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PureMarksman

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Everything posted by PureMarksman

  1. PureMarksman

    Xbox Update 05/12/2018

    Anychance we can get a little info on what will be happening with brass knuckles? Honestly, them being a one hit KO was the best thing to happen in the game, and was the only thing that ever stopped me from simply killing agressors/potential threats; and while I understand it can be a problems with fresh spawns on the coast I honestly feel it's all part of the risks you take (and it wasn't as if you couldn't block the knockout punch) and how you play out a situation. I'd love to hear some feedback, as I really do enjoy the player interactions in this game and the knuckles were definately a nice alternative to simply killing everyone that was "less than friendly"
  2. PureMarksman

    Xbox Update 05/12/2018

    Legends, cheers heaps for the constant hard work and support you're giving to both XBOX and PC. With progress like this, the road to 1.0 is going to be a fun one indeed!
  3. PureMarksman

    Basebuilding and cars on thursday 22nd!!

    Y'all fooling yourselves. - if nothing goes wrong during internal testing, we'll be releasing a big Game Preview update on Thursday, November 22 - next week. We're announcing this with a little bit of a warning since there are quite a few things that can still break the build, but hopefully, we should be all good - DAYZ Dev Team.
  4. PureMarksman

    Xbox Development Briefing - November 16, 2018

    You're actually starting to break my heart a little in the realization we on XBOX wont get a DAYZ BR until after 1.0 and some spinoff GAMEZ titled is released :P Suddenly I realised I'll never truly be happy until we get mod support on console? Can we all just complain about that instead or, next?
  5. PureMarksman

    Xbox Development Briefing - November 16, 2018

    You're actually pretty onto it there, the Arma community is freaking amazing too. To be honest though, I kind of don't play DAYZ on PC anymore, and as nerdy as it sounds I pretty much only use the PC for gaming when playing Space Engineers nowdays :P I've pretty much converted to DAYZ XBOX, as I already had with Battlefield and then PUBG as I just have a lot of friends in real life who have XBOX's. That all being said, DAYZ is still a unique and heartpounding experience backed by some of the most impressive concepts ever seen in gaming, I'll continue to play it and it'll probably be the main game I play on console for a while. I'm by no means looking for anything other than a brutally realistic survival game, with a monster map, and perma-death. New guns and features are always welcome.
  6. PureMarksman

    Xbox Development Briefing - November 16, 2018

    Of course my dude, GT: PureMarksman. Join my community Club: DAYZ HQ
  7. PureMarksman

    Xbox Development Briefing - November 16, 2018

    Dude that'd be amazing. I was hoping that'd be Fallout 76 in a way, it wasn't... I really bought Scum thinking that would have a fighting chance, but right now it's way behind and honestly caved a long time ago becoming a much smaller stat based survival game. Something like the forest, done with 100 players would be cool... and you know I'd really love to see something of DAYZs calibre but as a Walking Dead game with huge hordes and NPC bandirs to... I dunno, but I also just remembered how much I wish state of decay 2 was more like DAYZ... Bro you might be right. But in 5 years, if DAYZ is still the only game like this outside of future Arma games and perhaps even space sim mods I won't be surprised... I've heard this kind of talk for years now, I've never seen anyone get close and I couldnt imagine anyone other than rockstar truly beating bohemia in terms of complexity and quality. Change my mind :P
  8. PureMarksman

    Xbox Development Briefing - November 16, 2018

    Meanwhile: In probanly less than a year bohemia will be raking in 80AUD per sale for 1.0 when everyone is convinced that DAYZ is the best game ever! Until something else captures everyones attention. Only time will tell I guess.
  9. PureMarksman

    Xbox Development Briefing - November 16, 2018

    Meanwhile: The devs are probably sweating balls trying to release this XBOX update by the end of the day to finally have the two builds on par. Meanwhile: The PC is community also is telling them everything on Beta is still pretty broken and that they should patch it. Meanwhile: XBOX players are really angry they don't yet have a broken version of the broken Beta and would like a date and time on when to expect an update that they can further ridicule ie. request dates for fixes and further updates. Meanwhile: Some dude from the office in Bohemia, "I told you we should have launched to console at 1.0" Meanwhile: Some PS4 owners, will DAYZ include PSVR support? Bohemia, goodluck.
  10. PureMarksman

    Xbox Development Briefing - November 16, 2018

    I just totally love this comment. I agree. But no, what I'm wishing for I suppose, is that for people to understand the huge technical achievements that have actually taken place for these guys to get this game from a $1000 PC to a 2013 XBOX ONE. I wish more people actually did give a fuck about art and design, CS and development so that they'd understand the Devs are just people trying to make this shit work. Theres a reason why this game isn't a full release, theres a reason they're are hesitant of giving you a "beta" and how can you be surprised when this is how everyone acts? OUTRAGED AT THE DEVELOPMEMT PROCESS! Fuck off... what the hell do you expect them to do? I like this comment because you're right. My opinion doesn't mean shit dude, and really don't want to offend anyone here I honestly love you all just for playing this game I think its awesome and the community is mental (in a good way). But I am just here, as a student I guess... and ameteur Unity developer, artist, and modder just trying to be at least one voice in these comments section yelling "Its cool Bohemia I get it!". I didn't come in replying to anyone... I just had the intention of being the opposite of the whine.
  11. PureMarksman

    Xbox Development Briefing - November 16, 2018

    Homie, they literally said theres major possibilities for delays and have been saying as much on twitter ever since. They have the date as part of a roadmap the public keeps asking for even now... it explicitly said that this update had possible complications that may not be resolved. They pretty much have you all a roadmap whilst attempting not to overhype exactly what was being released, as possible. I was expecting the update tonight as well dude. But how can honestly know DAYZ exists, and have played this game in it's current state and not had seen this coming? Are you insane? Read the fineprint.
  12. PureMarksman

    Xbox Development Briefing - November 16, 2018

    Yeah I agree this would pretty much shut everyone up.
  13. PureMarksman

    Xbox Development Briefing - November 16, 2018

    Dude no one is telling you how much to care... you just sound salty now retreating to ol' "You're just kiss the Devs ass" bullshit. It's simple my dude. Some of understand the huge ammount of work that goes into this kind of stuff and it's just sad that the praise are overshadowed by the small minded complaints from the minority of consumers who demand that DAYZ be some bitch aspiring for the highest count. It's a sandbox survival simulator, a toolbox for stories and something that needs to be done right, not quickly. The reason so many of us KNOW you're complaints are mindless and irrational is because we all thought the same as you did once upon a time. Still years later, no other games ever even tried to do what DAYZ is doing... so I'm not going to pretend I know exactly how they're going to pull of it off, but I know from experience after experience that they ARE, and it's only getting better with each iteration. The Devs are fucking geniuses in my opinion and I ever end up with a product half as legendary and exciting as DAYZ I'd be stoked.
  14. PureMarksman

    Xbox Development Briefing - November 16, 2018

    That's hardly what I am saying. I simply find the whole idea of people being this shattered by the development process rediculous... it never used to be like this. It's almost as if people think games don't take 10 years to make... I swear to god, people nowdays also just feel entitled to everything almost instantly and this whole "right to voice your opinion" bullshit has been more a good excuse to talk shit about people and their work. The "consumer" has lost respect for the industry, and sure I get why you can argue a lot of that is because of big companies screwing over the little guys (you know... smaller companies like these guys) and that the reputation is earned; but I argue a lot of the complaining here comes simply from bored idiots with nothing better to do with their life than wait and demand on others to constantly generate content for them; and THAT is the reason so much bullshit is happening "these days" between the consumer and developers rushing promises and content. There is a huge disconnect between the consumer, and the huge ammount of work that goes into these productions and it's not only frustrating but pathetic. You know how a game like DAYZ came to be? Because a huge community of role players, artists, computer scientist, and modders spent years developing a sandbox experience so great it became something worth actually investing in... not because a bunch of lil brats wanted a game. So sure, say what you want about me buddy. But I've been the "consumer" for years now... I'm just defending my turf so don't take personally :P
  15. PureMarksman

    Xbox Development Briefing - November 16, 2018

    If you're taking days off of work to play videogames then YOU'RE the one who needs to "get it together" buddy.
  16. PureMarksman

    Xbox Development Briefing - November 16, 2018

    Cheers heaps for the info you legends. Ps. Holy crap I feel for you guys at Bohemia, this community is horrifyingly needy. You's have both inspired me countless times in the development of my own survival FPS games, and have forever scared me away from the ideas of releasing my own open alphas... it's easy to see why other companies like Rockstar release NOTHING for a decade. Anyways, BOHEMIA. Thank you tremendously for doing what no one else could in creating a truly hardcore survival sim. Thank you for the Enfusion engine and showing us how to simply render enormous environments and develop complex survival mechanics, and thank you for choosing to optimize and refine your code above all else. Dayz is a masterpiece, and has been an amazing journey. Best of luck with the new update I just want the gloves really...
  17. PureMarksman

    Thrill is Gone

    I've got almost 20 days play time on the XBOX and spend all of that in the top most high pop severs... I've honestly never been ganked by someone I didnt avtually see, and only ever met one person using exploits of any kind. I'd say it's just the luck of the draw, and as stated by others who commented you need to play safe. When I get in proxy encounters people dont not kill me because they're nice, they don't open fire because I'm always paranoid and agressive enough to make sure they know who is in control of the situation, and know that I am always aware of my surroundings. Survival in DAYZ is not garaunteed, especially with survivors it is earned.
  18. PureMarksman

    Server merge

    It's unlikely, despite the fact a lot of players will use a low pop sever to free loot, and make ground without opposition... the Devs aren't stupid enough to risk providing us a fix that would consequently upset a portion of the player base. I to however totally think they should just give these players a single player offline mode, then incorporate a sever based instance system much like many MMOs do for the multiplayer. However, this is unlikely... for now your best bet to stay populated and avoid the cowards and hoppers is to stick to a single hive. Once we have private severs we should be seeing a lot less issues surrounding the topic as people wont be able to bring easily geared characters from a low pop into actual player populated severs. This should help with your issue of not seeing many high pop severs, as I can tell you now the reason for this is because most people are to piss scared to get anything done around people so they run away to a sever with 3 people to get loot because that's what they find fun. Ps. This rant is not directed towards new players, but towards veteran players who feel the need to go hide away in a mid to low pop. If you cant train, walk around, or get anything done in a 60 player sever, then you're not going to make it long anyways.
  19. PureMarksman

    Siren

    I tend to use the PA system in Cherno, and Elektro quite often in high population severs. So if you ever hear someone blasting The Pina Colada song or Jerk it out followed soon by the Purge Announcement... that's me.
  20. PureMarksman

    Xbox Update 12/10/2018

    Obviously, as there are inventory changes included.
  21. PureMarksman

    Xbox Update 12/10/2018

    Thanks heaps guys, always good to see progress. One question, does this inventory capacity fix bring back limited slots inside containers? or is this related to another issue? I miss the system that we saw in the closed beta, as it gave micromanagement meaning and an incentive to hunt for drybags and first aid kits. It seemed far more akin to the system seen on PC, and gave the illusion of "making things fit" which I actually really enjoy in a game like DAYZ; I've just can't get with the idea of fitting 35 apples into a assault vest...
  22. PureMarksman

    Topic needed for tips on crafting

    Tents and Barrels will be re-added to the game soon. Unfortunately sever hopping is possible, and yes of course all persistence features are present in the DAYZ (Game Preview)
  23. PureMarksman

    General hints and tips

    Excellent idea for a thread! Cheers for the shout out, it's actually awesome to see the community banding together. I'll see you in Chernarus brother.
  24. PureMarksman

    How do you Edit your Characters appearance

    Character creation is hardly a priority at this point in time, and frankly I wouldnt mind if they just removed it completely. The idea of dying, and coming back as someone new makes sense and the feeling of knowing you don't want to lose a character adds to the suspense and fear of engagements. Despite the fact a lot of n00bs are just suiciding to change character, I dont think it effects the game in anyway. Dayz has never been about customizing your profile, even though we had character creation on PC I don't think its necessary to impliment but I am sure it will end up on XBOX anyways.
  25. PureMarksman

    Inventory Management, please explain

    That's exactly right, and you have done a better job putting this into words than I thought I had, so thank you good sir :P As far as I know there is no visual indicator for 'slots', if I am switching a backpack and am unsure of how many slots I have to work with I'll usually press X to split some loose rounds to see how many 1 round slots I can fill up. Also, as stated above I'm not entirely sure how correct I am; but via this system I have almost always managed to to fill my containers to their maximum carry capacity. I think we are pretty close to say the least, and if you find out anything more don't forget to come back and drop it in the thread. See you in Chernarus :)
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