Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

C4-timah

Members
  • Content Count

    78
  • Joined

  • Last visited

Community Reputation

20 Neutral

About C4-timah

  • Rank
    Helicopter Hunter

Contact Methods

  • Steam
    C4-timah

Profile Information

  • Gender
    Male
  • Location
    Texas

Profile Fields

  • Bio
    Only 3% will survive...

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. C4-timah

    Force Loot to Despawn

    Instead of changing nominal and min values and waiting a couple of days for the server to eventually (if at all) to despawn the extra massive amounts of loot, is there a faster way to specifically remove loot by force? Then update the nominal/min values with the desired lower values for desired amount of fresh spawned loot items on Chenarus?
  2. Was curious if anyone knows how to make vehicle doors, trunks, hoods spawn on the static wrecked cars only on Chernarus. No more doors/hoods/trunks in houses, sheds etc. I don't mind battery, radiator, headlights, spark plugs or tires spawning at their current locations. Any hints on how to pull this off is greatly appreciated.
  3. Infected numbers and response to gun shots etc is soooo much better. I'd be ok with increasing the numbers even more, especially in the larger cities and military area's. Hordes. As of right now, the infected activity in high loot area's in where the game default should have been. We'll see what the next few weeks bring. Trying to cover all the major cities across the map currently.
  4. Not at all. It's actually the amount of memory the server is using to load all the mods, assembled cars, 60+ heli sites and 60+ police crash sites, etc. If I remove all the mods it only uses about 2.68GB out of 16GB of available memory. Played on it last night, no issues at all. Will be making my way towards some of the more larger cities/NWAF to test out the numbers. I'm hoping to be completely overwhelmed by infected by firing a weapon. In survival, if you make just one mistake, it should always be near fatal, if not FATAL. Every time. Depending on the severity of your mistake of course. AssembledCars|PVP/PVE|BaseBldg+|KillFeed|WeaponRedux OR AssembledCars 2|Vanilla|HARDCORE|PVP/PVE|1P If anyone is interested in giving it a run. Both only 20 slot low pop servers.
  5. Uploaded the new file. Restarted the Server and will compare tonight after work. Can't wait. Expecting big things now that you've conquered the spawn radius issue. I'll update with results in a couple of days. Hopefully this update will ring true on our slogan...Only 3% will Survive... Thanks! Update: I noticed the server memory usage jumped from 3.11GB to 3.63GB after applying that update. If this means more infected on the field in high risk/high reward areas, then its great news!
  6. Just added to my server. I run the stable patch on a very lightly modded server. SO MUCH BETTER. Finally Survivor worthy spawns. Wolf territories should be next. Thanks for this!
  7. C4-timah

    CrossBow Mod Need Update

    I'd like to update this Crossbow mod for my server but am not sure where to start. I have DayZ Tools installed. I have no desire to change the mechanics or anything about the mod, I simply want to update it for the 1.03 release. The author is no longer going to keep it up to date and has released permissions to unpack/repack etc. Are there any tutorials on basic mod creation or at least a tutorial to update existing mods so they are playable with updated releases of DayZ by Bohemia? https://steamcommunity.com/sharedfiles/filedetails/?id=1693727516
  8. C4-timah

    Unable to Force Mods

    I was so hoping you were right...unfortunately, it's there. Large as life.
  9. C4-timah

    Unable to Force Mods

    So after disabling @BaseBuildingLogs. equalModRequired = 1; which will stop people from joining without mods....WORKS with @BaseBuildingLogs disabled. equalModRequired = 1; works like it should with all my other mods enabled (together and individually). @BaseBuildingLogs prevented the server from booting all the way when it was the only mod enabled. I'll have to inquire to the reason. Issue considered resolved.
  10. C4-timah

    Unable to Force Mods

    I was wrong on the forceSameBuild = 1; It was already enabled and I had entered it a second time which caused the server to freakout. forceSameBuild = 1; works
  11. C4-timah

    Unable to Force Mods

    GTX gave me a test server to work out the bugs. I should know something in the next couple of hours.
  12. C4-timah

    Unable to Force Mods

    verifySignatures = 2;  - no issues with this option forceSameBuild = 1; - currently keeps the server from starting, so investigating that equalModRequired = 1; - kicks players for bad version I currently have verifySignatures = 2 and equalModRequired = 1 enabled. 181.214.133.55:2302 if you want to try and connect with DZSA Launcher. My server shows up there with the required mods. @BaseBuildingLogs;@ConfigurableMetabolism;@DayZ-Expansion-Chat;@Easy Signs;@KillFeed;@OP_BaseItems;@RPCFramework;@WeaponReduxPack;@Simple Roof Its possible one of the above mods is causing the issue also, but I have no idea which.
  13. C4-timah

    Unable to Force Mods

    Checked that already. I wiped the server purposely for that reason. Unsubscribed from all my mods. Deleted all files client side. Reinstalled the server, re-added all the mods, re-subscribed to all mods in steam, ran the steam update.....*sigh* I may do another full wipe this weekend and just be methodical in the re-install.
  14. C4-timah

    Unable to Force Mods

    For some reason, "forceSameBuild = 1;" is preventing my server from completing the startup cycle. Will have to research the logs to see why its hanging.
  15. C4-timah

    Unable to Force Mods

    Clean install, no modification to any server files. verifySignatures = 2; -check forceSameBuild = 1; -haven't tried equalModRequired = 1; -check I'll have to wait til the server is empty and try all 3. So far verifySignatures = 2; and equalModRequired = 1; result in an immediate kick for bad version. And thats with or without the correct mods.
×