I still haven't seen one person say what I want so I guess I'll add it. Forgiveness if it's already been said way in the past. I want more zombies. But I want fewer "sprinting" zombies. In 1.7.1.1, I can still currently be outrun by an undead in a straight line, and it is possible (rare) for the zombie to hit you eventually. I got frustrated last night and logged after being hit so many times and be bleeding on a first hit from a Z. Now to re direct confusion, I don't want zombies easier. I just do not agree a sprinting decayed zombie is authentic. If they must remain, I'd be okay being caught off guard by a fast zombie every once in a while. But currently I just assume every zombie will sprint and plan accordingly. My idea of the game in it's perfect form is to come into a towns proximity and scope out the walking horde from a safe distance. Spotting out your entry plan that best suits your interests and safely avoiding the packs. If spotted the zombie horde will of course pursue but at a "shambling" speed. The numbers of zombies would be intimidating, that continuing to run to a different building in order to LoS would almost be a worse idea as there would be more zombies possibly un-alerted. Your only chance is to hole up or find a nearby choke point and think about what you could have done different. As of right now I'm not a fan of zombies visibility. If anything I'd say a zombie characterizes a bloodhound dog. If a survivor is low on blood, would it not be interesting to see a zombie be able to hunt the trail of a survivor who had been recently bleeding opposed to a survivor who hasn't suffered any mortal wounds? *off topic now* But while I'm making my first post, I also want to throw out I would like to see loot randomized and not specific to certain regions of Chernarus. By that I mean, hot spots like NW Airfield or Stary Sobor's military tents would only have a slightly higher chance to spawn rarer loot. Someone might not even find our favorite pea shooter in a base while on the other hand someone very fortunate just found a M16 inside an abandoned home. All at the same time make guns even more rare. I'd like to think that giving every loot table a chance to spawn anything would relocate survivors and give anyone who stays alive long enough a chance at a more authentic experience rather than go from the beach to point B which is almost always NW airfield or Stary for guaranteed loot. Each settlement will hold a valid reason to visit. If theres a con you can think of I'd like to know. Sorry for the wall of text :3