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Mr9099

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About Mr9099

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  1. Mr9099

    Very controversial post

    Nah im just wanting to know who made it first no drama starting here lad lol also dayz doesn't hash files they encrypt since the file names stay in text format & are not turned in to numbers & letter i also assume you have no understand of the term you're currently trying to use but again not trying to start any drama trying to working something out simple as that
  2. Mr9099

    Very controversial post

    The designs are similar yes but are there fins filled in no there not , but you say " would be hilarious if any game company took legal action over the 'design'" you do understand its a normal thing & you must not understand were the legal point of intellectual property comesin witch i assume you don't since anything that is made is the intellectual property of the creator since the design is the same in both games it can in fact be taken under a lawsuit & the same goes for the creator of the backpack.... but that's bound my point my point is who made it first dayz or stalker , not the irl backpack.....
  3. Mr9099

    Very controversial post

    Dont really need a closer shot tbf , the backpack textures are the same the models are similar in design , a AK is a weapon in many games yes , but that backpack is only in 2 games as i know the point you've made hasn't added or brought a vailed point to the table in any shape or form controversial part? maybe a infringement on another game stealing assets or ideas for designs in another game isn't ok , but like I said in the above comment I'm not sure if its dayz that stole the design or if its stalker did... Just bare in mind the dates the two games were made & when they both came out , as this model is also not in the dayz mod or arma games before dayz came out this bring a whole new situation on BI side that could be brought to light & might need bringing to light
  4. So today, i was watching a video of the following game below ill post two screenshots, Im a little confused since I can't find any mods for this given backpack & really would like to find out who owns the intellectual property coz there identical to each other So did they rip it from Dayz & put it in stalker or the other way round?
  5. Mr9099

    Modding Support and Tools, Initial Release

    Right how does the CeEditor work , why don't you guys add a template to the tools so we can work out how they work honestly
  6. Mr9099

    Safe Zones

    your doing it all wrong
  7. Mr9099

    Safe Zones

    the script does work
  8. Mr9099

    Safe Zones

    yes you are able to make safe zones , @Sy8282 your completely wrong DaOnes Admin tools have been out for about a week or more :) , you can use DaOne's Admin tools to create and set up safe zones , once ive found the download link for the files ill edit this post @kmiles1990 Here is the link to DaOnes admin tools https://github.com/Da0ne/DZMods also there is this , think it might be a update for the tools https://github.com/Da0ne/DZMods/tree/AdminTools(Solo) The code below is located in the " SafeZoneFunctions.c " what is located in the folder "ScriptedMods" , you can edit your safe zones to where you would like them to be vector SAFEZONE_LOACTION = "7500 0 7500"; //Map coords (position of the safe zone) float SAFEZONE_RADIUS = 500; //In meter string ENTRY_MESSAGE = "Welcome to The SafeZone! Godmode ENABLED!"; string EXIT_MESSAGE = "You Have Left The SafeZone! Godmode DISABLED!"; //Runs every tick (Stat time tick!) IMPORANT: Does reduce about 120 FPS when server is High-Full Pop! void SafeZoneHandle(PlayerBase player) { float distance; string ZoneCheck, GUID; GUID = player.GetIdentity().GetPlainId(); //Steam 64 Param1<string> Msgparam; distance = vector.Distance(player.GetPosition(),SAFEZONE_LOACTION); if (distance <= SAFEZONE_RADIUS) //Player Inside Zone { g_Game.GetProfileString("SafeZoneStatus"+ GUID, ZoneCheck); if (ZoneCheck == "true") //Already in zone { return; } else { g_Game.SetProfileString("SafeZoneStatus"+ GUID, "true"); Msgparam = new Param1<string>( ENTRY_MESSAGE ); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, Msgparam, true, player.GetIdentity()); } } else if (distance > SAFEZONE_RADIUS) //Plauer Outside of Zone { g_Game.GetProfileString("SafeZoneStatus"+ GUID, ZoneCheck); if (ZoneCheck == "false") { return; } else { g_Game.SetProfileString("SafeZoneStatus"+ GUID, "false"); Msgparam = new Param1<string>( EXIT_MESSAGE ); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, Msgparam, true, player.GetIdentity()); } } }
  9. Hi guys i've recently found out how you can make loot spawn in many locations , after a bit of fighting and bug's while doing so i've finally found out how to do so below are the file your going to need to edit This code below is from the file " mapgroupproto " found in " \DayZ\mpmissions\dayz.chernarusplus " >> Mine is set to " 100" on both Group and Container , you can edit this to what ever number you feel like having <default name="group" lootmax="100" /> <default name="container" lootmax="100" /> The other lines of code your going to edit next will be found in " Types.xml found in " \DayZ\mpmissions\dayz.chernarusplus\db " <type name="ACOGOptic"> <nominal>50</nominal> <lifetime>7200</lifetime> <restock>1800</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> for example the Category and usage are "Weapons " & Military " your are going to want to replace them with the following code found below <category name="tools"/> <category name="containers"/> <category name="clothes"/> <category name="vehiclesparts"/> <category name="food"/> <category name="weapons"/> <category name="books"/> <category name="explosives"/> <usage name="Military"/> <usage name="Police"/> <usage name="Medic"/> <usage name="Firefighter"/> <usage name="Industrial"/> <usage name="Farm"/> <usage name="Coast"/> <usage name="Town"/> <usage name="Village"/> <usage name="Hunting"/> <usage name="Office"/> <usage name="School"/> <usage name="Prison"/> From here you are going to change the "<nominal>xx</nominal> " to what ever you want my self have " 5000 " set as mine after you've set your " <nominal>xx</nominal> " you'll move on to your " <min>xx</min> " i recommend to keep this no lower then 60 and nothing more then 400
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