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Everything posted by mrwolv
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here is a fixed version of you names and to add it to your server go to your Dayzserver\mpmissions\dayzOffline.chernarusplus\init.c and paste into void main() place below void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits(0.0, 0.0); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits(0.0, 0.0); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); //Skalisky Island Bridge Object obj; obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12999.700195 -7.890600 3284.985596"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12988.517578 -7.890600 3301.570557"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12977.330078 -7.890600 3318.156250"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12966.149414 -7.890600 3334.729980"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12954.969727 -7.890600 3351.300049"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12943.798828 -7.890600 3367.870117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12932.620117 -7.890600 3384.443604"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12921.450195 -7.890600 3401.000000"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12910.259766 -7.890600 3417.581055"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12899.080078 -7.890600 3434.149902"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12887.900391 -7.890600 3450.728027"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12876.709961 -7.890600 3467.312256"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12865.540039 -7.890600 3483.872803"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12854.360352 -7.890600 3500.449463"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12843.179688 -7.890600 3517.039795"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12831.998047 -7.890600 3533.620117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12820.809570 -7.890600 3550.198975"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12809.627930 -7.890600 3566.780029"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12798.440430 -7.890600 3583.360107"); obj = GetGame().CreateObject("CarBattery", "12990.238281 1.598614 3310.420654"); obj.SetOrientation("169.524216 0.000000 -0.000000"); obj.SetPosition("12990.238281 1.598614 3310.420654"); obj = GetGame().CreateObject("CarRadiator", "12990.238281 1.623157 3310.420654"); obj.SetOrientation("152.522385 0.000000 -180.000000"); obj.SetPosition("12990.238281 1.623157 3310.420654"); obj = GetGame().CreateObject("SparkPlug", "12990.238281 1.605103 3310.420654"); obj.SetOrientation("109.770493 0.000000 90.000000"); obj.SetPosition("12990.238281 1.605103 3310.420654"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.225409 3305.508545"); obj.SetOrientation("120.433060 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.225409 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.473248 3305.508545"); obj.SetOrientation("44.317432 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.473248 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545"); obj.SetOrientation("-169.439056 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.721087 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545"); obj.SetOrientation("-83.721115 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.721087 3305.508545"); obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176"); obj.SetOrientation("138.000015 0.000000 0.000000"); obj.SetPosition("12809.701172 2.301730 3576.680176"); obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119"); obj.SetOrientation("-20.000008 0.000000 0.000000"); obj.SetPosition("12835.256836 2.086504 3538.797119"); obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783"); obj.SetOrientation("-69.000000 0.000000 0.000000"); obj.SetPosition("12894.056641 2.251730 3455.602783"); obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12934.767578 2.301730 3387.844238"); obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662"); obj.SetOrientation("-62.000011 0.000000 0.000000"); obj.SetPosition("12990.190430 2.251730 3310.003662"); obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682"); obj.SetOrientation("-17.000000 0.000000 0.000000"); obj.SetPosition("12999.427734 2.249999 3290.898682"); obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607"); obj.SetOrientation("-33.000004 0.000000 0.000000"); obj.SetPosition("12966.283203 2.201730 3346.047607"); obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 1.970427 3371.596680"); obj.SetOrientation("-30.000006 0.000000 0.000000"); obj.SetPosition("12947.516602 1.970427 3371.596680"); obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006"); obj.SetOrientation("-57.999996 0.000000 0.000000"); obj.SetPosition("12912.168945 2.301730 3425.531006"); obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830"); obj.SetOrientation("-4.000000 0.000000 0.000000"); obj.SetPosition("12900.983398 2.060063 3443.850830"); obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12912.173828 4.767287 3425.496338"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996"); obj.SetOrientation("1.000000 -3.000000 -22.000023"); obj.SetPosition("12984.049805 2.145268 3357.270996"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318"); obj.SetOrientation("-168.000015 -0.000000 -21.000008"); obj.SetPosition("12827.272461 4.828312 3481.351318"); obj = GetGame().CreateObject("Land_Ship_Big_BackA", "12917.408203 8.878326 3483.023193"); obj.SetOrientation("0.000000 0.000000 20.000000"); obj.SetPosition("12917.408203 8.878326 3483.023193"); obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725"); obj.SetOrientation("0.000000 -21.000000 -18.000006"); obj.SetPosition("12898.464844 9.965081 3390.417725"); obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12833.511719 2.117162 3619.730957"); obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12813.396484 2.016087 3605.192139"); obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12768.120117 2.487283 3579.249756"); obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12735.276367 2.460250 3556.484863"); obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12776.724609 4.262555 3591.847168"); obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12829.964844 1.846758 3614.488770"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12832.424805 1.935676 3544.248535"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760"); obj.SetOrientation("-70.000000 0.000000 0.000000"); obj.SetPosition("12889.860352 1.985680 3460.103760"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12937.300781 1.935676 3383.198975"); obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158"); obj.SetOrientation("-25.000008 0.000000 0.000000"); obj.SetPosition("12931.631836 2.091624 3390.962158"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12986.588867 1.829433 3314.493896"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771"); obj.SetOrientation("-17.000004 0.000000 0.000000"); obj.SetPosition("13003.046875 1.829433 3284.915771"); obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797"); obj.SetOrientation("-24.000000 -4.000000 -0.000000"); obj.SetPosition("12903.459961 2.536791 3436.341797"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12871.142578 1.753987 3480.337891"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412"); obj.SetOrientation("-65.999985 0.000000 0.000000"); obj.SetPosition("12849.930664 1.753987 3521.847412"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400"); obj.SetOrientation("-32.000004 0.000000 0.000000"); obj.SetPosition("12860.179688 2.301730 3505.910400"); obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12884.648438 2.301730 3470.343018"); obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12820.764648 2.301730 3562.224609"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12876.986328 0.573664 3519.558594"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066"); obj.SetOrientation("-80.000000 0.000000 0.000000"); obj.SetPosition("12851.830078 0.312851 3463.268066"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914"); obj.SetOrientation("94.000031 0.000000 0.000000"); obj.SetPosition("12936.000977 0.579718 3442.836914"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391"); obj.SetOrientation("34.000000 0.000000 0.000000"); obj.SetPosition("12936.377930 -0.158530 3346.650391"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828"); obj.SetOrientation("-74.000000 0.000000 0.000000"); obj.SetPosition("13002.358398 1.284515 3319.798828"); obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410"); obj.SetOrientation("-67.000000 0.000000 0.000000"); obj.SetPosition("12946.557617 0.260173 3406.045410"); obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799"); obj.SetOrientation("-64.000000 0.000000 0.000000"); obj.SetPosition("12821.682617 0.678651 3528.143799"); obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12851.442383 0.351952 3561.598877"); obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012"); obj.SetOrientation("-60.999996 0.000000 0.000000"); obj.SetPosition("12918.758789 0.920032 3364.437012"); obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992"); obj.SetOrientation("-52.000000 0.000000 0.000000"); obj.SetPosition("12934.750977 0.666381 3418.666992"); obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629"); obj.SetOrientation("-45.999996 0.000000 0.000000"); obj.SetPosition("12856.403320 0.043793 3469.494629"); obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066"); obj.SetOrientation("-120.999969 -64.000015 -54.999989"); obj.SetPosition("12879.313477 0.908100 3459.768066"); obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13057.658203 27.043219 3247.424805"); }
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Land_Dam_Concrete_20_Floodgate
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How to add additional buildings to DAYZ server files?
mrwolv replied to ACTPA's topic in General Discussion
place this in your init.c within void main you will see where i added your code in just copy and paste as many times as you want to add more in the server void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits(0.0, 0.0); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits(0.0, 0.0); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); //copy from here// Object obj; //Your edits just copy and change cords GetGame().CreateObject("Land_Container_1Moh", "446.953156 422.951996 11226.987305").SetOrientation("132.000000 0.000000 0.000000"); //Copy to here// } -
do you have server persistance enabled sounds like its off here is my settings and all works instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save storeHouseStateDisabled = true; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
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Loot locations - making certain things only spawn in certain places...
mrwolv replied to robotstar's topic in General Discussion
but surely tisy would be tier 4 ? but its a guide so i will try it out -
Loot locations - making certain things only spawn in certain places...
mrwolv replied to robotstar's topic in General Discussion
so what do the tier1, tier2, tier3, tier4 cover what areas of the map ? -
that seems to be a problem of offical servers so i dont think its due to barrels. i ve had barrels in since day 1 of the files and not had that issue yet maybe i did the code correctly or its just not affecting me lol
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just set it to something silly like <lifetime>525600</lifetime> that should be 1 year
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you need to foward ports in your router and computer 2302-2306 and 27016 udp/tcp also set port and ip in your server settings battleye
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<!-- BARRELS --> <type name="Barrel_Green"> <nominal>50</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <category name="clothes"/> <tag name="shelves"/> <usage name="Industrial"/> <usage name="Town"/> <usage name="Village"/> <usage name="Coast"/> <usage name="Military"/> </type> <type name="Barrel_Red"> <nominal>50</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <category name="clothes"/> <tag name="shelves"/> <usage name="Industrial"/> <usage name="Town"/> <usage name="Village"/> <usage name="Coast"/> <usage name="Military"/> </type> <type name="Barrel_Yellow"> <nominal>50</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <category name="clothes"/> <tag name="shelves"/> <usage name="Industrial"/> <usage name="Town"/> <usage name="Village"/> <usage name="Coast"/> <usage name="Military"/> </type> <type name="Barrel_Blue"> <nominal>50</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <category name="clothes"/> <tag name="shelves"/> <usage name="Industrial"/> <usage name="Town"/> <usage name="Village"/> <usage name="Coast"/> <usage name="Military"/> </type>
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that is odd as i use godmode in another script i run on my dayz and that works but this dosent maybe its called diffrent
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is there anyway to add markers around the zone please also this dose not work can still take full damage in the zone
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there is no stress server files the dont give those out you will have to wait untill they put it to exp. they prob have modded servers
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did you get this to work and dose it tp players back inside if they leave or just damage them
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having same issues how do i add this as in playerbase.c it just errors up with that step
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so is there a fully working kill feed i can use please where would i add it and dose it work :D
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yes inside that location and the zombie_territories.xml is where you increase the amount of each zombie type
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its just a bug in the game atm its the same on stress test
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here you go just adjust what you want players to spawn with just paste this into your init and make sure its where it starts with override void StartingEquipSetup(PlayerBase player, bool clothesChosen) override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { player.RemoveAllItems(); EntityAI itemEnt; ItemBase itemBs; switch (Math.RandomInt(0, 12)) { case 0: // Player 0 player.GetInventory().CreateInInventory("TTSKOPants");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TShirt_Green");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TortillaBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("UMP45");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PistolSuppressor");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_UMP_25Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_UMP_25Rnd");itemBs = ItemBase.Cast(itemEnt); break; case 1: // Player 1 player.GetInventory().CreateInInventory("ParamedicPants_Green");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ParamedicJacket_Green");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("SalineBagIV");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("BandageDressing");itemBs = ItemBase.Cast(itemEnt); break; case 2: // player 2 player.GetInventory().CreateInInventory("SlacksPants_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WoolCoat_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AthleticShoes_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Paper");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("SodaCan_Cola");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ThinFramesGlasses");itemBs = ItemBase.Cast(itemEnt); break; case 3: // player 3 player.GetInventory().CreateInInventory("Jeans_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("RidersJacket_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("MotoHelmet_Red");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("HikingBootsLow_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Matchbox");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Pipe");itemBs = ItemBase.Cast(itemEnt); break; case 4: // player 4 player.GetInventory().CreateInInventory("HikingJacket_Red");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CargoPants_Blue");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("HikingBootsLow_Blue");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("MountainBag_Blue");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Compass");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WaterBottle");itemBs = ItemBase.Cast(itemEnt); break; case 5: // player 5 player.GetInventory().CreateInInventory("PoliceJacket");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PolicePants");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PersonalRadio");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Apple");itemBs = ItemBase.Cast(itemEnt); break; case 6: // player 6 player.GetInventory().CreateInInventory("Shirt_RedCheck");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Jeans_Blue");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Ushanka_Green");itemBs = ItemBase.Cast(itemEnt); break; case 7: // player 7 player.GetInventory().CreateInInventory("TrackSuitPants_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TrackSuitJacket_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AthleticShoes_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("SodaCan_Kvass");itemBs = ItemBase.Cast(itemEnt); break; case 8: // player 8 player.GetInventory().CreateInInventory("FirefighterJacket_Beige");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefightersPants_Beige");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefightersHelmet_White");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WorkingBoots_Yellow");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); break; case 9: // player 9 player.GetInventory().CreateInInventory("TTsKOJacket_Camo");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TTSKOPants");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Ssh68Helmet");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ImprovisedBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("M4A1");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("M4_RISHndgrd_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("M4_MPBttstck_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ACOGOptic");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_STANAG_30Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_STANAG_30Rnd");itemBs = ItemBase.Cast(itemEnt); break; case 10: // player 10 player.GetInventory().CreateInInventory("GorkaEJacket_Summer");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("GorkaPants_Summer");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Ssh68Helmet");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TortillaBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AKM");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AK_WoodHndgrd_Camo");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AK_WoodBttstck_Camo");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PSO1Optic");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_AKM_Drum75Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AmmoBox_762x39_20Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_AKM_30Rnd");itemBs = ItemBase.Cast(itemEnt); break; case 11: // player 11 player.GetInventory().CreateInInventory("GorkaEJacket_Summer");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("GorkaPants_Summer");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Ssh68Helmet");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TortillaBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("SVD");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PSO1Optic");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_SVD_10Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_SVD_10Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AmmoBox_762x54_20Rnd");itemBs = ItemBase.Cast(itemEnt); break; } // Give universal gear itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(4); // SetRandomHealth(itemEnt); // player.GetInventory().CreateInInventory("HuntingKnife"); } }; Mission CreateCustomMission(string path) { return new CustomMission(); }
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dont think it can be done atm but it needs a change
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you need to unpack Dayzserver\addons\worlds_chernarusplus_ai.pbo and then look for zombie_territories.xml its all in that file :)
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would anyone know how to add building or edit the dayz map i know it can be done as ive seen it but im unsure how to thanks
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when will this be pushed out would love to test this out
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!!! [CE][Hive] :: DB is not responding too long.
mrwolv replied to Mauricio Britto's topic in Servers
oh i thought you were useing the free cloud they offer