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Everything posted by C4-timah
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So from what I can tell, DayZ 1.00.15, the heli crash sites are not enabled by default. From the events.xml file I changed it from this: <event name="StaticHeliCrash"> <waves>0</waves> <nominal>3</nominal> <min>0</min> <max>0</max> <lifetime>2500</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <flags deletable="1" init_random="0" remove_damaged="0" sec_spawner="1"/> <position>fixed</position> <limit>child</limit> <active>0</active> <children> <child lootmax="20" lootmin="10" max="3" min="1" type="Wreck_Mi8"/> <child lootmax="20" lootmin="10" max="3" min="1" type="Wreck_UH1Y"/> </children> to this: <event name="StaticHeliCrash"> <waves>0</waves> <nominal>3</nominal> <min>0</min> <max>0</max> <lifetime>2500</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <flags deletable="1" init_random="0" remove_damaged="0" sec_spawner="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="20" lootmin="10" max="30" min="30" type="Wreck_Mi8"/> <child lootmax="20" lootmin="10" max="30" min="30" type="Wreck_UH1Y"/> </children> Is there anything else that needs to be done besides restarting the server to get these to populate?
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It appears that the crashes are spawning, however they despawn before anyone can get even remotely close to loot them. I've reconfigured them so more spawn at the same time, adjusted the "Lifetime" in hopes they last longer. Shouldn't the cleanup area be less than the Distance radius? Ideas? </event> <event name="StaticHeliCrash"> <waves>0</waves> <nominal>30</nominal> <min>0</min> <max>0</max> <lifetime>7200</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <flags deletable="1" init_random="0" remove_damaged="0" sec_spawner="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="20" lootmin="10" max="30" min="30" type="Wreck_Mi8"/> <child lootmax="20" lootmin="10" max="30" min="30" type="Wreck_UH1Y"/> </children> </event>
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Deleted vehicle.xml and Bases Fence and Tents are GONE
C4-timah posted a topic in New Player Discussion
Are base construction and tents (player tents and car tents) combined with the vehicle.xml? I recently increased the number of hatchbacks and the only way to force new spawns was to delete the old vehicle.xml. Unfortunately that also deleted 2 bases and the tents! Is there anyway to stop this from happening or to create separate databases going forward? -
Deleted vehicle.xml and Bases Fence and Tents are GONE
C4-timah replied to C4-timah's topic in New Player Discussion
events.xml, increased the hatchbacks to max=80 and min=80. They have horrible performance and cant drive up a hill that is more than 10degrees even after filling it with water, oil and a full tank of gas with 4 pristine tires. A hoverboard has more horsepower. LOL! With the changes below, I have plenty of Hatchbacks, there is no way they are 4x4. I can walk up backwards in steeper terrain than that thing. </event> <event name="VehicleOffroadHatchback"> <waves>0</waves> <nominal>80</nominal> <min>18</min> <max>22</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="80" min="80" type="OffroadHatchback"/> </children> -
The server provides no reason for being kicked when MODS are installed. There is no current method for new and returning players to know if mods are even installed/required. They only notification that is provided is "Player Survivor has been kicked" from the server side and the player sees "You were kicked off the Server". From what I can tell from the logs, I've lost at least 8 players in the past 10 days due to this issue since adding Vanilla++ for Da0ne admin tools. I've been able to speak with only one and he though the server was having issues until I explained mods were added. He was planning to simply move on to a different server! With Arma III you at least could see what mods were on the server when you were searching for servers to join. Besides having an incredible LONG SERVER NAME to describe the mods installed, what are the options? Are there any plans to remedy this issue? There is no point in installing mods if our players have no way of being made aware.
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They can't join mine, but I need to find out how to change the generic "you were kicked off the server" to "you were kicked for missing mods" or something similar.
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And yet most don't know this. I didn't. I joined with the DayZ icon on my desktop.
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Players get kicked if they dont have mods on my server, but it doesn't tell them they were kicked for not having it. It just says they were kicked off the server.
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My server populates parts for the V3S but none of the chassis are populating. Once again, by default the events.xml has this item disabled. Are the V3S's not ready for deployment? Of all the types, can any be activated? <event name="VehicleV3S"> <waves>0</waves> <nominal>15</nominal> <min>8</min> <max>15</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>0</active> <children> <child lootmax="0" lootmin="0" max="5" min="5" type="V3S_Cargo"/> <child lootmax="0" lootmin="0" max="5" min="5" type="V3S_Cargo_Blue"/> <child lootmax="0" lootmin="0" max="5" min="5" type="V3S_Cargo_Grey"/> <child lootmax="0" lootmin="0" max="5" min="5" type="V3S_Cargo_Orange"/> <child lootmax="0" lootmin="0" max="10" min="10" type="V3S_Chassis"/> <child lootmax="0" lootmin="0" max="10" min="10" type="V3S_Chassis_Blue"/> <child lootmax="0" lootmin="0" max="10" min="10" type="V3S_Chassis_Grey"/> <child lootmax="0" lootmin="0" max="10" min="10" type="V3S_Chassis_Orange"/> </children> </event> <event name="VehicleV3SCargo"> <waves>0</waves> <nominal>5</nominal> <min>3</min> <max>5</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>0</active> <children> <child lootmax="0" lootmin="0" max="5" min="5" type="V3S_Cargo"/> <child lootmax="0" lootmin="0" max="5" min="5" type="V3S_Cargo_Blue"/> <child lootmax="0" lootmin="0" max="5" min="5" type="V3S_Cargo_Grey"/> <child lootmax="0" lootmin="0" max="5" min="5" type="V3S_Cargo_Orange"/> </children> </event> <event name="VehicleV3SChassis"> <waves>0</waves> <nominal>10</nominal> <min>5</min> <max>10</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>0</active> <children> <child lootmax="0" lootmin="0" max="10" min="10" type="V3S_Chassis"/> <child lootmax="0" lootmin="0" max="10" min="10" type="V3S_Chassis_Blue"/> <child lootmax="0" lootmin="0" max="10" min="10" type="V3S_Chassis_Grey"/> <child lootmax="0" lootmin="0" max="10" min="10" type="V3S_Chassis_Orange"/> </children> </event> Changing the "<active>0</active>" to "<active>1</active>" should populate the V3S?
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Is there a way to turn off the small capital "S" and "D" that show up on start of EVERY line for server messages? I don't know of a single player that has a need to see debug letters in front of every server message. Now that I've installed DaOne, now a "D" shows up after the "S". Debug messages should be in reports and logs. Unless its because this is the latest experimental build? Still, showing up for every server message line is a bit absurd. Is there a way to turn this off? Or do I have to remove all Server Message options? screenshot1 screenshot2 screenshot3 screenshot4 screenshot5
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No longer an issue since 1.0
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Is there an up-to-date guide for crafting? Following the guides on DayZtv I still cant get it to work. I've got the long stick, rope, even guts. I can't get a bow to craft. I can make short sharp sticks too, but cant get the feathers to stick to make arrows. I see videos of people playing with a bow but crafting one on my server apparently is not an option. Ideas? Mind you the videos for crafting are YEARS OLD. Do we have anything current where crafting a bow and arrow actually works on DayZ 1.0? Or is it because I have a private server (private hive) and not an Official (public hive)? DayZ: Standalone 20 slots 192.154.225.121:2302 Thanks.
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Does anyone know what items can currently be crafted in the latest DayZ version?