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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

Tim Keyes

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Everything posted by Tim Keyes

  1. Tim Keyes

    The real reason why there won't be a Roadmap...

    I enjoyed spending a rainstorm ingame staying in shelter, making extra arrows for silently taking down zeds when I would next go out.
  2. Tim Keyes

    Flags or banners

    There are some mods on PC that sort of do this.
  3. Tim Keyes

    Nespesney just quit DayZ...

    And there really should be. At least, in a broad form. One of the main reasons for all this fighting and arguing and bickering is, nature abhors a vacuum. The devs have created a vacuum, by going almost entirely silent. Well, nature (us) reacts, and we fill the silence, with debates and ideas, then fighting. If they talked about something, *anything*, people would have some material to discuss and react to. We are the dogs, but with no bone to chew on, we start chewing on each other, which is no good. From my own business education and background, a good example would be a big company (the devs) suddenly stops their regular shareholder meetings, earnings calls, stock coverage by the various market watchers, etc, where before they did these. The market's reaction would be panic selling. That's kind of what's happening here, and it's entirely preventable.
  4. Tim Keyes

    Reloading BK-133

    Is the gun jammed? That might be why you can't. If so, clear the jam first.
  5. Tim Keyes

    Need help with a gate

    You don't want to do that. If you reverse the gate so it swings inwards, you are exposing the "Dismantle" side of it to the outside gameworld, making it very easy for someone to break through.
  6. Tim Keyes

    Combination Lock Update

    I am forced to second this. The combination lock bug has been the biggest pain in my player group's collective ass, and we discuss it daily. Weyland has had to do some crazy stuff just to mitigate its effects, that no admin should have to do. The least that could be given in return is simple, useful responses (which can include 'nothing yet, but we are working on it in this way.')
  7. Tim Keyes

    Some feedback and questions

    Fair point. I'd still like to see the additional end game content getting electricity (on a small scale) going would provide. Since there isn't much left to do once you are geared and have build a base.
  8. Tim Keyes

    Some feedback and questions

    The game assumes every survivor is a superhuman that can rebuild and then drive/fly cars and helicopters, administer an IV, is Gordon Freeman when it comes to guns, and is amazingly resilient to damage. I'm willing to suspend a little disbelief for some electricity with work.
  9. Tim Keyes

    Some feedback and questions

    I second what Carey has said. DayZ devs have clearly already done hard work making a generator item and implementing it into the game, but it has very low value. Running some Christmas lights, or a nearby construction lamp, is a terrible ROI for both the work done to create the generator on BI's part, and for the work done by players to get and set up and fuel and connect a generator. Being able to, say, connect that generator to a power grid (even if it's just a few street lights on an intact line) or the light posts commonly found on farms and industrial sites, is a much larger return. This would be very popular with players like myself, as long term game content, once there is no more gear to find and collect for yourself. Getting power generation systems working would also be fun, and would give some actual use for things like the Electrical Repair Kit. Although things like downed or damaged power lines or other issues might prevent large scale repair, players would *love* to have more ways to affect and change the game world. PS, I don't play at night unless I have no choice for some reason. I can't see what I'm doing and that's not fun for a game.
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