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Derleth started following Stable Update 1.20, CHEATER PLAYER DROPPING HAND GRANEDE, Recent changes to Zombies after 1.25 complaints. Noticeable Changes . and and 4 others
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CHEATER PLAYER DROPPING HAND GRANEDE
Derleth replied to AntiCheatplayer's topic in General Discussion
The mechanic itself is not very "intuitive" but it does work perfectly fine. If you have customised and saved a custom character, you will spawn with that character every single time you respawn on a server that allows custom characters. However, you need to know that not all servers allow that - it is up to the server owner and some servers will force a random character even if you have saved a custom one. -
Recent changes to Zombies after 1.25 complaints. Noticeable Changes .
Derleth replied to Astalonte's topic in General Discussion
I don't think there has been any updates actually, depending on where you look the ragefest over zeds is still going on. It seems to me experience of harder or easier zeds is more a case of poor server performance affecting infected behavior more than in the past, making official servers particularly bad since they are multiple instances running on potato machines... On servers with good performance zeds work perfectly fine - or better than in 1.24. -
DayZ Frostline Dev Blog Week 20
Derleth replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
1. Can't take hours or it would be a horrible game mechanic. If the duration is anything like Namalsk it is fine. 2. We have only seen little yet, but they've said survival will be harder the further you move from the coast. Also from what I've seen houses are few and far between. I have a feeling competition for those frozen cans of food will be fierce along the coast. 3. Again we haven't seen much yet, but they talk of new assets. I'm hoping for some new paintjobs for the old houses at least... 4. Why would they change the UI? It's still the same game. I don't want a heap of icons cluttering the screen, the less the better for immersion. About that - I still want the possibility to hide the entire UI (hold §) but still se action popups. Otherwise it is hard to play and especially perform some actions with hidden UI. -
DayZ Frostline Dev Blog Week 20
Derleth replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
Thank you for ramping up communication! I'm very excited to see more of Sakhal... -
It's so mag-fed weapons can also spawn with a round chambered.
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It is way past overdue that the HUD is made more customisable. I would like to be able to play with the HUD completely hitten yet still get widgets for actions, such as crafting, opening doors etc. This should be a separate option. Vehicle HUD showing while HUD is otherwise disabled has been a thing ever since last time devs fiddled with HUD logic. Funny how they create a new bug by twiddling with a feature (and reverting the change after feedback), then leave the bug thus created in for over a year... Also, yet another assault rifle? Please... The game is saturated with military weaponry as is, it really doesn't need any more, especially considering there is still a bunch of civilian weapons from legacy missing. Where's the Red9, Rak, pistol grip shotgun and the Trumpet? Where's the bow? Where's the leather crafting and dyeing? Speed loaders? Bipod? I just wish the legacy stuff still missing had a little more priority. But hey, at least there is chainmail... Other than that, some nice fixes and changes in these patch notes. Will be interesting to see how the recoil changes feel in-game.
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Yup, completely deleted. Good thing I had backups... Someone failed a cut'n paste before the build was packed.
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A great list as always! A few comments: 3) Quick access: You should also never be able to put items on the hotbar that are in a backpack. 11) Melee blocking. Imo blocking a hit should consume stamina, if low on stamina you would either be unable to keep blocking, or it would start to let some damage (and cuts) through. About suggestion 54, I would want to complement that, weapon melee - with or without bayonets - really needs a light attack that can be used even if low on stamina. The situation when you are unable to attack due to weapon raised and low stamina is extremely frustrating, since you are completely helpless. Swapping to another (melee) weapon is likely going to take too much time and get you killed or knocked out. So: a light attack with lower damage and no knock back would be logical.
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Indeed. Sniping from a prone position is basically only possible from a level floor because of this.
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100% agree, I hate that change. It was made only to appease whinging pvp players who kept moaning they were being killed by zombies when unconned in firefights. Instead of fixing it so zeds go for the shooter instead of his unmoving victim, the devs did this... First and foremost caving to the loud crowd who only play DayZ for guns and glory is weak, and the action that was taken was truly the easy way out. Please guys, make an effort revert this change this year and rework how zombies prioritise targets instead. OR: Simply make them only hit players unconned after hit by an infected. Damage source is logged so that would definitely be possible. Will give you a chance to escape if shot and/or passing out from blood loss. Edit: By the way - Liven's PvZMod Customisable Zombies can enable it again. That guy's mod has features that can make zombies close to what they should be in this game.
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Shouldn't the launcher being borked beyond hope be mentioned among the Known Issues? Players who don't follow twitter, twitch etc probably have no idea. At the moment I'd say it is the single worst issue the game has, not even listing it among Known Issues gives the impression you just don't give a toss. "Official tab not affected, who cares huhuh go use DZSA like everyone else." Now I know that's not how you guys think - but that is the impression you are giving. Acknowledge the issue!
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The browser has been fudged for weeks, long before 1.20. Started some time in January, I'm not entirely sure the launcher actually broke at all (beyond just being slow and awkward as usual) but that it is simply incapable of handling a few thousand spoofed Chinese servers all returning badly configured data at queries. So what they need to do in the short term perspective is just bite the bullet and change the method of how the vanilla launcher scans for servers. They need to make it download a cached list (like DZSA uses) and work from there with improving filter options. And make it stop forgetting favourites! Edit: Oh look at my number of posts, I can't ever write on this forum again!
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So far 1.20 seems to have made them much more stable than they were in 1.19. I've been driving a lot tonight and I have had none of the lag jumps and sudden lurches that happened all the time last patch. Dunno what they've done, but it is a lot better.
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Zeds don't even kill you - if you get swarmed they'll knock you out and walk out. I have a mod making them knock down doors (you can slow them down by locking the door) and it is way more fun than otherwise. It's a stress factor connected to the zeds that is desperately needed - because as easy to cheese as they are now, they are very un-fun without the feature.
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Agreed. This influx of fake servers from China have completely bogged down the launcher to the extent that its scanning doesn't work. It takes ages - I mean ages - to make a complete scan and it still doesn't find half the community servers that exist - but it shows literally thousands of identical Chinese servers that are somehow magically full or high pop every single one... My servers have been invisible on the launcher for two weeks now, and population is what you can expect from that.