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MarczXD320

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Posts posted by MarczXD320


  1. This reminds of a time where i was cutting down bush to make a burlap backpack and heard footsteps running straigh up to me, the moment i turned around, a shotgun blast right in the face. Dude didn't wasted any time, saw me and came running like a rocket so i don't have a reaction for a easy kill.

    • Like 1

  2. Couldn't they just ''port'' the PC character creation to Xbox One / Honestly it feels like they are developing a new character creation to Xbox completely from scratch.


  3. 6 hours ago, TheYetiBum said:

    Thanks to the OP for bringing more attention to this. The issues got so out of hand now even myself who used to stream this game five days a week barely touches it due to the fact that playing the game in it's current state makes me feel kinda sick tbh. There's tonnes of Facebook groups with hundreds of members dedicated to duping. The central loot economy's completely screwed & even though I'm a friendly player, every player that I've had to take out in the last few sessions after being shot at, had an AK & an LAR or VSD. It's such a shame as this game was what my channel was built on & I used to happily promote it, but now when someone asks if they should buy it . The answers is rapidly becoming no

    I stopped playing too, it's been around one week. For real, this is beyond ridiculous.

  4. LAR?


    The LAR is a helicopter crash spawn only, and being a belgian battle rifle, it's treated as a western weapon, and such, only spawn in american helicopter crash sites (which are UH-1Y-Venom choppers).

    The gun is also treated as ''extremely rare'' on the gamepedia, just so you know, the AK and M4 are ''very rare'' weapons there.

    • Like 2

  5. 3 hours ago, ImpulZ said:

    Can you give us a few more details on this issue?

    Does it happen repeatedly? Are you playing on the regular Xbox One or Xbox One X? Does the issue appear in several locations (both in cities and in forests/fields)?

    First of all i would like to point out that there is a thread of such issue in the forum already, you can check here:
     


    Now i'm going to report the issue because i too suffer from it.

    The ambient/background noise cuts in the gameplay, this can happens in two ways: first is naturally, the sound of the wind, birds, crickets, etc will eventually fade out with time, it starts normal when you enter a server until it gradually get's lower and lower until it dissapear completely, next time the only thing you hear are your footsteps and zombie groanings, the game became complete silence.

    Second it an also happen when you get inside a bulding and leave, since the ambient/background noise is dynamic, sometime it doesn't register properly and the ambient noise might dissapear or get lower inside a house but when you leave it is still in such situation.

    I believe it's a issue with the dynamics of it, something that should be looked, the only way to make ambient/background to work again is by reloging, and this can be quite frequent.

    (I play on the original Xbox One)

    • Like 1

  6. Ok, so today we had a exclusive Xbox One stream on mixer and we got some responses to the most asked questions, in the case they aswered two particular ones:

    When is the next update coming up

    - The next update in in the final preparations before being send to certification and they said we can expect by the end of the month, so yeah, the next update is coming in the end of the month, no specific date though.

    Lack of M4s and AKs on military bases.

    - Confirmed by the devs to be related to the duplication exploit/glitch in the game right now and a hotfix will be provided in the next update, so we can expect to see then spawning at a normal rate again by 1.02.

    Hope this aswer some questions, remember, this was from the dev stream on mixer of today, you can rewatch since it has been recorded.

    • Thanks 2
    • Beans 3

  7. Luckly the 1.02 update will bring some further performance fixes on the game.

    Big cities are better FPS wise (compared to pre-101) but the sound desynchronization (sorry for the bad english) and the occasional lag and freezing is still abundant.


  8. 2 hours ago, awalsh47 said:

    The next big experimental pc update just went to pc stable.

     

    Hopefully they port it to us fast. They said it could come as fast as 2 weeks when 1.0 dropped on xbox

    Looking foward for further optimizations and perfornance fixes on the 1.02.

    Game is runninng great overall but on big cities there are still some bad dips.


  9. Love how when a zombie hit you if you are on a big city the game completely freezes for 10-20 seconds and only come back again after you are already unconscious and on the brink of death (actually you die anyway, they keep hitting you even after you pass out)

    • Like 2

  10. - Personal survival log - numbers of players/infected killed, deaths, current character live time.

    I believe this is currently a feature on PC, i might be wrong.

    - Locked Servers to prevent the ridiculous amount of Server ghosting.

    I am in favor of this

    - Fishing (sad to some but it's actually a good food source).

    They are developing it, it wil be something for a future update

    - Party/in-game chat switching - sometimes it prevents interacting with other players resulting in more KoS than I would like (when not all of a group have radios so we switch to party).

    They said this isn't possible because of how the party system works 

    - reintroduction of hot button for quick select items.

    I am in favor of this

    - Helis (Maybe basic hummingbird style) - a lot to ask this one I know.

    Helicopters are being developed along airplanes, a feature for a future update

    - Broken legs (Despite spending more time than I would like crawling around looking for Morphine.....)

    The body system is being reowrked, 100% sure this will be a re-implemented feature for a future update

    - Bicycles (but rare so players can't just shoot back to their bodies in minutes of being killed).

    They want to, but they will have to work on the pshysics/handling (there's a very recent response on twitter about this)

    - Drop the AP mines and introduce tripwire explosive.

    Nice one

    - Throwing items - then introduce grenades..... :-))))) a problem for bases though so unless stronger bases coming in then a no-no.....

    Grenades and other throwable weapons will be a feature for the future, there's even some articles on the dayz gamepedia about this.

    - NVG's - we have the Night scope so maybe it's time for some NVGs.

    Future update

    - Only being able to eat cooked meat - too easy to kill and just eat raw.

    I don't have a opinion on this one lol

    - In game map (Better than current) - I don't personally need one but would be very handy for those that do.....

    You can find maps in the game, tourist maps for example.

    • Like 2

  11. There is something very wrong with the loot in the military bases.

    Because they are literally overflowing with SG5-K submachine-guns, FX45 pistol and their magazines lol.

    For real, there are times where i found 4 pistols just lying on the ground, every table or bed has a SG5-K SMG on top of it.

    There's definitely something wrong with the loot in those places.

    • Like 1
    • Thanks 1

  12. Btw, are you guys aware that weapon flashlights have been added in the game ? Heads up that you need a railed handguard.

    I wonder what other itens and features they added but didn't bothered to mention.

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