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mrwolv

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Everything posted by mrwolv

  1. mrwolv

    All doors Unlocked on Server Restart

    would be nice im looking for that also
  2. mrwolv

    Persistency is screwing everything up for everyone.

    Gameservers.com lolzzzzzz sorry but there bad in my experiance but yeah connect via ftp and downlaod all your files or just your mission folder
  3. mrwolv

    Persistency is screwing everything up for everyone.

    lucky i made backup every 2 days as this happened to me lastnight i was able to restore mine
  4. mrwolv

    Stamina

    yes fully works always has done unless your missing something. try this no stam see if that works // unit = currently percent (stamina max is 100) const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 0; //in units (how much sprint depletes stamina) const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 0; //in units (how much sprint in crouch depletes stamina) const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 0; //in units (how much sprint in prone depletes stamina) const int STAMINA_DRAIN_SWIM_FAST_PER_SEC = 0; //in units (how much fast swimming depletes stamina) const int STAMINA_DRAIN_LADDER_FAST_PER_SEC = 0; //in units (how much fast ladder climb depletes stamina) const float STAMINA_DRAIN_HOLD_BREATH = 0; //in units (how much holding breath depletes stamina) const float STAMINA_DRAIN_JUMP = 0; // in units (how much jumping depletes stamina) const float STAMINA_DRAIN_MELEE_LIGHT = 0; //in units (how much light melee punch depletes stamina) const float STAMINA_DRAIN_MELEE_HEAVY = 0; //in units (how much heavy melee punch depletes stamina) const float STAMINA_DRAIN_MELEE_EVADE = 0; // in units (how much evade depletes stamina) const int STAMINA_GAIN_JOG_PER_SEC = 2; //in units (how much of stamina units is gained while jogging) const int STAMINA_GAIN_WALK_PER_SEC = 4; //in units (how much of stamina units is gained while walking) const int STAMINA_GAIN_IDLE_PER_SEC = 5; //in units (how much of stamina units is gained while iddling) const int STAMINA_GAIN_SWIM_PER_SEC = 1; //in units (how much of stamina units is gained while slowly swim) const int STAMINA_GAIN_LADDER_PER_SEC = 1; //in units (how much of stamina units is gained while slowly swim) const float STAMINA_GAIN_BONUS_CAP = 3.0; //in units (tells how much extra units can be added at best to stamina regain) const float STAMINA_KG_TO_STAMINAPERCENT_PENALTY = 2.5; //in units (by how many units is max stamina bar reduced for each 1 kg of load weight) const float STAMINA_MIN_CAP = 5; //in units (overload won't reduce max stamina bar under this value) const float STAMINA_SPRINT_THRESHOLD = 25; //in units (how many units of stamina you need regained in order to be able to start sprinting) const float STAMINA_HOLD_BREATH_THRESHOLD = 10; // in units const float STAMINA_JUMP_THRESHOLD = 20; // in units const float STAMINA_MELEE_HEAVY_THRESHOLD = STAMINA_DRAIN_MELEE_HEAVY; // in units (how many units we need to make a heavy hit in melee) const float STAMINA_MELEE_EVADE_THRESHOLD = 8; // in units const float STAMINA_REGEN_COOLDOWN_DEPLETION = 0.45; // in secs (how much time we will spend in cooldown before the stamina will starts with regeneration) const float STAMINA_REGEN_COOLDOWN_EXHAUSTION = 0.5; const float STAMINA_WEIGHT_LIMIT_THRESHOLD = 5000; //! in grams (weight where the player is not penalized by stamina) const float STAMINA_KG_TO_GRAMS = 1000; //for kg to g conversion const float STAMINA_SYNC_RATE = 1; //in secs const float STAMINA_MAX = 100; /** @}*/
  5. mrwolv

    server crash several times

    my server has crashed none stop today so annoying if there are any fixed please post
  6. mrwolv

    disable damaged on CAR

    do we know where the play spawn time is so i can change it i have totaly forgot where i saw it hahaha i want to change it from 15 to 5
  7. mrwolv

    disable damaged on CAR

    yeah i have it set like that but would be nice to have like a bit of fuel in the tank already :D
  8. mrwolv

    disable damaged on CAR

    thanks its all working now woudl you know how to set fresh spawned vehicles to a full fuel tank or to have some in it
  9. mrwolv

    disable damaged on CAR

    so my on contact looks like this have i done it correct void OnContact( string zoneName, vector localPos, IEntity other, Contact data ) { //Print(zoneName); //Print(other); //Print( data.Impulse); //float RelativeNormalVelocityBefore; //float RelativeNormalVelocityAfter; //Print( data.Normal); //Print( data.Position); //vector RelativeVelocityBefore; //vector RelativeVelocityAfter; }
  10. mrwolv

    Turning off "Spawning in" timer when connecting

    there is but i forget where it was im looking for it now lol
  11. mrwolv

    disable damaged on CAR

    could you explain more on what to remove as i dont want to mess it up lol
  12. mrwolv

    disable damaged on CAR

    ?
  13. mrwolv

    Stamina

    still works for me all you need to change is the parts in scripts/3_Game/constants.c and scripts then repbo it backup after and your good to go
  14. mrwolv

    disable damaged on CAR

    is this confirmed working ?
  15. mrwolv

    Luber Piles

    i did yes
  16. mrwolv

    Persistense beug

    in your init.c you can disable rain here you go void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits(0.0, 0.0); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits(0.0, 0.0); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50);
  17. mrwolv

    Crash the server

    its dayz that is the problem there trying to rush the game to make more money and pushing to beta 1.0 and doing this there fucking the game up and breaking it faster than ever. next it will be out on ps4/ps5 and they should be sticking with pc first then when its complete moving to consoles after
  18. mrwolv

    Stable Update 0.63.149464

    serverDZ.c then set forceSameBuild = 0; yes wood piles are sky high but playable
  19. mrwolv

    Stable Update 0.63.149464

    yes i know but i have managed to get my server running very simple fix ;)
  20. mrwolv

    Stable Update 0.63.149464

    i got it fixed i have my server up and running now so thanks @dayz
  21. mrwolv

    Stable Update 0.63.149464

    Where is the server update you forgot it :)
  22. mrwolv

    Admin For Dayz Standalone (Works)

    ahh yes forgot to add that aswell thanks but that version is broken and dont work :D but with the version i posted you only need to edit the inti.c nothing else
  23. mrwolv

    Colors on HUD

    ok so ive been trying to change the colours on the hud but no luck dose anyone know how to. i want the hydration and food to green when full not grey https://image.prntscr.com/image/7ZUWd_MJTaC_WjWu7YCWJA.png
  24. mrwolv

    [BUG] [quick help] Plank Stacks in sky (higher each restart)

    the lifetime set it to something like 10 mins
  25. mrwolv

    Wiping persistence?

    just backup your storage folder and then delete the data folder inside of the storage folder then boot your server backup
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