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Everything posted by mrwolv
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use this link :D https://guid2steamid.com/
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yes in your server folder find Dayzserver\dta then inside open scripts.pbo file then look for 3_game then inside look for constants.c inside there from line 317-324 change to the following but dont forget to save your file repack your pbo file up and all done // unit = currently percent (stamina max is 100) const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 0; //in units (how much sprint depletes stamina) const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 0; //in units (how much sprint in crouch depletes stamina) const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 0; //in units (how much sprint in prone depletes stamina) const float STAMINA_DRAIN_HOLD_BREATH = 0; //in units (how much holding breath depletes stamina) const int STAMINA_DRAIN_JUMP = 0; // in units (how much jumping depletes stamina) const int STAMINA_DRAIN_MELEE_LIGHT = 0; //in units (how much light melee punch depletes stamina) const float STAMINA_DRAIN_MELEE_HEAVY = 0; //in units (how much heavy melee punch depletes stamina) const int STAMINA_DRAIN_MELEE_EVADE = 0; // in units (how much evade depletes stamina)
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can anyone explain to me what these mean please i have a good idear just need to understand them i will add <-------- next to each one <event name="InfectedPolice"> <waves>0</waves> <-------------------------------------------- here <nominal>60</nominal> <min>30</min> <max>110</max> <lifetime>198</lifetime> <restock>0</restock> <-------------------------------------------- here <saferadius>110</saferadius> <-------------------------------------------- here would this be the raidus from a player the zombies spawn <distanceradius>80</distanceradius> <-------------------------------------------- here would this be the radius they spawn at from each other so there 80 between each zombie <cleanupradius>110</cleanupradius> <-------------------------------------------- here <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>player</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="60" min="50" type="ZmbF_PoliceWomanNormal"/> <child lootmax="5" lootmin="0" max="60" min="50" type="ZmbM_PolicemanFat"/> <child lootmax="5" lootmin="1" max="20" min="10" type="ZmbM_PolicemanSpecForce"/> </children> </event>
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<!-- TENTS --> <type name="LargeTent"> <nominal>10</nominal> <lifetime>0</lifetime> <restock>800</restock> <min>30</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <category name="clothes"/> <usage name="Town"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="CarTent"> <nominal>40</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <category name="clothes"/> <usage name="Town"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="PartyTent"> <nominal>40</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <category name="clothes"/> <usage name="Town"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="MediumTent"> <nominal>40</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <category name="clothes"/> <usage name="Town"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type>
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to spawn the military tent the name for it is LargeTent i have played around with all tents and the only 1 that fails is the military tent. i can place car tent, party tent, civi tent
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but dose it let you in official servers ?
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the only thing i have noticed with barrels if you change them from 10kg to anything lower your able to crouch pick them up then crouch run lol but just not whilest standing
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changed 1 line from weight = 10000; to weight =3000; gives me the below error after ive readded it to the pbo and started server and thats with the ArmAUnbin http://prntscr.com/l0hkwx if i use the tools arma 3 tools from steam, unpack with cfgconvter and to repack add it back to the pbo the server starts but the item dose not spawn i have tryed to re bin the files up with no luck in the server with the item spawning i have even reset the database for loot each time and nothing
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dosent work for me it stops the items loading in game im trying to change the weight for or gives me a error on server startup
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can you confirm the right way to rebin the file up or adding back to pbo so i know im doing it correctly please
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grab arma 3 tools from steam, and then you need to unpack with cfgconvter and to repack just add it the other way around
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that was in the Addons\gear_containers\ config.bin but no matter what i change it has no effect
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ive found the item barrel what i want to change but it dosent change for me { displayName="$STR_CfgVehicles_Barrel_ColorBase0"; descriptionShort="$STR_CfgVehicles_Barrel_ColorBase1"; model="\dz\gear\containers\55galDrum.p3d"; overrideDrawArea="8.0"; SingleUseActions[]={527}; InteractActions[]={1025,1026}; ContinuousActions[]={155}; attachments[]= { "BerryR", "BerryB", "Plant", "Nails", "OakBark", "BirchBark", "Lime", "Disinfectant", "Guts" }; destroyOnEmpty=0; varQuantityDestroyOnMin=0; quantityBar=1; carveNavmesh=1; canBeDigged=0; weight=4000; <---------------------------------WAS 10KG NOW 4KG itemSize[]={9,16}; stackedUnit="ml"; randomQuantity=2; liquidContainerType="1 + 2 + 4 + 8 + 16 + 32 + 64 + 128 + 256 + 512 + 1024 + 2048 + 4096 + 8192 + 16384 + 32768 - (1 + 2 + 4 + 8 + 16 + 32 + 64 + 128 + 256)"; varQuantityInit=0; varQuantityMin=0; varQuantityMax=200000; absorbency=0.1; physLayer="item_large"; allowOwnedCargoManipulation=1;
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do you know how to Edited Weight System
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yeah that would be great how did you add that
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Connection Failed mean you havnt opened ports correctly if im am thinking right check you have opened 2302-2307 & 27016 both on tcp/udp on computers firewall and router if that fails then you havent set the ports in the configs to match then servers
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ask name of topic how do i change the size of battleye mesages in game they are huge lol
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not atm im working on weight i found a item and changed the weight but its just not chaning in game
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im looking to adjust the items weights in dayz but i dont know where to find them also i have been trying to access some bin files with no lukc can someone please tell me where the weight file is so i can do this and how to open the bin files thanks the weight adjust is kinda importan
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why not combine with backpack it works really well for me ???? no problems have i missed something lol
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here you go have fun <type name="SmershVestBackpack"> <nominal>10</nominal> <lifetime>5600</lifetime> <restock>1800</restock> <min>4</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> </type>
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dose anyone have the item names for all weapons and ammo that is curently in the game please if you dont want to publicy share please pm me thanks
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every bear trap ive found is on the floor so maybe thats to big if my idear is correct but i will have to test more
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would it be possible that its the tier of the shevles or items that have shelves on so example a box of ammo on tier 3 so that would be shelve 3