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Everything posted by TheYetiBum
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Need a way to stop Combat Loggers on Xbox One.
TheYetiBum replied to JJFinlayson02's topic in New Player Discussion
Once some more content is added I'll hit you up dude. Plus those pesky server hoppers may get looted faster but all that time spent alone in a server is time there not practising surviving, evading or fighting. There always easy kills trying to spray ya down in TPP soft aim & hitting nothing through pure panic lol. -
Those aren't personal servers. Those are third party servers that you usually pay a minimum of 80quid a month to rent basically. A private server would be one set up at your residence for example, on PC now anyone who owns a server can run any modded version of Dayz they like. But for games like battlefield that offered third party server space the option were limited and no direct coding access to server files was available so modding wasn't an option. Hope that clarifies my previous comment
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Unfortunately there is zero chance that Microsoft would allow Personal servers, but if Bohemia made an agreement to sell server space akin to what Battlefield4 did then that could be an option. It's purely security and quality controls issues on microsofts side. But as you say I'd be extremely suprised if dayZ is 1.0 release when expected as there's not many months left now and still a huge amount of mechanics to add in yet for testing
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Think it'll be a long time till private hire payable servers are an option on console, but if they ever become a thing I'm sure they'll have an admin option for switching perspectives permanently to FPP. TPP is as far from hardcore as you can get so having it in hardcore survival game makes no sense to me
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Need a way to stop Combat Loggers on Xbox One.
TheYetiBum replied to JJFinlayson02's topic in New Player Discussion
DayZ is a hardcore Survival game, not a hardcore deathmatch. I too love some good PvP but ATM being able to get fully kitted in 30mins then spraying down people with total disregard for your own life because you know you can just sprint Inland if you die and get kitted again and rinse & repeat. PvP will remain an important part of Dayz but in the future getting geared will take substantially longer, surviving long enough to get north and geared will be substantially harder and take longer but the top end of the gameplay curve will be higher. People will be looting for vehicle parts, building materials & medical supplies. at the moment theres no end game for players who feel like once there kitted they've won DayZ , especially if theyve already got full map and mechanic knowledge. So they tend to just go kill anyone they can find due to boredom. I love DayZ and think the Devs have done a great job with this port and with updates so far, but this build isn't even DayZ really and after a few weeks of rinse and repeat gameplay with little to no nuance except the occasional fun or tense player interaction I for one will be taking an extended break until a content update arrives. Many will continue the deathmatch and more power to them but if I wanna kill I go play PUBG or SIEGE so I don't have to wait three hours to maybe kill a guy who's gonna run Into a bush and log, I'd rather ace a team , get a chicken dinner or reach diamond rank. I'll come back to DayZ EZ Mode once it actually becomes hardcore -
Need a way to stop Combat Loggers on Xbox One.
TheYetiBum replied to JJFinlayson02's topic in New Player Discussion
Until the games at 1.0 or beta release and private hire servers become a thing (if they become a thing) then combat logging will remain prevalent. Once RP servers with strict rule sets and 24/7 admins come into play then a lot of the casual players who don't want to PvP will dissapear from public servers for good which will alleviate the problem. I personally can't wait to have more options for server settings like FPP only as TPP is as far away from hardcore as you can get. Plus people need to remember once all diseases are in & weather effects actually hurt you/slow you down etc. And all weapons are in, it'll be a much much harder game a finding the right mag and ammo will take much longer. All this in itself will reduce PvP -
Don't want to sound condescending but the game has a lot of new players not used to it's mechanics. Does the gun have a mag and have you filled the mag with bullets before attempting to shoot?
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Tope Rec , is another great dayz streamer and YouTube content creator. Plays with MINDR and other big dayz content creators a lot. Only problem is that 0.63 is kinda just DayZ PvP meaty match ATM due to lack of other content/mechanics so even current dayz videos get abit stale, even youtubers who try to get a narrative going on there own private hive server filled with subscribers and fans still get Killed on sight due to lack of anything else to do. But alphas alpha so it's expected.
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Wondering if anyone on the forum or a member of the dev team could give me any info in when keys such as Hold breathe and FPP look over shoulder will be added? The hold breathe functionality is greatly needed as scope sway is very pronounced in DayZ , no problem with the sway but counteracting it in real time with a thumbstick isn't viable. Also having to turn left and right and breaking sprint to look over shoulder isn't ideal so the free look button would be amazing also. I fully understand that bug fixes take priority but any clarification on this issue would be greatly appreciated
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Pso scopes glitch when prone. All TPP poses are misaligned to the right of center reticule, there's no hold breathe function on console. ADS whilst prone causes massive character model to gun misalignment. Hit registration is poor or non existent during lag spikes. Scopes de render at random and aiming at anything further than 50metres away with a 4x takes upto ten seconds hi res render buildings/objects. remember the limitations of your knowledge doesn't mean your correct, I love this game and am in no means cussing it out but all the thing I've mentioned are confirmed bugs that are being worked on right now. There not even half the bugs that effect combat based mechanics
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Unless someone's dressed for obvious banditry I don't KOS and try never too tbh. If someone's travelling with there gun holstered or on there back I always try and initiate conversation or trade. More often than not it doesn't end in blood shed but I can imagine if your not a chatty friendly sounding dude like me or are a younger player some players may kill you out of distrust or fear. Most people are afraid of losing there loot so bad that they freak out and shoot first but I've had many occasions where I've talked the person down and evaded rather than drawing my own weapon & this usually always calms them down if you keep talking. Also always exchange names straight away, it's hard to kill someone when they have a name lol, not just walkin loot anymore. But peacekeepers I'm actually more wary of , I've seen guys in full blues with UN helmets mowing down fresh spawns literally on the coastline which tbh is scummy at best. But as I say if your guns on your back and I can talk to you from cover then I'll always try and communicate. Plus I always helps fresh spawns, especially new players in order show them that there are friendly survivors and warn them about high PvP areas. Plus I'm no fool I do warn people that most players will KOS so don't assume every dudes gonna give you a open tin of beans and a water bottle. Already the most fun I've had in the game is interaction with other players, the shooting mechanics are so broke ATM that if your playing dayz for combat then your doing yourself a disservice
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Anyone else getting kicked from game a lot recently?
TheYetiBum replied to Anyeurysm's topic in New Player Discussion
It's because there's no on screen server reset countdown ATM. If your joining high population servers that'll be why. Once a server resets most people don't rejoin that server so it'll take about 1hr-1hr and a half for it to fill up again leaving only 30mins or less before it resets again. The you been kicked from the game message occurs on a reset. Next time it happens rejoin the same server you were in after a few minutes for it to reset. If everyone did this you'd come across the same players more, probably get better loot and reset servers would fill up faster also. It also stops progression breaks, if you've travelled for an hour and not seen anyone then get kicked and join another server you could run for another hour and not see anyone aswell because different server different people in deferent locations. Whereas if you jump back in as does the majority of others you can guage where people are and aren't more easily. -
Unless someone has gun out or is obviously a KOS player dressed with red armband and clown mask etc then I'll approach and talk to them. I'd never kill and unarmed player and have given many weapons, direction and food/water etc to fresh spawns or other kitted players who wanted to trade. I've met several guys ingame who were cool. The KOS mentality just perpetuates itself until someone has the balls to have a chat, but the whole poit of DayZ is choice and emergent gameplay so any play style is okay by me. But just like PC eventually the non comms bandits and KOS players fade away to other games and player to player interactions of more interest will occur more frequently. But tbh the server I play on has loads of players who only play on that server and are super friendly & it's always packed and fills up so fast after a reset too.
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Yeah me and my friends stick to the same server, getting to know who the regular friendlies and bandits are. It's gold when you find a server that's very active. Once there's a server reset there literally 30+ people rejoining almost instantly so it goes back to a full server after about 45mins or less. I haven't found that with many other servers but due to it's stability , lack of random rubber banding & regular players who rejoin after reset it's a keeper. Found 8 seperate talking survivors today alone on that one server
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Yeah assuming that If you have the auto injector and morphine you can combine and then if you suffer a leg break it'll auto inject basically fixing the break either fully or temporarily until you craft a splint. Depends how much they change the bone breaking mechanic from 0.62 . Looking forward to seeing this in action though admittedly with the prevalence and ease of access to 7.62 and .556 assault rifles in this test build breaks won't happen too much as one bullet to the upper chest will flat out kill a player most of the time . Once all weapons are added back in it'll actually make it tougher to find an OP weapon with a mag and ammo as the spawn rates will drastically drop so other objects and weapons not currently ingame can spawn. But antibiotics, morphine and sterilised bandages being needed again to stop infections etc will be a great addition to the game and brig some hardcore elements back to DayZ EZ mode lol
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This option should come after 1.0 release but for testing purposes splitting up the player base would be counter productive. The server files have just been released for PC so know the modding floodgate for them has been opened which I doubt we will ever see on console tbh. But I'm pretty site FPP only servers will arrive in time after full release. They'd mentioned a full release date of Xmas somewhere with cars and reinforcing buildings included but tbh I think that's wishful thinking. Not that the devs aren't cracking on and churning out good updates but it's a lot of work. Fingers crossed
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I also use Y to reload and never had an issue with guns. Use a 45cal silenced pistol all the time for dealing with zombies and never had a gunfight were Y didn't work since the gun fix update. Think y'all making extra work for yourself, and yep full auto for ak for up close and single shot on M4 with acog for long range. Seems to be less recoil, sway and misalignment on acog over pso. But all the reticules seem misaligned in tpp so only use FPP for gunfights
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Hey that could have been me at the military base. Was it the little one north of Staroye? I gave a guy grief for aiming at me whilst I was visibly unarmed. Explained I'd heard him coming as he was fighting zombies & that I'd stay outside of base until he had looted if he would feel more comfortable that way, he looted and then came and lead me to a kitted M4A1 he'd dropped to switch for an Ak. So he went from no trust to giving me a gun because I spoke and putg at ease. Tbh tho earlier I ran towards gunshots by Staroye in another life as found a solo guy shooting zombies who was limping but fully geared. He had a red arm band on and looked like a KOS player tbh but I tried talking to him as I had no gun so wast a threat. he emptied a pistol mag at me and missed every shot them sprayed his AK whilst I'm telling him in comms he's had and the worst bandit I've ever seen. Hit him three times with a machete before he killed me lol, I don't get why anyone plays dayz to just KOS when you could atleast RP As a bandit first and hold somebody up etc . I play in EU full servers and my gamer tags the same as my forum name so keep an eye out for this friendly survivor
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There just bad at the game, server hoppers and loggers are the worst. I fully understand wanting some sick loot but if all these squads are doing is hop server in order to go to berezino and kill fresh spawns it's pretty damn sad. Everyday I play this game I end up talking to a player who's never once spoken to any other player yet ingame. People who haven't even seen another player and run away from any gunfire. It boggles my mind
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Double thumbs up from this guy
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Loot seems same to me & I only play in high population or full servers, even whilst grinding for loot as the game has zero content right now so any challenge keeps it fresh & if I go an hour without seeing, talking or killing someone dayz gets shutdown lol. Roll on more content so we can get rid of all the people begging for the game to be easier. This 0.63 build is easy mode. When there thirty plus weapons and you have to play for 10hrs rather than 1 to to get a mag and ammo, plus with diseases and weather mechanics coming in it'll make it much harder too. Can't wait
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Yep ingame in the bottom left it pops up in the bottom left where to report bugs, it's well worth doing an very interesting to see what gets reported and you can even see reports being collated by admins into actionable tasks for other devs or the dev team. Things that get more reports and are more game breaking get prioritised.
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Yes you'll hear people in prox chat even whilst in a party set to party chat. I can confirm this, sound like a weird bug you had there I've tested the same thing and had no issues to it definitely requires a more indepth look. I'd suggest joining the bug reporting site and reporting it there though as it'll be read and noticed more by a dev
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Never pull left trigger and Y that's what glitches guns. It actually fires the gun ingame aswell. You won't hear it but other players will. I just use Y and occasionally a mag will decide it doesn't want to come out and I'll micromanage it out and tap Y again. I've got hundreds of hours ingame already and since the last update haven't had a single gun glitch. When joining server switch mags with Just Y for all guns ,switch to full auto & render scopes in before starting your journey and you'll always be fine.
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Yep pretty sure they were taken out for a remodel and rework, before 0.63 it just took netting and burlap sacks to make the ghillie and was pretty high cost but I assuming it'll receive a crafting change of some kind to make it even more difficult , you can't wear a backpack whilst wearing it or couldn't before so maybe they'll change that too