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Everything posted by NTX_Nitrix
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Someone already updated it https://steamcommunity.com/sharedfiles/filedetails/?id=1754899900
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You can look at this file economy.xml <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <economy> <dynamic init="1" load="0" respawn="1" save="0"/> <animals init="1" load="0" respawn="1" save="0"/> <zombies init="1" load="0" respawn="1" save="0"/> <----------- <vehicles init="1" load="0" respawn="1" save="0"/> <randoms init="0" load="0" respawn="1" save="0"/> <custom init="0" load="0" respawn="0" save="0"/> <building init="0" load="0" respawn="0" save="0"/> <player init="1" load="0" respawn="0" save="0"/> </economy>
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I have this mod published in Steam Workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=1700581293 This Mod completely eliminates hydration by eating cereals and milk powder and reduces the amount of hydration of certain canned foods. It also changes the hydration received by the food if they are raw, boiled, baked or burnt. Raw, rotten, burned meat will make you vomit. Some raw mushrooms will make you vomit. ======================================= 03/04/2019 Updated to 1.02 The negative value has no effect, not for the moment.
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You can also try to stay lying on the floor, in a long time they usually calm down and leave.
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Verify that these ports are open. TCP: 2302,27015-27030,27036-27037 UDP: 2302,4380,27000-27031,27036
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I had to add this port too 27016 At the beginning of Server.cfg I added these lines steamPort = 2304; steamQueryPort = 2303;
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It depends on the month you have in serverTime = "YYYY / MM / DD / HH / MM"; A small reference in the 11 month the sunrise is 3:30 AM
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<type name="gp_M249"> <nominal>0</nominal> <--------------------------- Enter quantity Example: 5 <lifetime>7200</lifetime> <restock>14400</restock> <min>0</min> <-------------------------- Enter quantity Example: 2 <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type>
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At first you do not have to touch those files, it is best to create your own spawns or use a mod, if you really do not know what you are doing better do not touch those files at the moment. Scroll with your administration tool and place yourself at the point where you want to put a spawn, copy the data that appears in your debug monitor first and third number and write a new line in the file Addons / worlds_chernarusplus_ai / zombie_territories.xml At the end before </ territory-type> put your spawn <!-- Bridge Prision Infected --> <----------- Place / City <territory color="1910952871"> <zone name="InfectedSolitude" smin="0" smax="0" dmin="4" dmax="8" x="2851.58" z="1992.88" r="20"/> <--------- This is your new line </territory> x = first number z = third number r = radius in which your zombies will spawn
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if I talk about Dayz standalone but I put it in Arma 2
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You have to put the weapons and ammunition and other objects of the mods indicated in the file YourMissionName/db/Types.xml. Maybe you have some Types.xml file inside the mods to be able to copy them to your server. If they still do not spawn, they should consider that they have not yet had time to leave, nor do we know how long they have been playing to see that these weapons do not come out.
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PLEASE reverse the NEW "Client Side Personal Night Light"
NTX_Nitrix replied to 0.64 Freerider's topic in General Discussion
You have to play with these values to find what you are looking for. serverTimeAcceleration=12; // Accelerated Time (value 0-24) This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour. serverNightTimeAcceleration=2; // Accelerated Night -
Maybe. https://steamcommunity.com/sharedfiles/filedetails/?id=1636599192&searchtext=gear
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The problem in the init is that they have to give the two values to the maximum and that usually happens little, could force the minimum values of overcast and rain from 0.50 to 1.0 preo probably almost all the time it would rain
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It is not very frequent to be a storm, it seems that Overcast and Rain should be at maximum. In your Admin tools put values to 100 in Overcast and Rain then you will have a storm, but it is possible that the other players have to relog
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If you remove spawning sites, you must also take into account that if for Ammo_762x54 you only want them to spawn in <usage name = "Hunting" /> also the Ammo_762x39, Ammo_12gaSlug and possibly some ammo more also have that place to spawn. The question is who spawned before? surely depending on <cost> 100 </ cost> if you lower this to 30 in any of the ammunition sure to spawn less of that ammunition can make it increase the one with the highest value, but this might not be so, I think the best thing is to try, I am sure that if some are very high and others are very low the possibility that the seniors will spawn more.
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If you modify any file inside Script.pbo and your server uses equalModRequired = 1; can not connect the client to your server. These are the values that the offline mode has in Weather. //Offical DayZ SA weather code Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 2.0 ); weather.GetRain().SetLimits( 0.0 , 2.0 ); weather.GetFog().SetLimits( 0.0 , 2.0 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetFog().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 600 , 600 ); weather.GetOvercast().Set( 0.0, 0, 0 ); weather.GetRain().Set( 0.0, 0, 0 ); weather.GetFog().Set( 0.0, 0, 0 ); weather.SetWindMaximumSpeed( 50 ); weather.SetWindFunctionParams( 0, 0, 1 );
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@Easy Signs @Easy Signs [by Cl0ud] <----------- do not worry about the holes between the words. The client loads the mod with that name Is another option
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A friend had a similar problem, I delete the files that dayz generates in appdata/Local/DayZ
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Must have some mod not updated on your server or some corrupt mod, or a missing key in key folder
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Well, I hope you no longer have problems when you can put "forceSameBuild = 1;"
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If that's okay, everything has to be zero
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For that you must put the wolves with the chickens <event name="AmbientHen"> <waves>0</waves> <nominal>2</nominal> <min>0</min> <max>15</max> <lifetime>33</lifetime> <restock>15</restock> <saferadius>40</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_GallusGallusDomesticus"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_GallusGallusDomesticusF_Brown"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_GallusGallusDomesticusF_Spotted"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_GallusGallusDomesticusF_White"/> </children> <event name="AnimalWolf"> <waves>0</waves> <nominal>20</nominal> <min>1</min> <max>2</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CanisLupus_White"/> </children> </event> You can play with the Min and Max but be careful you can leave too many wolves, these values do not leave more than 1 or 2 wolves, but can leave more often in those areas.
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verifySignatures = 2; forceSameBuild = 1; equalModRequired = 1; Make sure you have not touched anything inside the "dta" folder of your server.
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You can also make it more difficult by implementing wolves in the spawn of chickens, that's why you have wolves in any city and town or place where there are chickens.