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Molecular Drift 1.0

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Everything posted by Molecular Drift 1.0

  1. Molecular Drift 1.0

    Time to Kill

    All of these personal jabs... I kind of regret logging into this forum at times. But to the OP, higher caliber weapons (SVD, Mosin, AKM and M4) have the best chance of killing or maiming a target at close, medium or long range. Head-shots are preferable, but as some have stated, headgear does absorb some damage if your target is wearing it. A "one-shot kill" is pretty much a head-shot on a nugget with a higher caliber weapon on a target without any headgear that isn't more resistant than cloth at most ranges.
  2. Molecular Drift 1.0

    Night-vision scope useless?

    I loved the nights as they were when first introduced on Xbox. Sure there were times of crazy darkness with rain or fog in the mix, but on a moonlit night visibility was realistic and great! I'd love to see that come back.
  3. Molecular Drift 1.0

    Did the game ran out of weapons?

    I estimate building materials for residential and commercial projects for a living and have always had a photographic memory. But... I did forgot to mention a handful of UMP-45 mags! I wasn't so worried about other players as I waited on the outskirts listening for gunshots for quite some time and have read all over this forum that most players are now in the woods duping as though it were a meth habit. I didn't see a single sole in NWAF for that entire two hour grind, so I think the members that reported that are correct, but then NWAF is pretty darn big and I spent far more time checking guard towers than anywhere else there... can't wait for ladder sliding to be back in!
  4. Molecular Drift 1.0

    Did the game ran out of weapons?

    Spent two hours looting NWAF last night and found the following; 6 tactical helmets, 5 FNX-45's, 3 UMP-45's, 8 pairs of boots, 3 pairs of gloves, 2 tanker helmets, 3 helmet shields, 4 tactical shirts, 2 jackets, 5 pairs of pants, 1 tactical vest, 1 plate carrier vest, 2 backpacks, 5 AKM folding stocks, 2 AKM poly-stocks, 1 M4 hand-guard, 2 Acog scopes, 3 Kobra sights, 13 FNX-45 magazines, 11 M4 magazines, 7 SVD magazines, 15 boxes of 45ACP ammo, 12 boxes of .556 ammo, 3 boxes of 7.62x54MMR ammo, lots of loose ammo of previously reported calibers including some 9MM, 3 combat knives and a partridge in a pear tree... The only thing I was after was 7.62x39mm, or at least mags so I could strip the ammo out them and leave mags behind. Wound up finding 5 loose rounds and one box of it in a small hamlet about an hour later. I'm sure it boils down to just a bad luck run, but darn!
  5. Molecular Drift 1.0

    Vehicle antics

    Vehicles... The greatest threat to player-characters yet...
  6. Molecular Drift 1.0

    Duplicating

    I don't know how to dupe, nor do I care to learn. I honestly don't have an issue with anyone who duplicates items for base building at the moment, as it's a super-grinding task with the ever-present threat of losing the base to a crash, but duping weapons, ammo or tactical gear is a no-no in my book. I'm sure it'll get sorted out at some point and hopefully servers will be far more stable by then. Just my two cents on it...
  7. Molecular Drift 1.0

    Xbox CR 75 bug

    I've learned to not shoot unless absolutely needed and hope to have enough ammo to deal with everything and everyone that gets drawn to the noise... By the way, stock up on duct tape!
  8. Molecular Drift 1.0

    Night-vision scope useless?

    I really hope not. Another full week or more of rain... my ears and nerves couldn't take it. LoL!
  9. Molecular Drift 1.0

    Devs giving us the cold shoulder?

    Unfortunately not at this time, at least not on Xbox that is.
  10. Molecular Drift 1.0

    Devs giving us the cold shoulder?

    I hope the silence resembles a dinner table (if the people dining are silent, then the food is probably pretty darn good). So hopefully the developers are too busy working on the game to bother with a status report. I know... I'm an optimist...
  11. Molecular Drift 1.0

    Guess on next purge"server reset"

    Persistency is just not stable enough for me to even consider base building right now. I helped out with a base and we lost everything after a matter of a few days after the server crashed... In the meantime, I'm just continuing to learn the map, practicing long distance shooting and trying to have at least pleasant interactions with other players. Hopefully the next update will fix some issues, but as some forum members have stated, they may as well just add more to the game and perform fixes with the following update, as add-ons tend to create more problems anyway.
  12. Molecular Drift 1.0

    Sickness without coughing?

    Oh man... Although I'm not out to screw other players up (at least not at random), the possibilities...
  13. Molecular Drift 1.0

    Weapon Aiming

    I really have no issues with the current button mapping for switching aiming methods, but yes, it could do with a simpler scheme.
  14. Molecular Drift 1.0

    Server restarts, day/night cycle, loot spawning

    I didn't mind the long nights when nights were first introduced to the Xbox version as visibility was fair, at least if it wasn't foggy or raining...
  15. Molecular Drift 1.0

    Forced metas

    I, myself prefer the AKM with PSO-1 scope. Even without the ability to hold-breath, I've become a pretty crack shot with it at ranges up to 600 yards (the bullet drop is very realistic for the 7.62x39mm). A lot of my friends prefer the Mosin for sniping with PU scope (the 7.62x54r does indeed have a flatter trajectory and hits harder), but even though I've had many mosins and scopes, I have yet to even fire one to be honest with you.
  16. Molecular Drift 1.0

    Server restarts, day/night cycle, loot spawning

    Loot will respawn randomly over time as long as players are not in too close proximity. Some things respawn quicker than others, such as loot that spawns in structures will take longer than say fruits and vegetables. The day/night cycles are in, but the nights are really dark and do not last very long. This is hopefully a WIP as nights are currently very unplayable (in my opinion...). Server restarts have been changed so many times that I'm unsure of their current schedule.
  17. Molecular Drift 1.0

    Forced metas

    Hopper sniping is one of my favorite things to do in this game. ;)
  18. Molecular Drift 1.0

    PVE POLL

    Could you imagine? Wolves are pretty good at flanking and infected sometimes strafe during attacks, but damned chimps leaping, rolling and climbing all over the place? They'd better give us molotov's and miniguns! xD
  19. Molecular Drift 1.0

    Won't Die?

    I highly recommend shooting in FPS or ADS every time you can. I've never had a shot not register while in FPS or ADS to be honest with you.
  20. Molecular Drift 1.0

    PVE POLL

    I thought my encounters with wolves were bad enough, now comes the chimps... I see rage quitting in my future if that happens. xD
  21. Molecular Drift 1.0

    Lag spike in car , crappy stiching

    Cars currently ignore the laws of physics and are perhaps the largest PVE threat we've faced so far... You're better off waiting until fixes are applied to them.
  22. Molecular Drift 1.0

    Friend dies after logging

    Your friend either re-logged while restrained, was bleeding out badly and happened to die when logging in or out, was on a ladder when he disconnected, was in too-close proximity to a rooster (joke) or was hit by a very uncanny long distance shot, twice... Or any mix of these possibilities.
  23. Molecular Drift 1.0

    Wapon jammed

    There's currently no way for XBox players to clear a jammed weapon. Once a weapon jams, it's just extra weight from there on out. Hopefully the next big update will include a way to clear weapon jams, but my best advice until then is to not fire any weapons that are in any lesser condition than worn and keep an eye on magazine conditions as well. Weapons can be repaired to "worn condition" with weapon cleaning kits and I believe duct tape. Magazines can be repaired with duct tape.
  24. Molecular Drift 1.0

    Server restart questions

    To play it safe, I usually try to finish up my to-do list and find a safe place to log out around the ten-to-fifteen minute warning and log out by the two-to-five minute mark before the server restarts. Like Pilgrim said, it's no fun losing things or taking unnecessary chances right before a restart. For those of you Xbox players that don't know, the server messages are off by default now and you need to change that from your title screen menu (config, I believe) to see server messages if you want them.
  25. Molecular Drift 1.0

    Fire mode

    That hasn't been re-implemented since the last character wipe and probably won't be back until the next large update. For now I can tell you when you first join a server, your M4 will be automatic and your AKM will be semi-automatic by default.
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