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Everything posted by TheYetiBum
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Please Bohemia can we get character locked servers?
TheYetiBum replied to TheYetiBum's topic in Xbox
Just remember if you agree guys/gals to hit that beans icon on my original post so a dev or media manager can see how much traction my request has. To the players who want to server hop all day for whatever reason, I'm not suggesting all servers be character locked. Both our needs can be catered to, normal vanilla servers can be left up for you guys to hop to your hearts content , you just won't be able to do that then hop into character locked servers. That way the casual players can be seperated from the players who want to play the game in a truly hardcore way and everyone's happy. -
Please Bohemia can we get character locked servers?
TheYetiBum replied to TheYetiBum's topic in Xbox
You can still do that with character locked servers. Nothing stopping you having multiple characters across different servers. You'd just have to loot up again from scratch when joining a fresh server, but once you leave that server your character would stay there with said loot ready for when you want to go back. Not a high price to pay to stop hoppers, ghosters & combat loggers. Everyone would have an even playing field. -
Yep it's crazy that the low pop servers definitely have been farmed for loot by server hoppers & I have a friend who plays causally, who assumed they'd be safer on lower pop servers as they just want to base build and chill, they were wrong. Every time they go to a military base, within 5-10 mins they have atleast one or two players pop into existence right next to them or in the base. I get sent daily clips of these hopping morons getting wasted of quickly running into a bush & logging out like the cowards they are. It's ruined the game for me tbh, I've been waitin for 7yrs to play any version of this game & within a few months I've lost faith that any form of hard block for this behaviour will materialise from BI. its the same 5-10 people who play the game that even write posts or comment in posts on the forum already and the servers are just rammed full if people in party chat or with no mike, I had more enjoyable player interactions before the player base expanded tbh.
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Please Bohemia can we get character locked servers?
TheYetiBum replied to TheYetiBum's topic in Xbox
I'm just tired of consumers on console paying more than PC players for a product and them getting less functionality, were already guaranteed less fps and worse GPU rates so you'd think companies would do the moral thing and reduce prices in accordance with the prodct quality.There's not even been any word on whether we will get private servers ever. -
Please Bohemia can we get character locked servers?
TheYetiBum replied to TheYetiBum's topic in Xbox
I get your point but for what other reason could anyone disagree with my suggestion? The only reason I can see that people would want the same character across multiple servers is for the purpose of server hopping or combat logging. Feel free to let me know if any other reasons someone would think a character locked server would be a bad idea. -
Dude please don't tell me your on here sh*ttig on players hoppin when your force respawning loot which is just as gross?
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I've fully looted twice in last few days in less than two hours running coast westwards then to Pavlovo and upto Zelenogorsk. On my hours I saw 6 server hoppers pop into existence directly in or outside of military bases, 3 of them got deaded real fast, others three ran away or literally jumped in a tree and combat logged Infront of my very eyes once fired upon. Aslong as people hop there will be no loot, one person hopping into five servers at one base means five servers at that base will has no loot till it respawns maybe hours later. Imagine hundreds of players doing that at every base constantly. That's why there's no loot! Use your loaf
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So hardcore servers were introduced just Before Xmas that were meant to be fixed FPP and no soft aim screen aiming marker , but unfortunately they weren't implemented correctly and you can stay in TPP indefinitely on joining the server, rendering them pointless essentially. My question to the forum and the devs is, was this purposeful? Was this a little social experiment to see just how scummy the console player base is? Don't get me wrong if it was, I can respect that level of troll by a dev team lol. But whether it was accidental, an error or intentional I'd love to see the figures for people joining hardcore servers who never switched to FPP once joining in order to get an unfair advantage over other players who were willing to switch perspectives (once you switched from TPP to FPP you couldn't switch back without logging). I have little faith in humanity and especially in the general console demographic of 15yr old boys so I should imagine that 90% of people joining those servers were people wishing to abuse this failed attempt at HC servers. whats your opinion? And if your a BI employee I'd sell My left but to see how many players abused that situation. Send me a PO box and that nuts on it's way if you give up the ghost lol .
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Please Bohemia can we get character locked servers?
TheYetiBum replied to TheYetiBum's topic in Xbox
We'll so far that's 6 views by people who dont agree as they've not commented or liked, so thats 6 server hoppers then. This game will be dead on console within a few months and the only people left playing will be server hoppers who spend all night hopping for gear and logout as soon as they see someone . -
Jesus guys, it's a hardcore survival game. If you CAN find an assault rifle with a mag and ammo within an hour then the games too easy. if you don't have the time to play the game enough because you've got a job, family, etc then go play a more casual game! I know the map inside and out as can get geared within a few hours but that's because I've taken the time necessary to learn the map, learn where the military bases are and the best loot runs, it's meant to be a grind. Eventually/hopefully private servers will arrive as people can create PVP servers were you spawn with a weapon or where the loot table can be modified to increase the amount of weapon spawns, but the base game should and will remain difficult. It's based on a mod and is trying to stay true to said mod. Also they've tested over thirty different weapons in 0.62 and 0.63 Only has what 13 weapons ATM, more will arrive and the loot table will obviously be modified over time to accommodate those new weapons. The whole bloody point of dayz is to survive not to run around mowing each other down with total disregard for your own life safe in the knowledge to can spawn and be geared super fast, that's call of duty or battlefield, those games already exist. Cant believe this even needs typing tbh fml
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Basically server hopping is taking the easy option, if yu wanna get a quick kill thrills legitimately then there's other games that cater to that market. At the end of the day once community servers come to console with characters locked servers this conversation will become moot. the people who wanna play the game the ways it's meant to be played , as in a struggle, time consuming and skill based will choose character locked servers and the b*tches can stay on standard servers. There's a reason hardly anyone plays on standards DAYZ servers on PC because of server hoppers and people ghosting into bases. If you can't server hop you can't ghost into someone's base or farm loot like an impatient child. The player numbers on servers will prove me right, people don't like cheaters & cheatin through frustration just shows how morally weak you are in my opinion.
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Lol it it was a feature then why are the devs planning methods to eliminate it competely. There's a reason there's a three minute timer for logging into another server :'D . Hey if you think humans interacting with other humans online rather than IRL means people are less culpable for toxic behaviour or that said behaviour doesn't hurt other people gameplay experience then I dunno what to tell you. I personally couldn't look myself in the mirror if I server hopped my ass off to get loot in a hardcore survival game lol, if I caught my kids playing that way I'd snap there game disc and explain morality a little better.
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Plus why should any one respect the opinion of someone who actively plays the game a way it wasnt intended to be played by server hopping gaining an unfair advantage against honest players? Seems like flawed thinking to me. No respects a cheater
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Basically cheating in any game against other players by server hopping does equate to cheating IRL though, would you encourage your children to cheat in games? Do you think any of those kills you got server hopping for loot were earnt fairly? I couldn't care less either way, just intrigues me the duality of people conscience when it comes to gaming online as opposed playing a game face to face. It's a lot easier to cheat & not feel scummy when you don't has someone watchin you isn't it?
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I already stated in the post you originally answered it was a Microsoft issue quite clearly.
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True dat, I'm sure at somepoint character locked servers will occur. Failing that a system whereby you can't log out or in, within 1km sq of a military zone could be an answer but that very restrictive to players in a game that already requires a huge a out of ingame knowledge. So things like that just confuse or anger new players or uninformed players (which is almost everybody in some way as there's no indepth tutorial or deeper mechanics instructions) I personally would main any character locked fixed FPP server, and be drastically reduced playtime until they become a reality.
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Classic, biggest killer of players is the game itself.
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Until we get dedicated character locked servers the issue will persist. But tbh it's shitty human psychology at work not BI sucking, if people played honestly it wouldn't be a problem but generally people are assholes so yeah we need private servers and character locked servers to seperate the boys from the men .
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Any other competitive quad based fps like siege, cod, overwatch etc. Now there's a tonnes of open world mmo type games like ark , Conan , etc that would also benefit from this functionality. I requested this function back before the 360 days . If you don't play in party chat much or play competitive games with friends a lot then you wouldn't have a need for it but many players do and don't want to have every player In There game listen to there conversation between friends 24/7 but would like the option to quickly communicate with there team whose not in the party fast. Something PC has had forever with programmes such as discord where you could talk ingame and in a party at the same time or switch between channels at the tap of a button. Seems like a no brainer to me
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We can thank Microsoft for there complete ineptitude at designing a supposed next gen console that has no push to talk functionality . You'd have though it'd be pretty obvious that controllers needed a new button that you could simply push and hold in order to automatically drop out of party chat and into game chat and vice versa. I'd bet y life savings that the next next gen console doesn't have this function either because the people designing them don't even play on console
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Car stuck in building roof, please help
TheYetiBum replied to Uninvited_Dream's question in Troubleshooting
Cars a goner dude, just be thankful it didn't insta kill you the first time you entered vehicle before it got bugged as many people are experiencing insta death entering vehicles. But yeah don't park vehicle in building as when servers reset loot may spawn underneath them launching them into the ceiling. Tbh most of my cars have simply despawned a few minute after I drive them and leave the vehicle. -
Is your friend trying to join on a game invite from you whilst your ingame? If not then try that, go into start menu once ingame and choose invite option. When you or your friend cannot enter a server what message appears on screen? Also are you trying high/medium or high population servers?
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We can have things fixed and have new things as well, it's not an impossible feat. In fact pretty much every update we've had fixes and new content. It's almost pointless fixing bugs in a game like this because as soon as you add new content/mechanics etc then it just creates more bugs or reactivates issues already dealt with previously. The whole persistency being broken issue will persist for aslong as new content is added to the game, a totally working persistency model is unattainable until the games complete. Remember wire being added to fences causing server crashes that wiped persistency? Remember cars hitting players/zombies sending them flyin into the stratosphere causing server crashes that wiped persistency? These bugs causing crashes and wiping servers of bases and stashes will get fixed over time incrementally but then new content will be added that cause new bugs that also crash servers and wipe bases and stashes etc. There is no magically perfect way to develop a game with this many moving parts interacting with each other & if you think that waiting for a few months for current bugs to be fixed is better with no content updates then see what that does to the concurrent player numbers, cos I guarantee they'd nose dive. An guess what, new content would arrive bringing a slew of new bugs and old bugs resurfacing making the content drought pointless anyway. basically just remember that not every development choice needs to be binary, you can have both options at once & that way everyone's happy. Bugs get fixed, new content comes out & the devs get a better insight into how new mechanics, items etc interact with the base game to date without lengthy periods of fixing bugs only to have to go back and re fix them. just my opinion, just tired of everyone thinking it has to be one way or the other. If you just want bugs fixing you'll just end up disappointed as they'll be fixed for a week until a new content arrived and then boom more bugs.
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Sound like your disc drive has died, unless your console is still under warranty then your kinda screwed. The only way to keep on using your console would be to use digital downloads of games only or alternatively pay to have an xbox reconditioner fix it up, I've recently taken my console apart to clean inside and the disc drive is a self contained unit that could be switched out for a new one but without the specialist tools to remove outer casing as a new xbox disc drive at hand you wouldn't be able to fix it yourself. Sorry feels bad man
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So the Namalsk map creator for the original mod currently works for BI & has done exceptional work on chernarus for the SA version too. He's been working away on recreating & remastering the Namalsk map for SA as a mod too, but in the recent development posts it was stated that he's still a ways off and will only release when it's ready & that Namalsk is in no way owned or connected to Bohemia interactive rights wise. Sooo seeing as though we still haven't heard anything about mods ever coming to console, infact it was strongly insinuated that a mod market wouldn't come to console, will we ever see a Namalsk map on console? If It couldn't be released through a mod market and it's not licensed, produced or owned by BI then will we ever see this gem of a map? If anyone has any info or clarification on this matter I'd be very thankful, also if my info is outdated I apologise in advance.