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Everything posted by TheYetiBum
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Yep already to many little boys walking the coast with ballistic vest kitted upto high heaven with AR's and hundreds of rounds ready to fight those dangerous fresh spawns. Thankfully some of us like to go sit on the hills over looking the coast by frequent spawn points waiting for these bambi killers to appear spraying down unarmed players so that we can show them it's not so easy winning a gunfight against another player with a gun, especially with no sprint bar due to your vest and twenty mags garnered from server hopping lol. after 100 hours of punishment these boys will uninstall & only the hardcore community will remain. Those who will atleast have some honour in there banditry and be looking for a challenge rather than easy target practise.
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Hopefully once the games out of the testing stage , the logging time will be drastically increased. And once the database lock issue is resolved and functioning as intended people using server hopping to ghost people will become more difficult as they'll have to wait a couple off minutes between servers atleast. Until then I choose my engagements very carefully, if someone retreats into a building during combat I either rush them Incase there logging & risk getting sprayed down or let it go completely and move on. Depends if I'm ready to die or not ;) it's a tough problem to crack for the devs, I personally would make logging proximity & health based. Say if you've fired your gun or had another player fire a gun withn a certain proximity of you within a set amount of time you cannot log out unless you leave that proximity. same goes for health, if you've taken damage directly from another player within a certain set of time or are still currently healing back to full health after taking damage from another player then you cannot log either. But if you leave said proximity to the combat area you can log, this way the player has the option to runaway, or evade but not break the gameplay experience for themselves or the other combatants. These are quite restrictive ideas though but DayZ is meant to be a hardcore survival game not a softcore runaway to another server as soon as the Sh#t hits the fan game.
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Going prone and standing seems to fix this most of the time. Just remember to full ADS directly to the ground after going prone as your scope and reticule will be misaligned, this is a bug currently being fixed. Always reports bugs on the bug report site if you have the time also as the more reports the more info the devs have and the easier it is to see how prevalent an issue a big is.
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You can change fire mode it's just janky. if you go prone it misaligns your aim, to fix this ADS directly at your feet after proming and it'll realign reticule and player model. also if you can't jump over small fences your carrying to much weight, your stamina bar is in the bottom left. If you have a gigantic backpack full of stuff or are simply wearing a ballistic vest (14kg) you will be over encumbered. This reduces length of sprint and disables jump, it's designed to balance gameplay so you can't be a tank and sprint & jump during combat. Kind of a toss up situation. also your reloading by pressing LT and Y, this causes your gun to fire but not cause sound for you & quite often will bug your gun and prevent it firing or swapping mags. Never hold LT when pressing Y. Just press Y to reload. i understand your frustrations but try to remember the game is early access game preview & they've released patches and updates atleast once a week & the games only been out just over a month. It's best to never assume any bug is easy to fix, as quite often fixing one problem cause ten more elsewhere. The gun misalignment, scope blacking out when prone etc are all being currently worked on. I hope this helps
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Yeah a dev has previously confirmed 42 day persistence, but also stated that with every update we can expect persistency wipes aswell as character wipes. I've stashed loads of weapons etc since xbox release and they've remained but after updates I've checked and they were gone. Did you check your stash Inbetween server wipes or updates?
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Just take into account that there's very little chance we will see night time before PC community will as they'd absolutely explode , rightly so after 4years of development. Status report makes no mention of night time and it spells out next couple of months testing and experimental server testing on PC so it'll be some time before we see any significant changes in that respect. best to keep expectations low , that way we will be pleasantly suprised if just spring it on us lol :)
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If you go on dayz Facebook page it was a direct response to the night time question by a poster from DayZ so admins name wasn't available unfortunately. Just an official response. Also flashlights functionality has been wrong since 0.62 , the beam wasn't aligned with crosshair correctly when turning and the BETA launch on PC experimental will fix this issue. They provided video of the new improved flashlight as part of the last status update
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Servers are still persistent for 42 days but due to full server wipers being frequent with updates at the moment ( mainly due to people being perma locked In databases, and server wipes release the lock ). so technically if you bury a stash ingame it'll remain there for 42 days on that server. But until the game goes to 1.0 full release I wouldn't expect this to occur.
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Admin commented on there Facebook post that this will definitely not include night time at this point unfortunately, I'm as hopeful as you that dusk may be a thing but In all honesty I doubt it. Night time in dayz mod and 0.62 was basically death time lol. With no NVG's everyone would be killed every night running around with flashlights as easy targets & if you have no flashlight zombies will simply destroy you as night time is pitch black pretty much. Plus the new flashlight mechanics aren't added yet and craftables torches are still buggy with reduced functionality, I hope to see nighttime return once BETA testing comes to console thought
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No night time yet unfortunately , but a step closer to it.
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Yep love the psychology behind this game, it's like a big social experiment. I've had many solo players shoot at me & then after I comm to them I'm friendly and have no intention if killing them they more often than not talk back and we end up trading or travelling together for abit. Most people haven't even seen anyone yet, they may have been alive for many play sessions just looting on low pop servers then go into a high pop server find someone suddenly and lose there minds momentarily with stress at the thought of losing there stuff lol. Best way to play if you want to be a hero or simply find others to play with, is to have zero regard for your characters life & risk it all everytime you see another player. Best advise is keep weapons in backpack rather than in hands or on back so your visually less of a threat (just make sure you have your weapon loaded and ready to go in you top quick select slot so you can just hold Y if it pops off
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Best way to find a travelling buddy or someone to help out is go back to the coast around berezino, just be aware many fresh spawns will simply try and punch you out even if your talking in prox chat and trying to help
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Yep definitely all hotspots, just watch out at electro, berezino as thats where fully kitted bored players go to kill on sight. Also anywhere military like NWAF, Tisy military base or the base north of severograd all tend to be KOS areas too. Try Gorka as I frequently see and chat to people there as it's a good Hub town to follow the green forest trail upto gzodno/severograd for people travelling far north. There's also 4 water pumps there, a clinic, a shop and a PD so it's quite popular amongst higher skill players. In my experience the guys who have come from PC or have a lot of map/crafting knowledge etc tend to be less likely to KOS.
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Yep always assume someone's hostile, plus due to lack of content, vehicles etc people see each other so infrequently they tend to freak out when confronted with another player. The prevalent KOS attitude will subside slightly when it goes beta .
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Don't think there's intestines in the game my dude, ATM when you kill any animal it'll drop steaks/bone/hide not all animals drop all these things though. Boats drop hide which can be used instead of burlap sack to make a unique skinned improvised backpack though.
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Burlap sacks do have a purpose at the moment , if you combine a burlap sack and rope it makes an improvised courier bag, then if you combine that with sticks it creates the improvised backpack. If you can't find rope combine 2 stacks of 6 rags and you'll make improvised rope. Hope this helps :) . But yeah no netting or spray paint, it's a shame but they'll be added back in next coupla months most likely once beta testings been completed on PC experimental servers.
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Yeah man was making a very piggy snorting sound, I nearly stood on it, it's considerably larger than a pig though and got risks etc but then it absolutely booked it out of there squealing. Unfortunately it was in the forest so couldn't get a shot on it a it ran and tbh I wast sure if they attacked when agro'd or not but it didn't .
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I saw a wild boar very briefly as it ran Into the woods , been looking for one for over a week. You can use the pelt to craft a boar skin improvised backpack that has a different pattern on it to the normal improvised backpack........I'll get you one day boar , mark my words
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If you hold the pit in your hands and use the combine button B on the food you want to add, just remember to also fill the pot with water aswell which you do the same as a bottle or canteen, just hold RT when looking at water. The food burns without the water. Pots are useful as you can fill them with water and drink out of them & still store anything in them at the same time as they have slots separate to the water slot. There heavy but at least this makes them functional. Cook for 1min 30sec if your cooking meat and/or mushrooms, apples etc. Hope this helps
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Hey beautiful survivors, So is everyone excited for the upcoming update to BETA announced yesterday in the PC status report? I'll link below for anyone unaware. Baty let the community know that ASAP after it's on PC experimental branch it'll come to console too and we can expect such treats as vehicles & base building! But a full list of returning features will be released closer to the PC release date & apparently the list is very large. I personally am super stoked for this, links here's.
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I'm not a fan of stream snipers and I don't condone anyone purposefully targeting an individual in order to ruin there gameplay experience, in fact I think it's tantamount to bullying. But that being said the streamer was as bad if not worse by telling his fans to mass report your gamer tag to Microsoft, you didn't break any microsoft T&C & certainly didn't break any DayZ Rules so if I were you I wouldn't worry too much as Microsoft won't do anything unless you break there's terms.
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I ways playing till very late in full EU servers last night and there was a 20min patch where a few servers I went into had huge D-Sync and booted me & half the server out. Joined a few other servers and had the sliding across the floor or spinning on the spot at 3000rpm issues lol. I'm assuming there was a difficulty server side somewhere. But after awhile it subsided for me, hope when you next play it's rectified itself my dude.
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True that, unfortunately the bug report systems weighted down right now by the prevalent locked in database issue, hopefully once that's ironed out it'll be smooth sailing. And yeah once it goes BETA the version system kinda goes out the window because they've always said 1.0 will only contain ground vehicles and basic base building elements (reinforcing pre existing houses, rather than free builds) & other vehicles and mechanics would be added after 1.0 launch. I think the race is on to get the game to 1.0 "finished" state so that it can be accessed by PS4 players as Sony are way stricter on how far down the road a game must be before release on there platform. the devs currently have a PC and console build with pretty much all mechanics put back in already in there offices (god I wish I could play that version lol) but obviously there using that to find as many conflicts, bugs, glitches & crashes before unleashing it upon us.
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I hear ya dude and yeah I read the server file release notes. But to be fair the devs haven't directly stated that FPP won't be available till servers for hire are announced after a 1.0 . Even thought that is a fair assumption by all accounts. It'd be very very nice if even three of the numerous region servers have TPP disabled after the controller QOL update happens (whenever that comes), it'd be a quick fix that'd please a lot of players and start the ball rolling on FPP tweaks and fixes aswell as garnering a lot of data on how many players actually want to just play FPP. Always helps to enable your player base to show you what they want so you can react accordingly. I'll keep my fingers crossed but there spinning so many plates at BI already so I feel ya when you say don't get the hopes up ;)
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Yep colour me suprised, they did say that the game would be at a BETA stage cross platform by Xmas but tbh I always figured this was 50% wishful thinking, but they've obviously been working there butts of behind closed doors. I'm happily surprised.