Nitrix

    Server not showing in server browser

    I had to add this port too 27016 At the beginning of Server.cfg I added these lines steamPort = 2304; steamQueryPort = 2303;
  6. NTX_Nitrix

    Time acceleration

    It depends on the month you have in serverTime = "YYYY / MM / DD / HH / MM"; A small reference in the 11 month the sunrise is 3:30 AM
  7. NTX_Nitrix

    WeaponRedux & MeleeWeapons Packs

    <type name="gp_M249"> <nominal>0</nominal> <--------------------------- Enter quantity Example: 5 <lifetime>7200</lifetime> <restock>14400</restock> <min>0</min> <-------------------------- Enter quantity Example: 2 <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type>
  8. NTX_Nitrix

    Any guides on how to add more infected?

    At first you do not have to touch those files, it is best to create your own spawns or use a mod, if you really do not know what you are doing better do not touch those files at the moment. Scroll with your administration tool and place yourself at the point where you want to put a spawn, copy the data that appears in your debug monitor first and third number and write a new line in the file Addons / worlds_chernarusplus_ai / zombie_territories.xml At the end before </ territory-type> put your spawn <!-- Bridge Prision Infected --> <----------- Place / City <territory color="1910952871"> <zone name="InfectedSolitude" smin="0" smax="0" dmin="4" dmax="8" x="2851.58" z="1992.88" r="20"/> <--------- This is your new line </territory> x = first number z = third number r = radius in which your zombies will spawn
  9. NTX_Nitrix

    WeaponRedux & MeleeWeapons Packs

    if I talk about Dayz standalone but I put it in Arma 2
  10. NTX_Nitrix

    WeaponRedux & MeleeWeapons Packs

    You have to put the weapons and ammunition and other objects of the mods indicated in the file YourMissionName/db/Types.xml. Maybe you have some Types.xml file inside the mods to be able to copy them to your server. If they still do not spawn, they should consider that they have not yet had time to leave, nor do we know how long they have been playing to see that these weapons do not come out.
  11. You have to play with these values to find what you are looking for. serverTimeAcceleration=12; // Accelerated Time (value 0-24) This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour. serverNightTimeAcceleration=2; // Accelerated Night
  12. NTX_Nitrix

    custom start gear for multiple members

    Maybe. https://steamcommunity.com/sharedfiles/filedetails/?id=1636599192&amp;searchtext=gear
  13. NTX_Nitrix

    THUNDER -N- LIGHTNING

    The problem in the init is that they have to give the two values to the maximum and that usually happens little, could force the minimum values of overcast and rain from 0.50 to 1.0 preo probably almost all the time it would rain
  14. NTX_Nitrix

    THUNDER -N- LIGHTNING

    It is not very frequent to be a storm, it seems that Overcast and Rain should be at maximum. In your Admin tools put values to 100 in Overcast and Rain then you will have a storm, but it is possible that the other players have to relog
  15. NTX_Nitrix

    Editing the types.xml

    If you remove spawning sites, you must also take into account that if for Ammo_762x54 you only want them to spawn in <usage name = "Hunting" /> also the Ammo_762x39, Ammo_12gaSlug and possibly some ammo more also have that place to spawn. The question is who spawned before? surely depending on <cost> 100 </ cost> if you lower this to 30 in any of the ammunition sure to spawn less of that ammunition can make it increase the one with the highest value, but this might not be so, I think the best thing is to try, I am sure that if some are very high and others are very low the possibility that the seniors will spawn more.
  16. NTX_Nitrix

    THUNDER -N- LIGHTNING

    If you modify any file inside Script.pbo and your server uses equalModRequired = 1; can not connect the client to your server. These are the values that the offline mode has in Weather. //Offical DayZ SA weather code Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 2.0 ); weather.GetRain().SetLimits( 0.0 , 2.0 ); weather.GetFog().SetLimits( 0.0 , 2.0 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetFog().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 600 , 600 ); weather.GetOvercast().Set( 0.0, 0, 0 ); weather.GetRain().Set( 0.0, 0, 0 ); weather.GetFog().Set( 0.0, 0, 0 ); weather.SetWindMaximumSpeed( 50 ); weather.SetWindFunctionParams( 0, 0, 1 );
  17. NTX_Nitrix

    Unable to Force Mods

    @Easy Signs @Easy Signs [by Cl0ud] <----------- do not worry about the holes between the words. The client loads the mod with that name Is another option
  18. NTX_Nitrix

    Unable to Force Mods

    A friend had a similar problem, I delete the files that dayz generates in appdata/Local/DayZ
  19. NTX_Nitrix

    Unable to Force Mods

    Must have some mod not updated on your server or some corrupt mod, or a missing key in key folder
  20. NTX_Nitrix

    Unable to Force Mods

    Well, I hope you no longer have problems when you can put "forceSameBuild = 1;"
  21. NTX_Nitrix

    the real hardcore survival server

    If that's okay, everything has to be zero
  22. NTX_Nitrix

    the real hardcore survival server

    For that you must put the wolves with the chickens <event name="AmbientHen"> <waves>0</waves> <nominal>2</nominal> <min>0</min> <max>15</max> <lifetime>33</lifetime> <restock>15</restock> <saferadius>40</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_GallusGallusDomesticus"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_GallusGallusDomesticusF_Brown"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_GallusGallusDomesticusF_Spotted"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_GallusGallusDomesticusF_White"/> </children> <event name="AnimalWolf"> <waves>0</waves> <nominal>20</nominal> <min>1</min> <max>2</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CanisLupus_White"/> </children> </event> You can play with the Min and Max but be careful you can leave too many wolves, these values do not leave more than 1 or 2 wolves, but can leave more often in those areas.
  23. NTX_Nitrix

    Unable to Force Mods

    verifySignatures = 2; forceSameBuild = 1; equalModRequired = 1; Make sure you have not touched anything inside the "dta" folder of your server.
  24. NTX_Nitrix

    the real hardcore survival server

    You can also make it more difficult by implementing wolves in the spawn of chickens, that's why you have wolves in any city and town or place where there are chickens.
  25. NTX_Nitrix

    the real hardcore survival server

    You can also modify the size of the object so that it can not be placed in the inventory of pants or jackets. Also in this way you can also only put in certain backpacks. These objects occupy 2 more holes than the original. Original Cooking Pot 12 holes in the image 14 but it keeps its inner inventory intact, what is done is to change the distribution of the holes in vertical
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