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Everything posted by TheYetiBum
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Classic, biggest killer of players is the game itself.
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Until we get dedicated character locked servers the issue will persist. But tbh it's shitty human psychology at work not BI sucking, if people played honestly it wouldn't be a problem but generally people are assholes so yeah we need private servers and character locked servers to seperate the boys from the men .
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Any other competitive quad based fps like siege, cod, overwatch etc. Now there's a tonnes of open world mmo type games like ark , Conan , etc that would also benefit from this functionality. I requested this function back before the 360 days . If you don't play in party chat much or play competitive games with friends a lot then you wouldn't have a need for it but many players do and don't want to have every player In There game listen to there conversation between friends 24/7 but would like the option to quickly communicate with there team whose not in the party fast. Something PC has had forever with programmes such as discord where you could talk ingame and in a party at the same time or switch between channels at the tap of a button. Seems like a no brainer to me
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We can thank Microsoft for there complete ineptitude at designing a supposed next gen console that has no push to talk functionality . You'd have though it'd be pretty obvious that controllers needed a new button that you could simply push and hold in order to automatically drop out of party chat and into game chat and vice versa. I'd bet y life savings that the next next gen console doesn't have this function either because the people designing them don't even play on console
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Car stuck in building roof, please help
TheYetiBum replied to Uninvited_Dream's question in Troubleshooting
Cars a goner dude, just be thankful it didn't insta kill you the first time you entered vehicle before it got bugged as many people are experiencing insta death entering vehicles. But yeah don't park vehicle in building as when servers reset loot may spawn underneath them launching them into the ceiling. Tbh most of my cars have simply despawned a few minute after I drive them and leave the vehicle. -
Is your friend trying to join on a game invite from you whilst your ingame? If not then try that, go into start menu once ingame and choose invite option. When you or your friend cannot enter a server what message appears on screen? Also are you trying high/medium or high population servers?
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We can have things fixed and have new things as well, it's not an impossible feat. In fact pretty much every update we've had fixes and new content. It's almost pointless fixing bugs in a game like this because as soon as you add new content/mechanics etc then it just creates more bugs or reactivates issues already dealt with previously. The whole persistency being broken issue will persist for aslong as new content is added to the game, a totally working persistency model is unattainable until the games complete. Remember wire being added to fences causing server crashes that wiped persistency? Remember cars hitting players/zombies sending them flyin into the stratosphere causing server crashes that wiped persistency? These bugs causing crashes and wiping servers of bases and stashes will get fixed over time incrementally but then new content will be added that cause new bugs that also crash servers and wipe bases and stashes etc. There is no magically perfect way to develop a game with this many moving parts interacting with each other & if you think that waiting for a few months for current bugs to be fixed is better with no content updates then see what that does to the concurrent player numbers, cos I guarantee they'd nose dive. An guess what, new content would arrive bringing a slew of new bugs and old bugs resurfacing making the content drought pointless anyway. basically just remember that not every development choice needs to be binary, you can have both options at once & that way everyone's happy. Bugs get fixed, new content comes out & the devs get a better insight into how new mechanics, items etc interact with the base game to date without lengthy periods of fixing bugs only to have to go back and re fix them. just my opinion, just tired of everyone thinking it has to be one way or the other. If you just want bugs fixing you'll just end up disappointed as they'll be fixed for a week until a new content arrived and then boom more bugs.
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Sound like your disc drive has died, unless your console is still under warranty then your kinda screwed. The only way to keep on using your console would be to use digital downloads of games only or alternatively pay to have an xbox reconditioner fix it up, I've recently taken my console apart to clean inside and the disc drive is a self contained unit that could be switched out for a new one but without the specialist tools to remove outer casing as a new xbox disc drive at hand you wouldn't be able to fix it yourself. Sorry feels bad man
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So the Namalsk map creator for the original mod currently works for BI & has done exceptional work on chernarus for the SA version too. He's been working away on recreating & remastering the Namalsk map for SA as a mod too, but in the recent development posts it was stated that he's still a ways off and will only release when it's ready & that Namalsk is in no way owned or connected to Bohemia interactive rights wise. Sooo seeing as though we still haven't heard anything about mods ever coming to console, infact it was strongly insinuated that a mod market wouldn't come to console, will we ever see a Namalsk map on console? If It couldn't be released through a mod market and it's not licensed, produced or owned by BI then will we ever see this gem of a map? If anyone has any info or clarification on this matter I'd be very thankful, also if my info is outdated I apologise in advance.
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Yeh won't trigger infected but other players can hear it, tbh most of the time people who have heard me and friends using radios tend to pipe up and let themselves be known in a friendly way. Probably because they can hear were just f*cking around and having a laugh & that were friendly ourselves.
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I'm pretty sure that all current recoil patterns for weapons whether randomised or set patterns are basically place holders ATM as weapon balancing is done incrementally and a final pass will most likely be done far of in the future. I could be wrong but from my experience due to this the onscreen recoil whether in hip fire or full ADS isn't aligned 1:1 with the actual recoil the weapon has. You can fire an M4 on full auto at close range into a wall to test ,even in hip fire In FPP & the weapon displays very little muzzle climb but the bullet impacts on the wall paint a very different picture. After as little as 2/3 shots on full auto or rapid firing single shot your shooting meters above the original target but the weapon model remains relatively steady. This leads to a visual disconnect for the player as you have little to no visual information for recoil control. I understand that dialing in gun climb/recoil animations to directly mirror the actual recoil would be pointless until a final balance pass on said weapon is complete as RPM & Recoil could change but until then it leads to janky fights full of awkward mag dumping especially with no hold breathe functionality to atleast give those first few shots some extra stability. I could be totally wrong but after testing every weapon at different ranges on blank walls for recoil patterns versus recoil animations I'd say there not 1:1. Just assume if your in full auto and your guns not in the enemies belly button that any burst over three rounds are basically being fired Into the ceiling or sky whether yur gun looks like it's steady or not.
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On the PC version you simply hold the fire button once a jam occurs and it'll go through the jam clearing animation which takes about five seconds, but on console they neglected to assign the animation to RT trigger once a jam occurs. So whenever they deem it prudent to do so it'll be possible to fix a jam. Until that day all weapon jams equate to a dead weapon. Exceptionally game breaking, I've died several times due to this already. Game is bein put down until all these game breaking bugs & half mechanics are finished or fixed.
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Dayz.........bug.......nah dude , don't believe it ;)
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I like you attitude but the guys already stated he was killed multiple times on the coast as a fresh spawn , and at no point did I says shoot other players. 90% of my deaths had been at the hands or fully geared morons on the coast whilst I had nothing & whilst talking in game stating im friendly. Don't fool yourself most players are KOS who just want to PvP , the main aim of the game is too survive, new players wont learn anything if they just die over and over. Maybe the original posters like me and only plays in full pop servers.
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Guessing the issues rectified as all servers say 60slots for me and every single NL server was medium or low population during peak play time, also original poster those death squads camping coastal spawn points is DayZ at it's finest, those are the supposed hero players lol. Spending hours server hopping for loot like pu$$ies just to kill fresh spawns. My advice is head inland ASAP as most of these numb nuts killng freshies have never made it past Staroye tents where they server hop all day for that I'll gotten b*tch loot.
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If you actively witnessed the player you were in combat with log and rejoin in another position (ghosting) then I'd argue that grabbing there loot and bouncing is fair game, the other player pulled a scumbag tactic before you did. There are no rules, only things frowned upon or things that are deemed as scummy or noobish as follows. Logging during combat is seen as exceptionally noobish cowardly behaviour. Server hopping for better positioning or for loot is deemed scumbag tactics. Server hopping into someone's base or position of fire is scummy. glitching into building models to peek through walls in TPP is scummy. force re spawning of loot for any purpose is scummy. shooting unarmed fresh spawns or players with weapons holstered is scummy, especially the former. playing with no mic is seen as noobish behaviour also, on PC rule of thumb is 'no mic, no life' and the first player they encounter will most likely send them back to the coast as soon as it's obvious there mute, makes sense. You can't trust someone you can't talk too. that about wraps it up, most people will do all of the above and still sleep soundly at night & think there an amazing DayZ hero like Frankie on PC in 1080p whilst they spend an hour server hopping from military base to base to get fully kitted the little b*tch way only to encounter the one friendly player on there low pop server & shoot him on sight without a word through fear of losing all that Ill gotten loot that they didn't deserve in the first place. I love dayz but 95% of the player base are scrubs, atleast you asked if your behaviour was gross.
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They responded directly to me saying they'd have seperate servers for seperate input devices, but also said that they'd like to allow mixed input devices on some servers and cross platform play in the future too. But yeah it'd be game suicide forcing controller and M&K players together, just remember the majority of the dev team are long term PC players primarily, they would be the first to admit and know that an M&K user has faster reaction and better accuracy if there a decent player over even the best controller user, plus just the advantage M&K would have inventory management wise would be massive. I'm worried about many aspects of this game and it's future development but I'm not worried about them being D*cks and mixing inputs on the same server. But anyone who has the official Microsoft M&K is gonna feel real lonely on the one server probably allocated to them lmao. It's almost impossible To get on a full server even at peak times as everyone pus$ie$ out and goes on low pop anyway
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Nope gun repair kit won't work , until the devs deem it necessary to add a whole mechanic rather than half of it. Once a gun is jammed on console it's completely dead, no button bound to unjam as of yet. Another classic half a job done just like the flu mechanic (no cure added & transmittable to other players) and the holding breath mechanic (doesn't exist on console after three months, even though it's a simple button binding issue)
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If they'd asked any console gamer over thirty with even basic gaming knowledge where to assign keys to on controller they'd have done a better job, jus sayin. RS for freelook? For real tho? You couldn't be arsed to walk across the BI office and ask tony the only console pleb employee if it was a good idea? And Jesus guys , hold breathe has been on RS since before MW2 , why wasn't that shiz bound from day one? You could have asked my nan were hold breathe should be assigned to and she'd know RS was the way to go. Fml
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It'll never happen, it'll take another three years for a heli to be added, 1.0 is missing nearly half of the game mechanics it's supposed to have so good luck waiting forat least three years for legacy features and mechanics to return before any new things are even considered. Until leather crafting, fishing , crafting & using bows , grenades, grenade traps, throwing mechanics, ragdoll psychics , bikes, adding back multiple vehicles, weapons & items, oh yeah leg breaks and medical items functioning , etc etc , the list goes on .
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Yeah RS is a terrible place for it. They could do themselves a huge favour and just allow standard controller users the ability to map there own buttons & create a programme that'd take those player button mappings and change onscreen prompts accordingly. Every elite user I know has created a custom controller scheme by now. I have LB/RB bound under controller on flaps so that I can zoom and use all levels of aim without taking fingers of thumbsticks or triggers. And moved freelook onto LB and moved quick radial to RB so I stop accidentally open in the emote wheel trying to open quick slots wheel. Feels much better , but any standard controller users stuck with a terrible scheme. Who in there right mind thought RS was a good idea, especially when that's obviously the best button to assign hold breathe too, which quite frankly is disgusting that it's not in the game even after two months, that's some day one required content in a game with the heaviest randomised sway I've ever seen .
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Your assuming it will.
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Yelp an confirm above^
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Also I like the fact we can maximise & minimise individual clothing items, equipment, etc in our inventory now but I've noticed any item thats minimised stops scrolling down past that point in inventory currently rendering it's function useless, also adding an ability to permanently change clothing, equipment layout would be nice. I'd rather my back pack be at the top and my weapons at the bottom so even if the minimise function worked I wouldn't even have to scroll past there closed tab I could be at the clothing I want first. Prepatch I spent most of my time dropping clothing so I could restack it In inventory according to what I use the most. also you can't micromanage any item up in inventory you have to scroll down and all the way round again, which must be a bug and not by design. I just don't see why the shirt and pants are the first clothing in stack, these are the least likely used for weapons, mags or anything that takes condition damage as zombies hit you in the chest or legs and end up ruining , weapons , silencers etc when there stored in body clothing. Surely having the bag at the top then vest, then shirt and pants followed by weapons at the bottom would make more sense? For the purpose of efficiency. just my opinion but a drag and drop function for the actual inventory containers (shirt,bag,pants etc) so that they can be ordered however the player wants & more also a lock container function so that any new item picked up doesn't auto place itself in a container you purposefully left 3 slots in so that magazines would change for example. Once a clothing item is locked shut in inventory it essentially could only be used for removing or replacing magazines but that's it. Very tricky ATM to be able to drop your bag fast to gain stamina and make sure you have a vest,shirt or pants with mags stored in with space enough to switch mags on the fly because every item you pick up jumps in a shirt or pants pocket blocking the ability to switch when you need it. You could argue that inventory management is the players job & I'd agree it is an enjoyable task when streamlined enough. But feels very clunky right now. id be interested in what other think of my ideas or inventory in general .
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Can a dev comment on whether there's currently a cool down timer for Flu/cold symptoms on console? My character was coughing and sneeze for a few hours before I put them down permanently with a bullet. I tried, pain killers, antibiotics, vitamin pills, drank lots of clean water & sat by a fire for thirty minutes. But no luck, I'm assuming it has no cool down timer like the food poisoning & cholera? And the fact that the antibiotics didn't work leads me to believe there currently not fully functional? Any feedback would be appreciated