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Everything posted by mrwolv
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[BUG] [quick help] Plank Stacks in sky (higher each restart)
mrwolv replied to mr_donald_duck's topic in Servers
set them to despawn in the files as they run as a event and then when they respawn check again if fixed set orig despawn time <event name="ItemPlanks"> <waves>0</waves> <nominal>50</nominal> <min>40</min> <max>50</max> <lifetime>7200</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>250</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/> </children> </event> -
i am using my server files not the ones provided and its all working now thanks
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how did you fix it it wont work for me just says its a broken code
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how do i install this to my server it just keeps giving me errors says broken expression missing ;
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random spots around the map there is a chance of 3 per any one time
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DayZ Server files are missing only 688 MB download via Steam Tools
mrwolv replied to TriX79's topic in Servers
you wont ever get the "complete" files as you have to add a bat file and other files to the server to make it run and then set it up how you would like it ot run :D -
thats how dayz has always been lolz its never got any better or changed always very laggy
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im getting alot of errors now looks like the game is screwed again!!!! 14:39:15 !!! Scripted variables corrupted upon "Fence" 14:39:15 !!! Scripted variables corrupted upon "Fence" 14:39:15 !!! Scripted variables corrupted upon "Fence" 14:39:15 !!! Scripted variables corrupted upon "Fence" 14:39:16 !!! Scripted variables corrupted upon "CombinationLock" 14:39:16 !!! Scripted variables corrupted upon "Fence" 14:39:16 !!! Scripted variables corrupted upon "Fence" 14:39:16 !!! Scripted variables corrupted upon "CombinationLock" 14:39:17 !!! Scripted variables corrupted upon "CombinationLock" 14:39:17 !!! Scripted variables corrupted upon "CombinationLock" 14:39:17 !!! Scripted variables corrupted upon "Fence"
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how do we change damage on vehicles they break way to easly ?
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yes it only spawns v3s chassis but its a extra vehicle in game along side the offroad :)
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yeah thats true i want to lower the weight of barrelz,tentz and a little more but i also want to keep my server unmodded and vanilla lol
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i have added more spawn points for lumber piles and there perm so there always there now on the points i added them around the map as they dont clase as a event :)
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unless your going to mod your server for changing item weights i dont see anyother way it will work as you need to change the weight client and server side otherwise it wont change if you change the weight server side the client wont match up so it will use the weight set in the client files
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<event name="ItemPlanks"> <waves>0</waves> <nominal>50</nominal> <min>40</min> <max>50</max> <lifetime>7200</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>250</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/> </children> </event>
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in any web browser type 192.168.0.1 then login with your username and passwords and then foward the ports in servies and firewall
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yes inbound and outbound and router aswell and then you will be good to go and will see your server
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im 80% sure vehicles.bin also covers tents barrels and barrels tho
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depends who is your isp its diffrent for everyone but you need to open ports 2302-2304 & 27017 tcp/udp on both router and computers firewall then you must add these port 2302 in your batteye and server config
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either leave them to despawn on there own or delete your storage folders
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Community Servers - What to Expect from the Switch to 0.63 & Release of Server Files
mrwolv replied to eugenharton's topic in Servers
be nice if the game acutally ran without so many bugs atm ! from the last update that screwed dayz im suprised its lasted this long as its still not working correctly like it used to i miss the good old dayz and im sure alot of people do im talking patches 60 and backwards. when people herd the dayz files were being pushed alot of us thought what a big mistake but we managed then you said beta and alot of people are/still unhappy this has happend the game is just not ready yet. yes it playable but its no where near ready for beta still so many bugs things do, not work correctly, content still not added from the start of dayz, before you do anything else on dayz i think you should fix everything that dose not work correctly like the vehicles the offroads take to little damage they are terrible at control the dig in the ground when driving and they lose control so easy and this is in 1st gear, base building you added its awfull and here is why set up a build for a watch tower add all parts build ground floor then we have to relog to build the next bit then relog again and again untill its built, there is no way to tell which way a wooden wall is placed and we have to build it to see this then if its wrong we have to break it down to rebuild and get it right not to mention we dont get our items refunded and its so easy to break a wall (7 seconds). also the codelocks down work no way to make a gate the base build should never of being added its terrible! what ever has been done to dayz in the past year which is hardly anything usefull is just a waste of time where are these 3 major patches to the stress test version of 63 well as i though it has not happened and you cannot call beta and 63 exp patches as the game state is still very poor please fix dayz to bring it back to life at the moment its dieing and alot of people can see this the game started out great really great and its just downhill since. pc players deserve more we have been your guninie pigs from the start and we have suffered the bad patches and more its time to change this next it will be dayz on ps4 just stop fix pc then work on console after like it was supposed to be in the start -
yes there is a way but they need to be refueled here is some edited code to do this place in your cfgspawnable types <type name="OffroadHatchback"> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_Driver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_CoDriver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackHood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackTrunk" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="EngineBelt" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </attachments> </type> <type name="V3S_Chassis"> <attachments chance="1.00"> <item name="V3SWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SHood_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SDoors_Driver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SDoors_CoDriver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckExhaust" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WindscreenBox" chance="1.00" /> </attachments> </type>
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the v3s works but not all types here is a one that works not a thing wrong with them apart from inventory size is on 50 odd. If you want players to repair them just change the attachment chance from <attachments chance="1.00"> to any number like <attachments chance="0.20"> place in your cfgspawnabletypes <type name="V3S_Chassis"> <attachments chance="1.00"> <item name="V3SWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SWheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SHood_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SDoors_Driver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="V3SDoors_CoDriver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckExhaust" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WindscreenBox" chance="1.00" /> </attachments> </type> then finally in your events.xml <event name="VehicleV3SChassis"> <waves>0</waves> <nominal>60</nominal> <min>30</min> <max>60</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="10" min="10" type="V3S_Chassis"/> <child lootmax="0" lootmin="0" max="10" min="10" type="V3S_Chassis_Blue"/> <child lootmax="0" lootmin="0" max="10" min="10" type="V3S_Chassis_Grey"/> <child lootmax="0" lootmin="0" max="10" min="10" type="V3S_Chassis_Orange"/> </children> </event>
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https://forums.dayz.com/topic/239892-install-battleye-server-startbat-server-restarts-server-crash-restarter/ Also Includes Whitelist, BadWords, BadNames, Ban Files (Admin.Xml Not usefull Yet)
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as far as i can tell you have to change the weight on the client side and server side or it wont work so you would have to run via dayz standalone launcher if you change the weight server side and then play comes in with default weight the server will use the client/players info and the same the other way around i have tryed to change the barrel weight alot of times and it never worked