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Your DayZ Team
AXEL777
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Everything posted by AXEL777
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fixed with community https://steamcommunity.com/sharedfiles/filedetails/?id=1663588331 Nice supporting game
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Problem game for starting with parameters: -connect-{server ip} -port={server port} Described in T136971! Please, fix this! WIndows 7 SP1 x64!
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thsnks for help developvers game, i am fix this with using community https://steamcommunity.com/sharedfiles/filedetails/?id=1663588331
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that's right, it's easier to keep silent than to do something and fix it. Great support, even community manager has not given a standard response in all this time. Feel that in a year this game will be bent due to lack of proper support for modding and servermania
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void SendMessageToAllPlayers(string message) { private array<Man> players = new array<Man>; GetGame().GetPlayers( players ); private int numbOfplayers = players.Count(); if(( numbOfplayers > 0 ) && (message != "")) { foreach(Man player: players) { if(( player ) && (message != "")) { Param1<string> m_GlobalMessage = new Param1<string>(message); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, m_GlobalMessage, true, player.GetIdentity()); } } } } void SendPersonalMessage(string message, Man player) { if(( player ) && (message != "")) { Param1<string> m_GlobalMessage = new Param1<string>(message); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, m_GlobalMessage, true, player.GetIdentity()); } } Add this functions in your mission server or you mod and call him with: For all players global message: SendMessageToAllPlayers("My global test message"); For one player only: SendPersonalMessage("My test private message", player); where player is notNULL Man base object! Any functiuons, as this: proto native void Chat(string text, string colorClass); proto native void ChatMP(Man recipient, string text, string colorClass); proto native void ChatPlayer(string text); is not worked in server, tested with my friends, because i am can't connect to my test server (local server don't searched in game browser, in community server him don't founded (my provider block my ports server) and from commandline start game this game client will be crashed, developvers game don't ask anything, very bad support for release game)
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yes, it is poroblem starting game.0 Habve this problem with start DayZ_x64.exe or from dayz launcher or from steam! Please, fix this!! Or back money for unworked unstable game in 'stable section steam'!
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In this day and time i am can't start game without any parameters. Default starting game is have error after 3 second: https://i109.fastpic.ru/big/2019/0215/6d/_23f16ff83b05db3fe5c3024f4e405f6d.png Logs: https://dropmefiles.com/hYM54
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you need fix mod PermissionsFramework, send this him author modification
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you need feedback? read this:
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yes, have it. https://i109.fastpic.ru/big/2019/0214/cb/_aeadcd643f74e87a0b0d642e5bb773cb.png AMD FX-6350, Nvidia GTX-970 (2Gb memory vram), 16Gb ram, more 50Gb memory HDD, have error! FIX IT, i am don't can connect to my test server in my local network!!! In this day and time i am can't start game without any parameters. Default starting game is have error after 3 second: https://i109.fastpic.ru/big/2019/0215/6d/_23f16ff83b05db3fe5c3024f4e405f6d.png Logs: https://dropmefiles.com/hYM54
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Where is fix? What are you fixed? Where is answeres? Game crash: https://i109.fastpic.ru/big/2019/0214/cb/_aeadcd643f74e87a0b0d642e5bb773cb.png it is described in ticket your official bugtracker, no have noone answeres! And noone answeres from community manager in this forum on more 2 month! FIX IT!!!! Or back my money!!!!
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How change and edit time left dead players in game map in server?
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don't worked
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How send request? errors after send:
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this fixed automatically
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I am view this in script.log: SCRIPT (E): NULL pointer to instance Function: 'Get_State_For_Item' Stack trace: $CurrentDir:mpmissions/dayzOffline.chernarusplus/EnScript/Functions_Fixed.c:2036 $CurrentDir:mpmissions/dayzOffline.chernarusplus/EnScript/Functions_Fixed.c:2136 $CurrentDir:mpmissions/dayzOffline.chernarusplus/EnScript/Functions_Fixed.c:1948 $CurrentDir:mpmissions/dayzOffline.chernarusplus/EnScript/Functions_Fixed.c:2210 $CurrentDir:mpmissions/dayzOffline.chernarusplus/EnScript/Functions_Fixed.c:2191 what this is and how fix this? I am use functions: void Get_State_For_Item() { ... code ... } in init.c mpmission. What is wrong???
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yes, this work, big thanks
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I am use writing in file: FileHandle file_write = OpenFile("$profile://myfile.txt", FileMode.WRITE); if (file_write != 0) { while ( index_massive < MassiveWriteFile.Count() ) { FPrintln(file_write, MassiveWriteFile.Get(index_massive)); index_massive = index_massive + 1; } CloseFile(file_write); } with massive type string 'MassiveWriteFile' and have this error when i am try add a new line info in file: SCRIPT (E): Maximum file size exceeded! (CustomLogs\PlayerLogs\15.12.2018_ConnectLog.txt) And when i am use this script-function for writimg custom file in my directory i am is have error: SCRIPT (E): Maximum files per directory exceeded ($profile:DataBase_Server\players\alive\76561198145529156.dsv) And yes, Creating custom directory function don't worked: MakeDirectory("$profile://1234"); MakeDirectory(g_Game.GetMissionFolderPath() + "//1234"); MakeDirectory("$profile://1234//"); MakeDirectory(g_Game.GetMissionFolderPath() + "//1234//"); MakeDirectory("$profile:/1234/"); MakeDirectory(g_Game.GetMissionFolderPath() + "/1234/"); MakeDirectory("$profile:/1234"); MakeDirectory(g_Game.GetMissionFolderPath() + "/1234"); In last version 0.63 stable all this is good work!
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yes, stack trace exist SCRIPT (E): NULL pointer to instance Function: 'Get_State_For_Item' Stack trace: $CurrentDir:mpmissions/dayzOffline.chernarusplus/EnScript/Functions_Fixed.c:2036 $CurrentDir:mpmissions/dayzOffline.chernarusplus/EnScript/Functions_Fixed.c:2136 $CurrentDir:mpmissions/dayzOffline.chernarusplus/EnScript/Functions_Fixed.c:1948 $CurrentDir:mpmissions/dayzOffline.chernarusplus/EnScript/Functions_Fixed.c:2210 $CurrentDir:mpmissions/dayzOffline.chernarusplus/EnScript/Functions_Fixed.c:2191
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in this method: static string Get_State_For_Item(ItemBase item) { string return_stage_value = ""; Edible_Base item_to_Edible_Base = Edible_Base.Cast(item); if ((item_to_Edible_Base.IsMeat()) && (item_to_Edible_Base)) { private string temp_ret_zn = ""; temp_ret_zn = item_to_Edible_Base.GetFoodStageName(item_to_Edible_Base.GetFoodStageType()); if (temp_ret_zn != "") { return_stage_value = temp_ret_zn; } } return return_stage_value; }
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i am think need write developvers game for share normal private master shard for creating more one database
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MakeDirectory("$profile://1234"); MakeDirectory(g_Game.GetMissionFolderPath() + "//1234"); MakeDirectory("$profile://1234//"); MakeDirectory(g_Game.GetMissionFolderPath() + "//1234//"); MakeDirectory("$profile:/1234/"); MakeDirectory(g_Game.GetMissionFolderPath() + "/1234/"); MakeDirectory("$profile:/1234"); MakeDirectory(g_Game.GetMissionFolderPath() + "/1234"); Don't worked in latest release server files. Anyone know how to fix this?
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me too pls, community support don't answer
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any screenshots with errors?