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mrwolv

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Everything posted by mrwolv

  1. comon guys get this peristance fixed im having contant persistance wipes every day this is getting to much for a "full game" this is more like pre alpha!!!
  2. mrwolv

    Server Persistance Still Broken

    dose anyone have one of these backup systems i could use please this is getting to much now every day persistance wipe and nothing will save
  3. mrwolv

    Tent damage

    Disable base destruction dose not work it just makes everyone freze on the dayz screen ??
  4. mrwolv

    Server Persistance Still Broken

    so how do we stop persistance wiping ive had 3 mill tents now despawn from lastnight came on this morning and gone
  5. mrwolv

    Admin For Dayz Standalone (Works)

    yes but if admin 1 is login in admin 2 wont beable to so admin 1 would have to logout and yeah "2342342","234234","3424234" just reg steam ids
  6. mrwolv

    Admin For Dayz Standalone (Works)

    open your init.c up find the line that says class CustomMission: MissionServer { then press enter 2 time then just paste in the code and change your steam id to enable admin then just login in game so it should look like this below class CustomMission: MissionServer { //Admin Start// bool verify_admins = false; // true=verify presence of BI UID in admin list string cmd_prefix = "/"; // Must be special character ref TStringArray admins = {" "}; // Add your BI UID bool IsPlayerAnAdmin(PlayerBase player) { bool found = false; for ( int i = 0; i < admins.Count(); ++i ) { if(player.GetIdentity().GetId() == admins) { found=true; break; } //Admin Start// bool verify_admins = false; // true=verify presence of BI UID in admin list string cmd_prefix = "/"; // Must be special character ref TStringArray admins = {" "}; // Add your BI UID bool IsPlayerAnAdmin(PlayerBase player) { bool found = false; for ( int i = 0; i < admins.Count(); ++i ) { if(player.GetIdentity().GetId() == admins[i]) { found=true; break; } } return found; } void SendMessageToPlayer(PlayerBase player, string message) { Param1<string> param = new Param1<string>( message ); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, param, true, player.GetIdentity()); } bool IsPlayer(string name) { PlayerBase p; array<Man> players = new array<Man>; GetGame().GetPlayers(players); for ( int i = 0; i < players.Count(); ++i ) { p = players.Get(i); if(p.GetIdentity().GetName() == name) return true; } return false; } PlayerBase GetPlayer(string name) { PlayerBase p; array<Man> players = new array<Man>; GetGame().GetPlayers(players); for ( int i = 0; i < players.Count(); ++i ) { p = players.Get(i); if(p.GetIdentity().GetName() == name) return p; } return NULL; } override void OnEvent(EventType eventTypeId, Param params) { super.OnEvent(eventTypeId,params); int i; PlayerBase player, temp_player; array<Man> players = new array<Man>; GetGame().GetPlayers(players); if(eventTypeId != ChatMessageEventTypeID) return; // Is chat message ChatMessageEventParams chat_params = ChatMessageEventParams.Cast( params ); if(chat_params.param1 != 0 || chat_params.param2 == "") return; player = GetPlayer(chat_params.param2); if(player == NULL) return; if(verify_admins && !IsPlayerAnAdmin(player)) { GetGame().AdminLog("[ADMCMD] (Unauthorized) " + player.GetIdentity().GetName() +" ("+player.GetIdentity().GetPlainId()+", "+player.GetIdentity().GetId()+") tried to execute "+ chat_params.param3); return; } string message = chat_params.param3, prefix, param0, command; TStringArray tokens = new TStringArray; message.Split(" ", tokens); int count = tokens.Count(); param0 = tokens.Get(0); param0.ParseStringEx(prefix); if(prefix != cmd_prefix) return; param0.ParseStringEx(command); GetGame().AdminLog("[ADMCMD] PLAYER: "+ player.GetIdentity().GetName() +" ("+player.GetIdentity().GetPlainId()+", "+player.GetIdentity().GetId()+") CMD: "+ command); switch(command) { case "spawn": { if(count != 2) { SendMessageToPlayer(player, "/spawn [object]"); return; } GetGame().CreateObject(tokens[1], player.GetPosition(), false, true ); SendMessageToPlayer(player, "[ObjectSpawn] Object spawned: " + tokens[1]); //Removed Global Chat Call// break; } case "goto": { if(count != 2) { SendMessageToPlayer(player, "/goto [player]"); return; } temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Teleport] Can't find player called: '"+tokens[1]+"'"); } else { player.SetPosition(temp_player.GetPosition()); SendMessageToPlayer(player, "[Teleport] You teleported to " + temp_player.GetIdentity().GetName()); } break; } case "allgoto": { PlayerBase allgoto_target; if(count != 2) { SendMessageToPlayer(player, "/allgoto [player]"); return; } allgoto_target = GetPlayer(tokens[1]); if(allgoto_target == NULL) { SendMessageToPlayer(player, "[Teleport] Can't find player called: '"+tokens[1]+"'"); } else { SendMessageToPlayer(player, "[Teleport] You teleported everyone to your location"); for (i = 0; i < players.Count(); i++) { temp_player = players.Get(i); SendMessageToPlayer(temp_player, "[Teleport] You have been teleported to player " + allgoto_target.GetIdentity().GetName()); temp_player.SetPosition(allgoto_target.GetPosition()); } } break; } case "here": { if(count != 2) { SendMessageToPlayer(player, "/here [player]"); return; } temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Teleport] Can't find player called: '"+tokens[1]+"'"); //Removed Global Chat Call// } else { temp_player.SetPosition(player.GetPosition()); SendMessageToPlayer(temp_player, "[Teleport] You have been teleported to admin " + player.GetIdentity().GetName()); SendMessageToPlayer(player, "[Teleport] You teleported " + temp_player.GetIdentity().GetName() + " to your location"); } break; } case "allhere": { SendMessageToPlayer(player, "[Teleport] You teleported everyone to your location"); for (i = 0; i < players.Count(); i++) { temp_player = players.Get(i); SendMessageToPlayer(temp_player, "[Teleport] You have been teleported to admin " + player.GetIdentity().GetName()); temp_player.SetPosition(player.GetPosition()); } break; } case "time": { if(count != 3) { SendMessageToPlayer(player, "/time [hour] [minute]"); return; } GetGame().GetWorld().SetDate( 2018, 1, 7, tokens[1].ToInt(), tokens[2].ToInt()); SendMessageToPlayer(player, "[Servertime] You have set the servertime to " + tokens[1] + ":"+tokens[2]); break; } case "kill": { if(count == 2) { temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Kill] Can't find player called: '"+tokens[1]+"'"); } else { temp_player.SetHealth(0); SendMessageToPlayer(player, "[Kill] You killed " + temp_player.GetIdentity().GetName()); } } else { player.SetHealth(0); SendMessageToPlayer(player, "[Kill] You killed yourself"); } break; } case "killall": { SendMessageToPlayer(player, "[Kill] You killed everyone"); for (i = 0; i < players.Count(); i++) { temp_player = players.Get(i); if(temp_player.GetIdentity().GetId() == player.GetIdentity().GetId()) continue; temp_player.SetHealth(0); } break; } case "heal": { PlayerBase heal_target; if(count == 2) { heal_target = GetPlayer(tokens[1]); if(heal_target == NULL) { SendMessageToPlayer(player, "[Heal] Can't find player called: '"+tokens[1]+"'"); } else { SendMessageToPlayer(player, "[Heal] You healed " + heal_target.GetIdentity().GetName()); } } else { heal_target = player; SendMessageToPlayer(player, "[Heal] You healed yourself"); } if(heal_target != NULL) { heal_target.SetHealth(heal_target.GetMaxHealth("", "")); heal_target.SetHealth("", "Blood", heal_target.GetMaxHealth("", "Blood")); heal_target.GetStatStamina().Set(1000); heal_target.GetStatEnergy().Set(1000); heal_target.GetStatWater().Set(1000); } break; } case "offroad": { SendMessageToPlayer(player, "[Offroad] Vehicled spawned"); //Removed Global Chat Call// EntityAI v; v = GetGame().CreateObject( "OffroadHatchback", player.GetPosition() + "1.5 0 1.5"); v.GetInventory().CreateAttachment("SparkPlug"); v.GetInventory().CreateAttachment("CarBattery"); v.GetInventory().CreateAttachment("CarRadiator"); v.GetInventory().CreateAttachment("HatchbackHood"); v.GetInventory().CreateAttachment("HatchbackTrunk"); v.GetInventory().CreateAttachment("HatchbackDoors_CoDriver"); v.GetInventory().CreateAttachment("HatchbackDoors_Driver"); v.GetInventory().CreateAttachment("HatchbackWheel"); v.GetInventory().CreateAttachment("HatchbackWheel"); v.GetInventory().CreateAttachment("HatchbackWheel"); v.GetInventory().CreateAttachment("HatchbackWheel"); v.GetInventory().CreateAttachment("HatchbackWheel"); // Spare Wheel v.GetInventory().CreateInInventory("CanisterGasoline"); // Gas break; } default: { SendMessageToPlayer(player, "Unknown command: " + command); break; } } } //Admin End//
  7. mrwolv

    Server mod question

    yeah it was hahaha i sorted it out i just added the port for the server and all fixed
  8. mrwolv

    Server mod question

    my mods dont show on the server and wont download any but it shows its created a embedded uhttpserver and saysits listening on 0.0.0.0:2312
  9. mrwolv

    giftboxes/ presents

    hiys dose anyone know why giftboxes are spawning empty i thought they were supposed to spawn with items in them thanks
  10. mrwolv

    giftboxes/ presents

    lol it dose on offical servers
  11. for me it just kicks me back to the desktop anyway to get this to auto download mods for players
  12. mrwolv

    What happen

    im gussing it was a official server they pulled down then as they dont need it anymore as the dayz devs control them
  13. mrwolv

    giftboxes/ presents

    nope deffently spawning empty ive picked up 6 gift boxes on my vanilla(No mods) server fresh install and all empty
  14. mrwolv

    What happen

    off means off lol can you explain more on your problem
  15. how do i remove the vehicle damage since update as it now calls sounds here is the damage part override void OnContact( string zoneName, vector localPos, IEntity other, Contact data ) { if ( zoneName == "" ) { Print("CarScript >> ERROR >> OnContact dmg zone not defined!"); return; } switch( zoneName ) { /* case "dmgZone_lightsLF": //Print("dmgZone_lightsLF"); break; case "dmgZone_lightsRF": //Print("dmgZone_lightsRF"); break; */ default: if ( GetGame().IsServer() && zoneName != "") { float dmgMin = 150.0; float dmgThreshold = 750.0; float dmgKillCrew = 3000.0; float dmg = data.Impulse * m_dmgContactCoef; if ( dmg < dmgThreshold ) { if ( dmg > dmgMin ) { //Print( GetType() + " >>> " + " smlHit >>> " + "zoneName: " + zoneName + " >>> - " + dmg.ToString() + " HP >>> in " + GetSpeedometer() + " km/h"); AddHealth( zoneName, "Health", -dmg); //m_PlayCrashSoundLight = true; SynchCrashLightSound( true ); } } else { //Print( GetType() + " >>> " + " BIGHit >>> " + "zoneName: " + zoneName + " >>> - " + dmg.ToString() + " HP >>> in " + GetSpeedometer() + " km/h" ); for( int i =0; i < CrewSize(); i++ ) { Human crew = CrewMember( i ); if ( !crew ) continue; PlayerBase player; if ( Class.CastTo(player, crew ) ) { if ( dmg > dmgKillCrew ) { player.SetHealth(0.0); } else { //deal shock to player float shockTemp = Math.InverseLerp(dmgThreshold, dmgKillCrew, dmg); float shock = Math.Lerp( 50, 100, shockTemp ); player.AddHealth("", "Shock", -shock ); //Print( "SHOCK..........." + shock ); } } } //m_PlayCrashSoundHeavy = true; SynchCrashHeavySound( true ); ProcessDirectDamage( 3, null, zoneName, "EnviroDmg", "0 0 0", dmg ); } } break; } }
  16. mrwolv

    Crashing servers

    all servers keep crashing with memory error on server start anyone else having problems ??? out of memory requested 262144 footprint 1603943351 kb
  17. mrwolv

    Is this how i can spawn v3s?

    yeah it used to work untill 3 updates ago i can also say you die i got them spawning in but they were sank in the ground i tryed to get in and hope it bounces the vehicle out but i died lol
  18. mrwolv

    Bambi spawn load out help

    override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { player.RemoveAllItems(); EntityAI itemEnt; ItemBase itemBs; switch (Math.RandomInt(0, 0)) { case 0: // Player 1// player.GetInventory().CreateInInventory("TTSKOPants");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TTsKOJacket_Camo");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ImprovisedBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FNX45");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_FNX45_15Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_FNX45_15Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WaterBottle");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PistolSuppressor");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AmmoBox");itemBs = ItemBase.Cast(itemEnt); break; } // Give universal gear itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(6); } };
  19. mrwolv

    How to find and join Dayz 1.0 LAN server?

    open ports 2302-2306 and 27016 in firewall and router and then should work for you
  20. mrwolv

    Server Persistance Still Broken

    how can a server restart be incorrect ?? its ran via battleye please explain
  21. mrwolv

    Servers doubt

    well dayz standalone is no longer in beta its a full game 1.0 . i know i dont see how the hell they make it out to be full when there is missing content and the game is broken to hell lol but you have offical servers and community servers to pick from they are all running 1.0 they will still contiune to update experimental with the old content
  22. mrwolv

    Remove Vehicle Damage since update

    this now calls a new error if the section is empty as it now calls sounds to vehicles just tested it with the same as it used to be and it dosent work anymore still damages them the cars just total them selfs after going to fast
  23. mrwolv

    Server Persistance Still Broken

    what do you mean 2012 or 2016 lol
  24. mrwolv

    Server Persistance Still Broken

    yeah i know it was odd but i was seting up base and it just despawned whilest i was building base walls
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