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Everything posted by Nayte
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Why does the XBOX Community always seem so toxic??
Nayte replied to Sil3nt's topic in New Player Discussion
Depends on which aspect of the Xbox community you’re referring to. They can differ greatly game to game. Try comparing the GTA/CoD community with the Kingdom Come or Path of Exile community. Vastly different. Personally, I’ve found the DayZ and PUBG communities to be solid and quite mature for the most part. Factoring in ages can skew that of course. Like attracts like. -
Is it just me or does the XBOX community get treated like a red headed step child?
Nayte replied to Sil3nt's topic in New Player Discussion
Thankfully, the developers will never give info on these forums, that’s a good thing.. They’re busy actually working on the game, not appeasing a minority of the player base on this site. -
Apart from the duplication stuff is this game worth getting on the xbox at the moment?
Nayte replied to Nick Moro's topic in New Player Discussion
Exactly, running into a building or locking them in is often times a must if you’re dealing with more than two or three. You’ll also notice some of the helmets will provide a bit extra concussive protection. -
Apart from the duplication stuff is this game worth getting on the xbox at the moment?
Nayte replied to Nick Moro's topic in New Player Discussion
That blackout you mention is actually from the zombies knocking you unconscious. If you take a lot of damage quickly, be it from zombies, non lethal shots, fall damage, or loss of blood, you will fall unconscious for around 20 seconds. -
What are the odds? Never mind running into the same person twice, but to take fire and still talk it out... Good stuff right there.
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Apart from the duplication stuff is this game worth getting on the xbox at the moment?
Nayte replied to Nick Moro's topic in New Player Discussion
DayZ is the best hardcore survival experience you’ll find on console. Duping and bugs aside, this game will offer some of the most unique experiences in gaming. As someone who has over 500 hours invested, I can easily see myself pouring another 500 in. This game alone has ruined many other shooter/survival games for me, and that’s just fine.. -
I’d like to see more adopt this idea, however the current issues with game chat (toggle on not working, as well as holding the function causes the game to freeze for many) makes this very cumbersome. Hopefully we’ll see a sweeping exploit/bug fix soon..
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Check out the bug report section to see if it’s been confirmed.
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It’s not just the idea of having a friendly community, but the endless RP potential private servers would offer. Not to mention the possibility of mods coming to Xbox with private servers. Mods alone are arguably a major factor which kept pc players invested for so long.
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Thanks to that ladder in Novo I now avoid them at all cost..
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Thanks for the tip, I know PUBG issues that same function.
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Night was the best time to trek for me. I like running carelessly through fields without worrying about taking fire, or at least any type of accurate fire. After we get 1.03 I’ll be paranoid 24/7 instead of 12/7.
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Your foreshadowing is on point..
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I’ve been suggesting for a while that the devs just add a handful of locked servers to the already existing list. No need to have just one or the other. Variety is the spice of life! Edit: @ImpulZ
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It’s fine if you don’t agree with their rationale, but to suggest they aren’t being smart about it is disingenuous. Its also pure speculation that someone who may come across that item when it re-spawns is going to duplicate it. I’ll speculate that a new player will find it and have a ton of fun with it while they can..
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It’s not a matter of being “smarter” about it. They were being honorable by only taking what they needed before destroying everything. The whole point was to remove the duped gear so new items could spawn in as intended, not spread it out onto the server some more...
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@ImpulZ I understand the teams reason for this change, though you guys must understand there are a lot of us who prefer lower pop servers. Not everyone wants to be running into players, particularly how the climate is with game chat not functioning properly.
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Developers cater to people with no life outside of this game
Nayte replied to Porcelain_Punisher's topic in Xbox
I would be completely content with those rates in the early access DayZ. The rub is and has been the duping. @pilgrim* mentioned a great idea that would completely curb that issue. His suggestion was to implement a serial number for every mil weapon (or items in general, though we’ll say mil rifles for this discussion), that way if one is duped, the program would essentially remove any secondary identical serial numbers. A community manager commented saying they would forward the idea to the devs. As for those who play that don’t have much time, as most of us have full time jobs and other commitments, we just have to understand that we won’t progress nearly as far in a session as those who have 8 hours a day to play. There’s nothing wrong with that. The more casual players who pop on for 30 to an hour just have to realize they’ll need a few more sessions to catch up, or meet a goal of theirs. The issue lies with those who want the game to cater to their constraints, as I mentioned before. -
Developers cater to people with no life outside of this game
Nayte replied to Porcelain_Punisher's topic in Xbox
Honestly, there could be 10 M4s to every IJ7 and people would still dupe if they were able to. Why? Because most modern gamers are simply impatient and do not want to spend time looting up as it was intended. Do you have any official word the devs “lowered the spawn rate”? Nobody on this forum, aside from a dev, would be able to give an exact number on the CLE algorithm. You have the wrong idea when it comes to weaponry. The devs absolutely should NOT up the spawn rate in the hopes of counteracting the duper’s. That’s essentially giving in to the issue. No, they need to fix the issue first, then focus on spawn rate balances if issues still persist. What would actually help curb duping, is if the Xbox devs were active in the servers issuing steep punishments for duplicating. As I stated, there were no issues back on .63, not sure if you played then. If you did, you wouldn’t be asking for increased spawn rates, even as a band aid. I’ve been looking for an AK or M4 for at least 60 actual hours, and I still would prefer the rates to stay where they were. If you came to DayZ after .63, you don’t have a solid bases for loot spawns, as the duping has skewed how the CLE may appear to a more recent player ever since a few updates before 1.0. -
It’s been stated that the devs aren’t able to implement any type of merging when it comes to Xbox party and game chat, as party chat has privacy policies that Microsoft will not budge from, which is a good thing imo. Its either stay in game chat, or take the risk switching. You could try reaching out to Microsoft to see if there’s any way they could implement a quick switch option.
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Is there a way to communicate to the console Devs??
Nayte replied to Sil3nt's topic in New Player Discussion
I’m surprised you guys are able to type well considering the duct tape.. -
Developers cater to people with no life outside of this game
Nayte replied to Porcelain_Punisher's topic in Xbox
First, thank you for your service. I think the overarching issue is the duplicating. If and when, and I use those terms with heavily, they fix duping, you’ll notice a much..much better balance with finding mil grade weaponry. Back on .63 you could get fully kitted in around an hour if you knew where to look. I want to believe that we’ll hopefully see a nice balance once this is fully ironed out. Time will tell.. -
Welcome to DayZ, and the forums. I see this game has sunk it’s claws into another. The rendering issue is a byproduct of trying to improve performance and FPS, based on where the game determines you are looking. It’s most noticeable in large cities, I try and avoid those if possible. The UI is actually way better than it was last December. There’s always room for improvement, hopefully after some other major issues. The ghillie issue I would also combine with the magazines clipping through our body. What they should do is flip the guns on the x axis, so the mags are facing behind, that way you could pull the guns under your shoulder and be ready to fire. We’ve come along pretty well, though looking forward to bug and exploit fixes, more so than new content.
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I’m pretty indifferent with additional content. While it’s nice, I’m hoping Xbox has fixing exploits as our top priority, as just wiping the servers would do nothing aside from allowing us to find gear for the first few hours.
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We can only hope. Anytime, didn’t want to see any unwanted attention towards you.