AXEL777
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https://feedback.bistudio.com/T159885 https://forums.dayz.com/topic/251151-your-latency-is-too-high/ will be fixed? When?
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great, it's work perfect!
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Me Same to interested. Need icons sizes for worked line: picture = "MyTestMods/images/logos/modlogo.tga"; logoSmall = "MyTestMods/images/logos/modlogo.tga"; logo = "MyTestMods/images/logos/small.tga"; logoOver = "MyTestMods/images/logos/modlogohover.tga"; because i am try paste original image, but this not work .tga format is correct?
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in news https://dayz.com/article/game-update/pc-stable-update-1-03 you write about: but this don't be writed in xml file. And users don't know how this change.
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How a correct add a new my item with my nedded a simple action?
AXEL777 posted a topic in General Discussion
How a correct add a new my item with my nedded a simple action? -
In how program is correct to editing files 'name.layout' with view editing sample?
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!!! [CE][Hive] :: DB is not responding too long.
AXEL777 replied to Mauricio Britto's topic in Servers
yes, this have a some mods, but this exist a sometimes in a clear server game after a long work time -
i am try do this modded class DayZPlayerImplement extends DayZPlayer { void traderServerLog(string message) { TraderMessage.ServerLog("[TRADER] Player: (" + this.GetIdentity().GetName() + ") " + this.GetIdentity().GetId() + " " + message); Print("[My test log] " + message); } } and test server, but don't search message in logs with '[My test log]'
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because this words don't exist in log server, only a default log server from mod
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!!! [CE][Hive] :: DB is not responding too long.
AXEL777 replied to Mauricio Britto's topic in Servers
Start server: 15:04:05 [CE][Hive] :: Init sequence finished. After a same time players get error: 15:06:18 Player [RAGE]joker (1772491741) kicked from server: 6 (Timeout) 15:06:18 [StateMachine]: Kick player [RAGE]joker (dpnid 1772491741 uid +9NlXL4UMxdszdcPEosr09HtHw3rQAdcSWz/B3WgIoc=) State GetCharacterLoginState Error Timeout 15:10:38 Player Unknown (42386156) kicked from server: 6 (Timeout) and anyone can't connect to server game. Then after a same time i have error 15:10:39 [CE][Hive] :: WARNING :: Save to db couldn't proceed. 15:10:45 [CE][Hive] :: WARNING :: Save to db couldn't proceed. 15:10:52 !!! [CE][Hive] :: DB is not responding too long. and after this players don't saved! WTF is release game? Why this is wrong? Version 1.02.151010, bugtracker ticket is created! -
don't worked(
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no, this code private PlayerIdentity p_Identity = this.GetIdentity(); if (p_Identity) { string name_player = p_Identity.GetName(); string UID_player = p_Identity.GetPlainId(); vector pos_object = this.GetPosition(); private string message_log = name_player + "(steam64id=" + UID_player + ",pos=" + pos_object.ToString() + ") " + message; Print(message_log); } don't runned when this function called in server
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Reaaly, worked void Write_Log(string message) { //Print(message); Print(String(message)); } this worked and this void Write_Log(string message) { //Print(message); PrintFormat("%1", message); } worked normal to Thanks for reply
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tested, don't worked((
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1. Create a clear server game 2. Add a my some code from this line in init.c server mission #include "$CurrentDir:mpmissions\my_mission_server.chernarusplus\mycode_functions.c" with code file: class My_Functions_MissionServer { void My_Functions_MissionServer() { Write_Log("Build My_Functions_MissionServer"); // Print("Build My_Functions_MissionServer TECT"); } void ~My_Functions_MissionServer() { Write_Log("DeBuild My_Functions_MissionServer"); } void Write_Log(string message) { Print(message); } } static ref My_Functions_MissionServer g_My_Functionss_MissionServer = new ref My_Functions_MissionServer(); //static ref My_Functions_MissionServer g_My_Functionss_MissionServer; static ref My_Functions_MissionServer GetMy_Functions() { if ( !g_My_Functionss_MissionServer ) { g_My_Functionss_MissionServer = new ref My_Functions_MissionServer(); } return g_My_Functionss_MissionServer; } 3. Add in default init.c in block class CustomMission: MissionServer a new block void OnInit () { super.OnInit(); GetMy_Functions().CreateCustomDirsServer(); //Creating Directories for Server Functions } 4. Start server game and have in script.log: SCRIPT : string message = 'Build ZoS_Functions_MissionServer' 5. Change this Write_Log("Build My_Functions_MissionServer"); on this code Print("Build My_Functions_MissionServer TECT"); 6. Start server game 7. Is a have in scripts.log this: SCRIPT : Build ZoS_Functions_MissionServer Why undo 5 stage is have log messages with: string message = ' and after 5 stage i am have a normal logging? How this work?