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Everything posted by TheYetiBum
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Yep leather crafting will be reimplemented at somepoint. But currently to craft the furry backpack you combine boar skin with rope (rope can be crafted by combining two stacks of six rags also) then combine the smaller furry courier bag that this creates with three short sticks (interact with bush with a knife & get a long stick, interact with that stick with a knife to craft three short sticks). The bag must be empty before you combine with the three sticks. It's final carry capacity is 42 & is very low profile, naturally coloured and harder to spot as well as allowing you to fully look behind yourself in FPP. Hope this helps
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I travel by foot a lot & know quite a few heli sites but I tend to climb radio towers, castles etc to get a good view over the most ground possible. Quite a few places on the map where you can see many potential crash sites this way, the most efficient method is to fix a car & cover more ground faster, a friend in the car for an extra pair of eyes also helps. But for me I've just grown accustomed to travelling in a way that maximise visits to hunting lodges, Mili bases, crash sites etc so I tend to just run into crash sites a lot. Hope this helps, also krona castle is great for the Tundra as it has the most hunting spawns for a castle.
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I ran into two guys yesterday who were so afraid of KOS that they locked themselves in a tiny industrial building lol, I ran back over to them and had a chat in VOIP, discovered they were super chill dudes . Survivalists who just play together for the lifting, exploring & lulz . I felt so bad that they'd had so I shitty experiences ingame that I donated my tundra with hunting scope to them & went on my merry way. I donate weapons, gear to players & peoples stashes at bases when I find them as a way to surprise people & try an balance out there dayz experience, plus it's satisfying to me also. I'm not the only player who does this also
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LAR spawns at heli crash sites & TUNDRA spawns at hunting spawns (castles, hunting stands, lodges & hunting shops) hopefully this helps a few people. I've found several Tindras now and a few LARs so they are definitely spawning. Still haven't seen a single AR Spawn at Mili bases though
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This is exactly why id love to see a kill feed, yes it'd detract from immersion but then we can actually clip and report players directly. An in-game reporting system would be great but without a kill feed to see the name of someone duping, exploiting, moving base walls, meat balling or server crashing is impossible.
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Us friendlies still exist dude, keep the faith.
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Think Taking on a three man squad who were fully geared with AKM,s , hunting rifle, sks . I got shot in the back walking across a field by Zelenogorsk military base . Got to cover & spotted them in the tree line. Flanked round & for some reason they'd gone and camped in the little barn with the three levels inside. One upstairs either side & one on ground floor. I open the door & my buddy pops one with his sks from range. Then I just keep fast lean peeking the doors edge with my scorpion and take one guy out with a head shot, then rush the other dude. Felt good taking down an AKM + M4 guy with a scorpion & three mags. If they'd stayed in the woods & not all crammed in a little barn they would have most likey won at range. I only had scorpion & shotgun. I'm generally a very friendly player but they shot first so no remorse on that one.
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That sucks dude, that's a new one also. I'd bug report that one. Where did you log out, in a building? So weird it'd morph you into the floor, I'd have shit myself if I walked in a house & a dudes melted into the ground.
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I've had direct confirmation that character locked servers won't be made available at this time, they want to try other methods to stop server hopping/duplication etc first & feel too many server options would confuse the player base. Hopefully the other methods such as database lock & whatever else there cooking up can be implemented & perfected. I too requested character locked servers on the forum & it seemed like a popular idea amongst the community but if they can fix these issues another way I'm okay with it. Fingers crossed, also apogee for being the bearer of potentially has news.
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But pack doesn't currently attach to any in game item, in the next update on console the Utility vest will be implemented back in though which it attaches too. 1.02 update will also reintroduce pistol holster & carry pouches for the plate carrier vest too.
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i found a few, US crashes though so mainly clothes 45. pistol and boots. not found an SVD drop yet
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Dev can we please get Control settings as advanced as Vigor please?
TheYetiBum posted a topic in Xbox
Firstly i love the game & the following is constructive criticism & a general question to the community & development team. I am not sure how many of you have played Bohemia Interactives other console baby 'Vigor' , anyway long story short it is also a third person game primarily & has quite a few control scheme similarities with DayZ, especially after the 1.01 update. What it has that DayZ doesn't though is a very advanced & superior controller options menu. You can adjust look sensitivity, adjust third person aim sensitivity, adjust first person aim sensitivity. Adjust inner & outer stick dead zones. Movement exponent, scope zoom exponent etc etc etc. Currently all DayZ has is Horizontal/Vertical sensitivity sliders, no separate sensitivity for Different scope levels or any of the above. I find when scoping in the scope movement is very slow even with my sense turned upto max & having the same sense for freelook, third person aim & first person aim is very clunky. It'd be amazing if a Dev or Bohemia Community member could let me know if the teams working on a more advanced upto date controller option menu? @ImpulZ- 1 reply
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me too, rendering in large towns is better but sound and FPS is worse for sure, plus im desyncing like a boss
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With 1.02 there will be the addition of being able to walk whilst in the inventory & quick wheel, although i agree having the option to quick draw a weapon with Y from the top quick wheel slot or change quick slot being removed feels like a bad move.
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Enjoying a lot of the additions, great work by the team. There's a few issues iv'e spotted already, Emptying one continer into another now means two extra button pushes to switch back to original container, down them X, can be frustrating moving items from one bag to another when there's multiple items, small issues. Not a big fan of having Zoom and free look bound to same button, now i have to zoom in then free look around for a clearer look at my surroundings when on the move. doesn't feel as fluid but im sure for all standard controller users this is still an upgrade from previous key binding. Also the FPS, rendering & sound simulation issues in large coastal towns is still very poor, in fact im getting an increase in situations where i totally desync, cannot open doors or even aggro zombies & drop to almost zero FPS. Anyone else having this issue? A few northern towns felt smoother like Sevrograd but Electro and Chernogorsk were still pretty unplayeable fro me on a OG Xbox one. great fix to not being able to micromanage up & down in inventory, plus being able to minimise containers and scroll past them is a great fix. Not sure how i feel about the removal of Y for quickly drawing items in the top slot of the quick wheel, but i assume this will be alleviated by the 1.02 update where moving whilst in inventory and quick wheel will be implemented? Some fun additions & good fix and QoL changes but the server performance and game optimisation is still lacking, i'd hoped for a significant improvement in larger cities but guess ill still be hanging around in the middle of nowhere to maintain frames & a low blood pressure lol
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You may not want to openly admit to loot cycling, it is deemed as exploitative & cheating. theres not much point playing a hardcore survival simulation then magically loot cycling weapons . the legitimate player base & the dev team view that behaviour as cheating.
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Any word on getting a handful of Character locked servers in each region seeing as though we wont be getting private servers in the near future? i havent seen anyone from BI comment on any thread regarding that option. seems like the fastest obvious way to stop ghosting into bases, ghosting in combat, reduce combat logging , stop server hopping on said servers. And would be a welcome addition for Console DayZ streamers as it'd drastically reduce stream sniping. i would literally sell my left nut for any form of feedback from the DayZ team, even if its just a big NO @ImpulZ pretty pretty please can i get a slight inkling into this ever happening or not happening then i can stop thinking about it lol
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My character tends to trek from the coast to far north then throw himself on a shovel so he can reincarnate with more map knowledge 😉 , then start a trek all over again.
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I love DayZ, i feel the console development has been efficient & i play the hell out of it. But........its largest failing currently in my opinion is exploits that are massively game breaking such as duplication, i'm fully aware that these issues have been addressed by the development team in previous patch notes & development updates but there hasn't been any tangible news on potential fixes for awhile now. I do not go to the coast, the coast has become a toxic, unpleasant cesspit of duplication, meat balling & screamed obscenities. My major worry is that on the 27th and the weeks there after a gigantic influx of new players will spawn in only to be greeted by an army of exploiters, dupers, server hoppers, spawn cyclers, ghosters etc that live there 24/7 at the moment. I literally spend the majority of my waking hours trying to promote this game to new players on Mixer but whilst there are so many cheaters its becoming increasingly hard to say in complete honesty that it'll be a fun experience. It doesn't help that for every 1 legitimate player/streamer there are another 2 explaining directly how to duplicate on stream or duplicating themselves. So please if anyone has any info at Bohemia for a fix that's being worked on any players wish to give me your opinion please do so.
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As ImpulZ above states we will be getting updated in line with 1.01 on PC, weve actually already exceeded the contents fo1.0 PC release on console already, plus were getting hold breathe, leaning & dodge buttons added also. So lots of content & mechanics , plus many bug fixes/optimisatons etc.
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Both in PC 1.01 right now so if we get everything there trying to give us on the 27th we will get the bullet casing dropping sound & steaming barrel (if rains reactivated). 😁 Im sure it depends on how well testing goes but its worth checking the link in the comment made by ImpulZ above, hes the community manager for full details on everything we stand to gain. Its alot
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I'd be happy with the majority of PC 1.01 content & mechanics. Two new weapons & the hunting scope, medicament working so no more flu and multi vits working. Bleeding feet for all those bear foot bandits lol. SFX for bullet casings dropping ,steaming weapon barrel when firing during the rain. Increased chance to knock someone uncon instead of flat out one tap someone in ballistic combat . Plus rendering , server & sound optimisations across the board. Loads of game crash fixes & inventory simulation fixes etc. Bullet damage rebalance, armour rebalance , less food drops on zombies. I'm down for the game to be made significantly more difficult as it still feels exceptionally easy to get geared. Oh and I hope to the DayZ gods we get the big persistency fixes in the forms of extra backups that PC received , base builders need some love & hopefully the awful stuttering is fixed from the server simulations going all wonky. The main thing I want more than anything is a few character locked servers, for those streamers, base builders & hardcore survivalists who want to play and not be stream sniped, have there base server hopped into or be combat ghosted. Plus duplication has got so out of hand on console the coastline is unbearable, as someone who plays 8 hrs a day & 5 times a week I feel I've got a good handle on the community & by far the biggest issue that needs fixing is duplication.
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Its going to be great & technically it'll be more in line with PC 1.01 Build. heres a link to DayZ replying to someone on twitter explaining what there aiming for in the update https://twitter.com/DayZ/status/1103591994687975425 So according to the 1.01 article attached in the tweet we will have a huge amount of new mechanics, content & stability fixes/tweaks etc.
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I understand players frustrations , especially with the seemingly total frame drops that occur for a few seconds at a time that can be deadly during driving or fighting infected or other players, but I'm pretty certain the next update will contain a lot of simulation fixes, server stability and persistence fixes, as well as the two new weapons and hunting scope etc. This is pure conjecture obviously but ,my assumption is we will receive most of the contents of the PC experimental update that went live the same day we received our last update as that update contained the two new weapons confirmed to be in our next Xbox update. I stream this game four days a week for over 7 hours at a time so i have a pretty good handle on how it performs on console & i agree it can be frustrating unless you modify your expectations. But lets be real. How many triple A titles released by massive gaming studios actually work on release these days? not many & there full price and supposed finished products. DayZ is a game preview made by an indie game studio and I've tanked more hours of game play, had more fun & players interactions within it than any other console game I've ever played. I'm not suggesting the game is immune to criticism, but i for one have definitely already had my moneys worth even in its unfinished work in progress state. And yes there are some KOS players & yes there is a problem with duplication at the moment but i can say with complete certainty that the majority of players just want to experience a hardcore survival game the way it was intended to be played, if not then nobody would come watch me play legitimately with no KOS, duplication or base griefing etc & i wouldn't have built a friend/viewer base who love to just explore, survive, build, drive & interact with other players as i do. But you are a consumer & you bought the product so your'e entitled to your opinion & i respect that, this has been purely my opinion. My advice to anyone stuck in the coastal meat grinder is get away from the south (especially sol factory) & come join the rest of us folk in the north where it gets far less murdery .
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I'm on Xbox one and dont have this issue, character models and map assets look leagues ahead of a game like pubg where the characters look potato AF and trees look like models from circa 1990 games.