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Everything posted by TheYetiBum
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I understand your frustrations as the game is very involving and attachment forming but development is tough and decisions on updates are made frequently and fast. Even if people were given 24hrs notice on forums and social media there would still be a backlash as 50% or more wouldn't see the notice. Plus of they warn people they'll stop playing till after the reset as they'll feel it's pointless and then tonnes of potential data and bug reporting used for development would be lost. It's a double edged sword where your damned if you do & if you don't. But as I said I fully understand your concerns, just feel proud that your championing and supporting a game through development and that your involvement in some way is helping grow as shape said product.
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Best bet is to report this as a bug on the bug reporting site so the dev team know it's an issue in game. You can actually change the bug report to a feedback in the options when reporting. The more people who report the more likely it'll change. Plus my assumption is that the sound stage will be rebalanced at somepoint down the road.
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Just make sure to report that bug so devs can replicate and iron it out my dude, links here Incase you haven't done so already https://forums.dayz.com/forum/155-report-a-bug/. Devs do look through forums but it far easier for them to collate data, feedback and bug reports on this separate site as they can update specific devs on specific projects directly from that system & see how pravalent an issue is by amount of people reporting it. nice to see people getting into the spirit of game testing as that's what previews and alphas build are for & good work on letting the community know about the bug. kudos
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You can also craft a standard fire in the woods, make sure to micromanage logs in as it'll burn out in less than a minute without. And then use a long stuck from chopping down a bush and combine with meat. Then you'll receive the option to sit at fire and cook meat, it'll visually change when it's cooked. Hope that helps , also if you combine a stick and bark from a tree (look at tree whilst holding a knife of any kind) it'll create a fire starting kit so matchs and flares aren't needed for for fire starting. Oh and the small rocks can only be used to craft a improvised stone knife ATM which is actually the best knife in terms of carry weight. Just combine two stones and voila , very helpful if your afresh spawn and for find a bladed weapon for opening cans fast. Stones spawn on most forest trails . Hope this helps
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As far as I know there's currently no upgraded fireplace in this build. Also no loot able or builds me tripod. But you can craft a fireplace and take to hands and then place in a houses oven fire. The. If you go into vicinity inventory you can micromanage a cooking lot into the cooking pot slot and cook that way. Just fill with water and fill with meat, mushrooms, apples etc and cook for a 1min 30secs ;)
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It was definitely a bug or momentary server side issue. Your stamina bar has to be below about 30% to stop sprinting and jumping. Technically you can wear a ballistic vest and still sprint but you'd have to drop everything other than a gun and a spare mag & have very lightweight clothes and no bag etc. Console inventory doesn't account for slot usage and the damage item system for layering items in bags doesn't exist on console not PC anymore so posts/replies claiming you were to heavy at over 50% stamina are 100% wrong . Sorry guys. Just remember that currently the stamina bars onscreen contrast are totally off, so if you've used melee , jumped a few times or completed any task that uses an animation like eating, opening can , etc that also uses stamina. So if you do have a smaller stamina bar and do any of the above tasks then Try and run instantly your bar will still be refilling. Hope this helps and makes sense
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@ImpulZ Thankyou for the clarification on the next controller update, I assumed you guys would be all over it. I fully understand the no auto RUN feature for DayZ because of the Stamina bar system, but will the dev team consider an auto walk function? I only ask for a friend who sufferers from Carpal Tunnel syndrome or people with disabilities, as prolonged pushing forward on a thumbstick can cause huge amounts of pain for such people. My friend basically cannot play the game ATM and could'nt play PUBG either till auto forward facing movement was added. no intention of being preachy , it's your game, your choice & I respect that. Just thinking of your profit margin ;-)
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Bit of frame drop for me in large cities but I've found if you take the time to look into city for a minute before entering and let everything render in it's okay. I'm assuming the games using a system whereby it estimates what to load in by location and direction faced , and scopes take a second as it won't load hi res texture on building far away in town until your zoomed in to save your xbox exploding lol. Just report and it'll get looked at.
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Think the poster was referring to the quick switch shortcut . If you tap xbox button and scroll down so party is highlighted contextual controls appear next to the party. Just says push back (double overlapping square key to left of xbox button) to switch between party and chat. Removes several button pushes which is crucial for not getting shot in the face by being stationary to long ingame. Cuts out needing to scroll left to party then into party options etc. Hope this helps
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@ImpulZ Hey dude, any word on hold breathe button and freelook button? I know you guys are busy af at the moment but figured it can't hurt to ask.
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Plus I hate to burst you bubble but I have an elite controller and I can change fire mode, but it can take awhile or instantly.
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Yep couldn't agree more, I'm purifyng water and cooking meat and mushrooms in a pot etc just to get used to that aspect once it arrives. Also favouring water proof clothing or carrying a water proof alternate jacket & trying to stay dry in general through storms. Taking clothes of Infront of fire to dry them. I've heard the next update on PC for experimental is full disease and weather effects update so trying to prepare for that
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Yep basically not fully implemented yet, they've changed a lot from the MOD & 0.62 so there probably still working on balancing on internal builds before rolling it out. Nice to see someone experimenting though. I tried a morphine auto injector after being shot and it nothing , knew it removed broken legs before without the use of a splint but figured I'd test for any changes.
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Yeh I'd seen a dev mention that ingame time doesn't reset when server does but I've stayed in a server through resets for about 14hrs when the game came out and saw no change in lighting other than weather effects so think he may have been misinformed as no one on the forums has seen night on console yet. But hopefully the timer will return as a lot of people are getting perma locked in databases when kicked from server still, guessing they'll be looking into it as a priority
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Yep it's annoying but I've taken too writing down the time of resets and server name so I can work it out myself. But Tbh some don't seem to be evey two hours exactly which is strange. I'd like to see the resets extended so we have a chance of seeing night time without ingame time being reset on server reset.
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Yep it'll be sometime before we see any major content update me thinks. Half the buttons aren't bound yet & the dev teams still working through issues that have been logged on PC for months. Patience is the name of the game when it comes to DayZ. but yeah I believe planes will also be reintroduced aswell as choppers and an assortment of ground vehicles. But remember this is Dayz hardcore survival, you may find a car if your lucky but then you gotta find all the parts to fix said car before you can use it which would usually mean running to an industrial zone or several and carrying heavy parts back to vehicle only to find it's being camped by someone waiting for you to fix it and steal from you after wasting you or someone's already fixed it a driven away lol. But that's what makes Dayz so fun. But yeah you can run from the coast upto numerous mil bases in 30mins so it's not exactly a grind right now
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Need a way to stop Combat Loggers on Xbox One.
TheYetiBum replied to JJFinlayson02's topic in New Player Discussion
Once some more content is added I'll hit you up dude. Plus those pesky server hoppers may get looted faster but all that time spent alone in a server is time there not practising surviving, evading or fighting. There always easy kills trying to spray ya down in TPP soft aim & hitting nothing through pure panic lol. -
Those aren't personal servers. Those are third party servers that you usually pay a minimum of 80quid a month to rent basically. A private server would be one set up at your residence for example, on PC now anyone who owns a server can run any modded version of Dayz they like. But for games like battlefield that offered third party server space the option were limited and no direct coding access to server files was available so modding wasn't an option. Hope that clarifies my previous comment
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Unfortunately there is zero chance that Microsoft would allow Personal servers, but if Bohemia made an agreement to sell server space akin to what Battlefield4 did then that could be an option. It's purely security and quality controls issues on microsofts side. But as you say I'd be extremely suprised if dayZ is 1.0 release when expected as there's not many months left now and still a huge amount of mechanics to add in yet for testing
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Think it'll be a long time till private hire payable servers are an option on console, but if they ever become a thing I'm sure they'll have an admin option for switching perspectives permanently to FPP. TPP is as far from hardcore as you can get so having it in hardcore survival game makes no sense to me
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Need a way to stop Combat Loggers on Xbox One.
TheYetiBum replied to JJFinlayson02's topic in New Player Discussion
DayZ is a hardcore Survival game, not a hardcore deathmatch. I too love some good PvP but ATM being able to get fully kitted in 30mins then spraying down people with total disregard for your own life because you know you can just sprint Inland if you die and get kitted again and rinse & repeat. PvP will remain an important part of Dayz but in the future getting geared will take substantially longer, surviving long enough to get north and geared will be substantially harder and take longer but the top end of the gameplay curve will be higher. People will be looting for vehicle parts, building materials & medical supplies. at the moment theres no end game for players who feel like once there kitted they've won DayZ , especially if theyve already got full map and mechanic knowledge. So they tend to just go kill anyone they can find due to boredom. I love DayZ and think the Devs have done a great job with this port and with updates so far, but this build isn't even DayZ really and after a few weeks of rinse and repeat gameplay with little to no nuance except the occasional fun or tense player interaction I for one will be taking an extended break until a content update arrives. Many will continue the deathmatch and more power to them but if I wanna kill I go play PUBG or SIEGE so I don't have to wait three hours to maybe kill a guy who's gonna run Into a bush and log, I'd rather ace a team , get a chicken dinner or reach diamond rank. I'll come back to DayZ EZ Mode once it actually becomes hardcore -
Need a way to stop Combat Loggers on Xbox One.
TheYetiBum replied to JJFinlayson02's topic in New Player Discussion
Until the games at 1.0 or beta release and private hire servers become a thing (if they become a thing) then combat logging will remain prevalent. Once RP servers with strict rule sets and 24/7 admins come into play then a lot of the casual players who don't want to PvP will dissapear from public servers for good which will alleviate the problem. I personally can't wait to have more options for server settings like FPP only as TPP is as far away from hardcore as you can get. Plus people need to remember once all diseases are in & weather effects actually hurt you/slow you down etc. And all weapons are in, it'll be a much much harder game a finding the right mag and ammo will take much longer. All this in itself will reduce PvP -
Don't want to sound condescending but the game has a lot of new players not used to it's mechanics. Does the gun have a mag and have you filled the mag with bullets before attempting to shoot?
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Tope Rec , is another great dayz streamer and YouTube content creator. Plays with MINDR and other big dayz content creators a lot. Only problem is that 0.63 is kinda just DayZ PvP meaty match ATM due to lack of other content/mechanics so even current dayz videos get abit stale, even youtubers who try to get a narrative going on there own private hive server filled with subscribers and fans still get Killed on sight due to lack of anything else to do. But alphas alpha so it's expected.
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Wondering if anyone on the forum or a member of the dev team could give me any info in when keys such as Hold breathe and FPP look over shoulder will be added? The hold breathe functionality is greatly needed as scope sway is very pronounced in DayZ , no problem with the sway but counteracting it in real time with a thumbstick isn't viable. Also having to turn left and right and breaking sprint to look over shoulder isn't ideal so the free look button would be amazing also. I fully understand that bug fixes take priority but any clarification on this issue would be greatly appreciated