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Everything posted by mrwolv
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override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { player.RemoveAllItems(); EntityAI itemEnt; ItemBase itemBs; switch (Math.RandomInt(0, 0)) { case 0: // Player 1// player.GetInventory().CreateInInventory("TTSKOPants");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TTsKOJacket_Camo");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ImprovisedBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FNX45");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_FNX45_15Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_FNX45_15Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WaterBottle");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PistolSuppressor");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AmmoBox");itemBs = ItemBase.Cast(itemEnt); break; } // Give universal gear itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(6); } };
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open ports 2302-2306 and 27016 in firewall and router and then should work for you
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how can a server restart be incorrect ?? its ran via battleye please explain
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well dayz standalone is no longer in beta its a full game 1.0 . i know i dont see how the hell they make it out to be full when there is missing content and the game is broken to hell lol but you have offical servers and community servers to pick from they are all running 1.0 they will still contiune to update experimental with the old content
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this now calls a new error if the section is empty as it now calls sounds to vehicles just tested it with the same as it used to be and it dosent work anymore still damages them the cars just total them selfs after going to fast
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what do you mean 2012 or 2016 lol
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yeah i know it was odd but i was seting up base and it just despawned whilest i was building base walls
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my server did not crash it despawned in front of my eyes will all my gear inside 400 slots full
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going to bump this as would be nice to know lol
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i think your confused with vanilla++ :D default server files are commonly know as vanilla files but im going to put it down to server memory at the moment so i have just bought another 32Gb with faster speeds so hopefully this will solve my problem just need to work on vehicle damage now as my cars just break after 10 mins of driving i even fill full of fuel and water and oil and still happens
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remove the vanilla stuff????? then there would be no game haha my server is all default vanilla
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i did yes full wipe on players and map
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i dont have mods on mine just vanilla and keeps crashing on boot
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also try you internal ip which should start at 192.168
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ahh you need to go to the Dta\scripts folder \ playerconstant.c static const float METABOLIC_SPEED_ENERGY_BASAL = 0.04; //energy loss per second while idle static const float METABOLIC_SPEED_ENERGY_WALK = 0.1; //energy loss per second static const float METABOLIC_SPEED_ENERGY_JOG = 0.20; //energy loss per second static const float METABOLIC_SPEED_ENERGY_SPRINT = 0.40; //energy loss per second static const float METABOLIC_SPEED_WATER_BASAL = 0.040; //water loss per second while idle static const float METABOLIC_SPEED_WATER_WALK = 0.10; //water loss per second static const float METABOLIC_SPEED_WATER_JOG = 0.30; //water loss per second static const float METABOLIC_SPEED_WATER_SPRINT = 0.40; //water loss per second
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did you try to see if it works
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when will we have another stable patch guys need to fix base bulding and barrels in cars
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you need to foward ports 2302-2306 and then 27016 in your router and firewall and it will show up make sure this is Udp/Tcp for both
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paste in this section but airdrops are broken atm they dont work nd no fix as of today class CustomMission: MissionServer <-------------------------------------------- } <-------------------------------------------- //Airdrops// ref AirDrop AirDropClass; // Class definition void CustomMission() { AirDropClass = new AirDrop; } float TimerSlice; // Timeslice override void OnUpdate( float timeslice ) { super.OnUpdate( timeslice ); // FPS Fix TimerSlice += timeslice; if (TimerSlice >= AirDropClass.TimesliceMultiplyier) { AirDropClass.CreateAirDrop(); TimerSlice = 0; } //Airdrops End///
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well the messages are coming from BEC =battleye and it basicly says you have been kicked due to battleye not reponding try to validate your game files in steam if that dosent work then it must be server related the server owner/s need to update there battleye on the server
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there is no exp server files! there only ran from the dayz guys they wont send them out and i doubt we will see another stable push before xmas
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so do you have this version then as its not the same as mine from the sound of it lol