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Tim Keyes

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Everything posted by Tim Keyes

  1. Tim Keyes

    Experimental Update 1.06

    Something strange I and my friends are noticing, on experimental: Some wild game seem to be very bullet resistant. Our last two experiments were: - double barrel shotgun blast to a deer at less than 15m distance, two slugs, right in the body, it ran, and after much searching, no body - SKS shot to the head of a wild boar, about 25m distance, it turns and runs away This seems different from before. I know sometimes you can wound an animal and it will run and bleed out, but both times, we never did find anything after doing large sweeping circles, and we were careful to shoot the animal right in the head, or in its chest area with two 12 gauge slugs. EDIT: Found a cow. Shot it in the side with 1 SKS shot. Drops dead. Deer and wild pigs seem affected, at least. Cows, no.
  2. Tim Keyes

    Experimental Update 1.06

    Never mind! It was a stupid firewall issue 🙂
  3. Tim Keyes

    Experimental Update 1.06

    Very much enjoying: - food harder to find - cold temperatures making survival harder - more dynamic weather, better rain and storms Keep this up!
  4. Tim Keyes

    Experimental Update 1.04.151959

    Absolutely and well said. We LOVE new things. Even though most of the new things aren't really new, all the grenades and smoke and such once existed and were then gone. But actually 'new' things, like locks, that are introduced, work, then don't work any more, hurt many community servers a lot.
  5. Tim Keyes

    Experimental Update 1.04.151959

    Our server admin is not willing to add that mod, and wants the actual root issue fixed instead. Which is probably the best choice.
  6. Tim Keyes

    Experimental Update 1.04.151959

    "Fixed: Gate locks could be opened upon server restart" Did you mean 'couldn't be opened on server restart? The problem with the locks is they become unusable after the server restarts, their combination stops working.
  7. Tim Keyes

    Experimental Update 1.04.151915

    Just posting here again, to ask: Any word on whether and how and when combination locks can be fixed? Their failing/bugging out is a big deal to many players, especially those who play on non PVP servers where we can't just shoot people who come near our bases. I understand and acknowledge that this is *not* how many people play DayZ, but it *is* how we play, and this single feature being broken is having a detrimental impact on our community of players, many of whom are long timers that you want to retain (I assume.)
  8. Tim Keyes

    Experimental Update 1.04.151915

    If you're spawning out and then in again on the same server, nothing will happen. It only triggers if you're trying to server hop between public hive servers.
  9. Tim Keyes

    Experimental Update 1.04.151915

    Just posting here again, to ask: Any word on whether and how and when combination locks can be fixed? Their failing/bugging out is a big deal to many players, especially those who play on non PVP servers where we can't just shoot people who come near our bases. I understand and acknowledge that this is *not* how many people play DayZ, but it *is* how we play, and this single feature being broken is having a detrimental impact on our community of players, many of whom are long timers that you want to retain (I assume.)
  10. Tim Keyes

    Experimental Update 1.04.151915

    We play on a non PVP server. Since we can't use lethal force on other players, the ability to lock things is a very important deterrent. I realize this may not matter to you, but it does for our whole server. 🙂 I, too, miss the bow every day and want it back badly. Spent a lot of downtime making extra arrows..
  11. Tim Keyes

    Experimental Update 1.04.151915

    How is the mod working? Stable? Any noticed issues?
  12. Tim Keyes

    Experimental Update 1.04.151915

    Well, then I am mistaken. Let's keep asking here until we get some useful information about gates and combination locks. The issues with them are drastically affecting group and base play.
  13. Tim Keyes

    Experimental Update 1.04.151915

    That issue (gate force field) is addressed; if you encounter it, that's a gate old enough to pre date the fix. It has to be torn down entirely and replaced, then it will work. But what we want to know about, @ImpulZ, are the combination locks. Please. 😄
  14. Tim Keyes

    Experimental Update 1.04.151915

    Right, for about a month now. Most of my squad has been waiting for this particular thing to be fixed, more than anything else. Not seeing anything about it here.
  15. Tim Keyes

    Experimental Update 1.04.151915

    There's one really important thing not mentioned here: Combination Locks. Are they still broken? Will this patch fix them? My entire squad immediately asked the same thing when this was posted. "What about locks?" Literally, that's what making people not want to play, and we aren't getting concrete information on such. Will the combination locks work correctly and stable, like they used to be? ImpulZ, please?
  16. Tim Keyes

    The real reason why there won't be a Roadmap...

    I enjoyed spending a rainstorm ingame staying in shelter, making extra arrows for silently taking down zeds when I would next go out.
  17. Tim Keyes

    Flags or banners

    There are some mods on PC that sort of do this.
  18. Tim Keyes

    Nespesney just quit DayZ...

    And there really should be. At least, in a broad form. One of the main reasons for all this fighting and arguing and bickering is, nature abhors a vacuum. The devs have created a vacuum, by going almost entirely silent. Well, nature (us) reacts, and we fill the silence, with debates and ideas, then fighting. If they talked about something, *anything*, people would have some material to discuss and react to. We are the dogs, but with no bone to chew on, we start chewing on each other, which is no good. From my own business education and background, a good example would be a big company (the devs) suddenly stops their regular shareholder meetings, earnings calls, stock coverage by the various market watchers, etc, where before they did these. The market's reaction would be panic selling. That's kind of what's happening here, and it's entirely preventable.
  19. Tim Keyes

    Stable Update 1.03.151658

    What I think they would say: 1. Not much ROI, pass. 2. Would be cool, but servers restart at the whim and when server admins have them do so. So depending on what server you play on, won't ever matter. 3. There are not enough players for the existing map, making it bigger won't help. 4. Bears would be awesome, more predator threats in general. 5. Would also be awesome, but they never do it.
  20. Tim Keyes

    Reloading BK-133

    Is the gun jammed? That might be why you can't. If so, clear the jam first.
  21. Tim Keyes

    Need help with a gate

    You don't want to do that. If you reverse the gate so it swings inwards, you are exposing the "Dismantle" side of it to the outside gameworld, making it very easy for someone to break through.
  22. Tim Keyes

    Combination Lock Update

    I am forced to second this. The combination lock bug has been the biggest pain in my player group's collective ass, and we discuss it daily. Weyland has had to do some crazy stuff just to mitigate its effects, that no admin should have to do. The least that could be given in return is simple, useful responses (which can include 'nothing yet, but we are working on it in this way.')
  23. Tim Keyes

    Experimental Update 1.03.151625

    If the combination lock bug is too hard to fix, maybe replace the combo locks with a 'key' padlock, and let players craft keys that match it if they have that lock? Then just 'use key' on the lock to open it. Something?
  24. Tim Keyes

    Some feedback and questions

    Fair point. I'd still like to see the additional end game content getting electricity (on a small scale) going would provide. Since there isn't much left to do once you are geared and have build a base.
  25. Tim Keyes

    Some feedback and questions

    The game assumes every survivor is a superhuman that can rebuild and then drive/fly cars and helicopters, administer an IV, is Gordon Freeman when it comes to guns, and is amazingly resilient to damage. I'm willing to suspend a little disbelief for some electricity with work.
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