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Everything posted by mrwolv
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so is there a fully working kill feed i can use please where would i add it and dose it work :D
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yes inside that location and the zombie_territories.xml is where you increase the amount of each zombie type
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its just a bug in the game atm its the same on stress test
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here you go just adjust what you want players to spawn with just paste this into your init and make sure its where it starts with override void StartingEquipSetup(PlayerBase player, bool clothesChosen) override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { player.RemoveAllItems(); EntityAI itemEnt; ItemBase itemBs; switch (Math.RandomInt(0, 12)) { case 0: // Player 0 player.GetInventory().CreateInInventory("TTSKOPants");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TShirt_Green");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TortillaBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("UMP45");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PistolSuppressor");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_UMP_25Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_UMP_25Rnd");itemBs = ItemBase.Cast(itemEnt); break; case 1: // Player 1 player.GetInventory().CreateInInventory("ParamedicPants_Green");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ParamedicJacket_Green");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("SalineBagIV");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("BandageDressing");itemBs = ItemBase.Cast(itemEnt); break; case 2: // player 2 player.GetInventory().CreateInInventory("SlacksPants_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WoolCoat_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AthleticShoes_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Paper");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("SodaCan_Cola");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ThinFramesGlasses");itemBs = ItemBase.Cast(itemEnt); break; case 3: // player 3 player.GetInventory().CreateInInventory("Jeans_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("RidersJacket_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("MotoHelmet_Red");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("HikingBootsLow_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Matchbox");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Pipe");itemBs = ItemBase.Cast(itemEnt); break; case 4: // player 4 player.GetInventory().CreateInInventory("HikingJacket_Red");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CargoPants_Blue");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("HikingBootsLow_Blue");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("MountainBag_Blue");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Compass");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WaterBottle");itemBs = ItemBase.Cast(itemEnt); break; case 5: // player 5 player.GetInventory().CreateInInventory("PoliceJacket");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PolicePants");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PersonalRadio");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Apple");itemBs = ItemBase.Cast(itemEnt); break; case 6: // player 6 player.GetInventory().CreateInInventory("Shirt_RedCheck");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Jeans_Blue");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Ushanka_Green");itemBs = ItemBase.Cast(itemEnt); break; case 7: // player 7 player.GetInventory().CreateInInventory("TrackSuitPants_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TrackSuitJacket_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AthleticShoes_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("SodaCan_Kvass");itemBs = ItemBase.Cast(itemEnt); break; case 8: // player 8 player.GetInventory().CreateInInventory("FirefighterJacket_Beige");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefightersPants_Beige");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefightersHelmet_White");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WorkingBoots_Yellow");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); break; case 9: // player 9 player.GetInventory().CreateInInventory("TTsKOJacket_Camo");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TTSKOPants");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Ssh68Helmet");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ImprovisedBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("M4A1");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("M4_RISHndgrd_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("M4_MPBttstck_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ACOGOptic");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_STANAG_30Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_STANAG_30Rnd");itemBs = ItemBase.Cast(itemEnt); break; case 10: // player 10 player.GetInventory().CreateInInventory("GorkaEJacket_Summer");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("GorkaPants_Summer");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Ssh68Helmet");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TortillaBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AKM");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AK_WoodHndgrd_Camo");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AK_WoodBttstck_Camo");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PSO1Optic");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_AKM_Drum75Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AmmoBox_762x39_20Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_AKM_30Rnd");itemBs = ItemBase.Cast(itemEnt); break; case 11: // player 11 player.GetInventory().CreateInInventory("GorkaEJacket_Summer");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("GorkaPants_Summer");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Ssh68Helmet");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TortillaBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("SVD");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PSO1Optic");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_SVD_10Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_SVD_10Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AmmoBox_762x54_20Rnd");itemBs = ItemBase.Cast(itemEnt); break; } // Give universal gear itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(4); // SetRandomHealth(itemEnt); // player.GetInventory().CreateInInventory("HuntingKnife"); } }; Mission CreateCustomMission(string path) { return new CustomMission(); }
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dont think it can be done atm but it needs a change
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you need to unpack Dayzserver\addons\worlds_chernarusplus_ai.pbo and then look for zombie_territories.xml its all in that file :)
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would anyone know how to add building or edit the dayz map i know it can be done as ive seen it but im unsure how to thanks
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when will this be pushed out would love to test this out
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!!! [CE][Hive] :: DB is not responding too long.
mrwolv replied to Mauricio Britto's topic in Servers
oh i thought you were useing the free cloud they offer -
sounds a good idear but tents dont work atm but barrels do there is also other items to be used for baseing
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not had this problem but i have had a slow server start on reboot will take about 2-5 mins for it to fully load in. normaly if you wipe all data you only delete your Dayzserver\mpmissions\dayzOffline.chernarusplus\storage_1\data\
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!!! [CE][Hive] :: DB is not responding too long.
mrwolv replied to Mauricio Britto's topic in Servers
how are you using google cloud -
so how would i set it to show player kills to player a killed player b
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dont think there is any atm if there is im sure there not to hard to setup
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im uk time zone
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last question where are you finding your building names/item names for the map also if i try to add this more than 1 time it wont work is there a way to declare multy objects or a map editor i can use to place building down to get the correct cords vector spawnPos = "10719 6.7829 2450.65"; GetGame().CreateObject( "Land_Wreck_Volha_Grey", spawnPos, false );
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ahh that worked so how to i control the height of the item ?
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what would the other ports be for running more than 1 server ? so 2302 2402 2702 ectra
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this dosent seem to work it just throws errors up on server start http://prntscr.com/l4t928
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sounds good im in if your really wanting to do it
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[problem solved] How to run multiple servers on a computer
mrwolv replied to liuniwan528's topic in Servers
how would i do the steam query ports in the config please expand :D -
has anyone noticed wolfs are not spawning? and if so has anyone got a config for them and custom spawn points
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dose anyone know how to change item weight would be really usefull
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nope it dosent work as its client and server side both have same pbo filse and if 1 is not the same as other it wont match and then its default again