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Everything posted by mrwolv
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sounds a good idear but tents dont work atm but barrels do there is also other items to be used for baseing
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not had this problem but i have had a slow server start on reboot will take about 2-5 mins for it to fully load in. normaly if you wipe all data you only delete your Dayzserver\mpmissions\dayzOffline.chernarusplus\storage_1\data\
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!!! [CE][Hive] :: DB is not responding too long.
mrwolv replied to Mauricio Britto's topic in Servers
how are you using google cloud -
so how would i set it to show player kills to player a killed player b
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dont think there is any atm if there is im sure there not to hard to setup
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im uk time zone
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last question where are you finding your building names/item names for the map also if i try to add this more than 1 time it wont work is there a way to declare multy objects or a map editor i can use to place building down to get the correct cords vector spawnPos = "10719 6.7829 2450.65"; GetGame().CreateObject( "Land_Wreck_Volha_Grey", spawnPos, false );
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ahh that worked so how to i control the height of the item ?
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what would the other ports be for running more than 1 server ? so 2302 2402 2702 ectra
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this dosent seem to work it just throws errors up on server start http://prntscr.com/l4t928
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sounds good im in if your really wanting to do it
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[problem solved] How to run multiple servers on a computer
mrwolv replied to liuniwan528's topic in Servers
how would i do the steam query ports in the config please expand :D -
has anyone noticed wolfs are not spawning? and if so has anyone got a config for them and custom spawn points
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dose anyone know how to change item weight would be really usefull
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nope it dosent work as its client and server side both have same pbo filse and if 1 is not the same as other it wont match and then its default again
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use this link :D https://guid2steamid.com/
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yes in your server folder find Dayzserver\dta then inside open scripts.pbo file then look for 3_game then inside look for constants.c inside there from line 317-324 change to the following but dont forget to save your file repack your pbo file up and all done // unit = currently percent (stamina max is 100) const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 0; //in units (how much sprint depletes stamina) const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 0; //in units (how much sprint in crouch depletes stamina) const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 0; //in units (how much sprint in prone depletes stamina) const float STAMINA_DRAIN_HOLD_BREATH = 0; //in units (how much holding breath depletes stamina) const int STAMINA_DRAIN_JUMP = 0; // in units (how much jumping depletes stamina) const int STAMINA_DRAIN_MELEE_LIGHT = 0; //in units (how much light melee punch depletes stamina) const float STAMINA_DRAIN_MELEE_HEAVY = 0; //in units (how much heavy melee punch depletes stamina) const int STAMINA_DRAIN_MELEE_EVADE = 0; // in units (how much evade depletes stamina)
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can anyone explain to me what these mean please i have a good idear just need to understand them i will add <-------- next to each one <event name="InfectedPolice"> <waves>0</waves> <-------------------------------------------- here <nominal>60</nominal> <min>30</min> <max>110</max> <lifetime>198</lifetime> <restock>0</restock> <-------------------------------------------- here <saferadius>110</saferadius> <-------------------------------------------- here would this be the raidus from a player the zombies spawn <distanceradius>80</distanceradius> <-------------------------------------------- here would this be the radius they spawn at from each other so there 80 between each zombie <cleanupradius>110</cleanupradius> <-------------------------------------------- here <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>player</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="60" min="50" type="ZmbF_PoliceWomanNormal"/> <child lootmax="5" lootmin="0" max="60" min="50" type="ZmbM_PolicemanFat"/> <child lootmax="5" lootmin="1" max="20" min="10" type="ZmbM_PolicemanSpecForce"/> </children> </event>
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<!-- TENTS --> <type name="LargeTent"> <nominal>10</nominal> <lifetime>0</lifetime> <restock>800</restock> <min>30</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <category name="clothes"/> <usage name="Town"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="CarTent"> <nominal>40</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <category name="clothes"/> <usage name="Town"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="PartyTent"> <nominal>40</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <category name="clothes"/> <usage name="Town"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="MediumTent"> <nominal>40</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <category name="clothes"/> <usage name="Town"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type>
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to spawn the military tent the name for it is LargeTent i have played around with all tents and the only 1 that fails is the military tent. i can place car tent, party tent, civi tent
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but dose it let you in official servers ?
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the only thing i have noticed with barrels if you change them from 10kg to anything lower your able to crouch pick them up then crouch run lol but just not whilest standing
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changed 1 line from weight = 10000; to weight =3000; gives me the below error after ive readded it to the pbo and started server and thats with the ArmAUnbin http://prntscr.com/l0hkwx if i use the tools arma 3 tools from steam, unpack with cfgconvter and to repack add it back to the pbo the server starts but the item dose not spawn i have tryed to re bin the files up with no luck in the server with the item spawning i have even reset the database for loot each time and nothing
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dosent work for me it stops the items loading in game im trying to change the weight for or gives me a error on server startup
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can you confirm the right way to rebin the file up or adding back to pbo so i know im doing it correctly please