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Everything posted by TheYetiBum
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Yeah man was making a very piggy snorting sound, I nearly stood on it, it's considerably larger than a pig though and got risks etc but then it absolutely booked it out of there squealing. Unfortunately it was in the forest so couldn't get a shot on it a it ran and tbh I wast sure if they attacked when agro'd or not but it didn't .
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I saw a wild boar very briefly as it ran Into the woods , been looking for one for over a week. You can use the pelt to craft a boar skin improvised backpack that has a different pattern on it to the normal improvised backpack........I'll get you one day boar , mark my words
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If you hold the pit in your hands and use the combine button B on the food you want to add, just remember to also fill the pot with water aswell which you do the same as a bottle or canteen, just hold RT when looking at water. The food burns without the water. Pots are useful as you can fill them with water and drink out of them & still store anything in them at the same time as they have slots separate to the water slot. There heavy but at least this makes them functional. Cook for 1min 30sec if your cooking meat and/or mushrooms, apples etc. Hope this helps
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Hey beautiful survivors, So is everyone excited for the upcoming update to BETA announced yesterday in the PC status report? I'll link below for anyone unaware. Baty let the community know that ASAP after it's on PC experimental branch it'll come to console too and we can expect such treats as vehicles & base building! But a full list of returning features will be released closer to the PC release date & apparently the list is very large. I personally am super stoked for this, links here's.
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I'm not a fan of stream snipers and I don't condone anyone purposefully targeting an individual in order to ruin there gameplay experience, in fact I think it's tantamount to bullying. But that being said the streamer was as bad if not worse by telling his fans to mass report your gamer tag to Microsoft, you didn't break any microsoft T&C & certainly didn't break any DayZ Rules so if I were you I wouldn't worry too much as Microsoft won't do anything unless you break there's terms.
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I ways playing till very late in full EU servers last night and there was a 20min patch where a few servers I went into had huge D-Sync and booted me & half the server out. Joined a few other servers and had the sliding across the floor or spinning on the spot at 3000rpm issues lol. I'm assuming there was a difficulty server side somewhere. But after awhile it subsided for me, hope when you next play it's rectified itself my dude.
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True that, unfortunately the bug report systems weighted down right now by the prevalent locked in database issue, hopefully once that's ironed out it'll be smooth sailing. And yeah once it goes BETA the version system kinda goes out the window because they've always said 1.0 will only contain ground vehicles and basic base building elements (reinforcing pre existing houses, rather than free builds) & other vehicles and mechanics would be added after 1.0 launch. I think the race is on to get the game to 1.0 "finished" state so that it can be accessed by PS4 players as Sony are way stricter on how far down the road a game must be before release on there platform. the devs currently have a PC and console build with pretty much all mechanics put back in already in there offices (god I wish I could play that version lol) but obviously there using that to find as many conflicts, bugs, glitches & crashes before unleashing it upon us.
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I hear ya dude and yeah I read the server file release notes. But to be fair the devs haven't directly stated that FPP won't be available till servers for hire are announced after a 1.0 . Even thought that is a fair assumption by all accounts. It'd be very very nice if even three of the numerous region servers have TPP disabled after the controller QOL update happens (whenever that comes), it'd be a quick fix that'd please a lot of players and start the ball rolling on FPP tweaks and fixes aswell as garnering a lot of data on how many players actually want to just play FPP. Always helps to enable your player base to show you what they want so you can react accordingly. I'll keep my fingers crossed but there spinning so many plates at BI already so I feel ya when you say don't get the hopes up ;)
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Yep colour me suprised, they did say that the game would be at a BETA stage cross platform by Xmas but tbh I always figured this was 50% wishful thinking, but they've obviously been working there butts of behind closed doors. I'm happily surprised.
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Glad to hear it & welcome to the console build. Nice to see not all PC players were put off the game completely. Once BETA goes live the game will see a huge resurgence in player count and content being created. Oh they've readers the community content section aswell in main forum page to champion youtubers/streamers as part of the run up to the game beefing up abit. Wise choice by the BI team there.
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Yep a massive injection of cash can only help development & the main problem with removing previously tested mechanics when switching to the new engine even though it was fully necessary was it aggravated the PC player base after an already fraught & lengthy development. But in all fairness the previous engine just couldn't handle the task no matter what the team tried, the technology just wasn't upto it. But the new engine has proven it's worth ten fold, you'd have got 10fps in electro on the old engine on console or no frames & cities where damn near unplayable even on High end PC rigs. Now all that previous content/mechanics testing is going to pay off as things are added back In. i feel for our PC brothers who went through years of strife so that we could sweep in and get gratification almost instantly lol.
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I'd expect it within next 2-3months which is pretty soon. They wouldn't usually bring it up In a status report unless it's about a month away for PC experimental & there developing for PC and xbox in parallel now. I won't get my hopes up but this is about 6months sooner than I'd expected to wait so I remain hopeful it'll be rolled out in the next quarter atleast
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Pretty sure yesterday's update was meant to fix this and make the online screen scrollable but I don't think it worked
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Hopefully once the game reaches BETA stage maybe FPP servers will become a thing. I know for a fact that the devs are working on controller update which will include FPP freelook to be able to look over shoulder when moving forward and hold breathe functionality whilst scoping in etc. Also in the next couple of months hopefully the game will go from alpha to beta as it was announced yesterday in the PC status report that many previously tested features will return to the PC experimental branch and then be pushed to xbox ASAP. It's only my assumption but I think we will see more server options after this occurs. Here's a link to the status report I hope its useful for you
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If you do get one make sure you've got enough space In Your backpack because if anyone see's that strapped to your back they'll forget there RP'ing as a friendly peacekeeper and fill you with hot lead real fast ;) . Great gun though, had one a few times with a coupla mags but lost in on the character wipe. Hope you find one soon dude, keep up the hunt.
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Incase you didn't know you can very jankily change fire mode ATM. If you hold LT and spam the hell outta right D-Pad. Sometimes it works first time sometimes it take 30secs. It's janky because the quick select wheels also bound to right dpad so there's a mapping overlap . Does work though. And a dev responded to me the other day saying freelook in FPP and hold breathe will be added in as part of a controller update patch at somepoint.
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Guys abit special for telling everyone on stream what server he's on. Especially when there's no way a viewer could find out without being directly told. Poor guy, well he leant the hard way to hard mute yourself when telling team mates what server your on.
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Checkout the latest Status report for PC which has a lot mentioned about XBOX too. Long story short in the next 2 months experimental and stable will move too BETA! And many mechanics will return aswell as vehicles and basebuilding elements. They also state that this BETA build will be pushed to xbox ASAP after it goes to PC. Fingers crossed all goes well and we see it within next 3-4 months or before. heres the link for the status update
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I feel your pain dude, I'm one of the few people who hasn't had a single issue with weapons since the fix but the whole bushes and tree branches blocking shots does suck. Hopefully it'll be addressed in the future.
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Have you tried moving mags to other clothing and back again or dropping all clothing and equipping them again as that usually works aswell. If you at any point tried to reload whilst holding LT it can permanently bug a weapon out or if your using a magazine that had duplicated pre patch that can cause issues too.
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A status report for PC was released today saying that the game will finally be moving from ALPHA to BETA and that very soon many mechanics will return to the experimental branch of DAYZ including vehicles and base building! Exciting news, also stated that the content uodate would include a significant amount of additions that will be announced before release. The status report also announced that this update would be phage to XBOX ASAP aswell, so in short within a month or two we should have vehicle. Fingers crossed
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https://forums.dayz.com/forum/155-report-a-bug/ use above link and report database lock with console type and gamertag & in time a dev should respond after removing you from database.
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You don't hold left trigger and tap Y to reload. You just tap Y, if a gun won't reload another mag when pressing Y (check this when joining a new server) simply micromange the magazine out of the gun and tap Y again.you only get the shot sound glitch when holding LT and tapping Y
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I've only just realised that the online menu on the server still isn't scrollable. Anyone else having this issue after update? Only fix I've found that isn't functional
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I feel your pain and understand your passions but please try to remember the game clearly states on launch that it's game preview and in forum Info section it does say that frequent character wipe should be expected with every update. Many people get locked in a database and can't play for days at a time until these resets occur so be thankful you can atleast play. But as I said I fully understand your frustrations & if you weren't aware of how game preview games develop this would be extremely aggravating. The choice to not play till it's out of game preview is probably the best option if being part of the development process isn't enjoyable for you.