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Your DayZ Team
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Everything posted by mrwolv
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possibly a bug but for now its all fixed with the upgrade to windows 10
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ok sorry to say but windows 10 has fixed all the issues my server is loading perfectly fine now looks like windows 7 no longer supports it
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im not to sure but looking at some of the files there are new things in them so with full bases building and alot more added maybe win 7 cannot run it no more :( but i will let you know...maybe its hardware thats the cause ????
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just installing windows 10 now to see if that solves it as i ran the vanilla files on my gaming pc windows 10 pro and it works fine so just upgrading the server pc to windows 10 and i will let you all know atm its just installing updates so wont be to long now guys fingers crossed
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will do just installing windows updates pain in the butt hahaha not to long now
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have they set a limit to what it can run on as i booted it on my gaming pc and it works fine maybe i should upgrade my other pc to windows 10 lol (infact as it ran perfect on my gaming pc i will upgrade now to windows 10 and let you know if this solves it for me )
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as soon as it hit ce hive init sequence finished boom we crash
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lol well its being running fine upto todays update but it running on win 7 ultimate sp1 amd athlon 3.1ghz 4gig ram wired
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crashes on vanilla files
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i have one on skalisky and prsion island i made :D
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here is a fixed version of you names and to add it to your server go to your Dayzserver\mpmissions\dayzOffline.chernarusplus\init.c and paste into void main() place below void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits(0.0, 0.0); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits(0.0, 0.0); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); //Skalisky Island Bridge Object obj; obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12999.700195 -7.890600 3284.985596"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12988.517578 -7.890600 3301.570557"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12977.330078 -7.890600 3318.156250"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12966.149414 -7.890600 3334.729980"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12954.969727 -7.890600 3351.300049"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12943.798828 -7.890600 3367.870117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12932.620117 -7.890600 3384.443604"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12921.450195 -7.890600 3401.000000"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12910.259766 -7.890600 3417.581055"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12899.080078 -7.890600 3434.149902"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12887.900391 -7.890600 3450.728027"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12876.709961 -7.890600 3467.312256"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12865.540039 -7.890600 3483.872803"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12854.360352 -7.890600 3500.449463"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12843.179688 -7.890600 3517.039795"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12831.998047 -7.890600 3533.620117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12820.809570 -7.890600 3550.198975"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12809.627930 -7.890600 3566.780029"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12798.440430 -7.890600 3583.360107"); obj = GetGame().CreateObject("CarBattery", "12990.238281 1.598614 3310.420654"); obj.SetOrientation("169.524216 0.000000 -0.000000"); obj.SetPosition("12990.238281 1.598614 3310.420654"); obj = GetGame().CreateObject("CarRadiator", "12990.238281 1.623157 3310.420654"); obj.SetOrientation("152.522385 0.000000 -180.000000"); obj.SetPosition("12990.238281 1.623157 3310.420654"); obj = GetGame().CreateObject("SparkPlug", "12990.238281 1.605103 3310.420654"); obj.SetOrientation("109.770493 0.000000 90.000000"); obj.SetPosition("12990.238281 1.605103 3310.420654"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.225409 3305.508545"); obj.SetOrientation("120.433060 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.225409 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.473248 3305.508545"); obj.SetOrientation("44.317432 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.473248 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545"); obj.SetOrientation("-169.439056 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.721087 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545"); obj.SetOrientation("-83.721115 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.721087 3305.508545"); obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176"); obj.SetOrientation("138.000015 0.000000 0.000000"); obj.SetPosition("12809.701172 2.301730 3576.680176"); obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119"); obj.SetOrientation("-20.000008 0.000000 0.000000"); obj.SetPosition("12835.256836 2.086504 3538.797119"); obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783"); obj.SetOrientation("-69.000000 0.000000 0.000000"); obj.SetPosition("12894.056641 2.251730 3455.602783"); obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12934.767578 2.301730 3387.844238"); obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662"); obj.SetOrientation("-62.000011 0.000000 0.000000"); obj.SetPosition("12990.190430 2.251730 3310.003662"); obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682"); obj.SetOrientation("-17.000000 0.000000 0.000000"); obj.SetPosition("12999.427734 2.249999 3290.898682"); obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607"); obj.SetOrientation("-33.000004 0.000000 0.000000"); obj.SetPosition("12966.283203 2.201730 3346.047607"); obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 1.970427 3371.596680"); obj.SetOrientation("-30.000006 0.000000 0.000000"); obj.SetPosition("12947.516602 1.970427 3371.596680"); obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006"); obj.SetOrientation("-57.999996 0.000000 0.000000"); obj.SetPosition("12912.168945 2.301730 3425.531006"); obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830"); obj.SetOrientation("-4.000000 0.000000 0.000000"); obj.SetPosition("12900.983398 2.060063 3443.850830"); obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12912.173828 4.767287 3425.496338"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996"); obj.SetOrientation("1.000000 -3.000000 -22.000023"); obj.SetPosition("12984.049805 2.145268 3357.270996"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318"); obj.SetOrientation("-168.000015 -0.000000 -21.000008"); obj.SetPosition("12827.272461 4.828312 3481.351318"); obj = GetGame().CreateObject("Land_Ship_Big_BackA", "12917.408203 8.878326 3483.023193"); obj.SetOrientation("0.000000 0.000000 20.000000"); obj.SetPosition("12917.408203 8.878326 3483.023193"); obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725"); obj.SetOrientation("0.000000 -21.000000 -18.000006"); obj.SetPosition("12898.464844 9.965081 3390.417725"); obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12833.511719 2.117162 3619.730957"); obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12813.396484 2.016087 3605.192139"); obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12768.120117 2.487283 3579.249756"); obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12735.276367 2.460250 3556.484863"); obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12776.724609 4.262555 3591.847168"); obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12829.964844 1.846758 3614.488770"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12832.424805 1.935676 3544.248535"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760"); obj.SetOrientation("-70.000000 0.000000 0.000000"); obj.SetPosition("12889.860352 1.985680 3460.103760"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12937.300781 1.935676 3383.198975"); obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158"); obj.SetOrientation("-25.000008 0.000000 0.000000"); obj.SetPosition("12931.631836 2.091624 3390.962158"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12986.588867 1.829433 3314.493896"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771"); obj.SetOrientation("-17.000004 0.000000 0.000000"); obj.SetPosition("13003.046875 1.829433 3284.915771"); obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797"); obj.SetOrientation("-24.000000 -4.000000 -0.000000"); obj.SetPosition("12903.459961 2.536791 3436.341797"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12871.142578 1.753987 3480.337891"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412"); obj.SetOrientation("-65.999985 0.000000 0.000000"); obj.SetPosition("12849.930664 1.753987 3521.847412"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400"); obj.SetOrientation("-32.000004 0.000000 0.000000"); obj.SetPosition("12860.179688 2.301730 3505.910400"); obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12884.648438 2.301730 3470.343018"); obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12820.764648 2.301730 3562.224609"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12876.986328 0.573664 3519.558594"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066"); obj.SetOrientation("-80.000000 0.000000 0.000000"); obj.SetPosition("12851.830078 0.312851 3463.268066"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914"); obj.SetOrientation("94.000031 0.000000 0.000000"); obj.SetPosition("12936.000977 0.579718 3442.836914"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391"); obj.SetOrientation("34.000000 0.000000 0.000000"); obj.SetPosition("12936.377930 -0.158530 3346.650391"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828"); obj.SetOrientation("-74.000000 0.000000 0.000000"); obj.SetPosition("13002.358398 1.284515 3319.798828"); obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410"); obj.SetOrientation("-67.000000 0.000000 0.000000"); obj.SetPosition("12946.557617 0.260173 3406.045410"); obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799"); obj.SetOrientation("-64.000000 0.000000 0.000000"); obj.SetPosition("12821.682617 0.678651 3528.143799"); obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12851.442383 0.351952 3561.598877"); obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012"); obj.SetOrientation("-60.999996 0.000000 0.000000"); obj.SetPosition("12918.758789 0.920032 3364.437012"); obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992"); obj.SetOrientation("-52.000000 0.000000 0.000000"); obj.SetPosition("12934.750977 0.666381 3418.666992"); obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629"); obj.SetOrientation("-45.999996 0.000000 0.000000"); obj.SetPosition("12856.403320 0.043793 3469.494629"); obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066"); obj.SetOrientation("-120.999969 -64.000015 -54.999989"); obj.SetPosition("12879.313477 0.908100 3459.768066"); obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13057.658203 27.043219 3247.424805"); }
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Land_Dam_Concrete_20_Floodgate
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How to add additional buildings to DAYZ server files?
mrwolv replied to ACTPA's topic in General Discussion
place this in your init.c within void main you will see where i added your code in just copy and paste as many times as you want to add more in the server void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits(0.0, 0.0); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits(0.0, 0.0); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); //copy from here// Object obj; //Your edits just copy and change cords GetGame().CreateObject("Land_Container_1Moh", "446.953156 422.951996 11226.987305").SetOrientation("132.000000 0.000000 0.000000"); //Copy to here// } -
do you have server persistance enabled sounds like its off here is my settings and all works instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save storeHouseStateDisabled = true; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
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Loot locations - making certain things only spawn in certain places...
mrwolv replied to robotstar's topic in General Discussion
but surely tisy would be tier 4 ? but its a guide so i will try it out -
Loot locations - making certain things only spawn in certain places...
mrwolv replied to robotstar's topic in General Discussion
so what do the tier1, tier2, tier3, tier4 cover what areas of the map ? -
that seems to be a problem of offical servers so i dont think its due to barrels. i ve had barrels in since day 1 of the files and not had that issue yet maybe i did the code correctly or its just not affecting me lol
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just set it to something silly like <lifetime>525600</lifetime> that should be 1 year
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you need to foward ports in your router and computer 2302-2306 and 27016 udp/tcp also set port and ip in your server settings battleye
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<!-- BARRELS --> <type name="Barrel_Green"> <nominal>50</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <category name="clothes"/> <tag name="shelves"/> <usage name="Industrial"/> <usage name="Town"/> <usage name="Village"/> <usage name="Coast"/> <usage name="Military"/> </type> <type name="Barrel_Red"> <nominal>50</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <category name="clothes"/> <tag name="shelves"/> <usage name="Industrial"/> <usage name="Town"/> <usage name="Village"/> <usage name="Coast"/> <usage name="Military"/> </type> <type name="Barrel_Yellow"> <nominal>50</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <category name="clothes"/> <tag name="shelves"/> <usage name="Industrial"/> <usage name="Town"/> <usage name="Village"/> <usage name="Coast"/> <usage name="Military"/> </type> <type name="Barrel_Blue"> <nominal>50</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <category name="clothes"/> <tag name="shelves"/> <usage name="Industrial"/> <usage name="Town"/> <usage name="Village"/> <usage name="Coast"/> <usage name="Military"/> </type>
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that is odd as i use godmode in another script i run on my dayz and that works but this dosent maybe its called diffrent
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is there anyway to add markers around the zone please also this dose not work can still take full damage in the zone
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there is no stress server files the dont give those out you will have to wait untill they put it to exp. they prob have modded servers
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did you get this to work and dose it tp players back inside if they leave or just damage them
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having same issues how do i add this as in playerbase.c it just errors up with that step