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TheYetiBum

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Everything posted by TheYetiBum

  1. TheYetiBum

    Current items in Version 0.63.00

    Laughing at gun nerds correcting gun models in comments like anyone cares. It's a game calm down guys
  2. TheYetiBum

    Server Stash

    Yep wen game goes full release and the database lock issue is resolved so that frequent server wipes aren't needed as much then stashes will be persistent for upto 42days. But due to updates , patches and character wipers/server wipes don't expect stashes to stay for very long as these updates can happen at any time without warning due to game being on constant development still. But yeah stash will remain on specific server even if that character dies.
  3. TheYetiBum

    1 month of DayZ on Xbox One.

    I love the game & the developers are at least vocal with there intentions for future updates. They've also done a great job at bug fixes except a few they said were fixed that weren't, but that's to be expected as developments a tough journey. But I personally won't be playing until the servers are more stable, I've witnessed too much desync and bad hit reg to invest too much time on it. I have all the faith in the world that it'll be tightened up over time though and I'm just glad it's come to console full stop
  4. TheYetiBum

    People taking a lot of bullets ?

    Yep I've killed fresh spawns who asked me to kill them and so far the record was three headshots at point blank range in full ADS with an AKM. Games just got bad hit reg at the moment, I've had this occur atleast four separate times & reported it.
  5. TheYetiBum

    AUTO RUN

    Game needs auto walk, auto run couldn't work due to stamina system but for people with carpal tunnel syndrome and other disabilities it'd be a great QOL update. I for one can't play for longer than a few hours before my tendons feel like there gonna snap. Pushing and holding a keyboard button with no resistance is not the same as pushing forward on a controller stick aswell as constantly pressing/depressing said thumbstick for sprint on/off. Can't believe in 2018 that this isn't a standard controller option for large map games. One of the few things pubg did right
  6. TheYetiBum

    Whoever ghosted behind me in berezinho

    Guessin you were in a gunfight? I always assume someone's gonna ghost me, best to reposition if you haven't seen them in awhile. Especially if they've run into a building. Very scummy thing to do , you'd be suprised how many older players still pull this toxic tactic.
  7. TheYetiBum

    Population of infected

    Quite labour intensive server side to run infected & with large cities being abit rougher on fps I think they've turned down the infected count in cities abit. I did see in the latest PC status report that zombies are getting a model rework so that there far simpler to run server side as currently i believe they have a full skeletal system running internally like players do which is a lot for the server to calculate, after they've been simplified (which they did state wouldn't effect the way they act or receive damage etc) that they will be able to significantly increase the amount if infected map wide . I for one look forward to zombies becoming more of a threat as it'll add more risk to PvP due to them aggro'ing and swarming players shooting
  8. TheYetiBum

    General Questions on gameplay

    Also yes suppressor do reduce sound, how much depends on which weapon, there main use is for Infected as a silenced pistol won't aggro them so is very useful for zombie clearing In A pinch, .45 cal pistol will generally one shot infected . All suppressors also create an effect whereby it masks the direction a shot is coming from, you may hear that some one is shooting but it will be extremely difficult to ascertain directional sound. oh and if you want to be prone on your back you need to ADS whilst prone then roll your aim about & you'll rollover , just take into account that proning bugs your aiming out ATM as uneven ground currently misaligns your center reticule and character models gun holding position. It's easy to test this, just lie down and ADS and stand up, then go into hip fire stance then tap RB into full aim and you'll aim in some extreme other direction. To fix this without logging just full ADS at the your feet and it'll force the character models gun stance back into shape, it's a known bug being worked on for some time that's effected PC for awhile too
  9. TheYetiBum

    General Questions on gameplay

    Hey by the way cholera is currently in this build , if you eat raw meat and drink from unclean water sources such as still water and drainage ditches you will see the bacteria symbol on bottom left increase with upward arrows. Many people think over eating is causing vomiting but it's usually cholera as it increases the need for water and causes sickness. I've seen a dev post that simply using purification tablets on water storage devices and cooking meat will cure this over time & that the only negative effect it has ATM is increased dehydration and throwing up randomly which I guess could effect combat. Since I've started purifyng water and cookin meat or stickig to canned food I've not thrown up once. I hope this helps as I had no idea until I saw a reply from a dev about a week ago :) .
  10. TheYetiBum

    Ghosting

    Yep already to many little boys walking the coast with ballistic vest kitted upto high heaven with AR's and hundreds of rounds ready to fight those dangerous fresh spawns. Thankfully some of us like to go sit on the hills over looking the coast by frequent spawn points waiting for these bambi killers to appear spraying down unarmed players so that we can show them it's not so easy winning a gunfight against another player with a gun, especially with no sprint bar due to your vest and twenty mags garnered from server hopping lol. after 100 hours of punishment these boys will uninstall & only the hardcore community will remain. Those who will atleast have some honour in there banditry and be looking for a challenge rather than easy target practise.
  11. TheYetiBum

    Logging out mid fight.

    Hopefully once the games out of the testing stage , the logging time will be drastically increased. And once the database lock issue is resolved and functioning as intended people using server hopping to ghost people will become more difficult as they'll have to wait a couple off minutes between servers atleast. Until then I choose my engagements very carefully, if someone retreats into a building during combat I either rush them Incase there logging & risk getting sprayed down or let it go completely and move on. Depends if I'm ready to die or not ;) it's a tough problem to crack for the devs, I personally would make logging proximity & health based. Say if you've fired your gun or had another player fire a gun withn a certain proximity of you within a set amount of time you cannot log out unless you leave that proximity. same goes for health, if you've taken damage directly from another player within a certain set of time or are still currently healing back to full health after taking damage from another player then you cannot log either. But if you leave said proximity to the combat area you can log, this way the player has the option to runaway, or evade but not break the gameplay experience for themselves or the other combatants. These are quite restrictive ideas though but DayZ is meant to be a hardcore survival game not a softcore runaway to another server as soon as the Sh#t hits the fan game.
  12. TheYetiBum

    Running Bug

    Going prone and standing seems to fix this most of the time. Just remember to full ADS directly to the ground after going prone as your scope and reticule will be misaligned, this is a bug currently being fixed. Always reports bugs on the bug report site if you have the time also as the more reports the more info the devs have and the easier it is to see how prevalent an issue a big is.
  13. TheYetiBum

    Simple bugs that NEED fixing now

    You can change fire mode it's just janky. if you go prone it misaligns your aim, to fix this ADS directly at your feet after proming and it'll realign reticule and player model. also if you can't jump over small fences your carrying to much weight, your stamina bar is in the bottom left. If you have a gigantic backpack full of stuff or are simply wearing a ballistic vest (14kg) you will be over encumbered. This reduces length of sprint and disables jump, it's designed to balance gameplay so you can't be a tank and sprint & jump during combat. Kind of a toss up situation. also your reloading by pressing LT and Y, this causes your gun to fire but not cause sound for you & quite often will bug your gun and prevent it firing or swapping mags. Never hold LT when pressing Y. Just press Y to reload. i understand your frustrations but try to remember the game is early access game preview & they've released patches and updates atleast once a week & the games only been out just over a month. It's best to never assume any bug is easy to fix, as quite often fixing one problem cause ten more elsewhere. The gun misalignment, scope blacking out when prone etc are all being currently worked on. I hope this helps
  14. TheYetiBum

    Persistence?

    Yeah a dev has previously confirmed 42 day persistence, but also stated that with every update we can expect persistency wipes aswell as character wipes. I've stashed loads of weapons etc since xbox release and they've remained but after updates I've checked and they were gone. Did you check your stash Inbetween server wipes or updates?
  15. TheYetiBum

    Server Reset Timing is Changing

    Just take into account that there's very little chance we will see night time before PC community will as they'd absolutely explode , rightly so after 4years of development. Status report makes no mention of night time and it spells out next couple of months testing and experimental server testing on PC so it'll be some time before we see any significant changes in that respect. best to keep expectations low , that way we will be pleasantly suprised if just spring it on us lol :)
  16. TheYetiBum

    Server Reset Timing is Changing

    If you go on dayz Facebook page it was a direct response to the night time question by a poster from DayZ so admins name wasn't available unfortunately. Just an official response. Also flashlights functionality has been wrong since 0.62 , the beam wasn't aligned with crosshair correctly when turning and the BETA launch on PC experimental will fix this issue. They provided video of the new improved flashlight as part of the last status update
  17. TheYetiBum

    Persistence?

    Servers are still persistent for 42 days but due to full server wipers being frequent with updates at the moment ( mainly due to people being perma locked In databases, and server wipes release the lock ). so technically if you bury a stash ingame it'll remain there for 42 days on that server. But until the game goes to 1.0 full release I wouldn't expect this to occur.
  18. TheYetiBum

    Server Reset Timing is Changing

    Admin commented on there Facebook post that this will definitely not include night time at this point unfortunately, I'm as hopeful as you that dusk may be a thing but In all honesty I doubt it. Night time in dayz mod and 0.62 was basically death time lol. With no NVG's everyone would be killed every night running around with flashlights as easy targets & if you have no flashlight zombies will simply destroy you as night time is pitch black pretty much. Plus the new flashlight mechanics aren't added yet and craftables torches are still buggy with reduced functionality, I hope to see nighttime return once BETA testing comes to console thought
  19. TheYetiBum

    Server Reset Timing is Changing

    No night time yet unfortunately , but a step closer to it.
  20. TheYetiBum

    BLUE ARMBAND = PEACE

    Yep love the psychology behind this game, it's like a big social experiment. I've had many solo players shoot at me & then after I comm to them I'm friendly and have no intention if killing them they more often than not talk back and we end up trading or travelling together for abit. Most people haven't even seen anyone yet, they may have been alive for many play sessions just looting on low pop servers then go into a high pop server find someone suddenly and lose there minds momentarily with stress at the thought of losing there stuff lol. Best way to play if you want to be a hero or simply find others to play with, is to have zero regard for your characters life & risk it all everytime you see another player. Best advise is keep weapons in backpack rather than in hands or on back so your visually less of a threat (just make sure you have your weapon loaded and ready to go in you top quick select slot so you can just hold Y if it pops off
  21. TheYetiBum

    High traffic area's?

    Best way to find a travelling buddy or someone to help out is go back to the coast around berezino, just be aware many fresh spawns will simply try and punch you out even if your talking in prox chat and trying to help
  22. TheYetiBum

    High traffic area's?

    Yep definitely all hotspots, just watch out at electro, berezino as thats where fully kitted bored players go to kill on sight. Also anywhere military like NWAF, Tisy military base or the base north of severograd all tend to be KOS areas too. Try Gorka as I frequently see and chat to people there as it's a good Hub town to follow the green forest trail upto gzodno/severograd for people travelling far north. There's also 4 water pumps there, a clinic, a shop and a PD so it's quite popular amongst higher skill players. In my experience the guys who have come from PC or have a lot of map/crafting knowledge etc tend to be less likely to KOS.
  23. TheYetiBum

    BLUE ARMBAND = PEACE

    Yep always assume someone's hostile, plus due to lack of content, vehicles etc people see each other so infrequently they tend to freak out when confronted with another player. The prevalent KOS attitude will subside slightly when it goes beta .
  24. TheYetiBum

    Spray paint????

    Don't think there's intestines in the game my dude, ATM when you kill any animal it'll drop steaks/bone/hide not all animals drop all these things though. Boats drop hide which can be used instead of burlap sack to make a unique skinned improvised backpack though.
  25. TheYetiBum

    Spray paint????

    Burlap sacks do have a purpose at the moment , if you combine a burlap sack and rope it makes an improvised courier bag, then if you combine that with sticks it creates the improvised backpack. If you can't find rope combine 2 stacks of 6 rags and you'll make improvised rope. Hope this helps :) . But yeah no netting or spray paint, it's a shame but they'll be added back in next coupla months most likely once beta testings been completed on PC experimental servers.
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