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TheYetiBum

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Everything posted by TheYetiBum

  1. TheYetiBum

    Console Update 1.17

    08/05/2022 Xbox Servers are currently down, Communication Error Code.
  2. TheYetiBum

    Console Update 1.17

    TBH it is a shooter like CoD, only with survival elements. Not slating whatever sensitivity people like to play on but when at least 25%-50% of your console player base use a sensitivity higher than default, it seems like a pretty large error to drop an Update with said sensitivity bug intact, especially after it was reported by more than 50 people on the bug report tracker & across social media responses directly to DayZ. I've played DayZ since Day one of early access & have a lot of respect for the development team, I have never sat out n update even when stuff got really broken. But I strongly believe that they need a dedicated console play tester team for EXP updates as well as community feedback to curb this issue with large bugs making it to stable. Half my friends list have literally uninstalled DayZ due to the sensitivity issue alone. I love the game & dont want the player base going down to what it used to be.
  3. TheYetiBum

    Console Update 1.17

    if that were that were the case, why is full ADS speed over twice the speed of max movement speed? in DayZ are characters somehow faster at turning when they raise there gun?
  4. TheYetiBum

    Console Update 1.17

    probably because you play on default movement sensitivity or lower before the update, the new max sensitivity is the previous Default sensitivity as the slider doesn't actually change sense atm it changes the dead zone or stick acceleration instead. which is obviously an unintended bug. Having max ADS speed being over double the max movement speed surely wouldn't be intended?
  5. TheYetiBum

    Console Update 1.17

    Does this mean that the Dev team recognise that the movement turn speed has been essentially cut in half with the new update? the ADS speed is now over twice as fast as the movement turn speed. If its a recognised known issue, please can it at least be added to the known issues list or have the Socials team tweet out that a hotfix that will address this issue is in the works, I see on here & social media high sensitivity players are reporting or complaining about this without any form of reply or confirmation of the issue by DayZ. Seems like the sensible play to quell dissent & communicate with the community. I have noticed that the Socials team replied a lot more a month or two ago, but it seems to have gone very quiet recently.
  6. @lynn.zawJust checked EXP again, max turn speed hasn't been patched like ADS speed has been. Still way slower on max setting than previous build. really hope this gets fixed before the update drops on the 19th , for players who use current max controller sensitivity it'll be pretty brutal having your sensitivity forceable chopped in half.
  7. Haven't had a chance to check the latest EXP patch yet, but I hope the movement speed has been addressed. Max turn speed has been chopped in half in this EXP update for some reason, as a player who has always played on Max Sensitivity it feels very sluggish. Please please increase max turn speed if it hasn't been already, I see no fix for it on the list so I'm assuming its still very slow. I have a lot of respect to the Dev team & love DayZ but if it drops like it is, a lot of players just wont be able to play comfortably
  8. Yep latest patch for the 1.17 definitely fixed the wonky ADS speed & slider for its settings. But the Camera sensitivity slider is still bugged, the camera/look/player turn speed doesn't change at all no matter what setting you have it on, but I have noticed that diagonal movement is extremely faster than vertical or horizontal camera movement. So maybe the sensitivity slider is working but only affecting diagonal directions? Either way it definitely needs changing before stable branch release as the horizontal camera movement at max is woefully slow. Great work by the team as usual with updates & fixes
  9. Great work by the team & some great additions here. One large detractor for me is the new sensitivity sliders & removal of a straight stick movement for an incremental curved one. With sensitivity sliders sets to full you can no longer turn on the spot as fast, which has made movement feel clunky, but as soon as you ADS its actually faster than it was before. Also noticed that no matter what the ADS speed is set to it seems to be set to max. I don't see any difference in any of the settings, may want to lower cap for the lowest speed value & heighten the cap fastest sensitivity. Also to be honest I dont see the speed of turning ramping up either with the new curve for the thumbsticks. Just slower turn speed & a higher ADS speed, which makes you feel like your lurching along until you ADS then your zooming the crosshairs about the screen even on lowest settings. Im sure it'll get tweaked before it goes to stable but wanted to mention it. Great work again though
  10. Yep I can confirm this bug, cant move with radial open anymore, which is a reversion to how it used to be unfortunately. Also movement isn't disabled when the Inventory Screen is open also, which has been a previous bug before. Great update otherwise, great fixes & changes, hope these bugs get fixed before release to stable though as there seriously negatively effect quality of life
  11. TheYetiBum

    Screw this

    Its just one of those break through moment games, if your new & clueless, you'll get shit on constantly. But lets be real, who TF actually buys a game in 2021 without doing there research & watching a few guide videos & tips n tricks vids? if you just jump in cold with zero idea of what your doing, is it really the games fault? No its the gamers fault, half the fun of DayZ is the steep learning curve & the sense of accomplishment once you master it. Until you can run cross map in the dark & get fully looted as you go are you really a no life DayZ player? lol
  12. TheYetiBum

    Stashing troll idea :P

    Yep any barrel, crate or tent is getting moved to check for stashes. Especially in bases. I even used to chop all the surrounding trees down for back when people would stash under a tree so that when it respawns its completely hidden. Used to be loads of places you could stash stuff & it was impossible to see, like under radio towers & certain areas of concrete. The best was sticking a green barrel in those umbrella shaped trees, but they patched it so that barrel wouldnt sit up in the tree branch's anymore, sad day for me. Was pretty much invisible
  13. TheYetiBum

    Improve and Simplify Console Free-Look

    Good luck with this one, I suggested it back when the game first came out on Xbox. The controls a woefully bad for Console DayZ, pretty insane that you cant free look & then zoom in & out with a separate button. also the controller options, such as sensitivity are very lacking. Without separate sense sliders for different scope zoom levels, once zoomed in aiming is painfully slow, even with Sensitivity turned to max. Also I don't think there's even a decent M&K key bind change option or mouse sensitivity slider yet. Pretty shameful, love this game & respect the Dev team a lot but theyve really shit the bed with how long this hasn't had an overhaul
  14. TheYetiBum

    Boosters

    Yep, I think most people think its alcoholic as before the Xbox release it was Alcoholic but once the whole AUS licensing issues because of Cannabis being in the game files, the devs seem to have gone in & changed the can model so that there's no alcohol content , just a straight energy drink now. Nice spot
  15. TheYetiBum

    Am I deaf?

    I haven't had this problem , but I do use head phones with a bass boost function. But tbh I think the foot step sounds area actually pretty on point. Maybe try deleting the game & downloading again to see if its some weird issue with that. Hope you get it sorted out , oh & some ppl actually take there shoes off in game when running up on someone as you make way less noise that way, could be that
  16. TheYetiBum

    [PS4 Slim] Game freezes at start screen

    Awesome news for the Play Station people
  17. TheYetiBum

    Console Update 1.14

    Okay I've noticed a few things, these are not, I repeat are not criticisms of BI or the Dev team. They are simply technological truths, I have a Series S but started playing DayZ on Console on the basic b*tch Xbox One. I have seen the hugely dramatic difference in playability from the two consoles, LOD is way more efficient, literally no pop in of assets at all, no stuttering in any city of any size even during massive gunfights. Where as on Xbox one I literally couldn't enter a large city and expect more than 15fps & if people were shooting then it was like playing whilst having a strobe light shoved in your face due to the choppy frames. Since changing console I have found gunfights smooth & responsive, but tbh I can tell straight away who is on the old console, I find it slightly sad that I can pack my M4 with tracer rounds knowing that it'll tank the other persons FPS, basically ensuring me the win. Doesnt feel like a win though What are everyone else's experiences & thoughts on this?
  18. TheYetiBum

    Removal of gamer tags on PS

    Yep its all down to Sony's rule of use for game developers & publishers using there network. All multiplayer games have to show names so players can be reported easily for toxic use of game chat, etc. Also that's why Experimental servers aren't allowed on Sony as they have very strict rulings on a game functionality before it can be put on there network, far stricter games testing than Xbox, unfortunately that means EXP servers on any game are a no go even though players would expect a buggier experience whilst testing upcoming updates, but anything that would potentially over stress or show the console system in a bad light is just not allowed on Play Station. I see there point of view but its very frustrating for the PS DayZ player base for sure.
  19. TheYetiBum

    Lack of Food

    Yep less food spawns on the coast now, but more in land. Also seems like animal spawns have been turned up, plus fruit trees spawn super fast now when your in proximity to them so its always worth checking them. But I've found if you kill any animals you find and eat them as you go, you'll be fine. I can imagine travelling as a group as freshies from the coast will be harder though if sharing food sources
  20. TheYetiBum

    Experimental Update 1.14 (Changelog)

    Wow you are so salty my mouth is drying up from here, your still triggered five days later. Jesus dude go get a hug of someone for FFS.
  21. TheYetiBum

    Experimental Update 1.14 (Changelog)

    What are you even talking about? the Post I originally responded too, which i'm assuming you or your friend edited or removed stated clearly how to replicate the Exploit. Which im obviously not going to repeat, or bother to search out again. Why would I even care about someone talking about being a human meatball unless they also publicly stated how to replicate it?
  22. TheYetiBum

    Experimental Update 1.14 (Changelog)

    Amazing big brain response, further explaining the exploit. You are aware that any bug that can be replicated to garner an advantage in-game is called an exploit right & breaks the rules of the forum. Doesnt matter if your friend did it on purpose, you literally described how to replicate it for any other immoral dumbass out there to follow.
  23. TheYetiBum

    VOIP Volume control on Console

    It would be very useful to be able to lower & raise the VOIP volume on Console as you can on PC (Whisper,Talk,Shout) as a suggestion you could alter it by holding down RB (Voip control on Xbox) & then use the up/down D-Pad keys to change the Volume level. This would be very helpful as currently all console VOIP is stuck to Shouting.
  24. TheYetiBum

    Night

    Think he means the god awful bright nights that were basically day time, rendering NVG'S an endgame lootable item pointless. There are community servers that are permanent day time
  25. TheYetiBum

    The Awesome Vehicle Thread

    I agree. Another fix other than just change whatever we can to client side was needed a long time ago. Also its a completely flawed solution as Hacking in DayZ is as prevalent as it ever was as I'm sure any large server admin cant attest too. Battle eye is & has always been garbage but anti cheat software is always reactive & cheat software makes as much money as AAA gaming nowadays so its a losing battle. Better to switch Vehicle Physic back to Server side & pick up a phone, ring battle eye & ask what your paying for until they actually shore up the problem as they should. At least Switch Console back to server side as they couldnt use the server access to use hacks anyway. Better to have at least some of your player base actually playing the game as its advertised to function. I love DayZ & the Dev team but hate how Games seem completely allowed to make endless product promises about content & mechanics, not deliver & somehow not get punished. If I order a Big Mac with large fries & get handed a carrot, but with a note that says "sorry we tried really hard but big macs not possible i'm afraid, but were keeping your cash & you gotta take that carrot & like it" you better know somebodies getting slapped
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