Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
384 -
Joined
-
Last visited
Everything posted by mrwolv
-
so my on contact looks like this have i done it correct void OnContact( string zoneName, vector localPos, IEntity other, Contact data ) { //Print(zoneName); //Print(other); //Print( data.Impulse); //float RelativeNormalVelocityBefore; //float RelativeNormalVelocityAfter; //Print( data.Normal); //Print( data.Position); //vector RelativeVelocityBefore; //vector RelativeVelocityAfter; }
-
there is but i forget where it was im looking for it now lol
-
could you explain more on what to remove as i dont want to mess it up lol
-
still works for me all you need to change is the parts in scripts/3_Game/constants.c and scripts then repbo it backup after and your good to go
-
is this confirmed working ?
-
in your init.c you can disable rain here you go void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits(0.0, 0.0); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits(0.0, 0.0); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50);
-
its dayz that is the problem there trying to rush the game to make more money and pushing to beta 1.0 and doing this there fucking the game up and breaking it faster than ever. next it will be out on ps4/ps5 and they should be sticking with pc first then when its complete moving to consoles after
-
ahh yes forgot to add that aswell thanks but that version is broken and dont work :D but with the version i posted you only need to edit the inti.c nothing else
-
ok so ive been trying to change the colours on the hud but no luck dose anyone know how to. i want the hydration and food to green when full not grey https://image.prntscr.com/image/7ZUWd_MJTaC_WjWu7YCWJA.png
-
[BUG] [quick help] Plank Stacks in sky (higher each restart)
mrwolv replied to mr_donald_duck's topic in Servers
the lifetime set it to something like 10 mins -
just backup your storage folder and then delete the data folder inside of the storage folder then boot your server backup
-
[BUG] [quick help] Plank Stacks in sky (higher each restart)
mrwolv replied to mr_donald_duck's topic in Servers
set them to despawn in the files as they run as a event and then when they respawn check again if fixed set orig despawn time <event name="ItemPlanks"> <waves>0</waves> <nominal>50</nominal> <min>40</min> <max>50</max> <lifetime>7200</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>250</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/> </children> </event> -
i am using my server files not the ones provided and its all working now thanks
-
how did you fix it it wont work for me just says its a broken code
-
how do i install this to my server it just keeps giving me errors says broken expression missing ;
-
random spots around the map there is a chance of 3 per any one time
-
DayZ Server files are missing only 688 MB download via Steam Tools
mrwolv replied to TriX79's topic in Servers
you wont ever get the "complete" files as you have to add a bat file and other files to the server to make it run and then set it up how you would like it ot run :D -
yes it only spawns v3s chassis but its a extra vehicle in game along side the offroad :)
-
yeah thats true i want to lower the weight of barrelz,tentz and a little more but i also want to keep my server unmodded and vanilla lol
-
i have added more spawn points for lumber piles and there perm so there always there now on the points i added them around the map as they dont clase as a event :)
-
unless your going to mod your server for changing item weights i dont see anyother way it will work as you need to change the weight client and server side otherwise it wont change if you change the weight server side the client wont match up so it will use the weight set in the client files
-
<event name="ItemPlanks"> <waves>0</waves> <nominal>50</nominal> <min>40</min> <max>50</max> <lifetime>7200</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>250</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/> </children> </event>