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mrwolv

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Everything posted by mrwolv

  1. mrwolv

    Kill Feed NeedHelp

    what kill feed are you trying to add are you using a modded server or a vanilla
  2. mrwolv

    Edit the condition of items spawn

    types.xml <type name="Ammo_357"> <nominal>30</nominal> MAX AMMOUNT TO SPAWN ON MAP <lifetime>7200</lifetime> DESPAWN TIMER BEFORE IT RESPAWNS <restock>800</restock> <min>15</min> MIN AMMOUNT TO SPAWN <quantmin>50</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/>WHERE YOU WANT LOOT TO SPAWN <usage name="Town"/> WHERE YOU WANT LOOT TO SPAWN <usage name="Village"/> WHERE YOU WANT LOOT TO SPAWN <usage name="Police"/> WHERE YOU WANT LOOT TO SPAWN <value name="Tier1"/> WHERE YOU WANT LOOT TO SPAWN <value name="Tier2"/> WHERE YOU WANT LOOT TO SPAWN <value name="Tier3"/> WHERE YOU WANT LOOT TO SPAWN <value name="Tier4"/> WHERE YOU WANT LOOT TO SPAWN </type>
  3. mrwolv

    Account lockout HELP

    if you have being given a ban on any steam game they will NOT remove this ban. you can open a support ticket up but they will just tell you no
  4. mrwolv

    Run DayZ Server without the need of the DayZ Client

    you dont need steam to run a dayz server it will run without steam
  5. mrwolv

    Adding items to item spawn

    hi guys so i want to add items to the ammo box so there is a chance of ammo to spawn in them. have i done this correctly or not as i dont seem to get ammo spawning in them ive added this to cfgspawnabletypes.xml and in types.xml do i need to change anything i have changed the count_in_cargo="0" to count_in_cargo="1" <!-- This typesxml --> <type name="AmmoBox"> <nominal>45</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/> <category name="containers"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <!-- This cfgspawnabletypes.xml --> <!-- AmmoBox --> <type name="AmmoBox"> <cargo chance="1.00"> <item name="Ammo_556x45" chance="0.50" /> <item name="Ammo_762x39" chance="0.10" /> <item name="Ammo_762x54" chance="0.15" /> <item name="Ammo_9x19" chance="0.15" /> <item name="Ammo_9x39" chance="0.60" /> <item name="Ammo_357" chance="0.30" /> <item name="Ammo_22" chance="0.10" /> <item name="Ammo_45ACP" chance="0.10" /> <item name="Ammo_308Win" chance="0.30" /> </cargo> </type>
  6. mrwolv

    Adding items to item spawn

    Still having issues with getting ammo boxes to spawn here is the text i have tryed but still no luck if someone can figure this out please help <!-- AmmoBox --> <type name="AmmoBox"> <cargo chance="1.00"> <item name="AmmoBox_556x45_20Rnd" chance="0.70" /> <item name="AmmoBox_556x45_20Rnd" chance="0.70" /> <item name="AmmoBox_556x45_20Rnd" chance="0.70" /> <item name="AmmoBox_556x45_20Rnd" chance="0.70" /> <item name="AmmoBox_762x39_20Rnd" chance="0.20" /> <item name="AmmoBox_762x39_20Rnd" chance="0.20" /> <item name="AmmoBox_762x39_20Rnd" chance="0.20" /> <item name="AmmoBox_762x39_20Rnd" chance="0.20" /> <item name="AmmoBox_762x54_20Rnd" chance="0.25" /> <item name="AmmoBox_762x54_20Rnd" chance="0.25" /> <item name="AmmoBox_762x54_20Rnd" chance="0.25" /> <item name="AmmoBox_762x54_20Rnd" chance="0.25" /> <item name="AmmoBox_9x19_25rnd" chance="0.25" /> <item name="AmmoBox_9x19_25rnd" chance="0.25" /> <item name="AmmoBox_9x19_25rnd" chance="0.25" /> <item name="AmmoBox_9x19_25rnd" chance="0.25" /> <item name="AmmoBox_9x39_20Rnd" chance="0.70" /> <item name="AmmoBox_9x39_20Rnd" chance="0.70" /> <item name="AmmoBox_9x39_20Rnd" chance="0.70" /> <item name="AmmoBox_9x39_20Rnd" chance="0.70" /> <item name="AmmoBox_357_20Rnd" chance="0.40" /> <item name="AmmoBox_357_20Rnd" chance="0.40" /> <item name="AmmoBox_357_20Rnd" chance="0.40" /> <item name="AmmoBox_357_20Rnd" chance="0.40" /> <item name="AmmoBox_22_50Rnd" chance="0.20" /> <item name="AmmoBox_22_50Rnd" chance="0.20" /> <item name="AmmoBox_22_50Rnd" chance="0.20" /> <item name="AmmoBox_22_50Rnd" chance="0.20" /> <item name="AmmoBox_45ACP_25rnd" chance="0.20" /> <item name="AmmoBox_45ACP_25rnd" chance="0.20" /> <item name="AmmoBox_45ACP_25rnd" chance="0.20" /> <item name="AmmoBox_45ACP_25rnd" chance="0.20" /> <item name="AmmoBox_308Win_20Rnd" chance="0.40" /> <item name="AmmoBox_308Win_20Rnd" chance="0.40" /> <item name="AmmoBox_308Win_20Rnd" chance="0.40" /> <item name="AmmoBox_308Win_20Rnd" chance="0.40" /> </cargo> </type> <!-- AmmoBox --> <type name="AmmoBox"> <cargo chance="1.00"> <item name="Ammo_556x45" chance="0.50" /> </cargo> <cargo chance="1.00"> <item name="Ammo_556x45" chance="0.50" /> </cargo> <cargo chance="1.00"> <item name="Ammo_556x45" chance="0.50" /> </cargo> <cargo chance="1.00"> <item name="Ammo_556x45" chance="0.50" /> </cargo> <cargo chance="1.00"> <item name="Ammo_762x39" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_762x39" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_762x39" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_762x39" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_762x54" chance="0.15" /> </cargo> <cargo chance="1.00"> <item name="Ammo_762x54" chance="0.15" /> </cargo> <cargo chance="1.00"> <item name="Ammo_762x54" chance="0.15" /> </cargo> <cargo chance="1.00"> <item name="Ammo_762x54" chance="0.15" /> </cargo> <cargo chance="1.00"> <item name="Ammo_9x19" chance="0.15" /> </cargo> <cargo chance="1.00"> <item name="Ammo_9x19" chance="0.15" /> </cargo> <cargo chance="1.00"> <item name="Ammo_9x19" chance="0.15" /> </cargo> <cargo chance="1.00"> <item name="Ammo_9x19" chance="0.15" /> </cargo> <cargo chance="1.00"> <item name="Ammo_9x39" chance="0.60" /> </cargo> <cargo chance="1.00"> <item name="Ammo_9x39" chance="0.60" /> </cargo> <cargo chance="1.00"> <item name="Ammo_9x39" chance="0.60" /> </cargo> <cargo chance="1.00"> <item name="Ammo_9x39" chance="0.60" /> </cargo> <cargo chance="1.00"> <item name="Ammo_357" chance="0.30" /> </cargo> <cargo chance="1.00"> <item name="Ammo_357" chance="0.30" /> </cargo> <cargo chance="1.00"> <item name="Ammo_357" chance="0.30" /> </cargo> <cargo chance="1.00"> <item name="Ammo_357" chance="0.30" /> </cargo> <cargo chance="1.00"> <item name="Ammo_22" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_22" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_22" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_22" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_45ACP" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_45ACP" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_45ACP" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_45ACP" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_308Win" chance="0.30" /> </cargo> <cargo chance="1.00"> <item name="Ammo_308Win" chance="0.30" /> </cargo> <cargo chance="1.00"> <item name="Ammo_308Win" chance="0.30" /> </cargo> <cargo chance="1.00"> <item name="Ammo_308Win" chance="0.30" /> </cargo> </type>
  7. mrwolv

    Fake Online Players Possible ?

    that was AI missions the game has no framework to handle AI's like this so its just human players atm
  8. mrwolv

    Stable Update 1.0.150192

    i can confirm this i was having this problem lastnight on serveral servers and after 5 years of dayz and they have broken persistance and cannot fix it just says to me they cannot be bothered with the game anymore they have coded in alot of bugs the dam dev coded in the apple bug a guy found this in the files and pointed it out to him ans he just denied it all LOL so my guess is they may of coded more bugs in just to gain more time to make more money sounds stupid but its actuall true
  9. mrwolv

    match mods only for join server

    you dont need mods to make a server just go to steam and download the dayz server from the tools section. if your refering to adding mods to a server you need to download from steam workshop and then add in your main server folder and then add the @mod in your server bat file also use http://www.dayzsalauncher.com/#/home for players to auto downlaod mods and join the server
  10. mrwolv

    Stable Update 1.0.150192

    well that and the vehicles floating on each restart in buildings aswell that needs to be fixed asap
  11. mrwolv

    Fake Online Players Possible ?

    nope its not allowed as Bi will take the server ip and blacklist it but im going to take a guess and say there will be servers doing something like this
  12. mrwolv

    Anyway to Connect the log IDs to a player's steam

    here you go just use this link https://guid2steamid.com/
  13. mrwolv

    Traders and Spawn selections ( Suggestions ).

    do we know what the spawn selection mod is called so we can check it out ?
  14. mrwolv

    Disable Jumping

    not to sure but you can add barbed wire on base walls and that will deal damage
  15. mrwolv

    database

    there is no way to currently edit the database for now but you can spectate if you have the tools :D and then make a choice and maybe a ban if hacking/cheating
  16. mrwolv

    file .ADM

    it should be in the logs folder i have never used vilayer so im only guessing here but if you dont have it set to log admin in the startup .bat file it wont be there
  17. mrwolv

    Banning a hacker

    are you on a modded server or a vanilla server as there is ways to ban i use battleye on my server and full admin so i can find hackers easly with spectate and then it shows me all there info
  18. mrwolv

    Server won't totally start - no indication in .RPT

    just had a look at your startup file and bat file and i think thats your problem :D give me a pm and if you still want help i can lend a hand
  19. mrwolv

    Can't join my server but everyone else can.

    Make sure you have opened all ports you need on your computer firewall and your router you need 2302-2306 27016 TCP/UDP also set your port number in your .bat file -2302 for the server when loading up you can also add your ip inthe bat file aswell so that will look like this -ip=YOURSERVERIP -port=2302 if you are trying to run a modded server you need the following 2302-2312 27016 TCP/UDP the reason the port is 2302-2312 is the game will run on the ports and the mod exe will run a webhost for your server to allow people to download the mods auto to play so they dont have to subscribe to all your mods it will auto get using http://www.dayzsalauncher.com/#/home need anymore help just give me a shout
  20. mrwolv

    create an object

    you need to use https://github.com/Arkensor/DayZCommunityOfflineMode this will let you add items in the ingame map and then have them set in your server init.c file
  21. mrwolv

    Own Server Config

    i have added you to steam if you still need help ile lend a hand :D (well there was only 1 drgullen haha)
  22. mrwolv

    car spawn full

    you can set them to spawn in with all items on and fuel,water,oil in the inventor if that helps here is the code you need just place in your cfgspawnabletypes.xml where the <type name="OffroadHatchback"> type is <type name="OffroadHatchback"> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_Driver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_CoDriver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackHood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackTrunk" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="EngineOil" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="EngineOil" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="EngineOil" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WaterBottle" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WaterBottle" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WaterBottle" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WaterBottle" chance="1.00" /> </attachments> </type>
  23. mrwolv

    Adding items to item spawn

    i did i set them all to despawn on the map after 180 seconds then fresh respawned and still nothing
  24. mrwolv

    Adding items to item spawn

    i did try that but no luck i had it like this <!-- AmmoBox --> <type name="AmmoBox"> <cargo chance="1.00"> <item name="Ammo_556x45" chance="0.50" /> </cargo> <cargo chance="1.00"> <item name="Ammo_762x39" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_762x54" chance="0.15" /> </cargo> <cargo chance="1.00"> <item name="Ammo_9x19" chance="0.15" /> </cargo> <cargo chance="1.00"> <item name="Ammo_9x39" chance="0.60" /> </cargo> <cargo chance="1.00"> <item name="Ammo_357" chance="0.30" /> </cargo> <cargo chance="1.00"> <item name="Ammo_22" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_45ACP" chance="0.10" /> </cargo> <cargo chance="1.00"> <item name="Ammo_308Win" chance="0.30" /> </cargo> </type>
  25. mrwolv

    Adding items to item spawn

    will give that a try and let you know
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